[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #11, patch #3815 (project freeciv): S2_4 version (file #17837) ___ Additional Item Attachment: File name: StaticOceanMoveHelp-S2_4.patch Size:2 KB ___ Reply to

[Freeciv-Dev] [patch #3869] Place partisans based on nativity

2013-04-28 Thread Marko Lindqvist
Update of patch #3869 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17887] Tech prerequisites misdisplayed in help if root_req set

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #3, bug #17887 (project freeciv): root_reqs were enabled in the experimental ruleset post-2.3 in patch #2381; I'm thus setting a release goal of 2.4.0 This is one of the remaining 2.4 blockers. While this is not codewise reggression (root_req has had these problems for a long

[Freeciv-Dev] [patch #3719] Distributing cimpletoon .blend sources

2013-04-28 Thread Emmet Hikory
Follow-up Comment #4, patch #3719 (project freeciv): Something I have seen done for other projects in the past is to distribute a separate tarball with large assets used to generate graphics, textures, sounds, etc. in the same distribution locations. This has the advantage of making it easily

[Freeciv-Dev] [bug #20721] Recursive logging

2013-04-28 Thread Marko Lindqvist
Update of bug #20721 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0

Re: [Freeciv-Dev] Freeciv 2.4.0 second beta source code released

2013-04-28 Thread Jacob Nevins
I wrote: The second beta of Freeciv 2.4.0 is now available for download. Here are the translation stats: en_GB: 100%: 7115 translated. ca: 100%: 7115 translated. fr: 100%: 7115 translated. pl: 100%: 7115 translated. es: 99.2%: 7058 translated, 34 fuzzy, 23 untranslated. gd: 93%: 6601

[Freeciv-Dev] S2_5 branching

2013-04-28 Thread Marko Lindqvist
We're just a couple of days from branching S2_5 02-May. My timezone is EEST (UTC +3), and I'm about start the branching activities as soon as clock hits 00:00 here. So for you in western Europe, let alone in Americas, it will be still 01-May. After the bracnhing we will have four active branches:

[Freeciv-Dev] [patch #3885] base_assess_defense_unit() BadCityDefender handling

2013-04-28 Thread Marko Lindqvist
URL: http://gna.org/patch/?3885 Summary: base_assess_defense_unit() BadCityDefender handling Project: Freeciv Submitted by: cazfi Submitted on: Sun 28 Apr 2013 10:35:11 PM EEST Category: ai Priority: 5 -

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #5, patch #3839 (project freeciv): base_assess_defense_unit() change now part of patch #3885 ___ Reply to this item at: http://gna.org/patch/?3839 ___ Message sent via/by

[Freeciv-Dev] [patch #3876] Remove redundant tile_remove_base() call

2013-04-28 Thread Marko Lindqvist
Update of patch #3876 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3826] Allow bases on city tiles

2013-04-28 Thread Marko Lindqvist
Update of patch #3826 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #20616] Oracle not exactly doubling effect of Temples

2013-04-28 Thread Marko Lindqvist
Update of bug #20616 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Attached patch fixes

[Freeciv-Dev] [bug #20588] Scorched spot etc not localised

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #1, bug #20588 (project freeciv): Not submitting patch until the fix for bug #20543 is committed I take you meant the patch that was already submitted for bug #20543, and has now been committed. Bug is still not closed, but there's nothin submitted to clash with.

[Freeciv-Dev] [bug #19542] Incorrect form of address in diplomatic dialog

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #2, bug #19542 (project freeciv): Could we live with providing just two strings, one for each leader gender? ___ Reply to this item at: http://gna.org/bugs/?19542 ___

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-04-28 Thread Marko Lindqvist
Update of bug #16383 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #19: Untested patch (file #17847) ___

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-04-28 Thread Marko Lindqvist
Update of bug #16383 (project freeciv): Planned Release: 2.5.0 = 2.6.0 ___ Follow-up Comment #20: - Really prevent the move if no suitable road to travel found. It was falling to default MR_OK

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2013-04-28 Thread Marko Lindqvist
Update of bug #20722 (project freeciv): Depends on: = bugs #20747 ___ Reply to this item at: http://gna.org/bugs/?20722 ___ Message sent

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2013-04-28 Thread Marko Lindqvist
Update of bug #19825 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3885] base_assess_defense_unit() BadCityDefender handling

2013-04-28 Thread Emmet Hikory
Follow-up Comment #1, patch #3885 (project freeciv): While this seems logically correct with the assumption that we are in a city, it doesn't work so well if pcity==NULL, and would represent a significant behaviour change under those circumstances. Previously, for defending without a city, using

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #17, bug #20045 (project freeciv): If allied transports are involved, this could be bug #20727 (transport moving out of sight, getting unloaded for removal from client end before cargo moves) ___ Reply to this item at:

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-28 Thread Emmet Hikory
Follow-up Comment #6, patch #3839 (project freeciv): Reduced patch, no longer including base_assess_defense_unit() or kill_something_with() (file #17850) ___ Additional Item Attachment: File name: low-hanging-nativity-fixes-reduced.patch

[Freeciv-Dev] [bug #20726] Units in allied transport already when treaty made not shown

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #1, bug #20726 (project freeciv): I tested this with S2_3 too. It didn't give failing asserts, but the behavior was the same. So at least this is not a reggression since 2.3, and thus not necessarily 2.4.0 blocker. ___

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2013-04-28 Thread Emmet Hikory
Follow-up Comment #21, bug #16383 (project freeciv): %s cannot move road diagonally doesn't parse for me (seems to imply the road is being moved, rather than the unit). How about %s cannot move diagonally on available roads. It would be nice to know *which* road was cardinal or

[Freeciv-Dev] Here be dragons

2013-04-28 Thread Sveinung Kvilhaugsvik
I have a buggy, impractical, hard to use, untested, unfinished recorder for Freeciv games that makes it possible to replay a game to the Freeciv server. By connecting to the server where the game is being replayed on and join as an observer the record can be viewed. Being able to observe a game