[Freeciv-Dev] [patch #4246] Rest of units.ruleset saving

2013-10-17 Thread Marko Lindqvist
Update of patch #4246 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4258] Remove request_new_unit_activity_base()

2013-10-17 Thread Marko Lindqvist
URL: http://gna.org/patch/?4258 Summary: Remove request_new_unit_activity_base() Project: Freeciv Submitted by: cazfi Submitted on: Fri 18 Oct 2013 01:19:51 AM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #4255] Initialize source.value before returning source

2013-10-17 Thread Marko Lindqvist
Update of patch #4255 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4259] Make gui-sdl2 initialization to got further

2013-10-17 Thread Marko Lindqvist
URL: http://gna.org/patch/?4259 Summary: Make gui-sdl2 initialization to got further Project: Freeciv Submitted by: cazfi Submitted on: Fri 18 Oct 2013 03:55:00 AM EEST Category: client-sdl2 Priority: 5 -

[Freeciv-Dev] [patch #4259] Make gui-sdl2 initialization to got further

2013-10-17 Thread Marko Lindqvist
Follow-up Comment #1, patch #4259 (project freeciv): Unlike I expected, next issue was not a bug affecting sdl-client too requiring separate ticket. - Made adj_surf() never to return original surface, but copy, since callers free the surface created with adj_surf() The client is not crashing

[Freeciv-Dev] [patch #4259] Make gui-sdl2 initialization to go further

2013-10-17 Thread Marko Lindqvist
Update of patch #4259 (project freeciv): Summary: Make gui-sdl2 initialization to got further = Make gui-sdl2 initialization to go further ___ Reply to this item at: http://gna.org/patch/?4259

[Freeciv-Dev] [patch #4243] R__()

2013-10-17 Thread Marko Lindqvist
Update of patch #4243 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4254] Max number of players to 150 + 10

2013-10-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #4254 (project freeciv): In theory we could go to 2^8-32 = 224 slots, or to almost 256 if we rework savegame2.c (and savegame.c?) so that 32 would not be the minimum step. We need to have some space reserved for special values that are not even slots (like barbarians