[Freeciv-Dev] [bug #20026] Help browser doesn't handle units with fractional MP

2012-08-05 Thread Jacob Nevins
URL: http://gna.org/bugs/?20026 Summary: Help browser doesn't handle units with fractional MP Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 5 10:52:32 2012 Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #20026] Utility function to render possibly-fractional fractional MP as text

2012-08-05 Thread Jacob Nevins
Update of bug #20026 (project freeciv): Severity: 2 - Minor = 1 - Wish Summary: Help browser doesn't handle units with fractional MP = Utility function to render possibly-fractional fractional MP as text

[Freeciv-Dev] [bug #20019] Incorrect command synopses for metaserver related server commands

2012-08-05 Thread Jacob Nevins
Update of bug #20019 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran

2012-08-05 Thread Jacob Nevins
Update of bug #20020 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20021] Hardcoded Will be built as a veteran under communist governments for Diplomat/Spy

2012-08-05 Thread Jacob Nevins
Update of bug #20021 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20026] Utility function to render possibly-fractional fractional MP as text

2012-08-05 Thread Jacob Nevins
Update of bug #20026 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: * New function move_points_text() in movement.h ** Some of the options aren't used in this patch

[Freeciv-Dev] [bug #19851] Help: not enough info on unit veteran levels

2012-08-05 Thread Jacob Nevins
Update of bug #19851 (project freeciv): Depends on: = bugs #20026 ___ Follow-up Comment #2: * Rebased on top of bug #20026, + removed stray FIXME comment (file #16305, file #16306)

[Freeciv-Dev] [bug #20023] Don't display veteran level for units with only one, or NoVeteran units

2012-08-05 Thread Jacob Nevins
Update of bug #20023 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-single-veteran-level-quiet.patch Size:3 KB File name:

[Freeciv-Dev] [bug #19991] mali.ruleset conflicts_with itself

2012-08-05 Thread Jacob Nevins
Update of bug #19991 (project freeciv): Status:None = Ready For Test Assigned to:mixcoatl = jtn ___ Follow-up Comment #1: I plan to commit the

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Jacob Nevins
Follow-up Comment #11, patch #3432 (project freeciv): Is it possible to have 'extended' civil war nations spawn in a core nations game? 2.4 (patch #3449): not unless *all* other core nations run out, so, mostly not. 2.5 (patch #3448): not at all. If not then maybe it would be a good solution

[Freeciv-Dev] [patch #3471] Set S2_4 beta bit on before actual beta1 release

2012-08-05 Thread Jacob Nevins
Update of patch #3471 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2012-08-05 Thread Jacob Nevins
Update of patch #3321 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3321 ___ Message sent

[Freeciv-Dev] [patch #3316] Celtic nation

2012-08-05 Thread Jacob Nevins
Update of patch #3316 (project freeciv): Priority: 3 - Low = 7 - High Status:None = Ready For Test ___ Follow-up Comment #4: Flag with a Celtic

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Jacob Nevins
Follow-up Comment #12, patch #3432 (project freeciv): It seems I missed the Spanish... they should be in of course. Who gets the chop from the extras to make room? For the sake of having a patch for testing and ready to commit for 2.4.0-beta1, I've removed the Vietnamese. Rationale was based on

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #13, patch #3432 (project freeciv): As all nations still live in same .po file, maybe you should add at TRANS comment next to each core nation legend so translators could search for those. ___ Reply to this item at:

[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-05 Thread Jacob Nevins
Update of bug #20005 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.4.0-beta1,2.5.0 ___ Follow-up Comment #1: We'd better do something about this for 2.4.0-beta1, hadn't we? How are Windows builds finding

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-05 Thread Jacob Nevins
Follow-up Comment #4, bug #19952 (project freeciv): What about cities that no longer exist (except in player's FoW map)? We have to use value 0 for them? Ick, I hadn't thought of that. Perhaps we should build the virtual city after all.

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-05 Thread Marko Lindqvist
Update of bug #19952 (project freeciv): Planned Release:2.4.0, 2.5.0 = 2.5.0 ___ Follow-up Comment #5: I'm afraid we have to live with this bug in S2_4 (maybe document it that City_Image effect is

[Freeciv-Dev] [bug #19854] Z key does not work

2012-08-05 Thread Jacob Nevins
Update of bug #19854 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #2: This was broken in a

[Freeciv-Dev] [bug #20028] Fallback graphics for Fundamentalism units (for Cimpletoon)

2012-08-05 Thread Jacob Nevins
URL: http://gna.org/bugs/?20028 Summary: Fallback graphics for Fundamentalism units (for Cimpletoon) Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 5 18:59:52 2012 Category: art Severity: 3 -

[Freeciv-Dev] [bug #19998] Cimpletoon tileset lacks Elephants/Crusaders, so can't be used with civ2/civ2civ3/multiplayer

