[Freeciv-Dev] [patch #2975] Tuareg nation

2011-09-27 Thread Andrzej M. Gorzym
URL: Summary: Tuareg nation Project: Freeciv Submitted by: artaxes Submitted on: Tue 27 Sep 2011 07:47:59 AM GMT Category: rulesets Priority: 5 - Normal Statu

[Freeciv-Dev] [patch #2976] Marathi nation

2011-09-27 Thread Andrzej M. Gorzym
URL: Summary: Marathi nation Project: Freeciv Submitted by: artaxes Submitted on: Tue 27 Sep 2011 07:56:54 AM GMT Category: rulesets Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #2916] Several typos in nation legends

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2916 (project freeciv): Assigned to:None => syntron Planned Release: => 2.4.0 ___ Follow-up Comment #1: the changes as pa

[Freeciv-Dev] [patch #2945] Corrections in README files

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2945 (project freeciv): Assigned to:None => syntron Planned Release: => 2.4.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2956 (project freeciv): Assigned to:None => syntron ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2958 (project freeciv): Category:None => client Status:None => Need Info Assigned to:None => syntron Planned Release:

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-27 Thread Matthias Pfafferodt
Additional Item Attachment, patch #2958 (project freeciv): File name: 0004-gna-patch-2958.patch Size:3 KB ___ Reply to this item at: ___ Nachricht geschic

[Freeciv-Dev] [patch #2977] command line options handling

2011-09-27 Thread Matthias Pfafferodt
URL: Summary: command line options handling Project: Freeciv Submitted by: syntron Submitted on: Di 27 Sep 2011 16:02:14 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-27 Thread David Lowe
Follow-up Comment #2, patch #2958 (project freeciv): My two cents is that while a player should not know the exact number of hit points for enemy units, we should have a vague idea if a unit is fresh or wounded. Perhaps a marker in green/yellow/red? We *do* need to know about the status of alli

[Freeciv-Dev] [bug #18747] Better options for Auto Settlers

2011-09-27 Thread David Lowe
URL: Summary: Better options for Auto Settlers Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 27 Sep 2011 03:21:06 PM GMT Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-27 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2958 (project freeciv): So this needs an update of the network protokol. My tests indicated that the server sends the information for all units ... So we have: * own units: all data * allied units: all data * peaceful neighbor: ? * enemy: minimum data __

[Freeciv-Dev] [patch #2965] [lua101] update server lua functions

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2965 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2514 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2869] [lua103] merge lua and luafile commands

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2869 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2870] [lua104] signal interface in luascript_signal.(ch)

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2870 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2871] [lua105] print all lua variables

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2871 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2872] [lua106] add implementation for lua constants

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2872 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2880] [lua113] lua functions to get the freeciv version

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2880 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2881] [lua114] add Player.is_alive and Player:exists()

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2881 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2882] [lua115] lua function to check if the game was started

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2882 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2955] [lua120] access settings from lua

2011-09-27 Thread Matthias Pfafferodt
Update of patch #2955 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18521] In worklist, cannot drag from "available targets" to "worklist" panes

2011-09-27 Thread DynV
Follow-up Comment #1, bug #18521 (project freeciv): I just upgraded on 2.3.0 and I confirm not being able to drag & drop (drag n' drop, drag-drop, drag drop) in cities production tab from Source Tasks (to Target Worklist) nor prioritize in the Target Worklist ; both drag & dropping possibilities

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-09-27 Thread DynV
Follow-up Comment #13, bug #18517 (project freeciv): @thenerd there's also reorder arrows on the separator bar, being vertical (up & down). I much prefer drag & dropping though. : ___ Reply to this item at: