[Freeciv-Dev] [bug #17975] Allow use of 'unitwaittime' with timeout disabled (=0)

2011-04-03 Thread Jacob Nevins
Update of bug #17975 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17976] Help: Units section should mention disbanding

2011-04-03 Thread Jacob Nevins
Update of bug #17976 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Brandon J. Van Every
URL: http://gna.org/bugs/?17990 Summary: can see inside of lost city Project: Freeciv Submitted by: bvanevery Submitted on: Sun 03 Apr 2011 02:10:12 PM GMT Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #2619] Remove gui-win32 strings from POTFILES.in

2011-04-03 Thread Jacob Nevins
URL: http://gna.org/patch/?2619 Summary: Remove gui-win32 strings from POTFILES.in Project: Freeciv Submitted by: jtn Submitted on: Sun Apr 3 15:46:26 2011 Category: client-win32 Priority: 5 - Normal

[Freeciv-Dev] [patch #2597] Delete unmaintained native win32 client from svn

2011-04-03 Thread Jacob Nevins
Update of patch #2597 (project freeciv): Depends on: = patch #2619 ___ Reply to this item at: http://gna.org/patch/?2597 ___ Message sent

[Freeciv-Dev] [patch #2619] Remove gui-win32 strings from POTFILES.in

2011-04-03 Thread Jacob Nevins
Update of patch #2619 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-rm-win32-from-potfiles.diff Size:1 KB

[Freeciv-Dev] [patch #2597] Delete unmaintained native win32 client from svn

2011-04-03 Thread Jacob Nevins
Follow-up Comment #3, patch #2597 (project freeciv): - Files of win32 are removed from POTFILES.in to remove them from translation Well, that's what I'm keenest on. I've raised it as a separate ticket (patch #2619). I intend to commit this to S2_3 soon so that our newest translators don't

[Freeciv-Dev] [patch #2597] Delete unmaintained native win32 client from svn

2011-04-03 Thread Jacob Nevins
Update of patch #2597 (project freeciv): Planned Release: 2.3.0,2.4.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2597 ___ Message sent

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Brandon J. Van Every
Follow-up Comment #1, bug #17990 (project freeciv): Eventually the city of Carnot did not let me view it anymore. I don't know when it changed. See the 2nd attached saved game. (file #12781) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Planned Release: = 2.3.0,2.4.0 ___ Follow-up Comment #4: Another data point: User GM1350 on the forum, who's put together a number of large map

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jacob Nevins
Follow-up Comment #5, bug #17962 (project freeciv): (I meant user GM1530 http://forum.freeciv.org/profile.php?mode=viewprofileu=2390 on the forum [...]) ___ Reply to this item at: http://gna.org/bugs/?17962

[Freeciv-Dev] [bug #17885] grayed view option not grayed in local option

2011-04-03 Thread Jacob Nevins
Update of bug #17885 (project freeciv): Severity: 3 - Normal = 2 - Minor ___ Follow-up Comment #1: Excuse: the general table-driven option code doesn't yet have the ability for one option to

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Jacob Nevins
Follow-up Comment #2, bug #17990 (project freeciv): Bug #17860 is about a server crash associated with a lost city while the city dialog was open. I wonder if it's related? ___ Reply to this item at: http://gna.org/bugs/?17990

[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-04-03 Thread Jacob Nevins
Follow-up Comment #3, bug #17860 (project freeciv): I wonder if this is related to bug #17990? ___ Reply to this item at: http://gna.org/bugs/?17860 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17962 (project freeciv): I did load the four scenarios without problem with S2_3 on an Ubuntu 10.10 32bit. It must be a problem with windows binaries... ___ Reply to this item at: http://gna.org/bugs/?17962

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-04-03 Thread Jacob Nevins
Follow-up Comment #5, bug #17970 (project freeciv): [timeaddenemymove and unitwaittime] Those settings don't help a single player game at all. True (but see below). /set phasemode PLAYER I thought this too. Playing against the AI is effectively turn-based anyway, so one might as well make it

[Freeciv-Dev] [patch #2119] Saka nation

2011-04-03 Thread J.M. Maalderink
Update of patch #2119 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2608] Colors in African flags

2011-04-03 Thread J.M. Maalderink
Update of patch #2608 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used?

2011-04-03 Thread Jacob Nevins
Update of bug #17937 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release: 2.2.5,2.3.0-beta3 = 2.2.5,2.3.0-beta4

[Freeciv-Dev] [bug #17937] Sell Obsolete button in Economy report can never be used

2011-04-03 Thread Jacob Nevins
Update of bug #17937 (project freeciv): Summary: Sell Obsolete button in Economy report can never be used? = Sell Obsolete button in Economy report can never be used ___ Reply to this item at:

[Freeciv-Dev] [patch #2603] Liberian nation

2011-04-03 Thread J.M. Maalderink
Update of patch #2603 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17984] city growth blocked without reason (and sometimes not blocked when it should)

2011-04-03 Thread Jacob Nevins
Follow-up Comment #1, bug #17984 (project freeciv): In attached savegame, after completing turn, you will see that the growth of Beneventum appears to be blocked (see attached screenshot). I know that growth may be blocked by not having some improvements. but this is not the case. see

[Freeciv-Dev] [patch #2604] Mauritanian nation

2011-04-03 Thread J.M. Maalderink
Update of patch #2604 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2620] Ă…lander nation

2011-04-03 Thread J.M. Maalderink
URL: http://gna.org/patch/?2620 Summary: Ă…lander nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sun 03 Apr 2011 11:40:58 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2621] Faroese nation

2011-04-03 Thread J.M. Maalderink
URL: http://gna.org/patch/?2621 Summary: Faroese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sun 03 Apr 2011 11:41:48 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2612] Paeonian nation

2011-04-03 Thread J.M. Maalderink
Update of patch #2612 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #2614] Messapian nation

2011-04-03 Thread J.M. Maalderink
Update of patch #2614 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: