Re: [Freeciv-Dev] Fullmoon build results

2012-07-15 Thread Jacob Nevins
fullm...@cazfi.net writes: Component qt, Host build.cazfi.net, Phase Build(2): FAILED http://build.cazfi.net/freeciv/nightly/logs/stderr-120715.log: /home/cazfi/fullmoon/trunk/examples/freeciv/TRUNK.src/client/gui-qt/pages.cpp:172: error: 'class QLineEdit' has no member named

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19942 Summary: Continue to allow client-started network games in S2_4 Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 11:31:28 2012 Category: client Severity: 3 -

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Update of bug #19942 (project freeciv): Summary: Continue to allow client-started network games in S2_4 = Continue to allow client-started network games in S2_4? ___ Follow-up Comment #1: Ugh, but then what do we do about

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #19942 (project freeciv): LAN games at least there's no good reason not to do so. Stability. Forked server goes down with the client, and (usually at release time) server itself is much more stable than client.

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken?

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19943 Summary: Initial protocol between trunk and S2_4-or-earlier broken? Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 11:50:02 2012 Category: None Severity: 3 -

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken?

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #1, bug #19943 (project freeciv): Perhaps one of the aspects of the protocol that should never change, has? One of the first patches that went in after S2_4 branching was 8bit - 16bit packet type fields. ___ Reply to

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken?

2012-07-15 Thread Jacob Nevins
Follow-up Comment #2, bug #19943 (project freeciv): Ah yes, patch #2789. Do we want to do something like have the initial exchange use 8-bit fields? Or will we live with the mutual unintelligibility? ___ Reply to this item at:

[Freeciv-Dev] [patch #3420] Update doc/FAQ for 2.4

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/patch/?3420 Summary: Update doc/FAQ for 2.4 Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 12:32:29 2012 Category: docs Priority: 5 - Normal Status: None

[Freeciv-Dev] [task #7504] Tracking release 2.4.0

2012-07-15 Thread Jacob Nevins
Update of task #7504 (project freeciv): Depends on: = patch #3420 ___ Reply to this item at: http://gna.org/task/?7504 ___ Message sent

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #19942 (project freeciv): Stability. Forked server goes down with the client, and (usually at release time) server itself is much more stable than client. True, and I've updated the FAQ http://www.freeciv.org/wiki/FAQ#How_do_I_play_multiplayer.3F to make that point.

[Freeciv-Dev] [patch #3420] Update doc/FAQ for 2.4

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #1, patch #3420 (project freeciv): On a related note I updated all documentation in TRUNK to refer gtk3-client as default one some time ago. It later occurred to me that FAQ will be overwritten with contents from wiki. But when should wiki FAQ - one that is used by everyone

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken?

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #3, bug #19943 (project freeciv): Do we want to do something like have the initial exchange use 8-bit fields? Or will we live with the mutual unintelligibility? I'd have clean cut now to 16bit fields. That's why the change was timed to beginning of entire release cycle.

[Freeciv-Dev] [bug #19944] Delete win32/gtk2.iss and win32/sdl.iss?

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19944 Summary: Delete win32/gtk2.iss and win32/sdl.iss? Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 13:17:26 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3420] Update doc/FAQ for 2.4

2012-07-15 Thread Jacob Nevins
Follow-up Comment #2, patch #3420 (project freeciv): Pretty much all the advice in the FAQ applies equally to both versions at the moment; I just went through and made most things vaguely refer to the Gtk client (except executable names, which will need updating as you say). (I vaguely recall

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread anonymous
Follow-up Comment #4, bug #19942 (project freeciv): Ugh, but then what do we do about Start Scenario Game? You want all four options. And the same for Load Saved Game. Maybe just some small CheckBox (Host Network Game) on start page ?

[Freeciv-Dev] [bug #19945] Rationalise safe save names

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19945 Summary: Rationalise safe save names Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 13:34:45 2012 Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2012-07-15 Thread Jacob Nevins
Update of patch #1936 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #20: I'm really looking forward to this patch. Imo, it will surely balance the behavior of gold

[Freeciv-Dev] [bug #19922] Too easy to lose boats when city lost to migration?

