URL:
http://gna.org/bugs/?21600
Summary: turns to build in city dialog, gtk2 or server
Project: Freeciv
Submitted by: chrisk
Submitted on: Mi 05 Feb 2014 13:40:58 CET
Category: general
Severity: 3 - Normal
Update of patch #4472 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #21588 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4473 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #5, bug #21508 (project freeciv):
Implemented a patch that adds NoRefuel flag, units that have it will not be
refueled once moved. If ruleset uses it on missile, then if you want to move
missile between cities you have to use some form of transportation, currently
only
Follow-up Comment #7, patch #4392 (project freeciv):
Sorry i'm late to this conversation.
Civ III has it.
Indeed, that was probably the worst thing about it. When you suddenly
discovered you couldn't build railroads due to missing iron and/or coal the
only solution was quitting - i tried many
Follow-up Comment #8, patch #4392 (project freeciv):
Well showing resource to everyone just after first player discovers needed
tech seems a bit unfair to discovering player, I'd give some grace period.
As for Civ 3, well I played bots only and I managed to get most stuff I
needed. Also if you
Update of patch #4200 (project freeciv):
Depends on: = patch #4476
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Follow-up Comment #1:
The client shouldn't ask for details on what actions the player may choose
until the dialog is
URL:
http://gna.org/bugs/?21601
Summary: Tiles not fogged after exiting edit mode
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 05 Feb 2014 10:27:51 PM EET
Category: None
Severity: 3 - Normal