[Freeciv-Dev] [patch #2915] Intro font information from freeciv.rc-2.0

2012-07-19 Thread Jacob Nevins
Follow-up Comment #3, patch #2915 (project freeciv): In bug #19955, I discovered that freeciv.rc-2.0 doesn't influence the Gtk3 client in any way. Perhaps that's relevant? ___ Reply to this item at: http://gna.org/patch/?2915

[Freeciv-Dev] [patch #3433] Remove Gtk2-specific code from Gtk3 client

2012-07-19 Thread Jacob Nevins
URL: http://gna.org/patch/?3433 Summary: Remove Gtk2-specific code from Gtk3 client Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 19 10:11:46 2012 Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #2915] Intro font information from freeciv.rc-2.0

2012-07-19 Thread Marko Lindqvist
Follow-up Comment #4, patch #2915 (project freeciv): In bug #19955, I discovered that freeciv.rc-2.0 doesn't influence the Gtk3 client in any way. Perhaps that's relevant? Yes, maybe this ticket is completely irrelevant now - it was first opened when gtk3-client was still gtk2-program.

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #18, patch #2195 (project freeciv): Gepid ruleset updated. Names of cities are constructed in Gothic language. (file #16133) ___ Additional Item Attachment: File name: gepid.ruleset Size:3 KB

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #19, patch #2195 (project freeciv): Flag with modified Herulian shield. After modification looks some like Germanic ring symbol. (file #16136) ___ Additional Item Attachment: File name: gepid.svg

[Freeciv-Dev] [patch #3409] Update British Isles scenario format

2012-07-19 Thread Marko Lindqvist
Update of patch #3409 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: We probably shouldn't update savegame format of sceanrios to development (unstable) one. Future

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-19 Thread Marko Lindqvist
Follow-up Comment #9, patch #3337 (project freeciv): Previous commits claiming to be about this (#3337) patch were actually patch #3425 ___ Reply to this item at: http://gna.org/patch/?3337

[Freeciv-Dev] [patch #3425] generate_packets.py string.join(a, b) - b.join(a)

2012-07-19 Thread Marko Lindqvist
Update of patch #3425 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19959] Mon nation PNG flags don't match SVG

2012-07-19 Thread Jacob Nevins
URL: http://gna.org/bugs/?19959 Summary: Mon nation PNG flags don't match SVG Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 19 22:59:20 2012 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #2228] Mon nation

2012-07-19 Thread Jacob Nevins
Follow-up Comment #4, patch #2228 (project freeciv): Flag was fine when initially committed, and only mutated later. I've raised bug #19959 for that. I'll leave the plural to someone more qualified. ___ Reply to this item at:

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-07-19 Thread Marko Lindqvist
Update of bug #19952 (project freeciv): Planned Release: = 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19952 ___ Message sent

[Freeciv-Dev] [bug #17843] City radius effects work only with city size requirements

2012-07-19 Thread Marko Lindqvist
Update of bug #17843 (project freeciv): Assigned to:None = cazfi Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #7: So this never made

[Freeciv-Dev] [bug #19959] Mon nation PNG flags don't match SVG

2012-07-19 Thread Daniel Markstedt
Follow-up Comment #1, bug #19959 (project freeciv): It looks like the svg in patch #2486 wasn't properly committed. And yes, the gold sun design is intentional. :) ___ Reply to this item at: http://gna.org/bugs/?19959

[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows

2012-07-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #18440 (project freeciv): Was the end of error message eaten by gna formatting, or does it really not tell what is invalid? This comes from sernet.c:server_open_socket() and as you suspected it's part of setting up game announcement socket.

[Freeciv-Dev] [bug #16887] do not list files twice in the save dialogs

2012-07-19 Thread Marko Lindqvist
Follow-up Comment #17, bug #16887 (project freeciv): Part 2 will be raised as new ticket if needed. There's bug #19168 for handling mapimg save dir now. ___ Reply to this item at: http://gna.org/bugs/?16887