Update of bug #17975 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17976 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17990
Summary: can see inside of lost city
Project: Freeciv
Submitted by: bvanevery
Submitted on: Sun 03 Apr 2011 02:10:12 PM GMT
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?2619
Summary: Remove gui-win32 strings from POTFILES.in
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Apr 3 15:46:26 2011
Category: client-win32
Priority: 5 - Normal
Update of patch #2597 (project freeciv):
Depends on: = patch #2619
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http://gna.org/patch/?2597
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Update of patch #2619 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_3-rm-win32-from-potfiles.diff Size:1 KB
Follow-up Comment #3, patch #2597 (project freeciv):
- Files of win32 are removed from POTFILES.in to remove them
from translation
Well, that's what I'm keenest on. I've raised it as a separate ticket (patch
#2619). I intend to commit this to S2_3 soon so that our newest translators
don't
Update of patch #2597 (project freeciv):
Planned Release: 2.3.0,2.4.0 = 2.4.0
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Follow-up Comment #1, bug #17990 (project freeciv):
Eventually the city of Carnot did not let me view it anymore. I don't know
when it changed. See the 2nd attached saved game.
(file #12781)
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Additional Item Attachment:
File name:
Update of bug #17962 (project freeciv):
Planned Release: = 2.3.0,2.4.0
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Follow-up Comment #4:
Another data point:
User GM1350 on the forum, who's put together a number of large map
Follow-up Comment #5, bug #17962 (project freeciv):
(I meant user GM1530
http://forum.freeciv.org/profile.php?mode=viewprofileu=2390 on the forum
[...])
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Update of bug #17885 (project freeciv):
Severity: 3 - Normal = 2 - Minor
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Follow-up Comment #1:
Excuse: the general table-driven option code doesn't yet have the ability for
one option to
Follow-up Comment #2, bug #17990 (project freeciv):
Bug #17860 is about a server crash associated with a lost city while the city
dialog was open. I wonder if it's related?
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Follow-up Comment #3, bug #17860 (project freeciv):
I wonder if this is related to bug #17990?
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Follow-up Comment #6, bug #17962 (project freeciv):
I did load the four scenarios without problem with S2_3 on an Ubuntu 10.10
32bit.
It must be a problem with windows binaries...
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http://gna.org/bugs/?17962
Follow-up Comment #5, bug #17970 (project freeciv):
[timeaddenemymove and unitwaittime]
Those settings don't help a single player game at all.
True (but see below).
/set phasemode PLAYER
I thought this too. Playing against the AI is effectively turn-based anyway,
so one might as well make it
Update of patch #2119 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2608 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #17937 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Release: 2.2.5,2.3.0-beta3 = 2.2.5,2.3.0-beta4
Update of bug #17937 (project freeciv):
Summary: Sell Obsolete button in Economy report can never
be used? = Sell Obsolete button in Economy report can never be used
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Update of patch #2603 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #17984 (project freeciv):
In attached savegame, after completing turn, you will see that
the growth of Beneventum appears to be blocked (see attached
screenshot).
I know that growth may be blocked by not having some
improvements. but this is not the case.
see
Update of patch #2604 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?2620
Summary: Ă…lander nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sun 03 Apr 2011 11:40:58 PM GMT
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2621
Summary: Faroese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sun 03 Apr 2011 11:41:48 PM GMT
Category: rulesets
Priority: 5 - Normal
Update of patch #2612 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Update of patch #2614 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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