[Freeciv-Dev] [patch #3500] Lower-case freeciv in strings

2012-08-12 Thread Jacob Nevins
URL: http://gna.org/patch/?3500 Summary: Lower-case freeciv in strings Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 12 14:42:22 2012 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #3, bug #20045 (project freeciv): I'm still curious to know the reason of this error, even if it only happens to me. Else I'm not going to be able to test any freeciv version until there is a window installer. I have successfully installed the new v2.4 beta1 over ubuntu 9.04

[Freeciv-Dev] [patch #3500] Lower-case freeciv in strings

2012-08-12 Thread Jacob Nevins
Update of patch #3500 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.4.0,2.5.0 = 2.3.3,2.4.0,2.5.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #4, bug #20045 (project freeciv): Oh, does the assert happen in server or client side? You haven't actually said that, but for some reason I've tried to reproduce server side crash. Attached is the autogame I tested: - civ2civ3.serv settings - Random seed from the savegame you

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #5, bug #20045 (project freeciv): I was about to ask the same thing re client vs server assertions. I've just built 2.4.0-beta1 and downloaded the v2.4-2 modpack via freeciv-modpack and I also can't provoke the savegame into any assertions. Perhaps an exact sequence of steps?

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-12 Thread Christian Prochaska
Update of task #7599 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #6, bug #20045 (project freeciv): Is it possible that you have old version of some ruleset file in the FREECIV_DATA_PATH so that it (that single) file gets used instead of correct one? You could start server with -d 3 and read output after rulesetdir civ2civ3 carefully to see

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #7, bug #20045 (project freeciv): Hey, hey, I got one of these assertion failures. At some point. Lost it. Darn. I'll try again. ___ Reply to this item at: http://gna.org/bugs/?20045

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #8, bug #20045 (project freeciv): ...and it was on the client. I'd left the server just running with the client as global observer. 1: in unit_transport_unload() [unit.c::2072]: assertion 'same_pos(unit_tile(pcargo), unit_tile(ptrans))' failed. 1: Please report this message at

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #9, bug #20045 (project freeciv): Right, it is client side error... Sorry I didn't realize it. - Minplayers setting set to 0 (I'm still curios of how you started the all-ai game when minplayers setting was not 0 - had you first human player that was then turned to ai?) Yes, I

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #10, bug #20045 (project freeciv): the code does not compile for me when I try ./autogen.sh --enable-debug Could you raise this as separate bug ticket? With exact error message from the compiler. ___ Reply to this item

[Freeciv-Dev] Freeciv 2.4.0-beta1 Windows packages

2012-08-12 Thread Jacob Nevins
The Windows packages for 2.4.0-beta1 are now available from http://www.freeciv.org/wiki/Download#Beta_2.4. SQLite support is built in to the server, so for the first time, it's possible to run a Windows server with user authentication without compiling it yourself. Reminder: the release notes

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-12 Thread Jacob Nevins
Follow-up Comment #15, task #7599 (project freeciv): Thanks for the quick turnaround! Tried the SQLite support on Windows -- worked fine. :) ___ Reply to this item at: http://gna.org/task/?7599

[Freeciv-Dev] [patch #3463] List language names in Win Installer po-file list

2012-08-12 Thread Jacob Nevins
Follow-up Comment #4, patch #3463 (project freeciv): This looks good in the 2.4.0-beta1 Gtk installer. ___ Reply to this item at: http://gna.org/patch/?3463 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20057] Error when trying to compile with --enable-debug

2012-08-12 Thread David Fernandez
URL: http://gna.org/bugs/?20057 Summary: Error when trying to compile with --enable-debug Project: Freeciv Submitted by: bardo Submitted on: dom 12 ago 2012 17:30:08 GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread David Fernandez
Follow-up Comment #11, bug #20045 (project freeciv): Can you test if this asserts for you? When I launch your .serv (that includes set timeout -1), it seems to work even without debug enabled, and I do get the assertion error in the client. You could start server with -d 3 and read output after

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-08-12 Thread RafałMużyło
Follow-up Comment #20, patch #3469 (project freeciv): Due to previously mentioned reasons, things are a bit stuck right now, but I've ran a little test today in regard of create_line_at_mouse_pos. It's already redundant - move_mapcanvas and move_overviewcanvas already cover it. Though it might

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-12 Thread Jacob Nevins
Follow-up Comment #12, bug #20045 (project freeciv): OK, reproduced an assertion failure. Client asserted (and died since I used -F) between T0110 and T0111. Client backtrace: #0 0x7f01516b17bb in raise (sig=value optimised out) at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42 No

[Freeciv-Dev] [bug #20058] Invalid string conversion from UTF-8 to CP1252 with Turkish leader name

2012-08-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?20058 Summary: Invalid string conversion from UTF-8 to CP1252 with Turkish leader name Project: Freeciv Submitted by: jtn Submitted on: Sun Aug 12 22:31:33 2012 Category: client-gtk-2.0

[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows

2012-08-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20059 Summary: Worker is not automatically placed when city grows Project: Freeciv Submitted by: cazfi Submitted on: Mon 13 Aug 2012 12:46:08 AM EEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #20059 (project freeciv): Works after reverting bug #17843 patch. ___ Reply to this item at: http://gna.org/bugs/?20059 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows

2012-08-12 Thread Marko Lindqvist
Update of bug #20059 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = cazfi

[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets

2012-08-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?20060 Summary: Alien World: typo in Antiburrow Missile targets Project: Freeciv Submitted by: jtn Submitted on: Mon Aug 13 00:25:36 2012 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets

2012-08-12 Thread Jacob Nevins
Update of bug #20060 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-alien-antiburrow-missile.patch Size:0 KB

[Freeciv-Dev] [bug #20060] Alien World: typo in Antiburrow Missile targets

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #20060 (project freeciv): Thank you. I've committed fix to S2_3 and S2_4 versions (that I still maintain outside freeciv project). ___ Reply to this item at: http://gna.org/bugs/?20060

[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-08-12 Thread Jacob Nevins
Update of patch #3443 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #1: Patch. Setting

[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-08-12 Thread Jacob Nevins
Follow-up Comment #2, patch #3443 (project freeciv): Also attached an example (which I don't intend to commit here) with Alien World ruleset changed to assign colours to nations. (file #16384) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost

2012-08-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?3501 Summary: Reduce Alien World Explorer cost Project: Freeciv Submitted by: cazfi Submitted on: Mon 13 Aug 2012 03:32:14 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows

2012-08-12 Thread Marko Lindqvist
Follow-up Comment #3, bug #20059 (project freeciv): ...and when city_map_update_radius_sq() *does* call auto_arrange_workers(), it causes recursive loop, as it itself is now called from city_refresh(). ___ Reply to this item at:

[Freeciv-Dev] [bug #20059] Worker is not automatically placed when city grows

2012-08-12 Thread Marko Lindqvist
Update of bug #20059 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #4: Attached fix makes