[Freeciv-Dev] [patch #1967] Longer T0 turn

2011-06-18 Thread Marko Lindqvist
Update of patch #1967 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #10: - Updated patch against current svn I can't reproduce problem mentioned by pepeto in comment

[Freeciv-Dev] [bug #18209] Compatibility with savegames without startpos.exclude information

2011-06-18 Thread Marko Lindqvist
Update of bug #18209 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2726] Orientation sprite loading

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2726 Summary: Orientation sprite loading Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2011 12:23:31 PM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Marko Lindqvist
Update of patch #2719 (project freeciv): Depends on: = patch #2726 ___ Reply to this item at: http://gna.org/patch/?2719 ___ Message sent

[Freeciv-Dev] [patch #2727] Display unit orientation sprites

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2727 Summary: Display unit orientation sprites Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2011 12:51:41 PM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Marko Lindqvist
Update of patch #2719 (project freeciv): Depends on: = patch #2727 ___ Reply to this item at: http://gna.org/patch/?2719 ___ Message sent

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Jacob Nevins
Follow-up Comment #1, patch #2719 (project freeciv): Thinking about this, there are natural extensions to just orientation. For instance, different sprites when a unit is doing a certain activity (sentried, fortified, irrigating etc). Clearly, in the core code, we could define sprite names for

[Freeciv-Dev] [patch #2728] Save unit orientation to savegame

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2728 Summary: Save unit orientation to savegame Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2011 01:12:36 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Marko Lindqvist
Update of patch #2719 (project freeciv): Depends on: = patch #2728 ___ Reply to this item at: http://gna.org/patch/?2719 ___ Message sent

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #2719 (project freeciv): Based on my previous discussions with potential modders I have to disagree. While making everything extremely flexible by using scripting is what programmer types like you and I desire, need for scripting in simple tasks should be avoided. No

[Freeciv-Dev] [patch #2727] Display unit orientation sprites

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #2727 (project freeciv): Well, I have missed some caching mechanism or similar, as unit orientation now changes only when client is restarted. ___ Reply to this item at: http://gna.org/patch/?2727

[Freeciv-Dev] [patch #2729] Circassian nation

2011-06-18 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?2729 Summary: Circassian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 18 Jun 2011 12:06:34 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread David Lowe
Follow-up Comment #3, patch #2719 (project freeciv): Please reread the second sentence of jtn's post. His initial suggestion seems to be to provide different sprites for different activities [i.e., Fortify vs. Sentry], and then he optimistically expands from that to more complicated options.

[Freeciv-Dev] [patch #2730] Avar nation

2011-06-18 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?2730 Summary: Avar nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 18 Jun 2011 05:56:39 PM GMT Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Jacob Nevins
Follow-up Comment #4, patch #2719 (project freeciv): Based on my previous discussions with potential modders I have to disagree. While making everything extremely flexible by using scripting is what programmer types like you and I desire, need for scripting in simple tasks should be

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #5, patch #2719 (project freeciv): Also, are we ready for complaints about ballooning file sizes? Which, once sprites are loaded, means bigger memory usage... I'm actually already worried what happens with small embedded devices if our default tileset will contain all the

[Freeciv-Dev] [bug #18207] Terms for report tabs not consistent

2011-06-18 Thread Jacob Nevins
Update of bug #18207 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2714] Autosettlers consider building farmland even if city has no supermarket

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #2714 (project freeciv): This shows no improvement for ai in autogames I've tested. But that was half-expected as I'm well aware of other ai-code shortcomings that affect this too (amortized 1 = 0 = absolutely nothing)

[Freeciv-Dev] [patch #2731] Omit final release date from beta release

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2731 Summary: Omit final release date from beta release Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2011 12:03:27 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #2524] Client 'city bar' terminology

2011-06-18 Thread Marko Lindqvist
Update of patch #2524 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18231] AI do not take into account pop cost of settlers to buy them

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #3, bug #18231 (project freeciv): - Updated patch according to comment #2 suggestion, and added related code comment (file #13270) ___ Additional Item Attachment: File name: PopcostCheckFix_18231-2.diff Size:1 KB

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #10, bug #18227 (project freeciv): Your latest config.log shows exactly same error message than before, which makes no sense with latest version of my patch - it errors to code that simply doesn't exist. So you have not applied latest version of the patch, one from comment #5.