2012-07-15 Thread Jacob Nevins
Follow-up Comment #1, bug #19922 (project freeciv): Or we could just use bounce_unit() Patch #1254 talks about generalising this function. ___ Reply to this item at: http://gna.org/bugs/?19922

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2012-07-15 Thread Jacob Nevins
Follow-up Comment #4, patch #1254 (project freeciv): I'm contemplating using bounce_unit() for a new use in bug #19922. ___ Reply to this item at: http://gna.org/patch/?1254 ___ Message

[Freeciv-Dev] [patch #3422] Carian nation

2012-07-15 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3422 Summary: Carian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 15 Jul 2012 05:48:19 PM CEST Category: rulesets Priority: 1 - Later Status:

[Freeciv-Dev] [patch #2643] Experimental ruleset: why can Frigate carry units of Big Land class, but not Galleon?

2012-07-15 Thread Jacob Nevins
Update of patch #2643 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #3: it could cause

[Freeciv-Dev] [patch #3422] Carian nation

2012-07-15 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3422 (project freeciv): Some edits. (file #16104) ___ Additional Item Attachment: File name: carian.ruleset Size:2 KB ___ Reply to

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #17680 (project freeciv): Could this have been bug #19913? -- is it possible that a unit was upgraded from a type with veteran levels to one without? ___ Reply to this item at: http://gna.org/bugs/?17680

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2012-07-15 Thread Jacob Nevins
Follow-up Comment #4, bug #17680 (project freeciv): (That bug could definitely cause this assertion failure.) Or could it have been an old savegame where the unit had a higher veteran level than the current ruleset allowed? I'm not sure what happens in that case.

[Freeciv-Dev] Tileset spec files

2012-07-15 Thread Simfake Fake
I was wondering whether there is any standard that tileset .spec / .tilespec files are made to. They look roughly like JSON, but not. They also look a tad like .INI , but the use of the list/dictionary/table like data structure rules that out. As it is, apart from hacking apart old files, i

[Freeciv-Dev] [patch #3423] Lydian nation

2012-07-15 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3423 Summary: Lydian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 15 Jul 2012 07:01:56 PM CEST Category: rulesets Priority: 1 - Later Status:

[Freeciv-Dev] [bug #19946] Déjà vu unit movements in client

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19946 Summary: Déjà vu unit movements in client Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 18:35:02 2012 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread Jacob Nevins
Follow-up Comment #5, bug #19921 (project freeciv): Raised longstanding déjà vu effect separately as bug #19946. ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread Jacob Nevins
Follow-up Comment #6, bug #19921 (project freeciv): BTW, why does it seem that on an isohex map when moving in cardinal directions (N/S/E/W), N/S moves seem far slower than E/W ? Not sure what you mean here? -- on an iso|hex topology, you can only move N/S, you can't move directly E/W. I

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread Jacob Nevins
Follow-up Comment #7, bug #19921 (project freeciv): However, I can confirm that the attached patch solves my problem. ___ Reply to this item at: http://gna.org/bugs/?19921 ___ Message sent

[Freeciv-Dev] [bug #19900] Font preferences not respected

2012-07-15 Thread Jacob Nevins
Update of bug #19900 (project freeciv): Summary: Fixed-width font not used = Font preferences not respected ___ Follow-up Comment #4: As such, I'd just like to hear if it does seem to work for anybody else. I confirm

[Freeciv-Dev] [bug #15697] Saner handling of Ready All

2012-07-15 Thread Jacob Nevins
Follow-up Comment #2, bug #15697 (project freeciv): See also bug #14091. ___ Reply to this item at: http://gna.org/bugs/?15697 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2012-07-15 Thread Jacob Nevins
Update of bug #16909 (project freeciv): Status:None = Wont Fix Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17100] Unconnected border islands