2012-08-05 Thread Jacob Nevins
Update of bug #19998 (project freeciv): Planned Release: = 2.5.0 ___ Follow-up Comment #3: OK; I've raised a new bug #20028 for the fallbacks, leaving this one to remind us to chase the

[Freeciv-Dev] [bug #20028] Fallback graphics for Fundamentalism units (for Cimpletoon)

2012-08-05 Thread Jacob Nevins
Follow-up Comment #1, bug #20028 (project freeciv): (Could also include a fallback for Fanatics, for completeness? Say to Partisans.) ___ Reply to this item at: http://gna.org/bugs/?20028 ___

[Freeciv-Dev] [patch #3482] Remove init_government from individual civ1/civ2 nations

2012-08-05 Thread Jacob Nevins
URL: http://gna.org/patch/?3482 Summary: Remove init_government from individual civ1/civ2 nations Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 5 19:18:49 2012 Category: rulesets Priority: 3 -

[Freeciv-Dev] [bug #19998] Cimpletoon tileset lacks Elephants/Crusaders, so can't be used with civ2/civ2civ3/multiplayer

2012-08-05 Thread Marko Lindqvist
Update of bug #19998 (project freeciv): Planned Release: 2.5.0 = 2.4.0, 2.5.0 ___ Follow-up Comment #4: Let's have this ticket for missing cimpletoon unit graphics in respect to S2_4 (civ2,

[Freeciv-Dev] [patch #3482] Remove init_government from individual civ1/civ2 nations

2012-08-05 Thread Jacob Nevins
Update of patch #3482 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-civ1-civ2-init-government.patch Size:5 KB

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20029 Summary: Cimpletoon missing civ2civ3 units Project: Freeciv Submitted by: cazfi Submitted on: Sun 05 Aug 2012 09:21:16 PM EEST Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #20030] Amplio2 missing Geoengineer gfx

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20030 Summary: Amplio2 missing Geoengineer gfx Project: Freeciv Submitted by: cazfi Submitted on: Sun 05 Aug 2012 09:22:36 PM EEST Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #20031] Amplio2 missing Maglev gfx

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20031 Summary: Amplio2 missing Maglev gfx Project: Freeciv Submitted by: cazfi Submitted on: Sun 05 Aug 2012 09:24:58 PM EEST Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #19854] Z key does not work

2012-08-05 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #19854 (project freeciv): It works... even though i don't know why it does not apply to S2_4... You can commit... Thanks ___ Reply to this item at: http://gna.org/bugs/?19854

[Freeciv-Dev] [bug #20026] Utility function to render possibly-fractional fractional MP as text

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #20026 (project freeciv): It probably doesn't affect how you implement this version (cannot make it better prepared to future) but I have considered making SINGLE_MOVE value like 30, and letting ruleset define size of the single FRACTION (so that classic rules would have

[Freeciv-Dev] [bug #19854] Z key does not work

2012-08-05 Thread Jacob Nevins
Follow-up Comment #4, bug #19854 (project freeciv): even though i don't know why it does not apply to S2_4... Dunno. Usually this is because git has been clever so I don't spot some difference between branches, but here I really can't see the difference. Here's my S2_4 version, anyway. (file

[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)

2012-08-05 Thread Jacob Nevins
Update of bug #19977 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release:trunk r21615 = 2.3.2, trunk r21615 Planned Release:

[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)

2012-08-05 Thread Jacob Nevins
Additional Item Attachment, bug #19977 (project freeciv): File name: trunk-trademindist-max.patch Size:1 KB File name: S2_4-S2_3-trademindist-max.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19977

[Freeciv-Dev] [bug #19977] Range of trademindist 1-999 is too big for network packet format (UINT8)

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #5, bug #19977 (project freeciv): Maybe the right thing to do (in stable branches at least) would be to increase the network field size with optional capability (removing old field, adding new one). In S2_3 existing versions of civ2-3 ruleset are widely used, and we can't expect

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread RafałMużyło
Follow-up Comment #11, patch #3469 (project freeciv): Well, here's a funny thing: while tinkering with update_rect_at_mouse_pos, I thought I've made a regression, but gtk2 client seems to have the same problem. Holding right mouse button, select an area. Without releasing the button, scroll with

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #12, patch #3469 (project freeciv): I'm tempted to do something really annoying from common client code side of view - implement update_rect_at_mouse_pos as '{}' and just handle it in move_mapcanvas. I still dont understood what you are trying to achieve

[Freeciv-Dev] [bug #20032] Many unit activities use same icons

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20032 Summary: Many unit activities use same icons Project: Freeciv Submitted by: cazfi Submitted on: Sun 05 Aug 2012 11:14:23 PM EEST Category: art Severity: 3 - Normal

