[Freeciv-Dev] [patch #4569] Remove qt.m4

2014-03-13 Thread Marko Lindqvist
Update of patch #4569 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #1, bug #21780 (project freeciv): I built installer from TRUNK HEAD and had no such problem with that. ___ Reply to this item at: http://gna.org/bugs/?21780 ___ Message

[Freeciv-Dev] [bug #21773] C++ warning about TYPED_VECTOR_ITERATE

2014-03-13 Thread Marko Lindqvist
Update of bug #21773 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4573] Music by mood

2014-03-13 Thread Marko Lindqvist
Update of patch #4573 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4600] Bump audio spec capstr

2014-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?4600 Summary: Bump audio spec capstr Project: Freeciv Submitted by: cazfi Submitted on: Thu 13 Mar 2014 09:57:01 PM EET Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-13 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4600 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4561] Convert alien ruleset effects to use present = FALSE instead of nreqs

2014-03-13 Thread Marko Lindqvist
Update of patch #4561 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4601] Multiplayer ruleset: ai_effects.ruleset effect name - type

2014-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?4601 Summary: Multiplayer ruleset: ai_effects.ruleset effect name - type Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 12:58:32 AM EET Category: rulesets

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?4602 Summary: Convert multiplayer ruleset effects to use present = FALSE instead of nreqs Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 01:20:13 AM EET Category: rulesets

[Freeciv-Dev] [patch #4598] Use luascript_do_file() when possible

2014-03-13 Thread Marko Lindqvist
Update of patch #4598 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #2, bug #21780 (project freeciv): Patch #4598 I just committed might affect this too. ___ Reply to this item at: http://gna.org/bugs/?21780 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4566] Tell real SDL2 error when SDL_PushEvent() fails

2014-03-13 Thread Marko Lindqvist
Update of patch #4566 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4603] Create only one window

2014-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?4603 Summary: Create only one window Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 03:56:57 AM EET Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [patch #3249] Effect to control how effective trade routes are

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #5, patch #3249 (project freeciv): - Corrected Trade_Revenue_Bonus documentation (file #20321) ___ Additional Item Attachment: File name: TraderoutePct-3.patch Size:3 KB

[Freeciv-Dev] [patch #4589] City styles to depend on Styles

2014-03-13 Thread Marko Lindqvist
Follow-up Comment #1, patch #4589 (project freeciv): - Fixed gtk3-client bug that all city styles were listed, and multiple times, as initial styles - Introduced basic_city_style_for_style() function and use it where appropriate - Added ruleset loading time sanity checking that all nation styles