[Freeciv-Dev] [bug #21318] Segfault when leaving game with editor base/road tools selected

2013-12-06 Thread Marko Lindqvist
Update of bug #21318 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21312] Darkness edge is drawn beneath L1 terrain

2013-12-06 Thread Marko Lindqvist
Update of bug #21312 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21329] Whitespace above units too large in city overview window

2013-12-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #21329 (project freeciv): Problem is that full tile height is rather high for hex tiles (iso or not), meaning origin is far above the normal tile height origin. Part of the code calculating full tile height considers all hex tiles to be like iso squares, and has:

[Freeciv-Dev] [bug #21329] Whitespace above units too large in city overview window

2013-12-06 Thread Marko Lindqvist
Additional Item Attachment, bug #21329 (project freeciv): File name: HexFullTileHeight.patchSize:1 KB File name: items.png Size:43 KB ___ Reply to this item at: http://gna.org/bugs/?21329

[Freeciv-Dev] [bug #21329] Whitespace above units too large in city overview window

2013-12-06 Thread Marko Lindqvist
Update of bug #21329 (project freeciv): Category: art = client ___ Reply to this item at: http://gna.org/bugs/?21329 ___ Message sent

[Freeciv-Dev] [patch #4323] Remove enum extra_type_id

2013-12-06 Thread Marko Lindqvist
Update of patch #4323 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4324] EC_SPECIAL

2013-12-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?4324 Summary: EC_SPECIAL Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Dec 2013 03:40:22 AM EET Category: general Priority: 5 - Normal Status: Ready