[Freeciv-Dev] [patch #2286] AI module directory structure

2011-06-15 Thread Marko Lindqvist
Update of patch #2286 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2529] Configure checks for gtk3-client

2011-06-15 Thread Marko Lindqvist
Update of patch #2529 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-15 Thread Hubert Kowalewski
Follow-up Comment #6, patch #2609 (project freeciv): A small revision reflecting the changes from June 15. (file #13205) ___ Additional Item Attachment: File name: pl.po.zip Size:444 KB

[Freeciv-Dev] [bug #18221] Not enough buildings/units sold to restore positive balance

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #7, bug #18221 (project freeciv): - Fix also the problem that code tried to sell both buildings and units even when there is only other kind available (file #13206) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2714] Autosettlers consider building farmland even if city has no supermarket

2011-06-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?2714 Summary: Autosettlers consider building farmland even if city has no supermarket Project: Freeciv Submitted by: cazfi Submitted on: Wed 15 Jun 2011 01:15:01 PM EEST Category: ai

[Freeciv-Dev] [patch #2026] Liburnian nation

2011-06-15 Thread Andrzej M. Gorzym
Follow-up Comment #4, patch #2026 (project freeciv): Maybe something based on flag of Ilirska Bystrica ? http://flagspot.net/flags/si-038.html ___ Reply to this item at: http://gna.org/patch/?2026

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread David Lowe
Follow-up Comment #9, bug #18200 (project freeciv): Neither locate command gets a result. Strangely enough when i manually inspect QtGui.framework, it has no libQtGui or anything remotely like that. Other than the headers and XML file, i only see this: ls -R

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread David Lowe
Follow-up Comment #1, bug #18227 (project freeciv): The latest log is attached. Summary: instead of no matching function, we now get 'QApplication' was not declared in this scope. (file #13208) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-15 Thread David Lowe
Follow-up Comment #2, bug #18228 (project freeciv): I've attached the log, and [for completeness] the result of ls -R framework-listing.txt /Library/Frameworks/SDL.framework. FWIW, the wiki at libsdl.org has this to say: When installed as a Framework, all SDL files (the library and the header

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-06-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?2715 Summary: Use cairo in gtk3-client Project: Freeciv Submitted by: cazfi Submitted on: Wed 15 Jun 2011 04:53:43 PM EEST Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2011-06-15 Thread David Lowe
Follow-up Comment #17, patch #1936 (project freeciv): I'm not aware of anything that would prevent (file #11224) from being cleanly applied, though it's possible i've missed something. If it doesn't apply, then we'd need that feedback to make corrections. These patches do *not* change the

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #18227 (project freeciv): In comment #1 test it had again failed to find QApplication header at all. Did you use the same commandline as before (or also second patch from bug #18200) Just to clarify: This ticket is about failure to compile test program *when

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #10, bug #18200 (project freeciv): I wonder if we could check where qmake finds the libraries. Can you send me some makefile generated by qmake? ___ Reply to this item at: http://gna.org/bugs/?18200

[Freeciv-Dev] [bug #16338] DNS problems with freeciv.org

2011-06-15 Thread Daniel Markstedt
Update of bug #16338 (project freeciv): Status:None = Fixed Assigned to:vasc = r_p Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #3, bug #18228 (project freeciv): Yes, we are not even implementing sdl-check ourselves, but depend on macro AM_PATH_SDL that is part of automake. It in turn depends on sdl-config -program of sdl. Config.log shows that sdl-config is not found. Can you check if it's somewhere in

[Freeciv-Dev] [bug #18231] AI do not take into account pop cost of settlers to buy them

2011-06-15 Thread David Fernandez
URL: http://gna.org/bugs/?18231 Summary: AI do not take into account pop cost of settlers to buy them Project: Freeciv Submitted by: tirolalira Submitted on: mié 15 jun 2011 15:01:03 GMT Category: ai

[Freeciv-Dev] [bug #18231] AI do not take into account pop cost of settlers to buy them

2011-06-15 Thread Marko Lindqvist
Update of bug #18231 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0 ___ Follow-up Comment #1: Untested patch

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-15 Thread David Lowe
Follow-up Comment #4, bug #18228 (project freeciv): The OSX binary image of SDL doesn't even have an install script. It is simply the framework for dragging and dropping, along with some explanatory text. I see that it contains SDL_config headers [amongst the rest], and more of those

[Freeciv-Dev] [bug #18232] Cheating AI level should not overide max tax rates by default

2011-06-15 Thread David Fernandez
URL: http://gna.org/bugs/?18232 Summary: Cheating AI level should not overide max tax rates by default Project: Freeciv Submitted by: tirolalira Submitted on: mié 15 jun 2011 16:59:13 GMT Category: ai

[Freeciv-Dev] [bug #18232] Cheating AI level should not overide max tax rates by default

2011-06-15 Thread Marko Lindqvist
Update of bug #18232 (project freeciv): Status:None = In Progress Assigned to:None = cazfi Planned Release: = 2.4.0

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread David Lowe
Follow-up Comment #3, bug #18227 (project freeciv): Here we go again: David-Lowes-MacBook-Pro:~ (467) $ cd ~/freeciv/build David-Lowes-MacBook-Pro:build (468) $ CXXFLAGS=-I/Library/Frameworks/QtGUI.framework/Versions/4/Headers -I/Library/Frameworks/QtCore.framework/Versions/4/Headers

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread David Lowe
Follow-up Comment #11, bug #18200 (project freeciv): Looking at the makefile, it seems i was partially mistaken: there *is* some Qt stuff in /usr/include. QtUiTools/quiloader.h QtUiTools/QUiLoader QtUiTools/QtUiTools I don't see a corresponding directory for SDL, though. (file #13213)

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #4, bug #18227 (project freeciv): Which version of Qt you have exactly? All the documentation I found with google stated that there is QApplication::Qapplication(int, char**) -constructor available, but the error message in your config.log claims that there is no such

[Freeciv-Dev] [bug #17515] Add README to http://download.gna.org/freeciv/modinst/

2011-06-15 Thread anonymous
Follow-up Comment #4, bug #17515 (project freeciv): My guess is that the default IndexIgnore http://httpd.apache.org/docs/current/mod/mod_autoindex.html#indexignore directive is at the root of this weird web server behaviour. -- jtn ___

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #5, bug #18227 (project freeciv): Attached patch makes test to use different QApplication constructor. (file #13214) ___ Additional Item Attachment: File name: QApplicationConfConstructor_18227.diff Size:0 KB

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-15 Thread Jacob Nevins
Update of bug #16079 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?16079 ___ Message sent

[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc

2011-06-15 Thread Jacob Nevins
Update of bug #17392 (project freeciv): Status: Need Info = Duplicate Open/Closed:Open = Closed Planned Release: 2.3.0,2.4.0 =

[Freeciv-Dev] [bug #18043] AI behaviour sub-optimal when all cities/settlers lost early in game

2011-06-15 Thread Jacob Nevins
Update of bug #18043 (project freeciv): Summary: Initial units do not die when all the cities are captured = AI behaviour sub-optimal when all cities/settlers lost early in game ___ Reply to this item at:

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #12, bug #18200 (project freeciv): That Makefile was very helpful, thank you. I noticed that it passes to compiler some parameters that I cannot find from any gcc documentation. My guess is that Mac OS gcc/g++ is modified special version, and you really need that to use

[Freeciv-Dev] [bug #17478] Xaw: More units arrow not working

2011-06-15 Thread Jacob Nevins
Update of bug #17478 (project freeciv): Planned Release: 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?17478 ___ Message sent

[Freeciv-Dev] [bug #15463] [Xaw] Goto dialog may not cope if displaying different nations' cities with the same names

2011-06-15 Thread Jacob Nevins
Update of bug #15463 (project freeciv): Planned Release: 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?15463 ___ Message sent

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #7, bug #16079 (project freeciv): doc/ under version control has been handled. Is someone going to inspect wiki, or at least some of the more important pages? www.freeciv.org : 553 pages on this wiki ___ Reply to this

[Freeciv-Dev] [bug #18217] GCC 4.6: variable 'xxx' set but not used

2011-06-15 Thread Jacob Nevins
Update of bug #18217 (project freeciv): Summary: variable 'xxx' set but not used = GCC 4.6: variable 'xxx' set but not used ___ Reply to this item at: http://gna.org/bugs/?18217

[Freeciv-Dev] [patch #2524] Client 'city bar' terminology

2011-06-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #2524 (project freeciv): Attached version of the patch changes citybar - city bar consistently in all documentation. (file #13216) ___ Additional Item Attachment: File name: CityBar_2524.diff

