Follow-up Comment #1, patch #4387 (project freeciv):
Would it be possible to convince you to use the XDG specification [1] rather
than hardcoding the configuration directory? This specification has now been
the de facto standard for several years and it would be unfortunate if Freeciv
was not
URL:
http://gna.org/bugs/?21415
Summary: AI city want for buildings not evaluated for
alliance- and world-ranged effects?
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 13:27:18 2014
Category: ai
Update of patch #4050 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?4050
___
Message sent
Update of patch #4034 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?4034
___
Message sent
Update of patch #4046 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?4046
___
Message sent
Update of patch #3980 (project freeciv):
Category:None = rulesets
Assigned to:None = mixcoatl
___
Reply to this item at:
Update of patch #4031 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?4031
___
Message sent
Update of patch #3984 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?3984
___
Message sent
Update of patch #3981 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?3981
___
Message sent
Update of patch #3982 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?3982
___
Message sent
Update of patch #3983 (project freeciv):
Assigned to:None = mixcoatl
___
Reply to this item at:
http://gna.org/patch/?3983
___
Message sent
URL:
http://gna.org/bugs/?21416
Summary: Alien ruleset specialists don't have human-friendly
names
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 14:26:28 2014
Category: rulesets
Severity: 3 -
URL:
http://gna.org/patch/?4389
Summary: Ruleset-defined maximum city map radius (for UI,
etc)
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 14:36:06 2014
Category: None
Priority: 5 - Normal
Follow-up Comment #5, bug #15804 (project freeciv):
See patch #4389 for a possible bodge to restore usability of standard rulesets
in the absence of fixing this properly.
___
Reply to this item at:
http://gna.org/bugs/?15804
Follow-up Comment #2, bug #18426 (project freeciv):
An idea I had for this: add a Lua function a server operator could edit which
would be able to veto any setting proposed by players. It would be passed the
name and proposed value (as a string) of any setting change, and return a
boolean value
Follow-up Comment #1, patch #3438 (project freeciv):
See also bug #18426.
___
Reply to this item at:
http://gna.org/patch/?3438
___
Message sent via/by Gna!
http://gna.org/
Follow-up Comment #1, patch #3405 (project freeciv):
Maybe patch #3996 has addressed some of this?
___
Reply to this item at:
http://gna.org/patch/?3405
___
Message sent via/by Gna!
Update of patch #3793 (project freeciv):
Depends on: = patch #3405
___
Reply to this item at:
http://gna.org/patch/?3793
___
Message sent
Update of patch #3793 (project freeciv):
Depends on: = patch #3996
___
Reply to this item at:
http://gna.org/patch/?3793
___
Message sent
URL:
http://gna.org/patch/?4390
Summary: Map latitude requirement for effects
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 15:12:04 2014
Category: None
Priority: 5 - Normal
Follow-up Comment #3, patch #4387 (project freeciv):
In principle I'd like to follow standard when there's no reason not to, but as
jtn said the transition would require significant work (especially scenarios
directory that is supposed to be shared between past and future versions).
Every now and
Follow-up Comment #1, patch #4390 (project freeciv):
A fully general solution would be to allow latitude to be
specified per-tile,
I were thinking a bit similar idea (scenario map area id) just today, but at
the moment decided that we shouldn't be adding more only rarely used fields to
tile
URL:
http://gna.org/patch/?4391
Summary: Require tech to mine deserts / glaciers (oil
wells) in standard rulesets?
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 15:32:11 2014
Category: rulesets
Follow-up Comment #4, patch #4387 (project freeciv):
You make it sound like an all-or-nothing situation. I'm not suggesting to
fully support XDG at once (nor ever). I am just suggesting that, instead of
moving from ~/.freeciv-client-rc-2.6 to ~/.freeciv/freeciv-client-rc-2.6, you
move to
URL:
http://gna.org/patch/?4392
Summary: Hidden resources which can be revealed by tech
advances
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 16:01:06 2014
Category: None
Priority: 5 -
Follow-up Comment #1, patch #4391 (project freeciv):
Obviously civ1/civ2 rulesets shouldn't be changed if that's how
those games behaved, although that does leave the incongruity
of ancient oil derricks.
Oil Well was not added to civ/2 but they have Mine regardless of terrain.
