[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-03 Thread RafałMużyło
Follow-up Comment #8, patch #3469 (project freeciv): I'm tempted to do something really annoying from common client code side of view - implement update_rect_at_mouse_pos as '{}' and just handle it in move_mapcanvas. Initial tests look good - that is as I select things with mouse, the rectangle

[Freeciv-Dev] [bug #20013] utility/support.c:688:7: warning: variable 'r' set but not used

2012-08-03 Thread Marko Lindqvist
Update of bug #20013 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #1, patch #3478 (project freeciv): With tongue in cheek, I'd say that's what would happen in the real world, barring significant height difference. ___ Reply to this item at: http://gna.org/patch/?3478

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread RafałMużyło
Follow-up Comment #2, patch #3478 (project freeciv): Ah, sorry - should have read the patch first. You meant this patch should implement this effect. ___ Reply to this item at: http://gna.org/patch/?3478

[Freeciv-Dev] Suggestions about a SMAC remake

2012-08-03 Thread Renato Borges
Hi! I have been a fan of strategy games for at least a couple decades now, and although I haven't played freeciv in a long while, it has recently entered my radar again. Also, I am a scientist and write a lot of code. I suppose you all know about (and possibly are players of) Alpha Centauri. I

[Freeciv-Dev] Fwd: Suggestions about a SMAC remake

2012-08-03 Thread Marko Lindqvist
Copy of this was meant to list too... -- Forwarded message -- From: Marko Lindqvist cazf...@gmail.com Date: 3 August 2012 18:53 Subject: Re: [Freeciv-Dev] Suggestions about a SMAC remake To: Renato Borges rcbrgs@gmail.com On 3 August 2012 18:21, Renato Borges

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-08-03 Thread David Lowe
Follow-up Comment #10, bug #18228 (project freeciv): After *way* too long, i think i'm closing in on a possible fix. First off: gnu automake has no responsibility for AM_PATH_SDL, that actually comes from libSDL project. Sam Lantinga said he would take a patch to sdl.m4 but i'm clueless as to

[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched

2012-08-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?3480 Summary: Tech helptext popup when tech researched Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 08:12:37 PM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-03 Thread Christian Prochaska
Additional Item Attachment, task #7599 (project freeciv): File name: windows_installer_sqlite3-S2_4-20120803.diff Size:1 KB ___ Reply to this item at: http://gna.org/task/?7599

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Jacob Nevins
URL: http://gna.org/patch/?3481 Summary: en_US locale (to restore diacritics etc) Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 20:37:19 2012 Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #1, patch #3481 (project freeciv): For the record: I once suggested adding en_US.po for fixing typos etc during string freeze. Idea was shot down. Anyway, those opposing the idea back then are no longer involved with Freeciv, so I don't think that decision is binding us any

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2012-08-03 Thread Jacob Nevins
Follow-up Comment #2, patch #3481 (project freeciv): Previous discussion (PR #39642) archived on mail.gna.org: Aug 2007 http://mail.gna.org/public/freeciv-dev/2007-08/threads.html#00596, Sep 2007 http://mail.gna.org/public/freeciv-dev/2007-09/threads.html#00060.

[Freeciv-Dev] [patch #3474] Make scripts/capabilities to error out if no capability string given

2012-08-03 Thread Marko Lindqvist
Update of patch #3474 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3456] Add language names list

2012-08-03 Thread Marko Lindqvist
Update of patch #3456 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3459] Per road type roadstyle

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #3, patch #3459 (project freeciv): Bumped also tilespec capstr since this is first compatibility breaking change since S2_4 branching. This makes sure that at the time of S2_5 datafile format freeze one sees that stable capstr must be different from S2_4 one. I have less

[Freeciv-Dev] [patch #3459] Per road type roadstyle

2012-08-03 Thread Marko Lindqvist
Update of patch #3459 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
URL: http://gna.org/bugs/?20020 Summary: civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 23:11:21 2012 Category: rulesets

[Freeciv-Dev] [bug #20021] Hardcoded Will be built as a veteran under communist governments for Diplomat/Spy

2012-08-03 Thread Jacob Nevins
URL: http://gna.org/bugs/?20021 Summary: Hardcoded Will be built as a veteran under communist governments for Diplomat/Spy Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 23:13:13 2012 Category: docs

[Freeciv-Dev] [bug #20015] Initial default_metaserver value is not magic value default but explicit value

2012-08-03 Thread Marko Lindqvist
Update of bug #20015 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Marko Lindqvist
Update of bug #20020 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: Do you have civ1 reference to check which side is the bug, or is this something where we are not

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Update of bug #20020 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-civ1-communist-diplomat-no-veteran.patch Size:0 KB File name:

[Freeciv-Dev] [bug #20021] Hardcoded Will be built as a veteran under communist governments for Diplomat/Spy

2012-08-03 Thread Jacob Nevins
Update of bug #20021 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-communist-diplomat.patch Size:4 KB File name:

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Follow-up Comment #2, bug #20020 (project freeciv): I don't have an authoritative reference, but this thread http://forums.civfanatics.com/showthread.php?t=200093 suggests that you could built veteran Diplomats in cities with Barracks, but that their veterancy was cosmetic and had no effect. We

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-03 Thread Jacob Nevins
Update of bug #20020 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent

[Freeciv-Dev] [bug #20003] Security advisory

2012-08-03 Thread Marko Lindqvist
Update of bug #20003 (project freeciv): Status: Ready For Test = Fixed ___ Follow-up Comment #16: Patches have been committed, but I'm not closing this ticket until it's checked that there's no

[Freeciv-Dev] [patch #3452] Qt science report small fix

2012-08-03 Thread Marko Lindqvist
Update of patch #3452 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread Jacob Nevins
Follow-up Comment #3, patch #3478 (project freeciv): Aha, I'm glad I'm not the only one who wanted this! My desire started as annoyance at the sharp boundary drawn between ocean and lake when transforming terrain, but I realised it could be strategic too, in rulesets where fresh water has

[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2012-08-03 Thread Jacob Nevins
Follow-up Comment #3, patch #3077 (project freeciv): The next wish is for a train icon to added into the client, so train units can easily be added in a multiplayer game. The Amplio/Amplio2 tilesets do actually have a train in their graphics file, but it's not enabled as a sprite; see

[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected

2012-08-03 Thread Marko Lindqvist
Follow-up Comment #4, patch #3478 (project freeciv): My desire started as annoyance at the sharp boundary drawn between ocean and lake when transforming terrain Lack of handling of these boundaries (I guess it can get really ugly in some corner(pun intended)cases where some combination of

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2012-08-03 Thread Marko Lindqvist
Update of patch #1662 (project freeciv): Priority: 3 - Low = 5 - Normal Assigned to: syntron = cazfi Planned Release: 2.4.0 = 2.5.0

[Freeciv-Dev] [bug #19851] Help: not enough info on unit veteran levels

2012-08-03 Thread Jacob Nevins
Update of bug #19851 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.4.0,2.5.0

[Freeciv-Dev] [patch #3472] Road help browsing

2012-08-03 Thread Marko Lindqvist
Update of patch #3472 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?3472 ___ Message sent

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-03 Thread RafałMużyło
Follow-up Comment #9, patch #3469 (project freeciv): I hope that whatever issues there are lately in 'git svn', they'll going to get reasonably fixed soon, cause that's likely the most simple solution on my side - I'll simply import svn repo into git then. Anyway, there has been some progress in