[Freeciv-Dev] [patch #2526] Capitalization of help browser topics

2011-06-15 Thread Marko Lindqvist
Update of patch #2526 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-06-15 Thread Jacob Nevins
Follow-up Comment #8, patch #2609 (project freeciv): Committed file #13205. ___ Reply to this item at: http://gna.org/patch/?2609 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17020] IPv6: Improve connecting to dual-stack system

2011-06-15 Thread Marko Lindqvist
Update of bug #17020 (project freeciv): Status:None = Wont Fix Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18207] Term for Research Report not consistent

2011-06-15 Thread Marko Lindqvist
Update of bug #18207 (project freeciv): Planned Release: 2.3.0 = 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?18207 ___ Message sent

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-15 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Summary: Inability to generate huge maps = Inability to generate/load huge maps on Windows ___ Reply to this item at: http://gna.org/bugs/?17962

[Freeciv-Dev] [bug #16281] problem with modifying/changing terrain

2011-06-15 Thread Jacob Nevins
Follow-up Comment #2, bug #16281 (project freeciv): Reproduced some trouble with S2_3 r19764 (latest), built with --enable-debug. Not identical, but similar. When I load the savefile I get some warnings which I think is to do with bug #18209 (unrelated?). I don't see the get_defender bug

[Freeciv-Dev] [patch #1636] Implement 'enum' option type in xaw client

2011-06-15 Thread Jacob Nevins
Update of patch #1636 (project freeciv): Summary: Implement 'enum' option type = Implement 'enum' option type in xaw client ___ Reply to this item at: http://gna.org/patch/?1636

[Freeciv-Dev] [patch #1632] Implement color option type in xaw client

2011-06-15 Thread Jacob Nevins
Update of patch #1632 (project freeciv): Summary: Implement color option type = Implement color option type in xaw client ___ Reply to this item at: http://gna.org/patch/?1632

[Freeciv-Dev] [patch #1631] Implement color option type in sdl client

2011-06-15 Thread Jacob Nevins
Update of patch #1631 (project freeciv): Summary: Implement color option type = Implement color option type in sdl client ___ Reply to this item at: http://gna.org/patch/?1631

[Freeciv-Dev] [patch #2687] Chickasaw nation

2011-06-15 Thread J.M. Maalderink
Update of patch #2687 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2705] Choctaw nation

2011-06-15 Thread J.M. Maalderink
Update of patch #2705 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2705 ___ Message sent

[Freeciv-Dev] [patch #2707] Seminole nation

2011-06-15 Thread J.M. Maalderink
Update of patch #2707 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2707 ___ Message sent

[Freeciv-Dev] [patch #2716] Bahamian nation

2011-06-15 Thread J.M. Maalderink
URL: http://gna.org/patch/?2716 Summary: Bahamian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wed 15 Jun 2011 11:05:17 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2717] Bahraini nation

2011-06-15 Thread J.M. Maalderink
URL: http://gna.org/patch/?2717 Summary: Bahraini nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wed 15 Jun 2011 11:09:47 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2718] Volapükan nation

2011-06-15 Thread J.M. Maalderink
URL: http://gna.org/patch/?2718 Summary: Volapükan nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wed 15 Jun 2011 11:17:01 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2711] Realine completion for ai type name in /create

2011-06-15 Thread Marko Lindqvist
Update of patch #2711 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18231] AI do not take into account pop cost of settlers to buy them

2011-06-15 Thread David Fernandez
Follow-up Comment #2, bug #18231 (project freeciv): I have tested this change over current trunk rev19760 and it seems to work. But there is a remaining minor issue, that I already noticed before this patch: If the settler (pop_cost=1) is finished just the same turn that the city grows to pop

[Freeciv-Dev] [bug #16533] Help For City Production

2011-06-15 Thread David Fernandez
Follow-up Comment #3, bug #16533 (project freeciv): I agree, for some reason I keep right clicking the buildings in the dropdown menu of the city production pannel to get the help. I guess it is something intuitive related to the way the help works in other windows and pannels.

[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2011-06-15 Thread David Fernandez
Follow-up Comment #4, bug #16913 (project freeciv): Patch has changed the behaviour a bit on trunk: now the AI Skill Level dropdown starts out with no default (which is a bit more honest). I confirm this behavior in revision 19760. However, if you start a game and then you leave it, the AI