[Freeciv-Dev] [patch #4014] process_attacker_want() veterancy handling

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #3, patch #4014 (project freeciv): New version for TRUNK (not for S2_5): - Updated against svn (file #18768) ___ Additional Item Attachment: File name: ProcessAttackerVeterancy-2.patch Size:1 KB

[Freeciv-Dev] [bug #21065] MapSizesare still doing buggy things in RC1

2013-08-26 Thread Jacob Nevins
Update of bug #21065 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Follow-up Comment #1: Can you explain exactly where you think the bug is? In all the cases below I think your (xsize,

[Freeciv-Dev] [bug #21058] Indonesian localisation not offered in Windows installer

2013-08-26 Thread Jacob Nevins
Update of bug #21058 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2013-08-26 Thread Jacob Nevins
Follow-up Comment #2, bug #21059 (project freeciv): If it comes to RC2 time and no-one's come up with anything better, I plan to commit this, even though I've not tested it; the risk of it breaking the installer build seems low. Shout if you object.

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2013-08-26 Thread Jacob Nevins
Update of bug #21059 (project freeciv): Planned Release: = 2.4.0-RC2 ___ Reply to this item at: http://gna.org/bugs/?21059 ___ Message sent

[Freeciv-Dev] [bug #21066] Unwanted fallback from FRACTAL to RANDOM map generator

2013-08-26 Thread Jacob Nevins
Update of bug #21066 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 Summary: No FRACTAL map generator. = Unwanted fallback from FRACTAL to RANDOM map generator ___ Follow-up

[Freeciv-Dev] [bug #21066] Unwanted fallback from FRACTAL to RANDOM map generator

2013-08-26 Thread Jacob Nevins
Update of bug #21066 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21066 ___ Message sent

[Freeciv-Dev] [bug #21063] manual under 2.4.0 gtk Sdl

2013-08-26 Thread Jacob Nevins
Update of bug #21063 (project freeciv): Release: = 2.4.0-RC1 ___ Follow-up Comment #1: Oh, gosh, I didn't realise we were including freeciv-manual.exe in the Windows installers. The

[Freeciv-Dev] [bug #21063] Assertion failed in freeciv-manual.exe under 2.4.0-RC1 gtk Sdl

2013-08-26 Thread Jacob Nevins
Update of bug #21063 (project freeciv): Summary: manual under 2.4.0 gtk Sdl = Assertion failed in freeciv-manual.exe under 2.4.0-RC1 gtk Sdl ___ Reply to this item at: http://gna.org/bugs/?21063

[Freeciv-Dev] [bug #21065] MapSizesare still doing buggy things in RC1

2013-08-26 Thread Jacob Nevins
Update of bug #21065 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?21065 ___ Message sent

[Freeciv-Dev] [bug #21047] No Select All on single tile stacks anymore

2013-08-26 Thread Jacob Nevins
Update of bug #21047 (project freeciv): Release: 2.4.0 RC1 = 2.4.0-RC1 Operating System: Microsoft Windows = Any ___ Follow-up Comment #1: Hm, yes, that is a

[Freeciv-Dev] [bug #21066] Unwanted fallback from FRACTAL to RANDOM map generator

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #3, bug #21066 (project freeciv): the only actual intentional fallbacks I find are from the Island-based (ISLAND) generator to something else Don't believe what it reads in log_verbose() calls. They all start with ISLAND: but actually are in all of mapgenerator2(),

[Freeciv-Dev] [bug #21066] Unwanted fallback from FRACTAL to RANDOM map generator

2013-08-26 Thread Jacob Nevins
Follow-up Comment #4, bug #21066 (project freeciv): Don't believe what it reads in log_verbose() calls. They all start with ISLAND: but actually are in all of mapgenerator2(), mapgenerator3(), mapgenerator4(). I only see invocations of those functions from inside a if (MAPGEN_ISLAND ==

[Freeciv-Dev] Port to GIS ERP

2013-08-26 Thread Tomas Lund Petersen
Hi freeCiv Devs, I'm developing an ERP with enfasis on Gis for farming industries. I was thinking of using a freeCiv like user interface to show and edit the GIs information. I was wondering if someone could point me to a staring point to understand the freeciv graphic engine. The use case would

[Freeciv-Dev] [bug #21068] With tiny maps, startpos.c::381]: assertion 'player_count() = sum' failed

2013-08-26 Thread Jacob Nevins
URL: http://gna.org/bugs/?21068 Summary: With tiny maps, startpos.c::381]: assertion 'player_count() = sum' failed Project: Freeciv Submitted by: jtn Submitted on: Mon Aug 26 16:54:26 2013 Category: None

