[Freeciv-Dev] [bug #20579] Manual mapimg saving in pregame segfaults

2013-03-05 Thread Marko Lindqvist
Update of bug #20579 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20575] configure failed under MinGW

2013-03-05 Thread Marko Lindqvist
Update of bug #20575 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] AI and effects of techs without buildings

2013-03-05 Thread Imhotep
I have a modpack where a lot of effects require only techs, not improvements (For example the knowledge Barter or Pottery reduce waste directly, without the need of any additional building.) AI seems to have trouble coping with that. I searched the code, and as far as I can see, all tech

Re: [Freeciv-Dev] AI and effects of techs without buildings

2013-03-05 Thread Marko Lindqvist
On 5 March 2013 16:22, Imhotep jmho...@slehr.de wrote: I have a modpack where a lot of effects require only techs, not improvements (For example the knowledge Barter or Pottery reduce waste directly, without the need of any additional building.) AI seems to have trouble coping with that. I

[Freeciv-Dev] [bug #20591] AI does not take effects into account that are based on techs only

2013-03-05 Thread Not Given
URL: http://gna.org/bugs/?20591 Summary: AI does not take effects into account that are based on techs only Project: Freeciv Submitted by: imhotep Submitted on: Tue 05 Mar 2013 04:30:12 PM GMT Category: ai

Re: [Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-05 Thread Marko Lindqvist
In general, discussion should happen in tickets, I had to search emails for this instead of just continuing in correct ticket. On 2 March 2013 17:30, Imhotep jmho...@slehr.de wrote: - I don't point out all the individual style issues from this version, please check it against doc/CodingStyle

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-05 Thread Not Given
Follow-up Comment #2, bug #20577 (project freeciv): here is a new version of the patch I did a lot of debugging on other issues and I hope I did not mix in other changes, or leave out something. There is still a known bug: neither the new GameLoss unit nor the new Palace are visible immediately

[Freeciv-Dev] [patch #3425] generate_packets.py string.join(a, b) - b.join(a)

2013-03-05 Thread Jacob Nevins
Follow-up Comment #1, patch #3425 (project freeciv): Committed (ages ago) as r21582 http://svn.gna.org/viewcvs/freeciv/?rev=21582view=rev (trunk), r21583 http://svn.gna.org/viewcvs/freeciv/?rev=21583view=rev (S2_4). ___ Reply to this item

[Freeciv-Dev] [patch #3755] Road type output increase regardless of terrain

2013-03-05 Thread Marko Lindqvist
Update of patch #3755 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3757] Value for worker tasks

2013-03-05 Thread Marko Lindqvist
Update of patch #3757 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20561] Move translations from freeciv-server to the clients.

2013-03-05 Thread Oleg
Follow-up Comment #4, bug #20561 (project freeciv): I don't see anything relevant in r22161 -- did you mean another revision? This revesion adds the packet about tech gained. What if use it instead sending string and store in the message queue as serialized packets?

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-05 Thread Marko Lindqvist
Follow-up Comment #3, bug #20577 (project freeciv): here is a new version of the patch Doesn't look like correct patch for this ticket... ___ Reply to this item at: http://gna.org/bugs/?20577

[Freeciv-Dev] [patch #3772] Do not redefine bool when compiling C++

2013-03-05 Thread Marko Lindqvist
URL: http://gna.org/patch/?3772 Summary: Do not redefine bool when compiling C++ Project: Freeciv Submitted by: cazfi Submitted on: Wed 06 Mar 2013 08:31:41 AM EET Category: general Priority: 5 - Normal