Those rulesets
Follow-up Comment #1, patch #4392 (project freeciv):
Should it be limited to resources, or can it be extras too?
Actually I have been vaguely thinking about implementing this as new extra
class. Not that I particularly want that feature, so don't rely on me to
implement it.
Also, rather than
Update of bug #21115 (project freeciv):
Status:None = Need Info
Assigned to:None = jtn
___
Follow-up Comment #4:
This isn't just bug
Update of patch #3332 (project freeciv):
Status:None = Wont Do
Open/Closed:Open = Closed
___
Follow-up Comment #6:
Closing as
URL:
http://gna.org/patch/?4393
Summary: Support multiple city graphics providing buildings
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 02 Jan 2014 06:48:03 PM EET
Category: client
Priority: 5 -
Follow-up Comment #2, bug #21409 (project freeciv):
Thank you, btw what is the default value for server setting 'notradesize' ?
___
Reply to this item at:
http://gna.org/bugs/?21409
___
Update of patch #1341 (project freeciv):
Depends on: = patch #3941
___
Follow-up Comment #1:
obsolete_by done by patch #3941.
replaced_by still not done.
Follow-up Comment #1, patch #4393 (project freeciv):
Ooh, maybe I can use this to do the thing I've wanted to do for ages, of
making the capital city obvious on the map.
___
Reply to this item at:
http://gna.org/patch/?4393
Update of bug #21401 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4371 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4373 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?21417
Summary: Requirement 'present' / 'negated' field never sent
to client
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jan 2 19:59:38 2014
Category: None
Severity: 3 -
Follow-up Comment #5, bug #21115 (project freeciv):
...oh, perhaps the original report of a 'client only problem' can be explained
by bug #21417?
___
Reply to this item at:
http://gna.org/bugs/?21115
Follow-up Comment #1, bug #21417 (project freeciv):
Might explain bug #21115?
___
Reply to this item at:
http://gna.org/bugs/?21417
___
Message sent via/by Gna!
http://gna.org/
Follow-up Comment #5, patch #4387 (project freeciv):
I'm getting quite undecided about this, so patch probably waits a bit.
- You're right we don't want to move file to one place now, and another place
later, with backward compatibility code then searching all the places it has
ever been. We
Update of bug #21115 (project freeciv):
Status: Need Info = In Progress
___
Follow-up Comment #6:
At this point I would consider this one meta-ticket of all the related
problems. Buf #21144 was
Follow-up Comment #2, bug #21404 (project freeciv):
default ruleset for single player games
trying to submit a sample game
(file #19613)
___
Additional Item Attachment:
File name: sample game.sav.bz2Size:35 KB
Follow-up Comment #6, patch #4387 (project freeciv):
For Windows, I think the scheme can be adapted easily. Indeed, on
XDG-compliant systems, either $XDG_CONFIG_HOME is set and the program uses it,
or it uses ~/.config instead. For Windows, the same logic could be used,
either $XDG_CONFIG_HOME is
Update of bug #20356 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
Follow-up Comment #5:
Closing as duplicate
Follow-up Comment #2, bug #20738 (project freeciv):
Bug #20356 also notes trouble with freeciv-chat.log and map images.
___
Reply to this item at:
http://gna.org/bugs/?20738
___
Message
Follow-up Comment #7, patch #4387 (project freeciv):
For Windows, [...] or the current Freeciv code is used instead
to find a sensible default.
Aside: Freeciv's current default behaviour on Windows is not sensible, as
noted in bug #20738 and friends. Possibly any separation into
Update of bug #21406 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21416 (project freeciv):
Summary: Alien ruleset specialists don't have human-friendly
names = Alien ruleset specialists don't have human-friendly names or
descriptions
___
Reply to this item at:
Update of patch #4376 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #4382 (project freeciv):
- Added translator comment
(file #19614)
___
Additional Item Attachment:
File name: Plant-2.patch Size:0 KB
Follow-up Comment #1, patch #4378 (project freeciv):
Where is best_diff initialized before used first time in abs(diff)
abs(best_diff) condition?