[Freeciv-Dev] [bug #18243] map window displayed incorectly with gtk+ 2.24.5

2011-06-18 Thread Marko Lindqvist
Update of bug #18243 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Reproduced in all branches (S2_2, S2_3, TRUNK) with upstream gtk+-2.24.5 from gtk.org in amd64

[Freeciv-Dev] [bug #17878] Overview map recalculated unnecessarily = slow minimap scrolling (sometimes)

2011-06-18 Thread Jacob Nevins
Update of bug #17878 (project freeciv): Planned Release: 2.3.0,2.4.0 = 2.2.6,2.3.0,2.4.0 ___ Follow-up Comment #3: This ports cleanly to S2_2, and doesn't seem to break anything. I've not observed slowness

[Freeciv-Dev] [patch #2630] Debug: identify connection in network packet log

2011-06-18 Thread Jacob Nevins
Update of patch #2630 (project freeciv): Planned Release: 2.3.0,2.4.0 = 2.2.6,2.3.0,2.4.0 ___ Follow-up Comment #3: Generally useful diagnostic, so S2_2 version attached. (file #13271)

[Freeciv-Dev] [bug #18031] Files missing from POTFILES.in

2011-06-18 Thread Jacob Nevins
Update of bug #18031 (project freeciv): Planned Release: 2.3.0,2.4.0 = 2.2.6,2.3.0,2.4.0 ___ Follow-up Comment #3: Attached version for S2_2, more for tidiness than anything else (there were files missing, but

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2011-06-18 Thread Jacob Nevins
Update of bug #16471 (project freeciv): Planned Release:2.3.0, 2.4.0 = 2.2.6, 2.3.0, 2.4.0 ___ Follow-up Comment #12: This ports cleanly to S2_2 and works (tested), so I reckon we should have it in 2.2.6. Will

[Freeciv-Dev] [bug #18243] map window displayed incorectly with gtk+ 2.24.5

2011-06-18 Thread anonymous
Follow-up Comment #2, bug #18243 (project freeciv): Right now, this is in a way being addressed upstream https://bugzilla.gnome.org/show_bug.cgi?id=652872 For the moment, it's unclear whether the result will be a revert or a different solution will be found.

[Freeciv-Dev] [bug #18243] map window displayed incorectly with gtk+ 2.24.5

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #3, bug #18243 (project freeciv): When gtk+ built with following commit reverted, freeciv works: http://git.gnome.org/browse/gtk+/commit/?h=gtk-2-24id=254b9a4c540e3dff1dcd17db2ceea6a9fa5df973 Same commit is causing problems for other projects, including gnome itself. So the

[Freeciv-Dev] [patch #2732] Backport glitch fixes from amplio2 to amplio

2011-06-18 Thread Jacob Nevins
URL: http://gna.org/patch/?2732 Summary: Backport glitch fixes from amplio2 to amplio Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 19 00:00:05 2011 Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #2732] Backport glitch fixes from amplio2 to amplio

2011-06-18 Thread Jacob Nevins
Update of patch #2732 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: amplio-moderncities.pngSize:96 KB File name:

[Freeciv-Dev] [task #7246] Publish Amplio for 2.3 as stand-alone package

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #2, task #7246 (project freeciv): I'm not currently for removing amplio from svn. It should be enough that it's not part of distribution tarball. I don't see it causing any trouble in svn. I consider it as a test case for tileset handling, and it's much more convenient to

[Freeciv-Dev] [patch #2733] amortize_abs_zero()

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2733 Summary: amortize_abs_zero() Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2011 02:48:44 AM EEST Category: ai Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #2513 (project freeciv): This patch only moves files; no changes What is the patch file then? You should move files with svn mv to preserve history, not by removing old files and creating new ones by applying a patch. Of course you need to make changes to

[Freeciv-Dev] [patch #2727] Display unit orientation sprites

2011-06-18 Thread Marko Lindqvist
Follow-up Comment #3, patch #2727 (project freeciv): - Copy orientation from temporary unit structure to actual unit structure in client end when receiving packet about already existing unit (file #13277) ___ Additional Item Attachment:

[Freeciv-Dev] [patch #2734] Unit unpackaging to temporary structure code comments

2011-06-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?2734 Summary: Unit unpackaging to temporary structure code comments Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2011 03:59:56 AM EEST Category: client

[Freeciv-Dev] [bug #18237] --disable-nls compiler warning for freeciv-modpack

2011-06-18 Thread Marko Lindqvist
Update of bug #18237 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed