[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Guillaume Melquiond
Follow-up Comment #1, patch #4387 (project freeciv): Would it be possible to convince you to use the XDG specification [1] rather than hardcoding the configuration directory? This specification has now been the de facto standard for several years and it would be unfortunate if Freeciv was not

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21415 Summary: AI city want for buildings not evaluated for alliance- and world-ranged effects? Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 13:27:18 2014 Category: ai

[Freeciv-Dev] [patch #4125] Help-About Freeciv should mention mailing lists as point of contact

2014-01-02 Thread Jacob Nevins
Update of patch #4125 (project freeciv): Category:None = docs Planned Release: = 2.4.2,2.5.0,2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4050] bercian nation (El Bierzo)

2014-01-02 Thread Jacob Nevins
Update of patch #4050 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?4050 ___ Message sent

[Freeciv-Dev] [patch #4034] The alans

2014-01-02 Thread Jacob Nevins
Update of patch #4034 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?4034 ___ Message sent

[Freeciv-Dev] [patch #4046] johor nation

2014-01-02 Thread Jacob Nevins
Update of patch #4046 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?4046 ___ Message sent

[Freeciv-Dev] [patch #3980] Dominion of Biscay, a possible nation

2014-01-02 Thread Jacob Nevins
Update of patch #3980 (project freeciv): Category:None = rulesets Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #4031] Ragusa nation

2014-01-02 Thread Jacob Nevins
Update of patch #4031 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?4031 ___ Message sent

[Freeciv-Dev] [patch #3984] Wallachia nation

2014-01-02 Thread Jacob Nevins
Update of patch #3984 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?3984 ___ Message sent

[Freeciv-Dev] [patch #3981] Gallaecia nation

2014-01-02 Thread Jacob Nevins
Update of patch #3981 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?3981 ___ Message sent

[Freeciv-Dev] [patch #3982] Portucalense nation

2014-01-02 Thread Jacob Nevins
Update of patch #3982 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?3982 ___ Message sent

[Freeciv-Dev] [patch #3983] Irmandade nation

2014-01-02 Thread Jacob Nevins
Update of patch #3983 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?3983 ___ Message sent

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21416 Summary: Alien ruleset specialists don't have human-friendly names Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 14:26:28 2014 Category: rulesets Severity: 3 -

[Freeciv-Dev] [patch #4389] Ruleset-defined maximum city map radius (for UI, etc)

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4389 Summary: Ruleset-defined maximum city map radius (for UI, etc) Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 14:36:06 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #15804] fix city map (variable city radii, sdl client)

2014-01-02 Thread Jacob Nevins
Follow-up Comment #5, bug #15804 (project freeciv): See patch #4389 for a possible bodge to restore usability of standard rulesets in the absence of fixing this properly. ___ Reply to this item at: http://gna.org/bugs/?15804

[Freeciv-Dev] [bug #18426] Allow server operators to restrict settings

2014-01-02 Thread Jacob Nevins
Follow-up Comment #2, bug #18426 (project freeciv): An idea I had for this: add a Lua function a server operator could edit which would be able to veto any setting proposed by players. It would be passed the name and proposed value (as a string) of any setting change, and return a boolean value

[Freeciv-Dev] [patch #3438] Make it possible to server operator to limit /rulesetdir usage

2014-01-02 Thread Jacob Nevins
Follow-up Comment #1, patch #3438 (project freeciv): See also bug #18426. ___ Reply to this item at: http://gna.org/patch/?3438 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-01-02 Thread Jacob Nevins
Follow-up Comment #1, patch #3405 (project freeciv): Maybe patch #3996 has addressed some of this? ___ Reply to this item at: http://gna.org/patch/?3405 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-01-02 Thread Jacob Nevins
Update of patch #3793 (project freeciv): Depends on: = patch #3405 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent

[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-01-02 Thread Jacob Nevins
Update of patch #3793 (project freeciv): Depends on: = patch #3996 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent

[Freeciv-Dev] [patch #4390] Map latitude requirement for effects

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4390 Summary: Map latitude requirement for effects Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 15:12:04 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #3, patch #4387 (project freeciv): In principle I'd like to follow standard when there's no reason not to, but as jtn said the transition would require significant work (especially scenarios directory that is supposed to be shared between past and future versions). Every now and

[Freeciv-Dev] [patch #4390] Map latitude requirement for effects

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4390 (project freeciv): A fully general solution would be to allow latitude to be specified per-tile, I were thinking a bit similar idea (scenario map area id) just today, but at the moment decided that we shouldn't be adding more only rarely used fields to tile

[Freeciv-Dev] [patch #4391] Require tech to mine deserts / glaciers (oil wells) in standard rulesets?

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4391 Summary: Require tech to mine deserts / glaciers (oil wells) in standard rulesets? Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 15:32:11 2014 Category: rulesets

[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Guillaume Melquiond
Follow-up Comment #4, patch #4387 (project freeciv): You make it sound like an all-or-nothing situation. I'm not suggesting to fully support XDG at once (nor ever). I am just suggesting that, instead of moving from ~/.freeciv-client-rc-2.6 to ~/.freeciv/freeciv-client-rc-2.6, you move to

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4392 Summary: Hidden resources which can be revealed by tech advances Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 16:01:06 2014 Category: None Priority: 5 -

[Freeciv-Dev] [patch #4391] Require tech to mine deserts / glaciers (oil wells) in standard rulesets?

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4391 (project freeciv): Obviously civ1/civ2 rulesets shouldn't be changed if that's how those games behaved, although that does leave the incongruity of ancient oil derricks. Oil Well was not added to civ/2 but they have Mine regardless of terrain. Those rulesets

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4392 (project freeciv): Should it be limited to resources, or can it be extras too? Actually I have been vaguely thinking about implementing this as new extra class. Not that I particularly want that feature, so don't rely on me to implement it. Also, rather than

[Freeciv-Dev] [bug #21115] Negated requirements for effects do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Status:None = Need Info Assigned to:None = jtn ___ Follow-up Comment #4: This isn't just bug

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2014-01-02 Thread Jacob Nevins
Update of patch #3332 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: Closing as

[Freeciv-Dev] [patch #4393] Support multiple city graphics providing buildings

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4393 Summary: Support multiple city graphics providing buildings Project: Freeciv Submitted by: cazfi Submitted on: Thu 02 Jan 2014 06:48:03 PM EET Category: client Priority: 5 -

[Freeciv-Dev] [bug #21409] Notradesize disabled trade shown as corruption

2014-01-02 Thread anonymous
Follow-up Comment #2, bug #21409 (project freeciv): Thank you, btw what is the default value for server setting 'notradesize' ? ___ Reply to this item at: http://gna.org/bugs/?21409 ___

[Freeciv-Dev] [patch #1341] Improvement negated requirements

2014-01-02 Thread Jacob Nevins
Update of patch #1341 (project freeciv): Depends on: = patch #3941 ___ Follow-up Comment #1: obsolete_by done by patch #3941. replaced_by still not done.

[Freeciv-Dev] [patch #4393] Support multiple city graphics providing buildings

2014-01-02 Thread Jacob Nevins
Follow-up Comment #1, patch #4393 (project freeciv): Ooh, maybe I can use this to do the thing I've wanted to do for ages, of making the capital city obvious on the map. ___ Reply to this item at: http://gna.org/patch/?4393

[Freeciv-Dev] [bug #21401] First contact between two AI types call only one AI type function

2014-01-02 Thread Marko Lindqvist
Update of bug #21401 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4371] Do not assign default irrigation/mine extra if changing terrain type

2014-01-02 Thread Marko Lindqvist
Update of patch #4371 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4373] Silence some compiler warnings and fix some severe bugs along the way

2014-01-02 Thread Marko Lindqvist
Update of patch #4373 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21417] Requirement 'present' / 'negated' field never sent to client

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21417 Summary: Requirement 'present' / 'negated' field never sent to client Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 19:59:38 2014 Category: None Severity: 3 -

[Freeciv-Dev] [bug #21115] Negated requirements for effects do not work

2014-01-02 Thread Jacob Nevins
Follow-up Comment #5, bug #21115 (project freeciv): ...oh, perhaps the original report of a 'client only problem' can be explained by bug #21417? ___ Reply to this item at: http://gna.org/bugs/?21115

[Freeciv-Dev] [bug #21417] Requirement 'present' / 'negated' field never sent to client

2014-01-02 Thread Jacob Nevins
Follow-up Comment #1, bug #21417 (project freeciv): Might explain bug #21115? ___ Reply to this item at: http://gna.org/bugs/?21417 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #5, patch #4387 (project freeciv): I'm getting quite undecided about this, so patch probably waits a bit. - You're right we don't want to move file to one place now, and another place later, with backward compatibility code then searching all the places it has ever been. We

[Freeciv-Dev] [bug #21115] Negated requirements for effects do not work

2014-01-02 Thread Marko Lindqvist
Update of bug #21115 (project freeciv): Status: Need Info = In Progress ___ Follow-up Comment #6: At this point I would consider this one meta-ticket of all the related problems. Buf #21144 was

[Freeciv-Dev] [bug #21404] i can't get selected cities to celebrate

2014-01-02 Thread anonymous
Follow-up Comment #2, bug #21404 (project freeciv): default ruleset for single player games trying to submit a sample game (file #19613) ___ Additional Item Attachment: File name: sample game.sav.bz2Size:35 KB

[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Guillaume Melquiond
Follow-up Comment #6, patch #4387 (project freeciv): For Windows, I think the scheme can be adapted easily. Indeed, on XDG-compliant systems, either $XDG_CONFIG_HOME is set and the program uses it, or it uses ~/.config instead. For Windows, the same logic could be used, either $XDG_CONFIG_HOME is

[Freeciv-Dev] [bug #20356] freeciv-chat.log ends up in obscure location on Windows Vista

2014-01-02 Thread Jacob Nevins
Update of bug #20356 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #5: Closing as duplicate

[Freeciv-Dev] [bug #20738] Windows Vista/7/8 file locations

2014-01-02 Thread Jacob Nevins
Follow-up Comment #2, bug #20738 (project freeciv): Bug #20356 also notes trouble with freeciv-chat.log and map images. ___ Reply to this item at: http://gna.org/bugs/?20738 ___ Message

[Freeciv-Dev] [patch #4387] Store client options inside .freeciv/

2014-01-02 Thread Jacob Nevins
Follow-up Comment #7, patch #4387 (project freeciv): For Windows, [...] or the current Freeciv code is used instead to find a sensible default. Aside: Freeciv's current default behaviour on Windows is not sensible, as noted in bug #20738 and friends. Possibly any separation into

[Freeciv-Dev] [bug #21406] Alien, civ/2 nation translations searched from wrong domain

2014-01-02 Thread Marko Lindqvist
Update of bug #21406 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-02 Thread Jacob Nevins
Update of bug #21416 (project freeciv): Summary: Alien ruleset specialists don't have human-friendly names = Alien ruleset specialists don't have human-friendly names or descriptions ___ Reply to this item at:

[Freeciv-Dev] [patch #4376] Remove obsolete ac_path_lib.m4

2014-01-02 Thread Marko Lindqvist
Update of patch #4376 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4382] Call Mining to change terrain as Plant activity

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4382 (project freeciv): - Added translator comment (file #19614) ___ Additional Item Attachment: File name: Plant-2.patch Size:0 KB

[Freeciv-Dev] [patch #4378] Minimize the gold clause when exchanging technologies

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4378 (project freeciv): Where is best_diff initialized before used first time in abs(diff) abs(best_diff) condition? ___ Reply to this item at: http://gna.org/patch/?4378

[Freeciv-Dev] [patch #4379] Autosaving based on timer

2014-01-02 Thread Marko Lindqvist
Update of patch #4379 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4280] Appdata file for freeciv

2014-01-02 Thread Marko Lindqvist
Update of patch #4280 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21418] Ruleset loading requirement validity check relies on information not yet loaded

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21418 Summary: Ruleset loading requirement validity check relies on information not yet loaded Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 00:44:45 2014 Category: None

[Freeciv-Dev] [patch #4394] Add SubType for modpack list

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4394 Summary: Add SubType for modpack list Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Jan 2014 03:34:08 AM EET Category: module installer Priority: 5 - Normal

[Freeciv-Dev] [bug #21418] Ruleset loading requirement validity check relies on information not yet loaded

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, bug #21418 (project freeciv): Probably this check needs to be deferred to sanity_check_ruleset_data(), once all the data is loaded. On a general note, we need to be moving all possible sanity checks to sanity_check_ruleset_data() which freeciv-ruledit then can use to

[Freeciv-Dev] [bug #21419] Conjunctive requirement sanity checking applied to disjunctive building obsolete_by list

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21419 Summary: Conjunctive requirement sanity checking applied to disjunctive building obsolete_by list Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 01:45:14 2014 Category: None

[Freeciv-Dev] [patch #4395] Allow setting any ever reachable techs as goal

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4395 Summary: Allow setting any ever reachable techs as goal Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Jan 2014 05:13:25 AM EET Category: client Priority: 5 -

[Freeciv-Dev] [bug #17887] Tech prerequisites misdisplayed in help if root_req set

2014-01-02 Thread Marko Lindqvist
Update of bug #17887 (project freeciv): Depends on: = patch #4395 ___ Reply to this item at: http://gna.org/bugs/?17887 ___ Message sent

[Freeciv-Dev] [bug #21420] Worklist postponement messages don't consistently support negated requirements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21420 Summary: Worklist postponement messages don't consistently support negated requirements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 03:42:58 2014 Category: None

[Freeciv-Dev] [bug #21421] Effects sanity checking prohibits valid multiple-nation requirements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21421 Summary: Effects sanity checking prohibits valid multiple-nation requirements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:02:51 2014 Category: None

[Freeciv-Dev] [patch #4396] Check validity of 'survives' requirement field

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4396 Summary: Check validity of 'survives' requirement field Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:06:43 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4397] player_invention_reachable() root req reworked

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4397 Summary: player_invention_reachable() root req reworked Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Jan 2014 06:11:30 AM EET Category: general Priority: 5 -

[Freeciv-Dev] [bug #21422] Bugs in Alliance-ranged wonder requirements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21422 Summary: Bugs in Alliance-ranged wonder requirements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:13:47 2014 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21423] AI want uses uninitialised memory with Alliance-ranged improvements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21423 Summary: AI want uses uninitialised memory with Alliance-ranged improvements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:21:14 2014 Category: ai Severity:

[Freeciv-Dev] [patch #4395] Allow setting any ever reachable techs as goal

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #1, patch #4395 (project freeciv): - Xaw Qt clients handled (file #19618, file #19619) ___ Additional Item Attachment: File name: ReachableGoal-S2_5-2.patch Size:5 KB File name: ReachableGoal-S2_4-2.patch Size:4

[Freeciv-Dev] [bug #21424] Handle negated requirements in client help (Prevents Granary as well as Allows Granary)

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21424 Summary: Handle negated requirements in client help (Prevents Granary as well as Allows Granary) Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:23:36 2014 Category: client

[Freeciv-Dev] [patch #4398] Make Show All to toggle between player's tree and all techs

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4398 Summary: Make Show All to toggle between player's tree and all techs Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Jan 2014 06:30:19 AM EET Category: client

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21425 Summary: Correct display of city output bonuses in the presence of negated requirements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:33:48 2014 Category: client

[Freeciv-Dev] [patch #4379] Autosaving based on timer

2014-01-02 Thread Jacob Nevins
Follow-up Comment #2, patch #4379 (project freeciv): Nit: description should be Minutes per auto-save rather than Seconds per auto-save. ___ Reply to this item at: http://gna.org/patch/?4379

[Freeciv-Dev] [patch #4399] Reqtree colours for goal set to tech with root req

2014-01-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?4399 Summary: Reqtree colours for goal set to tech with root req Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Jan 2014 06:51:32 AM EET Category: client Priority: 5 -

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4400 Summary: Tidy up requirement descriptions Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:55:30 2014 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #21269] Translatable strings unready for grammatical forms of plurals

2014-01-02 Thread Jacob Nevins
Update of bug #21269 (project freeciv): Status:None = Duplicate Assigned to:None = jtn Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21421] Effects sanity checking prohibits valid multiple-nation requirements

2014-01-02 Thread Jacob Nevins
Follow-up Comment #1, bug #21421 (project freeciv): (Administrivia: with this and following patches, I'll start the 36h review period once I've checked which branches they should go on and uploaded appropriate patches.) (file #19622) ___

[Freeciv-Dev] [bug #21419] Conjunctive requirement sanity checking applied to disjunctive building obsolete_by list

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21419 (project freeciv): File name: trunk-rssanity-disjunctive-reqs.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?21419 ___ Message sent