___
Reply to this item at:
http://gna.org/patch/?4378
Update of patch #4379 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4280 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?21418
Summary: Ruleset loading requirement validity check relies on
information not yet loaded
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 00:44:45 2014
Category: None
URL:
http://gna.org/patch/?4394
Summary: Add SubType for modpack list
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Jan 2014 03:34:08 AM EET
Category: module installer
Priority: 5 - Normal
Follow-up Comment #1, bug #21418 (project freeciv):
Probably this check needs to be deferred to
sanity_check_ruleset_data(), once all the data is loaded.
On a general note, we need to be moving all possible sanity checks to
sanity_check_ruleset_data() which freeciv-ruledit then can use to
URL:
http://gna.org/bugs/?21419
Summary: Conjunctive requirement sanity checking applied to
disjunctive building obsolete_by list
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 01:45:14 2014
Category: None
URL:
http://gna.org/patch/?4395
Summary: Allow setting any ever reachable techs as goal
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Jan 2014 05:13:25 AM EET
Category: client
Priority: 5 -
Update of bug #17887 (project freeciv):
Depends on: = patch #4395
___
Reply to this item at:
http://gna.org/bugs/?17887
___
Message sent
URL:
http://gna.org/bugs/?21420
Summary: Worklist postponement messages don't consistently
support negated requirements
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 03:42:58 2014
Category: None
URL:
http://gna.org/bugs/?21421
Summary: Effects sanity checking prohibits valid
multiple-nation requirements
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:02:51 2014
Category: None
URL:
http://gna.org/patch/?4396
Summary: Check validity of 'survives' requirement field
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:06:43 2014
Category: None
Priority: 5 - Normal
URL:
http://gna.org/patch/?4397
Summary: player_invention_reachable() root req reworked
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Jan 2014 06:11:30 AM EET
Category: general
Priority: 5 -
URL:
http://gna.org/bugs/?21422
Summary: Bugs in Alliance-ranged wonder requirements
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:13:47 2014
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?21423
Summary: AI want uses uninitialised memory with
Alliance-ranged improvements
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:21:14 2014
Category: ai
Severity:
Follow-up Comment #1, patch #4395 (project freeciv):
- Xaw Qt clients handled
(file #19618, file #19619)
___
Additional Item Attachment:
File name: ReachableGoal-S2_5-2.patch Size:5 KB
File name: ReachableGoal-S2_4-2.patch Size:4
URL:
http://gna.org/bugs/?21424
Summary: Handle negated requirements in client help
(Prevents Granary as well as Allows Granary)
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:23:36 2014
Category: client
URL:
http://gna.org/patch/?4398
Summary: Make Show All to toggle between player's tree and
all techs
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Jan 2014 06:30:19 AM EET
Category: client
URL:
http://gna.org/bugs/?21425
Summary: Correct display of city output bonuses in the
presence of negated requirements
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:33:48 2014
Category: client
Follow-up Comment #2, patch #4379 (project freeciv):
Nit: description should be Minutes per auto-save rather than Seconds per
auto-save.
___
Reply to this item at:
http://gna.org/patch/?4379
URL:
http://gna.org/patch/?4399
Summary: Reqtree colours for goal set to tech with root req
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Jan 2014 06:51:32 AM EET
Category: client
Priority: 5 -
URL:
http://gna.org/patch/?4400
Summary: Tidy up requirement descriptions
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 04:55:30 2014
Category: docs
Priority: 5 - Normal
Update of bug #21269 (project freeciv):
Status:None = Duplicate
Assigned to:None = jtn
Open/Closed:Open = Closed
Follow-up Comment #1, bug #21421 (project freeciv):
(Administrivia: with this and following patches, I'll start the 36h review
period once I've checked which branches they should go on and uploaded
appropriate patches.)
