[Freeciv-Dev] [bug #17441] Upgrading unit level will eliminate their production

2011-12-10 Thread HanduMan
Follow-up Comment #1, bug #17441 (project freeciv): This should be classified higher on severity since it makes the game almost unplayable on multiplayer. This seems to happen when player has aquired a new tech which makes a unit obsolete, and there are those now obsolete units being built in

[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-10 Thread HanduMan
Follow-up Comment #3, bug #18736 (project freeciv): OK, this one seems more active than the other (bug #17441) I searched with 'upgrade'... Verified this as explained with bug #17441. To fix, trigger production upgrade when new tech is received. Thus, player cannot buy obsolete units. Or if

[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed

2011-12-10 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19160 (project freeciv): svn r20638 blongs to bug #18975. I will look into this! ___ Reply to this item at: http://gna.org/bugs/?19160 ___ Message sent via/by

[Freeciv-Dev] [bug #19009] gtk3-client does not show what city is building

2011-12-10 Thread Jacob Nevins
Update of bug #19009 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Follow-up Comment #3: Since the Gtk3 client is selectable by configure on S2_4, I assume we want to try to fix this.

[Freeciv-Dev] [bug #18196] gtk2-client - gtk3-client settings migration

2011-12-10 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?18196 ___ Message sent

[Freeciv-Dev] [task #7334] Make copy of gtk2-client as base for gtk3-client development

2011-12-10 Thread Jacob Nevins
Follow-up Comment #12, task #7334 (project freeciv): We also need to decide which Gtk our official Windows packages will use... I guess that's partly up to cproc. Making it Gtk3 will get that version lots of testing :) ___ Reply to this

[Freeciv-Dev] [bug #19166] README.fcdb needs work

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?19166 Summary: README.fcdb needs work Project: Freeciv Submitted by: jtn Submitted on: Sat Dec 10 22:36:39 2011 Category: docs Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #19167] Corrections to freeciv-server man page

2011-12-10 Thread Marko Lindqvist
Update of bug #19167 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: S2_3 is silent on what you're supposed to put in the --auth file, which is similar but not

[Freeciv-Dev] [bug #19167] Corrections to freeciv-server man page

2011-12-10 Thread Jacob Nevins
Follow-up Comment #2, bug #19167 (project freeciv): Typical user should setup it automatically with setup_auth_server.sh -script, so this is not a critical omission. Oh, you're kidding me... the existence of that script has somehow eluded me until now. I was even looking in the scripts/

[Freeciv-Dev] [bug #19166] README.fcdb and setup_auth_server.sh need work

2011-12-10 Thread Jacob Nevins
Update of bug #19166 (project freeciv): Summary: README.fcdb needs work = README.fcdb and setup_auth_server.sh need work ___ Follow-up Comment #1: Marko just pointed out setup_auth_server.sh, which I'd somehow missed up

[Freeciv-Dev] [bug #19167] Corrections to freeciv-server man page

2011-12-10 Thread Jacob Nevins
Additional Item Attachment, bug #19167 (project freeciv): File name: trunk-S2_4-server-manpage-bis.diff Size:12 KB File name: S2_3-server-manpage-bis.diff Size:11 KB ___ Reply to this item at: http://gna.org/bugs/?19167

[Freeciv-Dev] [bug #19167] Corrections to freeciv-server man page

2011-12-10 Thread Jacob Nevins
Update of bug #19167 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?19167 ___ Message sent

[Freeciv-Dev] [patch #3065] Option to use system luasql?

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/patch/?3065 Summary: Option to use system luasql? Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 11 00:53:58 2011 Category: None Priority: 3 - Low Status:

[Freeciv-Dev] [bug #19168] mapimg automatic save dumps images in current directory

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?19168 Summary: mapimg automatic save dumps images in current directory Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 11 00:58:26 2011 Category: general Severity: 3 -

[Freeciv-Dev] [bug #19169] Adjacent/CAdjacent range erroneously permitted for various universal

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?19169 Summary: Adjacent/CAdjacent range erroneously permitted for various universal Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 11 01:15:14 2011 Category: general

[Freeciv-Dev] [bug #19169] Adjacent/CAdjacent range erroneously permitted for various universals

2011-12-10 Thread Jacob Nevins
Update of bug #19169 (project freeciv): Status: In Progress = Ready For Test Summary: Adjacent/CAdjacent range erroneously permitted for various universal = Adjacent/CAdjacent range erroneously permitted for various universals

[Freeciv-Dev] [bug #19170] multiplayer/default.lua is identical to default/default.lua

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?19170 Summary: multiplayer/default.lua is identical to default/default.lua Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 11 02:14:31 2011 Category: general Severity: 3

[Freeciv-Dev] [bug #19171] If barbarians disabled, popping a hut can do absolutely nothing

2011-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?19171 Summary: If barbarians disabled, popping a hut can do absolutely nothing Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 11 02:14:40 2011 Category: general

[Freeciv-Dev] [bug #19170] multiplayer/default.lua is identical to default/default.lua

2011-12-10 Thread Jacob Nevins
Update of bug #19170 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-rm-multiplayer-default-lua.diff Size:6 KB File name:

[Freeciv-Dev] [bug #19171] If barbarians disabled, popping a hut can do absolutely nothing

2011-12-10 Thread Jacob Nevins
Update of bug #19171 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-hut-no-barbarians-msg.diff Size:1 KB