URL:
http://gna.org/patch/?3753
Summary: Remove river road types when removing tiny isles
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 26 Feb 2013 11:23:39 AM EET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?3754
Summary: Extend road rivers when ocean transformed to land
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 26 Feb 2013 11:40:21 AM EET
Category: general
Priority: 5 -
Marko Lindqvist writes:
[...] Should have added comment at least to remind why exactly so. [...]
Where I work, we have a policy that every commit is accounted to a bug
like here, but we have an exception for comment-only changes, on the
grounds of having the barrier to improving comments be as
URL:
http://gna.org/bugs/?20561
Summary: Move translations from freeciv-server to the
clients.
Project: Freeciv
Submitted by: o01eg
Submitted on: Втр 26 Фев 2013 10:07:53
Category: general
Severity: 1 -
On 26 February 2013 11:49, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Marko Lindqvist writes:
[...] Should have added comment at least to remind why exactly so. [...]
Where I work, we have a policy that every commit is accounted to a bug
like here, but we have an exception for
Follow-up Comment #1, bug #20561 (project freeciv):
I've thought about this. Not really practical; consider messages that are
currently constructed out of bits (unit names, numbers, ...) on the server and
sent as single strings to the client; you'd need to send the format string and
arguments to
Follow-up Comment #2, bug #20561 (project freeciv):
What if send client packet with arguments instead the format string like here
http://svn.gna.org/viewcvs/freeciv?view=revisionrevision=22161
Is modpack-specific text can be translated now?
URL:
http://gna.org/patch/?3755
Summary: Road type out increase regardless of terrain
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 26 Feb 2013 06:31:30 PM EET
Category: general
Priority: 5 -
Update of patch #3755 (project freeciv):
Summary: Road type out increase regardless of terrain = Road
type output increase regardless of terrain
___
Reply to this item at:
http://gna.org/patch/?3755
Follow-up Comment #4, bug #20543 (project freeciv):
Testing my patch I've noticed that there's something wrong with the supposed
randomness of it. Every map I create has Scorched Spot and Deep Trench and
no other labels while each label should appear with same probability.
Update of patch #3741 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3756
Summary: RFC: UI for building generic roads, bases, etc
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Feb 26 23:46:55 2013
Category: client
Priority: 5 - Normal
Follow-up Comment #8, bug #20551 (project freeciv):
Applying the patch (file #17336) I get
cc1: warnings being treated as errors
ls_mysql.c: In function ‘cur_nullify’:
ls_mysql.c:193: error: no return statement in function returning non-void
And indeed that appears to be true. The whole
Follow-up Comment #9, bug #20551 (project freeciv):
(Erm, I should have said that's in dependencies/luasql-2.1.1/src/ls_mysql.c.)
___
Reply to this item at:
http://gna.org/bugs/?20551
___
URL:
http://gna.org/bugs/?20565
Summary: automake warning: variable
`EXTRA_freeciv_manual_DEPENDENCIES' is defined but...
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Feb 27 00:33:54 2013
Category: bootstrap
Update of bug #20565 (project freeciv):
Planned Release: 2.5.0 = 2.4.0,2.5.0
___
Follow-up Comment #1:
Actually this is happening on S2_4 as well (only it's manual/Makefile.am
there).
Follow-up Comment #2, bug #20565 (project freeciv):
That's a good warning, the line in question does nothing sensible. It came
with bug #20095. It seems like something one meant to do just temporarily
while developing/testing the patch (not yet removing dependency list
completely, but renaming it
Update of patch #3745 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #20553 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3737 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #20565 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #3:
Fixes attached
(file #17355, file #17356)
Follow-up Comment #10, bug #20551 (project freeciv):
No caller expects return value, so making the return value void.
I'm more worried about the fact that this didn't turn out as error in my
build. Despite -Werror it shows it just as an warning.
(file #17357)
URL:
http://gna.org/bugs/?20567
Summary: Lua random() not really random
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 27 Feb 2013 09:30:30 AM EET
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #20567 (project freeciv):
There must be some problem in how main gameseed is restored after map has been
generated (note that it's already restored by the time map_generated lua
signal).
Actually, if restoring of gameseed worked like it seems to be designed, our
new 2.4
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