[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-23 Thread Jacob Nevins
Update of bug #19835 (project freeciv): Release: r21345 = trunk r21345 ___ Reply to this item at: http://gna.org/bugs/?19835 ___ Message sent

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-23 Thread Jacob Nevins
Update of bug #19835 (project freeciv): Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19835 ___ Message sent

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-23 Thread Henkutsu
Follow-up Comment #12, patch #3325 (project freeciv): READY FOR TEST - Merged and diff'd against svn 21347. I worked out the bug, took me all week as I manually mapped out all function calls and struct types. I had restored the function that turns the packet government struct into the real one

[Freeciv-Dev] [bug #19836] Specials vector size saved as specials_size, but loaded as special_size

2012-06-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?19836 Summary: Specials vector size saved as specials_size, but loaded as special_size Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:00:37 2012 Category: None

[Freeciv-Dev] [bug #19837] Experimental ruleset Road: typo built_time in ruleset

2012-06-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?19837 Summary: Experimental ruleset Road: typo built_time in ruleset Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:17:49 2012 Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #19838] Player colours not loaded from savefile

2012-06-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?19838 Summary: Player colours not loaded from savefile Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:20:19 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19839] in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed

2012-06-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?19839 Summary: in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 15:53:59 2012 Category: None

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
URL: http://gna.org/bugs/?19840 Summary: Multicast fails without active connection Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 02:56:13 PM GMT Category: bootstrap Severity: 3 -

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Zakri Kneebone
URL: http://gna.org/bugs/?19841 Summary: Fundamentalism fails in classic ruleset Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 03:22:34 PM GMT Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Jacob Nevins
Follow-up Comment #1, bug #19841 (project freeciv): That's a normal consequence of the supplied nations having provision for being used in rulesets with Fundamentalism (ruler titles) but being loaded with the default/classic ruleset. There should be no ill effects. A bit messy, but I'm not sure

[Freeciv-Dev] [bug #19837] Experimental ruleset Road: typo built_time in ruleset

2012-06-23 Thread Jacob Nevins
Update of bug #19837 (project freeciv): Status: In Progress = Ready For Test Release:trunk r? = trunk r21345 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #19838] Player colours not loaded from savefile

2012-06-23 Thread Jacob Nevins
Update of bug #19838 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-playercolor-not-loaded.diff Size:0 KB

[Freeciv-Dev] [bug #19839] in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed

2012-06-23 Thread Jacob Nevins
Update of bug #19839 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-plrcolormode-assert.diff Size:1 KB

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19840 (project freeciv): 1: IP_ADD_MEMBERSHIP (225.1.1.1) failed: No such device But the UDP error prevents local/virtual game play without an active connection. That broadcast is used only to announce games in local network, it shouldn't affect actual play once

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
Follow-up Comment #2, bug #19840 (project freeciv): Correct, clicking connect with localhost:5556 works. I was confused because of the output and I'm used to selecting localhost from the lan selection pane. ___ Reply to this item at:

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #19841 (project freeciv): A bit messy, but I'm not sure what to do to quell the warnings cleanly. (In general, such warnings are helpful for spotting typos in nations.) Add to nations.ruleset [compatibility] section list of government types for which warning is

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19842 Summary: City seen to be owned by one player, tile by another Project: Freeciv Submitted by: cazfi Submitted on: Sat 23 Jun 2012 10:13:45 PM EEST Category: None Severity: 3

[Freeciv-Dev] [patch #3315] Dacian nation

2012-06-23 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3315 (project freeciv): Other flag based on Dacian shield from Wikimedia Commons. (file #15868) ___ Additional Item Attachment: File name: dacian.svg Size:7 KB

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19842 (project freeciv): I actually am allied with and have shared vision from the player who seems to own the cities. The fact that they are fogged regardless indicates that they really don't belong to him any more. It's possible that something went wrong at the time

[Freeciv-Dev] [bug #19843] Units under deck see far

2012-06-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19843 Summary: Units under deck see far Project: Freeciv Submitted by: cazfi Submitted on: Sat 23 Jun 2012 11:36:49 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3336] dai_uclass_move_type()

2012-06-23 Thread Marko Lindqvist
Update of patch #3336 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3334] is_channel_city_tile() optimization

2012-06-23 Thread Marko Lindqvist
Update of patch #3334 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #3, bug #19842 (project freeciv): Are you playing with foggedborders? No, and probably that's what goes wrong. This seems like old bug which I believed to be somehow fixed: When fogged city within FoW changes owner, player doesn't see that even if he knows from (unfogged)

[Freeciv-Dev] [patch #2024] Jamaican nation

2012-06-23 Thread Jacob Nevins
Follow-up Comment #2, patch #2024 (project freeciv): Is it deliberate that this nation has the same singular and plural -- is the Jamaican really the correct plural form? It's a bit jarring, and I didn't find evidence for it elsewhere when I looked. (I read that the Jamaican language itself has

[Freeciv-Dev] [bug #19845] Warnings when loading S2_4 savegame into trunk server due to lack of roads maps

2012-06-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?19845 Summary: Warnings when loading S2_4 savegame into trunk server due to lack of roads maps Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 24 00:23:20 2012 Category: None