URL:
http://gna.org/bugs/?22169
Summary: Makefile.in for override not generated
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 10 Jun 2014 10:04:06 AM EEST
Category: bootstrap
Severity: 3 - Normal
Update of bug #22169 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?22170
Summary: SDL clients don't display veteran levels
Project: Freeciv
Submitted by: jtn
Submitted on: Tue 10 Jun 2014 10:05:19 BST
Category: client-sdl
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22171
Summary: NoVeteran flag: can never be veteran, or can't
gain it through combat?
Project: Freeciv
Submitted by: jtn
Submitted on: Tue 10 Jun 2014 10:17:14 BST
Category: None
URL:
http://gna.org/bugs/?22172
Summary: Unit from savegame can have higher veteran level
than ruleset supports?
Project: Freeciv
Submitted by: jtn
Submitted on: Tue 10 Jun 2014 10:19:14 BST
Category: None
Follow-up Comment #3, bug #22164 (project freeciv):
In light of bug #22171, the correct fix may be to add Nuclear to the nreqs
for Airport Veteran_Build effect.
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Follow-up Comment #2, bug #22138 (project freeciv):
I think this is caused by a hack in wipe_unit(), commented by Jason for
PR#14649 (r11263):
/* FIXME: this sends the remove packet to all players, even those who
* can't see the unit. This potentially allows some limited cheating.
Update of patch #4786 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22174
Summary: civ1 ruleset ptrans != NULL assert fail
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 11 Jun 2014 02:14:24 AM EEST
Category: None
Severity: 3 - Normal
Update of bug #22166 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22175
Summary: experimental ruleset 1-turns_left ==
2-turns_left assert failure
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 11 Jun 2014 02:27:36 AM EEST
Category: None
Update of patch #4785 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22171 (project freeciv):
Assigned to:None = jtn
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Follow-up Comment #1:
These are the places where I've found the code to be inconsistent with the
'combat'
Follow-up Comment #1, bug #22167 (project freeciv):
We could use the Natural flag to distinguish river from roads, and mix it in
with the terrains, as on S2_4?
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