As I've got freeciv-web codebase almost up to date with freeciv
server, time to begin handling things in a more controlled manner. So
far I have not reported any bugs as they have been more than likely to
get fixed as sideproduct of general codebase update. Now it's time to
start writing
URL:
http://gna.org/bugs/?20112
Summary: freeciv-web: Map wrap problems
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 30 Aug 2012 03:45:22 PM EEST
Category: freeciv.net
Severity: 3 - Normal
On Thu, 30 Aug 2012, Marko Lindqvist wrote:
As I've got freeciv-web codebase almost up to date with freeciv
server, time to begin handling things in a more controlled manner.
This is absolutely great news. I have been following your progress on
github, and I know that this was a big job. What
URL:
http://gna.org/bugs/?20114
Summary: First ever installation - one without previous
client settings - does not work
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 30 Aug 2012 07:58:56 PM EEST
Category: None
URL:
http://gna.org/bugs/?20115
Summary: Segfault
Project: Freeciv
Submitted by: None
Submitted on: Thu 30 Aug 2012 08:30:12 PM UTC
Category: client-sdl
Severity: 3 - Normal
Priority: 5 -
Follow-up Comment #6, bug #19134 (project freeciv):
The oceans are still too shallow in 2.3.2. With default map settings, a
trireme will get you anywhere on the globe. That seriously diminishes the
value of researching Navigation.
___
Follow-up Comment #1, bug #20114 (project freeciv):
This was probably problem with data paths. Default tileset is automatically
selected from available tilesets, but none was found leading to failed
assertion a bit later.
___
Reply to this
Update of patch #3514 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3518
Summary: Default AI puts separate entries for each ai type to
savegames
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 31 Aug 2012 03:57:53 AM EEST
Category: ai