[Freeciv-Dev] [bug #21067] Temporary hang with unresponsive GUI when scrolling mapview with right-clicks

2013-08-26 Thread Jacob Nevins
URL: http://gna.org/bugs/?21067 Summary: Temporary hang with unresponsive GUI when scrolling mapview with right-clicks Project: Freeciv Submitted by: jtn Submitted on: Mon Aug 26 16:38:42 2013 Category: client-gtk-2.0

[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-26 Thread Jacob Nevins
Follow-up Comment #1, bug #21004 (project freeciv): Hm, I wonder if this could be why LAN announcement has never worked for me in Linux? I don't have IPv6 configured on my network, but I expect my Freeciv is built with IPv6 support. ___

[Freeciv-Dev] [bug #20983] AI agrees to buy a technology that it's about to complete its own research on

2013-08-26 Thread Jacob Nevins
Update of bug #20983 (project freeciv): Summary: single player vs computer = AI agrees to buy a technology that it's about to complete its own research on ___ Reply to this item at: http://gna.org/bugs/?20983

[Freeciv-Dev] [bug #20994] Badly constructed translatable strings in qt-client

2013-08-26 Thread Jacob Nevins
Update of bug #20994 (project freeciv): Planned Release: = 2.5.0,2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20994 ___ Message sent

[Freeciv-Dev] [bug #20972] Change home city without going back

2013-08-26 Thread Jacob Nevins
Follow-up Comment #1, bug #20972 (project freeciv): Being able to change a Caravan's home city without actually visiting it would make building high-yield trade routes a lot more convenient, probably too convenient -- I think that counts as a gameplay change.

[Freeciv-Dev] [bug #20960] Server crash - while processing spy sabotage info from client

2013-08-26 Thread Jacob Nevins
Update of bug #20960 (project freeciv): Release: = trunk post-2.5 ___ Reply to this item at: http://gna.org/bugs/?20960 ___ Message sent

[Freeciv-Dev] [bug #20960] Server crash - while processing spy sabotage info from client

2013-08-26 Thread Jacob Nevins
Update of bug #20960 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20960 ___ Message sent

[Freeciv-Dev] [bug #20956] Bombarding an empty city allows veterancy gains.

2013-08-26 Thread Jacob Nevins
Follow-up Comment #2, bug #20956 (project freeciv): Is this bombard in the technical sense (unit has Bombarder flag, and it's active, so unit can't kill defender but doesn't receive return fire)? (No units in the default ruleset have the Bombarder flag.)

[Freeciv-Dev] [bug #20920] [metaticket] freeciv-server crashes seen on play.freeciv.org

2013-08-26 Thread Jacob Nevins
Update of bug #20920 (project freeciv): Release: = trunk Summary: Server crashes in freeciv server = [metaticket] freeciv-server crashes seen on play.freeciv.org

[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-26 Thread Jacob Nevins
Follow-up Comment #3, bug #21004 (project freeciv): Have you open bug about the announcement issue? I don't think I ever characterised it well enough to be comfortable raising a bug (mainly because I was never sure how it was _supposed_ to look from a user perspective).

[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #2, bug #21004 (project freeciv): I don't have IPv6 configured on my network, but I expect my Freeciv is built with IPv6 support. Even when freeciv has IPV6 support (that's the norm nowadays - check IPV6_SUPPORT from fc_config.h), annoucements use IPv4 by default, just

[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #4, bug #21004 (project freeciv): mainly because I was never sure how it was supposed to look from a user perspective 1. Start server 2. Start client 3. Connect to Network Game 4. Wait a couple of seconds for server to appear in Local Area Network -tab (open by default)

[Freeciv-Dev] [bug #21004] Game announcement multicast over IPv6 not working to another node.

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #5, bug #21004 (project freeciv): I think we are not playing nicely with the IPv4 announcement either. Last time I dig IANA documents about this, I found no mention that address we use would be somehow reserved for use like ours. Are we just using randomly selected address and

[Freeciv-Dev] [patch #4107] Add detailed documentation for requirement type DiplRel

2013-08-26 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4107 Summary: Add detailed documentation for requirement type DiplRel Project: Freeciv Submitted by: sveinung Submitted on: Mon 26 Aug 2013 08:43:28 PM GMT Category: None

[Freeciv-Dev] [patch #4103] Extra native_to

2013-08-26 Thread Marko Lindqvist
Update of patch #4103 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4108] Save scenario name and description with gettext marking

2013-08-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?4108 Summary: Save scenario name and description with gettext marking Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 01:14:00 AM EEST Category: None Priority:

[Freeciv-Dev] [patch #4107] Add detailed documentation for requirement type DiplRel