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread RafałMużyło
Follow-up Comment #13, patch #3469 (project freeciv): Now, for something bit annoying, for a change: kind of similar test, but in c case, in gtk3 client leads to not quite correct display till mapcanvas gets redrawn - I'm not sure if it's related to my changes or not. But in gtk2 client, it

[Freeciv-Dev] [bug #19932] Attempting to set a goto path with the end tile also being a waypoint does nothing

2012-08-05 Thread Jacob Nevins
Follow-up Comment #3, bug #19932 (project freeciv): Bit more info (incomplete analysis): * the abort happens in send_goto_route(): if (last_part-end_tile == last_part-start_tile) { /* Cannot move there */ continue; } * end==start looks like it might be a special internal

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread RafałMużyło
Follow-up Comment #14, patch #3469 (project freeciv): @comment 12: I want to put something like: { GdkModifierType state; gdk_device_get_state(ev-device, ev-window, NULL, state); if (rbutton_down (state GDK_BUTTON3_MASK)) { update_selection_rectangle(ev-x, ev-y); } } in

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #15, patch #3469 (project freeciv): you asked what does earlier center_tile_mapcanvas() - it center map on unit when c is pressed, also probably center on some event via message output. I assume you changed it so of course its your fault, that 'c' make mess now.

[Freeciv-Dev] [bug #20028] Fallback graphics for Fundamentalism units (for Cimpletoon)

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #2, bug #20028 (project freeciv): (Could also include a fallback for Fanatics, for completeness? Say to Partisans.) Well, that depends whether we consider this just temporary emergency fix for cimpletoon (I don't want someone who has saved cimpletoon, tileset that is part of

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread RafałMużyło
Follow-up Comment #16, patch #3469 (project freeciv): I've made those changes in gtk3 client, not gtk2, where the permanent grab happens. (and I didn't exactly ask what does center_tile_mapcanvas do ?, but more along the lines of is there anything I should know about update_rect_at_mouse_pos in

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #17, patch #3469 (project freeciv): On gtk2 client - select a unit (I selected ) - center the map on a different tile ( I chosen via messages and it centereed ) - select an area, don't release the button ( I chosen ) - press c ( nothing happened, unit was still centered )

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread anonymous
Follow-up Comment #18, patch #3469 (project freeciv): sorry I was wrong. Centered was some vent. It centered on new place but cursor still remained strange. After clicking new turn everything was ok ( client was almost ok except cursor and I was unable to select another unit)

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-05 Thread RafałMużyło
Follow-up Comment #19, patch #3469 (project freeciv): Seems a more detailed description is necessary: - select a unit - right click on a tile, that's far enough to make a visible difference but still being able to see the unit - press and hold right mouse button, drag to select an area - without

[Freeciv-Dev] [patch #3483] The way default tileset is selected

2012-08-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?3483 Summary: The way default tileset is selected Project: Freeciv Submitted by: cazfi Submitted on: Mon 06 Aug 2012 12:35:16 AM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread David Fernandez
Follow-up Comment #1, bug #20029 (project freeciv): I have seen a custom icon for migrants in other rulesets (named u.refugee as you say), for example the ones used in Longturn, and that is the main reason I included them in civ2civ3. About Geoengineers, I don't think it is worth to create a new

[Freeciv-Dev] [bug #20030] Amplio2 missing Geoengineer gfx

2012-08-05 Thread David Fernandez
Follow-up Comment #1, bug #20030 (project freeciv): Related to bug #20029 The only other missing gfx in civ2civ3, that I know, are the 3 new wonders: Temple of Artemis, Statue of Zeus and Mausoleum of Mausolos. All them currently using The Oracle icon.

[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 units

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #2, bug #20029 (project freeciv): do you think it could be easy to implement such feature (in a similar way than you did with irrigations)? In the past I have considered implementing tech flag similar to Bridge Building for enabling tranformation that way (not tied to

[Freeciv-Dev] [bug #17843] City radius effects work only with city size requirements

2012-08-05 Thread Marko Lindqvist
Update of bug #17843 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #12: Committed without

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-05 Thread Marko Lindqvist
Update of bug #19952 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #6: Patch. When server does not know the city image for player city loaded from old savegame, it

[Freeciv-Dev] [bug #20005] Compile time decided database.lua location Windows installations

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #20005 (project freeciv): What's the working dir when running official Installer builds? If it's relative to installation root, we could have relative path from there to database.lua. I'm going to test relative path with crosser builds where ../share/freeciv is already

[Freeciv-Dev] [bug #19976] modpack needs libm

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #19976 (project freeciv): 2.4.0-beta1 is less than a week away. I'll commit this soon if Matthias does not. ___ Reply to this item at: http://gna.org/bugs/?19976 ___