URL:
http://gna.org/bugs/?21657
Summary: tile_set_label() claims different labels identical
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 10:03:38 AM EET
Category: general
Severity: 3
Follow-up Comment #5, bug #21629 (project freeciv):
The attached patch shows the changes I've made to civ2/effects.ruleset (2.4.2)
so that barbarians have no waste. It took some searching through the code to
realize that effect values are additive and not last-effect-wins. I'm assuming
that in
Follow-up Comment #6, bug #21629 (project freeciv):
I ran a test autogame with the patch, Hard AI and citymindist = 3 (the civ2
ruleset defaults were used everywhere else). I'm happy to report that while
the pirates managed to capture 3 border cities, they were eventually rolled
back and thus the
URL:
http://gna.org/bugs/?21658
Summary: Can log single message twice if previous message
repeated
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 15 Feb 2014 17:08:48 UTC
Category: None
Severity: 3 -
URL:
http://gna.org/patch/?4507
Summary: Docs should encourage use of SQLite over MySQL
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 15 Feb 2014 17:09:56 UTC
Category: docs
Priority: 5 - Normal
Follow-up Comment #6, bug #21275 (project freeciv):
I just saw this again, using standard-issue 2.4.2 and experimental ruleset. I
am more certain now that capturing a city was the cause and will try to set up
a save game.
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Reply to
Follow-up Comment #3, bug #21636 (project freeciv):
Is there any connection to another unit type with action popups, caravans.
I haven't checked if a caravan dialog can cause the same issue. I wouldn't be
surprised if it would.
In any case I'd like to see diplomat caravan actions brought
Update of patch #4498 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Follow-up Comment #16, bug #21507 (project freeciv):
(...) the way I understood HasZOC was my own brainfart following from the
knowing internal workings of the code too well.
Reading your feed back caused me to assume the existence of some foreign
language with a mapping of the English term has
Update of patch #4500 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Follow-up Comment #7, bug #21275 (project freeciv):
Okeh, here's a savefile. Take the South Vietnamese, and move the Riflemen at
(59,44) to Doolish.
I know this is somewhat off topic, but what about adding a timestamp to
assertion output? It would simplify troubleshooting this kind of thing
Additional Item Attachment, patch #4501 (project freeciv):
File name: QtDisplayProbabilities3.patch Size:1 KB
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Reply to this item at:
http://gna.org/patch/?4501
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Message sent via/by
Follow-up Comment #2, patch #4200 (project freeciv):
Upload the work in progress patch.
Known issues:
* makes bug #21646 more serious (from temporary stop to full stop)
(file #20065)
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Additional Item Attachment:
File name:
Update of bug #21658 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: = 2.4.3,2.5.0,2.6.0
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Additional Item Attachment:
File name:
Update of bug #21126 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.5.0, 2.6.0
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Follow-up Comment #9:
Patches based on
Update of patch #4507 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: = 2.4.3,2.5.0,2.6.0
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Additional Item Attachment:
File name:
Update of bug #21315 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.4.3,2.5.0,2.6.0
Update of bug #19909 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.5.0 = 2.5.0,2.6.0
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Follow-up Comment #4:
Commit candidate.
Follow-up Comment #1, bug #20625 (project freeciv):
The attached simple patch addresses this for human players -- transports are
not considered refuel points if they have any orders.
However, will this upset the AI? -- does it use orders in such a way that they
might include waiting for
Update of patch #4490 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, patch #4493 (project freeciv):
- Added options.h include to audio.c
(file #20075)
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Additional Item Attachment:
File name: AudioOptions-3.patch Size:7 KB
Update of patch #4494 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?21660
Summary: Middle click popup does not show mine or irrigation
build activities
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 16 Feb 2014 05:38:25 AM EET
Category: freeciv-web
Follow-up Comment #1, bug #21660 (project freeciv):
...and I realizing the reason just after sending the report: freeciv-web does
not set the activity target extra, but relies on fallback assignment when it
gets finished. So the workers are building something instead of anything
specific.
Update of bug #21637 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of patch #4480 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4508
Summary: Alpha mod parameter to alphablit()
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 16 Feb 2014 08:19:54 AM EET
Category: client-sdl2
Priority: 5 - Normal
Update of bug #21604 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21601 (project freeciv):
Category:None = client-gtk-3.0
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Follow-up Comment #3:
- S2_5 and TRUNK affected, S2_4 not (that's the reason I
thought it was not always active - I
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