2013-08-26 Thread Marko Lindqvist
Update of patch #4107 (project freeciv): Category:None = docs Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-26 Thread Marko Lindqvist
Update of patch #4095 (project freeciv): Category:None = bootstrap Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-RC2, 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #5, patch #4079 (project freeciv): Only reading the patch it seems to me that you might call diplomat_escape_full() passing pcity pointer that no longer be valid as city has been destroyed. There seems to be changes not to use pcity inside diplomat_escape_full(), but if it's not

[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #4, patch #4100 (project freeciv): - gui-gtk-2.0/diplomat_dialog.c: include actions.h added to /* client */ headers group when it should be in /* common */ - diplomats.c has some opportunities to fix old style while touching the code in question: if (A) B; - if (A) { B; }

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-26 Thread Christian Prochaska
Update of patch #4095 (project freeciv): Category: bootstrap = None Status: Ready For Test = Done Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-26 Thread Christian Prochaska
Update of patch #4095 (project freeciv): Category:None = bootstrap ___ Reply to this item at: http://gna.org/patch/?4095 ___ Nachricht

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-26 Thread Christian Prochaska
Update of patch #4095 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-RC2, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4095 ___ Nachricht

[Freeciv-Dev] [patch #4109] Really create extra given as activity target

2013-08-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?4109 Summary: Really create extra given as activity target Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 03:07:17 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers

2013-08-26 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #4079 (project freeciv): It is used once - to see if it is NULL or not. I planned to change it to a bool after I had seen that my minimal modifications worked. I forgot. As the code was unchanged reading the patch didn't remind me. Fixed. (file #18772)

[Freeciv-Dev] [patch #4110] Extra conflicts

2013-08-26 Thread Marko Lindqvist
URL: http://gna.org/patch/?4110 Summary: Extra conflicts Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Aug 2013 04:24:11 AM EEST Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-26 Thread Marko Lindqvist
Update of patch #3412 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-26 Thread Marko Lindqvist
Follow-up Comment #5, patch #3412 (project freeciv): Documenting this to wiki I noticed that other similar effects are implemented so that they just increase (or decrease with negative amount) internal value: ((100 + effect value) / 100 * x). That way there's no need to define base effect with

[Freeciv-Dev] [bug #21066] Unwanted fallback from FRACTAL to RANDOM map generator

2013-08-26 Thread anonymous
Follow-up Comment #5, bug #21066 (project freeciv): I ran a search for FRACTAL on this GNA and got these prior bug reports which help explain things (btw, changing the Bug Report titles makes it hard for me to locate my original anonymous BRs, but that's fine to do if it helps):

[Freeciv-Dev] [bug #21065] MapSizesare still doing buggy things in RC1

2013-08-26 Thread anonymous
Follow-up Comment #2, bug #21065 (project freeciv): The only oddity is the error message reporting where it gives you two messages including the previous xsize/ysize respectively Exactly! The use of the client GUI implies to the human an assumption that many items can be edited and then

[Freeciv-Dev] [bug #21056] Avoid focusing native units when transported and surrounded by nonnative terrain

2013-08-26 Thread anonymous
Follow-up Comment #2, bug #21056 (project freeciv): Ok, it's a feature, they pop out Sentry mode because they get seasick or thought they saw a passing interesting item, i get it. ;) Btw, do they have a maintain sentry visibility at the ship's visibility range or their own?

[Freeciv-Dev] [bug #21053] 240 RC1 Not raedy for stable release

2013-08-26 Thread anonymous
Follow-up Comment #4, bug #21053 (project freeciv): CTD = very familiar to Microsoft OS users, means Crash to Desktop, not as bad as a BSOD. What does ABI mean? API? Er, i had savegames attached to this BR, now they're gone?? ___ Reply

[Freeciv-Dev] [bug #21050] Save game loading broken

2013-08-26 Thread anonymous
Follow-up Comment #4, bug #21050 (project freeciv): Yes, when leaving a game to load a game it hangs, one needs to quit (a less desirable process altogether, unless you count the hang bug). When looking at the processes, the server actually takes quite some time to kill itself, i guess until it

[Freeciv-Dev] [bug #21049] Messages tab completely empty

2013-08-26 Thread anonymous
Follow-up Comment #2, bug #21049 (project freeciv): I expect to see a long history of *all* messages from *all* previous turns (the exception is the bug i reported years back where each change in gold bleats out a long repetitive message during diplomatic trading, which consumes 100's or 1000's

[Freeciv-Dev] [bug #21048] Big server delay when loading a save game

2013-08-26 Thread anonymous
Follow-up Comment #3, bug #21048 (project freeciv): This is at the start-up screen, it should come back and say no savegames found here or it should ask me to locate a savegame to load. Starting a new game happens much quicker than trying to load a nonexistent savegame which seems to hang