[Freeciv-Dev] [bug #21600] turns to build in city dialog, gtk2 or server

2014-02-05 Thread Christian Knoke
URL: http://gna.org/bugs/?21600 Summary: turns to build in city dialog, gtk2 or server Project: Freeciv Submitted by: chrisk Submitted on: Mi 05 Feb 2014 13:40:58 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #4472] xaw client: Merge diplomat/spy action vs city dialogs

2014-02-05 Thread Sveinung Kvilhaugsvik
Update of patch #4472 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21588] The SDL clients refuse non spies to to targeted sabotage

2014-02-05 Thread Sveinung Kvilhaugsvik
Update of bug #21588 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4473] xaw client: Merge spy action vs city and spy action vs unit dialogs

2014-02-05 Thread Sveinung Kvilhaugsvik
Update of patch #4473 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21508] Ability to make missiles more missile like

2014-02-05 Thread Edgaras Šeputis
Follow-up Comment #5, bug #21508 (project freeciv): Implemented a patch that adds NoRefuel flag, units that have it will not be refueled once moved. If ruleset uses it on missile, then if you want to move missile between cities you have to use some form of transportation, currently only

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread David Lowe
Follow-up Comment #7, patch #4392 (project freeciv): Sorry i'm late to this conversation. Civ III has it. Indeed, that was probably the worst thing about it. When you suddenly discovered you couldn't build railroads due to missing iron and/or coal the only solution was quitting - i tried many

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread Edgaras Šeputis
Follow-up Comment #8, patch #4392 (project freeciv): Well showing resource to everyone just after first player discovers needed tech seems a bit unfair to discovering player, I'd give some grace period. As for Civ 3, well I played bots only and I managed to get most stuff I needed. Also if you

[Freeciv-Dev] [patch #4200] Don't use meta knowledge in the client

2014-02-05 Thread Sveinung Kvilhaugsvik
Update of patch #4200 (project freeciv): Depends on: = patch #4476 ___ Follow-up Comment #1: The client shouldn't ask for details on what actions the player may choose until the dialog is

[Freeciv-Dev] [bug #21601] Tiles not fogged after exiting edit mode

2014-02-05 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21601 Summary: Tiles not fogged after exiting edit mode Project: Freeciv Submitted by: cazfi Submitted on: Wed 05 Feb 2014 10:27:51 PM EET Category: None Severity: 3 - Normal