(file #19622)
___
Additional Item Attachment, bug #21419 (project freeciv):
File name: trunk-rssanity-disjunctive-reqs.patch Size:7 KB
___
Reply to this item at:
http://gna.org/bugs/?21419
___
Message sent
Update of bug #21418 (project freeciv):
Operating System:None = Any
___
Follow-up Comment #2:
Now we have working ruleset load time checks, I've removed i18n marking from
some runtime error
Update of bug #21418 (project freeciv):
Depends on: = bugs #21419
___
Reply to this item at:
http://gna.org/bugs/?21418
___
Message sent
Additional Item Attachment, bug #21422 (project freeciv):
File name: trunk-alliance-ranged-building-reqs.patch Size:1 KB
___
Reply to this item at:
http://gna.org/bugs/?21422
___
Message
Additional Item Attachment, patch #4396 (project freeciv):
File name: trunk-check-surviving-reqs.patch Size:2 KB
___
Reply to this item at:
http://gna.org/patch/?4396
___
Message sent
Additional Item Attachment, bug #21423 (project freeciv):
File name: trunk-ai-alliance-ranged-reqs.patch Size:0 KB
___
Reply to this item at:
http://gna.org/bugs/?21423
___
Message sent
Additional Item Attachment, bug #21417 (project freeciv):
File name: trunk-negated-reqs-to-client.patch Size:1 KB
___
Reply to this item at:
http://gna.org/bugs/?21417
___
Message sent
Additional Item Attachment, bug #21425 (project freeciv):
File name: trunk-negated-reqs-city-dialog.patch Size:12 KB
___
Reply to this item at:
http://gna.org/bugs/?21425
___
Message sent
Additional Item Attachment, bug #21424 (project freeciv):
File name: trunk-negated-reqs-client-help.patch Size:4 KB
___
Reply to this item at:
http://gna.org/bugs/?21424
___
Message sent
Update of bug #21424 (project freeciv):
Depends on: = bugs #21417
___
Reply to this item at:
http://gna.org/bugs/?21424
___
Message sent
Update of bug #21425 (project freeciv):
Depends on: = bugs #21417
___
Reply to this item at:
http://gna.org/bugs/?21425
___
Message sent
Additional Item Attachment, patch #4400 (project freeciv):
File name: trunk-rework-req-descs.patch Size:60 KB
___
Reply to this item at:
http://gna.org/patch/?4400
___
Message sent
Update of bug #21415 (project freeciv):
Planned Release: = 2.5.0,2.6.0
___
Reply to this item at:
http://gna.org/bugs/?21415
___
Message sent
Update of bug #21115 (project freeciv):
Summary: Negated requirements for effects do not work =
[metaticket] Negated requirements for effects ('negated'=TRUE,
'present'=FALSE) do not work
___
Reply to this item at:
Follow-up Comment #2, patch #4378 (project freeciv):
Good catch. It wasn't initialized on purpose (no sane default, except perhaps
the largest integer), but it was meant to be protected by a check on tech_p1,
which is initialized. The check somehow got lost when removing all the
debugging cruft
Update of bug #21115 (project freeciv):
Depends on: = bugs #21144
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Now already evaluating this list with beta1 in mind (mainly because
network protocol and datafile format freezes are needed before beta)
On 12 December 2013 22:41, Marko Lindqvist cazf...@gmail.com wrote:
On 13 October 2013 23:22, Marko Lindqvist cazf...@gmail.com wrote:
It's about time we
Update of bug #21115 (project freeciv):
Depends on: = bugs #21417
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Update of bug #21115 (project freeciv):
Depends on: = bugs #21420
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Update of bug #21115 (project freeciv):
Depends on: = bugs #21425
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Update of bug #21115 (project freeciv):
Depends on: = bugs #21424
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Update of bug #21115 (project freeciv):
Depends on: = patch #3841
___
Reply to this item at:
http://gna.org/bugs/?21115
___
Message sent
Follow-up Comment #7, bug #21115 (project freeciv):
Should we try to fix negated requirements on stable S2_4 branch? Fixes so far
are probably relatively unintrusive (don't know about the AI yet).
If we do, can we add an optional ruleset capability
negated_requirements_really_work, so that
URL:
http://gna.org/patch/?4401
Summary: README.effects update
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jan 3 05:39:18 2014
Category: docs
Priority: 5 - Normal
Status: In
Follow-up Comment #8, bug #21115 (project freeciv):
Should we try to fix negated requirements on stable S2_4 branch?
As far as we speak about effect requirements, nreqs vector is the right way to
implement them in 2.4 rulesets (I'd actually add ruleset loading time sanity
check preventing using
Follow-up Comment #1, patch #4401 (project freeciv):
Anyway, question: what is the current situation with nreqs vs
present=FALSE (previously negated=TRUE) after all the recent
work by Marko and Emmet Hikory?
Emmet stated that he had plans to work on that field, so I mostly left it for
him. He
1 - 100 of 103 matches
Mail list logo