[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-04-09 Thread Peter Arbor
Follow-up Comment #2, bug #17972 (project freeciv): In attachment default tilesets tested with my pacth (file #12821) ___ Additional Item Attachment: File name: default-tilesets-with-patch.tar.gz Size:912 KB

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-04-09 Thread Jacob Nevins
Follow-up Comment #4, bug #18005 (project freeciv): Here's a backtrace of my reproduction case (trunk r19594 + patch #2627). I haven't analysed it yet. #0 0x7fd09fb667bb in raise (sig=value optimised out) at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42 No locals. #1

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-04-09 Thread Brandon J. Van Every
Follow-up Comment #8, bug #17970 (project freeciv): I now have beta4 on Windows. I have seen an AI Worker run away before I could launch a queued attack. ___ Reply to this item at: http://gna.org/bugs/?17970