[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-11-01 Thread Jacob Nevins
Follow-up Comment #10, patch #2941 (project freeciv): Committed file #14324. ___ Reply to this item at: http://gna.org/patch/?2941 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-11-01 Thread Jacob Nevins
Follow-up Comment #8, bug #18796 (project freeciv): File #14361 does make the segfaults go away and introduces no assertion failures. Thanks. (Nit: there's now an orphaned comment /* human players also need this for building advice */.) It looks like the same issue ought to apply to trunk,

[Freeciv-Dev] [bug #18895] experimental/buildings.ruleset:94: warning: unterminated string literal

2011-11-01 Thread Jacob Nevins
Update of bug #18895 (project freeciv): Planned Release: 2.4.0 = 2.3.1,2.4.0 ___ Follow-up Comment #3: Ported to S2_3 by the same rationale. (This came from bug #18535.)

[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-11-01 Thread Hubert Kowalewski
Additional Item Attachment, patch #2941 (project freeciv): File name: pl.po.bz2 Size:386 KB ___ Reply to this item at: http://gna.org/patch/?2941 ___ Message sent

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Jacob Nevins
URL: http://gna.org/patch/?2998 Summary: Update README.ruleset_experimental for recent changes Project: Freeciv Submitted by: jtn Submitted on: Tue Nov 1 10:39:30 2011 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Jacob Nevins
Follow-up Comment #1, patch #2998 (project freeciv): S2_3 version ready for test. Still working on trunk/S2_4 version. (file #14374) ___ Additional Item Attachment: File name: S2_3-readme-experimental-update.diff Size:3 KB

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-01 Thread Michal Mazurek
Follow-up Comment #2, bug #18768 (project freeciv): I am sorry about this, but it now occurs to me this might have been the effect of trading sea maps :) ___ Reply to this item at: http://gna.org/bugs/?18768

Re: [Freeciv-Dev] S2_4 branching

2011-11-01 Thread Michal Mazurek
On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote: I'm going to branch S2_4 2-Nov. But as you well know, day begins in first timezones 48h before it ends in last one. I'm not yet sure if I have to do branching night between 1:st and 2:nd EET (in about 24h), or do I have time

Re: [Freeciv-Dev] S2_4 branching

2011-11-01 Thread Marko Lindqvist
On 1 November 2011 15:09, Michal Mazurek akf...@jasminek.net wrote: On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote:  I'm going to branch S2_4 2-Nov. There has been played at least one game that I'm aware of with 126 human players (by the freeciv.fi people). Any chance to bump

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread anonymous
Follow-up Comment #34, patch #2715 (project freeciv): OK, unless I'm missing something, this minor change in gui-gtk-3.0/spaceshipdlg.c will be the final change needed before I can begin turning .drawable into .context - AFAICT even gtk2 will benefit a little from making such change. I already

[Freeciv-Dev] [patch #2999] Modpack license information to modpack list

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?2999 Summary: Modpack license information to modpack list Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 05:04:14 PM EET Category: module installer Priority:

[Freeciv-Dev] [bug #18898] Automatic move type detection does not work for riverboats

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/bugs/?18898 Summary: Automatic move type detection does not work for riverboats Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 05:07:05 PM EET Category: general

[Freeciv-Dev] [patch #3000] Message Queue for communicating with threaded ai threads.

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3000 Summary: Message Queue for communicating with threaded ai threads. Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 05:09:16 PM EET Category: ai Priority:

[Freeciv-Dev] [patch #3000] Message Queue for communicating with threaded ai threads.

2011-11-01 Thread Marko Lindqvist
Update of patch #3000 (project freeciv): Depends on: = patch #2834 ___ Reply to this item at: http://gna.org/patch/?3000 ___ Message sent

[Freeciv-Dev] [patch #3001] AI traits framework

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3001 Summary: AI traits framework Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 05:12:25 PM EET Category: ai Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2739] Tileset with unit orientation sprites

2011-11-01 Thread Marko Lindqvist
Update of patch #2739 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3002] Install cimpletoon

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3002 Summary: Install cimpletoon Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 06:16:22 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2998 (project freeciv): patch #2381: tech root requirements(?) perhaps not working, see bug #18711; I did not do any further tests ___ Reply to this item at: http://gna.org/patch/?2998

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2998 (project freeciv): patch #2360: citizens (also multiplayer?) only activated for the experimental ruleset; perhaps some of the new things should go to the default rulese? wrt citizens I have some patches left to do ...

