[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread anonymous
Follow-up Comment #2, bug #17962 (project freeciv): I have tried it many times with two different PCs, first running on Windows 7 and the second one on Windows XP SP3 and many different settings but with no success ___ Reply to this item a

[Freeciv-Dev] [patch #2614] Messapian nation

2011-03-31 Thread Andrzej M. Gorzym
URL: Summary: Messapian nation Project: Freeciv Submitted by: artaxes Submitted on: Thu 31 Mar 2011 10:17:01 AM GMT Category: rulesets Priority: 5 - Normal St

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread Jacob Nevins
Follow-up Comment #3, bug #17962 (project freeciv): (I assume there are two different anonymous people having a conversation here?) To the original reporter: it might help if we can see your settings. Can you type "/show all" in the pregame window and paste the resulting output here? Also, can

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-03-31 Thread Jacob Nevins
Follow-up Comment #1, bug #17970 (project freeciv): The "double-move" problem is well-known. Server options have been added to mitigate it, notably 'timeaddenemymove' and more recently 'unitwaittime' (patch #1500), but these aren't enabled by default.

[Freeciv-Dev] [bug #17975] Allow use of 'unitwaittime' with timeout disabled (=0)

2011-03-31 Thread Jacob Nevins
URL: Summary: Allow use of 'unitwaittime' with timeout disabled (=0) Project: Freeciv Submitted by: jtn Submitted on: Thu Mar 31 22:45:32 2011 Category: general Severity: 3 - N

[Freeciv-Dev] [bug #17975] Allow use of 'unitwaittime' with timeout disabled (=0)

2011-03-31 Thread Jacob Nevins
Update of bug #17975 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: (Oops) The 'unitwaittime' option added in patch #1500 has validation to ensure that it's less

[Freeciv-Dev] [bug #17858] debug diplomacy help

2011-03-31 Thread Jacob Nevins
Update of bug #17858 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: 2.3,trunk => 2.3.0-beta4,trunk

[Freeciv-Dev] [bug #17928] Allow pluralised localisation for strings like "Sell %s for %d gold?"

2011-03-31 Thread Jacob Nevins
Update of bug #17928 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: => 2.3.0-beta4

[Freeciv-Dev] [bug #17949] Built-in help is incorrect/confusing about celebration/rapture size limits

2011-03-31 Thread Jacob Nevins
Update of bug #17949 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: 2.3.0-beta3 => 2.3.0-beta4 Operating System:

[Freeciv-Dev] [bug #17976] Help: "Units" section should mention disbanding

2011-03-31 Thread Jacob Nevins
URL: Summary: Help: "Units" section should mention disbanding Project: Freeciv Submitted by: jtn Submitted on: Thu Mar 31 23:23:26 2011 Category: docs Severity: 3 - Normal

[Freeciv-Dev] [bug #17976] Help: "Units" section should mention disbanding

2011-03-31 Thread Jacob Nevins
Update of bug #17976 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-help-units-disband.diff Size:2 KB ___

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2011-03-31 Thread Jacob Nevins
Follow-up Comment #2, bug #16909 (project freeciv): > Disbanding units is not documented, and the "Units" section > of the Help should mention it It's documented in the Production section. But you're right, it should be mentioned in the Units section too. Bug #17976. ___

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-03-31 Thread Brandon J. Van Every
Follow-up Comment #2, bug #17970 (project freeciv): Those settings don't help a single player game at all. Very easy to trounce the AI when this exploit is known. ___ Reply to this item at: __