[Freeciv-Dev] [bug #19913] Unit veteran level can exceed new type's maximum on upgrade

2012-07-12 Thread Jacob Nevins
Follow-up Comment #6, bug #19913 (project freeciv): Rebased version for trunk, same behaviour as before. I intend to commit this soon, unless anyone objects to my not scaling the veteran level? (file #16068) ___ Additional Item

[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN MacOS X universal binaries

2012-07-12 Thread David Lowe
Follow-up Comment #1, bug #19926 (project freeciv): While this is something that we might want to straighten out anyway, universal binaries are probably not an issue anymore. Our current Mac binaries only run on OSX 10.7, and 10.7 doesn't support PPC processors. The last version of OSX that ran

[Freeciv-Dev] [bug #19253] unit_bribe_cost veteran contribution looks wrong

2012-07-12 Thread Jacob Nevins
Update of bug #19253 (project freeciv): Depends on: = bugs #19931 ___ Reply to this item at: http://gna.org/bugs/?19253 ___ Message sent

[Freeciv-Dev] [bug #19932] Attempting to set a goto path with the end tile also being a waypoint does nothing

2012-07-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?19932 Summary: Attempting to set a goto path with the end tile also being a waypoint does nothing Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 12 23:42:54 2012 Category: client

[Freeciv-Dev] [bug #19932] Attempting to set a goto path with the end tile also being a waypoint does nothing

2012-07-12 Thread Jacob Nevins
Update of bug #19932 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed on S2_4 and S2_3 too. ___

[Freeciv-Dev] [bug #19931] Veteran move_bonus not correctly interpreted by client

2012-07-12 Thread Jacob Nevins
Update of bug #19931 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-veteran-move-bonus-client.patch Size:1 KB

[Freeciv-Dev] [bug #19253] unit_bribe_cost veteran contribution looks wrong

2012-07-12 Thread Jacob Nevins
Update of bug #19253 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: How about this patch? It has the simple power_fact based behaviour, and also takes into account

[Freeciv-Dev] [bug #19925] 'ai-settler-tdc_hash != ((void *)0)' failed.

2012-07-12 Thread David Fernandez
Follow-up Comment #2, bug #19925 (project freeciv): Ok, this is really weird, but I'm pretty sure I tested it properly... (with trunk r21520) When I copy the files from Civ2Civ3 folder into Classic folder (replacing them), then I can play civ2civ3 rules without the assertion error, no matter if

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-12 Thread David Fernandez
Follow-up Comment #13, bug #19899 (project freeciv): I confirm this patch fixes the wrong AI behavior that I reported. Thank you very much. ___ Reply to this item at: http://gna.org/bugs/?19899

[Freeciv-Dev] [bug #19933] civ2civ3 ruleset missing irrigation

2012-07-12 Thread David Fernandez
URL: http://gna.org/bugs/?19933 Summary: civ2civ3 ruleset missing irrigation Project: Freeciv Submitted by: bardo Submitted on: vie 13 jul 2012 03:44:43 GMT Category: rulesets Severity: 3 - Normal