[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-11-01 Thread Matthias Pfafferodt
Update of bug #18796 (project freeciv): Planned Release: 2.3.1 = 2.3.1,2.4.0 ___ Follow-up Comment #9: (Nit: there's now an orphaned comment /* human players also need this for building advice

[Freeciv-Dev] [patch #3003] Amplio2 veterancy icons in separate file

2011-11-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3003 Summary: Amplio2 veterancy icons in separate file Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Nov 2011 09:28:03 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread anonymous
Follow-up Comment #35, patch #2715 (project freeciv): OK, I've made some progress. After a trivial (a NULL check) change in themes.c, freeciv is not only able to build with gtk3, but it starts with it and even seems to display overview window correctly. No more than that, however, as as it

Re: [Freeciv-Dev] S2_4 branching

2011-11-01 Thread Matthias Pfafferodt
Am Dienstag, 1. November 2011, 14:40:36 schrieb Marko Lindqvist: On 1 November 2011 15:09, Michal Mazurek akf...@jasminek.net wrote: On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote: I'm going to branch S2_4 2-Nov. There has been played at least one game that I'm aware of

[Freeciv-Dev] [patch #3004] ncrease max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?3004 Summary: ncrease max number of nations to 512 Project: Freeciv Submitted by: syntron Submitted on: Di 01 Nov 2011 21:05:48 CET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3004] ncrease max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3004 (project freeciv): did some more checks - memory consumtion is not as high as expected but in combination with a big map ... I think as long as the map is of reasonable size and the number of units/cities do not exceed any limit it would be OK. Perhaps after all

[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-11-01 Thread Jacob Nevins
Follow-up Comment #12, patch #2941 (project freeciv): Committed file #14373. ___ Reply to this item at: http://gna.org/patch/?2941 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18871] Compile fails when AI_NUMERICSERV is not defined

2011-11-01 Thread Marko Lindqvist
Update of bug #18871 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #36, patch #2715 (project freeciv): One more little request - as I explained how to apply these two patches, could one of you tell how they work for you ? Cause that they seem to work for me, doesn't mean I didn't miss something obvious - see the disclaimer in comment #6.

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Update of patch #3004 (project freeciv): Summary: ncrease max number of nations to 512 = increase max number of nations to 512 ___ Follow-up Comment #2: directly after start of the game: server map 16; 500 players; 1

[Freeciv-Dev] [bug #18889] add_ggz_input() stores watch handle to wrong variable

2011-11-01 Thread Marko Lindqvist
Update of bug #18889 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #3004 (project freeciv): got the first crash of the client; server seems to be stable (now all AI game; RAM goes fast up to 1500MB; each turn needs several minutes - most of it to create the savegame) 1: in player_invention_state() [tech.c::118]: assertion 'tech ==

[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-11-01 Thread Marko Lindqvist
Update of patch #2997 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Minimap colors seem to be wrong with this patch - exact colors differ between runs.

[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-11-01 Thread Marko Lindqvist
Update of bug #18890 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14529] Separate LAN servers and metaserver's servers connection

2011-11-01 Thread Marko Lindqvist
Update of bug #14529 (project freeciv): Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?14529 ___ Message sent

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2011-11-01 Thread Marko Lindqvist
Update of bug #14585 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?14585 ___ Message sent

[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-11-01 Thread Marko Lindqvist
Update of bug #18763 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17554] Opening the help file for a land unit with fuel 0 causes seg fault

2011-11-01 Thread Marko Lindqvist
Update of bug #17554 (project freeciv): Category:None = client ___ Follow-up Comment #1: I remember fixing bug like this during 2.2 lifetime.

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread anonymous
Follow-up Comment #37, patch #2715 (project freeciv): That was true for earlier patches, but since comment #17, those two are against r20326 - as I said, first apply api, then cairo. Also, this version of the patch works now with gtk3, though: - I'm almost sure it leaks - gtkpixcomms aren't

[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-11-01 Thread anonymous
Follow-up Comment #3, patch #2997 (project freeciv): Just a guess, but that's likely due to incorrect separation - just a guess, but the changes in gui-gtk-3.0/colors.c to color_alloc should probably be in the cairo patch, as before it gdk_draw_* functions might need allocated colors (with cairo

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-01 Thread Marko Lindqvist
Follow-up Comment #38, patch #2715 (project freeciv): I assume you are aware of this document, but posting link just in case: http://developer.gnome.org/gtk3/3.0/ch25s02.html#gtk-migrating-GtkStyleContext Switching to use gtk3 should be separate patch anyway (IIRC there's already one with the

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-01 Thread Matthias Pfafferodt
and check the layout)! (file #14387) ___ Additional Item Attachment: File name: dipl_dialog-S2_3-addon-2001.patch Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?18835

[Freeciv-Dev] [patch #2902] Version number bump 2.4 - 2.5

2011-11-01 Thread Marko Lindqvist
Update of patch #2902 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [task #7416] Document branching process

2011-11-01 Thread Marko Lindqvist
Update of task #7416 (project freeciv): Status: In Progress = Done Percent Complete: 70% = 100% ___ Reply to this item at:

[Freeciv-Dev] S2_4 branch created, trunk open for 2.5 development

2011-11-01 Thread Marko Lindqvist
Stable branch S2_4 has been created. Thank you everyone for year of 2.4 feature development. Trunk is open for 2.5 development. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-01 Thread Jacob Nevins
Follow-up Comment #3, bug #18768 (project freeciv): That could probably do it! Shall we close this ticket? ___ Reply to this item at: http://gna.org/bugs/?18768 ___ Message sent via/by

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread David Lowe
Follow-up Comment #4, patch #3004 (project freeciv): Given the memory consumption and and slowness issues i wonder if 254 isn't enough... ___ Reply to this item at: http://gna.org/patch/?3004