[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/bugs/?21300 Summary: Network compression can send packet which receiver interprets incorrectly Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 14:41:49 2013 Category: None

[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly

2013-11-24 Thread Jacob Nevins
Follow-up Comment #1, bug #21300 (project freeciv): A related problem is that compressed data of size 49149 or 49150 would I think overflow the packet length field, causing a Trying to put %d into 16 bits warning on recent branches, and different comedy on the receiver (on any branch). This is

[Freeciv-Dev] [bug #21301] Possible network stall with short packets at start of connection

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/bugs/?21301 Summary: Possible network stall with short packets at start of connection Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:51:14 2013 Category: None Severity:

[Freeciv-Dev] [patch #4313] Diagnose too many calls to conn_compression_thaw()

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/patch/?4313 Summary: Diagnose too many calls to conn_compression_thaw() Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:52:39 2013 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/patch/?4314 Summary: Network compression for big map updates Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:56:42 2013 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
Follow-up Comment #1, patch #4314 (project freeciv): (I do intend to commit this to S2_4, but after 2.4.1 so that we get time to test it.) ___ Reply to this item at: http://gna.org/patch/?4314

[Freeciv-Dev] [patch #4315] Avoid sending compressed packet that would be bigger than uncompressed one

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/patch/?4315 Summary: Avoid sending compressed packet that would be bigger than uncompressed one Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:58:52 2013 Category: None

[Freeciv-Dev] [patch #4316] Add assertions for invariants and assumptions of network compression code

2013-11-24 Thread Jacob Nevins
URL: http://gna.org/patch/?4316 Summary: Add assertions for invariants and assumptions of network compression code Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 16:00:33 2013 Category: None

[Freeciv-Dev] [patch #4313] Diagnose too many calls to conn_compression_thaw()

2013-11-24 Thread Jacob Nevins
Update of patch #4313 (project freeciv): Planned Release: 2.5.0,2.6.0 = 2.4.2,2.5.0,2.6.0 ___ Reply to this item at: http://gna.org/patch/?4313 ___ Message sent

[Freeciv-Dev] [bug #21297] Network compression could cause network buffer overflow and cut connection

2013-11-24 Thread Jacob Nevins
Update of bug #21297 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.4.2,2.5.0,2.6.0

[Freeciv-Dev] [bug #21297] Network compression could cause network buffer overflow and cut connection

2013-11-24 Thread Jacob Nevins
Follow-up Comment #3, bug #21297 (project freeciv): I was able to trigger this on Ubuntu with FREECIV_COMPRESSION_LEVEL=0, even when taking extra care to not emit more than MAX_LEN_BUFFER. Reducing the queue max to MAX_LEN_BUFFER/2 or even /4 doesn't seriously reduce the level of compression

[Freeciv-Dev] [bug #21300] Network compression can send packet which receiver interprets incorrectly

2013-11-24 Thread Jacob Nevins
Update of bug #21300 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-S2_3-net-compress-jumbo.patch Size:1 KB

[Freeciv-Dev] [patch #4313] Diagnose too many calls to conn_compression_thaw()

2013-11-24 Thread Jacob Nevins
Update of patch #4313 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-net-compress-thaw-assertion.patch Size:0 KB

[Freeciv-Dev] [bug #21297] Network compression could cause network buffer overflow and cut connection

2013-11-24 Thread Jacob Nevins
Update of bug #21297 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: (Also noticed in passing that conn_compression_flush() can send a compressed packet that's

[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
Update of patch #4314 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: As noted elsewhere, a big map revealed in its entirely is reduced to 20% of the previous

[Freeciv-Dev] [bug #21301] Possible network stall with short packets at start of connection

2013-11-24 Thread Jacob Nevins
Update of bug #21301 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-net-accept-small-packets.patch Size:0 KB

[Freeciv-Dev] [patch #4315] Avoid sending compressed packet that would be bigger than uncompressed one

2013-11-24 Thread Jacob Nevins
Update of patch #4315 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?4315 ___ Message sent

[Freeciv-Dev] [patch #4316] Add assertions for invariants and assumptions of network compression code

2013-11-24 Thread Jacob Nevins
Update of patch #4316 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-net-compress-asserts.patch Size:2 KB

[Freeciv-Dev] [bug #18532] Cannot gracefully /end a game on a big map

2013-11-24 Thread Jacob Nevins
Follow-up Comment #9, bug #18532 (project freeciv): when the map is revealed [...] there's no attempt to enable network buffering or compression for the large amount of data that is likely to be sent. Perhaps adding some would help. OK, there is buffering via buffer_shared_vision().

[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city

2013-11-24 Thread anonymous
Follow-up Comment #3, bug #21272 (project freeciv): Just had my client crash for a fourth time with this bug. I was looking into a team mates city again. I was able to look into that city both before the crash and again after I logged back on. Nothing had changed to the city in the meantime.