[Freeciv-Dev] [bug #21418] Ruleset loading requirement validity check relies on information not yet loaded

2014-01-02 Thread Jacob Nevins
Update of bug #21418 (project freeciv): Operating System:None = Any ___ Follow-up Comment #2: Now we have working ruleset load time checks, I've removed i18n marking from some runtime error

[Freeciv-Dev] [bug #21418] Ruleset loading requirement validity check relies on information not yet loaded

2014-01-02 Thread Jacob Nevins
Update of bug #21418 (project freeciv): Depends on: = bugs #21419 ___ Reply to this item at: http://gna.org/bugs/?21418 ___ Message sent

[Freeciv-Dev] [bug #21422] Bugs in Alliance-ranged wonder requirements

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21422 (project freeciv): File name: trunk-alliance-ranged-building-reqs.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21422 ___ Message

[Freeciv-Dev] [patch #4396] Check validity of 'survives' requirement field

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, patch #4396 (project freeciv): File name: trunk-check-surviving-reqs.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?4396 ___ Message sent

[Freeciv-Dev] [bug #21423] AI want uses uninitialised memory with Alliance-ranged improvements

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21423 (project freeciv): File name: trunk-ai-alliance-ranged-reqs.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21423 ___ Message sent

[Freeciv-Dev] [bug #21417] Requirement 'present' / 'negated' field never sent to client

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21417 (project freeciv): File name: trunk-negated-reqs-to-client.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?21417 ___ Message sent

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21425 (project freeciv): File name: trunk-negated-reqs-city-dialog.patch Size:12 KB ___ Reply to this item at: http://gna.org/bugs/?21425 ___ Message sent

[Freeciv-Dev] [bug #21424] Handle negated requirements in client help (Prevents Granary as well as Allows Granary)

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21424 (project freeciv): File name: trunk-negated-reqs-client-help.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?21424 ___ Message sent

[Freeciv-Dev] [bug #21424] Handle negated requirements in client help (Prevents Granary as well as Allows Granary)

2014-01-02 Thread Jacob Nevins
Update of bug #21424 (project freeciv): Depends on: = bugs #21417 ___ Reply to this item at: http://gna.org/bugs/?21424 ___ Message sent

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
Update of bug #21425 (project freeciv): Depends on: = bugs #21417 ___ Reply to this item at: http://gna.org/bugs/?21425 ___ Message sent

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, patch #4400 (project freeciv): File name: trunk-rework-req-descs.patch Size:60 KB ___ Reply to this item at: http://gna.org/patch/?4400 ___ Message sent

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2014-01-02 Thread Jacob Nevins
Update of bug #21415 (project freeciv): Planned Release: = 2.5.0,2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21415 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Summary: Negated requirements for effects do not work = [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work ___ Reply to this item at:

[Freeciv-Dev] [patch #4378] Minimize the gold clause when exchanging technologies

2014-01-02 Thread Guillaume Melquiond
Follow-up Comment #2, patch #4378 (project freeciv): Good catch. It wasn't initialized on purpose (no sane default, except perhaps the largest integer), but it was meant to be protected by a check on tech_p1, which is initialized. The check somehow got lost when removing all the debugging cruft

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = bugs #21144 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

Re: [Freeciv-Dev] 2.5 Release Goals

2014-01-02 Thread Marko Lindqvist
Now already evaluating this list with beta1 in mind (mainly because network protocol and datafile format freezes are needed before beta) On 12 December 2013 22:41, Marko Lindqvist cazf...@gmail.com wrote: On 13 October 2013 23:22, Marko Lindqvist cazf...@gmail.com wrote: It's about time we

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = bugs #21417 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = bugs #21420 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = bugs #21425 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = bugs #21424 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: = patch #3841 ___ Reply to this item at: http://gna.org/bugs/?21115 ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Follow-up Comment #7, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? Fixes so far are probably relatively unintrusive (don't know about the AI yet). If we do, can we add an optional ruleset capability negated_requirements_really_work, so that

[Freeciv-Dev] [patch #4401] README.effects update

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4401 Summary: README.effects update Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 05:39:18 2014 Category: docs Priority: 5 - Normal Status: In

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #8, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? As far as we speak about effect requirements, nreqs vector is the right way to implement them in 2.4 rulesets (I'd actually add ruleset loading time sanity check preventing using

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