2012-07-15 Thread Jacob Nevins
Follow-up Comment #5, bug #17100 (project freeciv): I think this is expected behaviour. As alluded to in comment #3, the border islands in the screenshot (global observer view) correspond to territory the Danes know. Normally you claim otherwise unclaimed land up to a certain radius around border

[Freeciv-Dev] [bug #17521] Units are not managed in a sane order

2012-07-15 Thread Jacob Nevins
Follow-up Comment #1, bug #17521 (project freeciv): See also bug #14091, bug #15697. ___ Reply to this item at: http://gna.org/bugs/?17521 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14091] wish: choose next selected unit logically

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #14091 (project freeciv): See also bug #17521. ___ Reply to this item at: http://gna.org/bugs/?14091 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15697] Saner handling of Ready All

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #15697 (project freeciv): See also bug #17521. ___ Reply to this item at: http://gna.org/bugs/?15697 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19923] No message if popping hut would give tech but can't

2012-07-15 Thread Jacob Nevins
Update of bug #19923 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: Enh. There's no real

[Freeciv-Dev] What's gold_upkeep_style for?

2012-07-15 Thread Jacob Nevins
We have a whole nest of bugs[1] to do with different gold_upkeep_styles, and the AI / CM handling them more or less well. These bugs are languishing. I don't feel we (or at least I) can make progress on them until I understand better what the original motivation was for having the different

[Freeciv-Dev] [bug #17905] Undocumented free happiness upkeep under republic

2012-07-15 Thread Jacob Nevins
Update of bug #17905 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Operating System: GNU/Linux = Any Planned Release:

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-15 Thread anonymous
Follow-up Comment #12, patch #3383 (project freeciv): Any thinking results yet ? If you tell me about your preferred way I willing to implement test it. ___ Reply to this item at: http://gna.org/patch/?3383

[Freeciv-Dev] [patch #3424] City dialog created for Qt Version

2012-07-15 Thread mir3x
URL: http://gna.org/patch/?3424 Summary: City dialog created for Qt Version Project: Freeciv Submitted by: mir3x Submitted on: Sun 15 Jul 2012 09:29:49 PM GMT Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #19946] Déjà vu unit movement animation in client

2012-07-15 Thread Jacob Nevins
Update of bug #19946 (project freeciv): Summary: Déjà vu unit movements in client = Déjà vu unit movement animation in client ___ Reply to this item at: http://gna.org/bugs/?19946

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #13, patch #3383 (project freeciv): I'd like to have pathfinding part (tiles enroute) to have extra cost for dangerous tiles instead of being right off limits. So dangerous route would be taken only if there is no alternatives, but it would be taken when everything else fails

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-15 Thread anonymous
Follow-up Comment #8, bug #19921 (project freeciv): My mistake - that was simply iso, not isohex (Amplio2, if it matters). Not that I looked closer at the code, but I suspect it's the method of measuring the distance that plays a role here - I was testing by setting very high Unit Movement

[Freeciv-Dev] [patch #3424] City dialog created for Qt Version

2012-07-15 Thread mir3x
Follow-up Comment #1, patch #3424 (project freeciv): I just noticed that translated showed strings are bad, but addding QTextCodec::setCodecForCStrings(QTextCodec::codecForName(UTF-8)); in main() will fix it - there is a lot of strings to update cause small/big letter mismatch and many of them

[Freeciv-Dev] [bug #19947] Migrate saveturns=0 to appropriate autosaves setting in old savegames

2012-07-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?19947 Summary: Migrate saveturns=0 to appropriate autosaves setting in old savegames Project: Freeciv Submitted by: jtn Submitted on: Mon Jul 16 00:40:33 2012 Category: None

[Freeciv-Dev] [patch #3424] City dialog created for Qt Version

2012-07-15 Thread anonymous
Follow-up Comment #2, patch #3424 (project freeciv): You might want to take a look at http://qt-project.org/wiki/Strings_and_encodings_in_Qt. ___ Reply to this item at: http://gna.org/patch/?3424