[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread anonymous
URL: http://gna.org/bugs/?18818 Summary: The server couldn't allocate starting positions Project: Freeciv Submitted by: None Submitted on: Tue 18 Oct 2011 01:16:35 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-18 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #2270 (project freeciv): I will commit this patch set to trunk this week if there are no objections. autogame tests show small differences in the last seen time (I suspect the order of movement of transported units). For large games this can result in bigger

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18818 (project freeciv): see also bug #14775; does this happens all the time or only one time? In the last case it is a repeat of a long standing bug ... ___ Reply to this item at: http://gna.org/bugs/?18818

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2011-10-18 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #14775 (project freeciv): see also bug #18818 ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Nachricht geschickt von/durch Gna! http://gna.org/

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Vincent Trudell
Follow-up Comment #2, bug #18818 (project freeciv): It is in a loopI'm trying to play with the default ruleset. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18818 (project freeciv): do you get the same error message if you try again (another map, etc)? ___ Reply to this item at: http://gna.org/bugs/?18818 ___

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Vincent Trudell
Follow-up Comment #4, bug #18818 (project freeciv): It gives me the exact same message for all maps. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #18818 (project freeciv): My question may seem like a nuisance, but just to make everything absolutely clear: How do you know it's problem with starting position allocation as stated in subject? Body of your original report just said that client returns to main menu.

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Vincent Trudell
Follow-up Comment #6, bug #18818 (project freeciv): I got a small pop-up window saying that was the issue. ___ Reply to this item at: http://gna.org/bugs/?18818 ___ Message sent via/by

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Vincent Trudell
Follow-up Comment #7, bug #18818 (project freeciv): in create_start_positions() [../../../server/generator/startpos.c::380]: assertion 'player_count() = sum' failed. Please report this message at http://gna.org/projects/freeciv/ in map_fractal_generate()

[Freeciv-Dev] [bug #18818] The server couldn't allocate starting positions

2011-10-18 Thread Vincent Trudell
Follow-up Comment #8, bug #18818 (project freeciv): I got sent back to main menu I clicked (start new game)then saw those messages when I scrolled up on setup page. ___ Reply to this item at: http://gna.org/bugs/?18818

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread Karl Goetz
URL: http://gna.org/bugs/?18822 Summary: please change handling of minimap Project: Freeciv Submitted by: kgoetz Submitted on: Wed 19 Oct 2011 09:53:06 AM CST Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread Jaakko Heusala
Follow-up Comment #1, bug #18822 (project freeciv): This is specifically problem with a small screen (netbooks etc) or very big maps. We are playing size 60 game with 126 players at the moment. Small minimap with scrollbars is mostly useless even on my big wide screen monitor and many of our

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread David Lowe
Follow-up Comment #2, bug #18822 (project freeciv): I agree the scrolling minimap is useless currently. In my mind, the best fix would be to somehow fix scaling such that the entire world is always visible in the space reserved for the minimap. Failing that, the scrollbars should accurately

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread Jaakko Heusala
Follow-up Comment #3, bug #18822 (project freeciv): I agree that own tab for minimap is probably not a good idea. Same functionality could be implemented with a zoomable normal map view -- like it's in the newer Civilization's. AFAIK at the moment changing the normal map resolution is only