[Freeciv-Dev] [bug #22169] Makefile.in for override not generated

2014-06-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22169 Summary: Makefile.in for override not generated Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Jun 2014 10:04:06 AM EEST Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [bug #22169] Makefile.in for override not generated

2014-06-10 Thread Marko Lindqvist
Update of bug #22169 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22170] SDL clients don't display veteran levels

2014-06-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?22170 Summary: SDL clients don't display veteran levels Project: Freeciv Submitted by: jtn Submitted on: Tue 10 Jun 2014 10:05:19 BST Category: client-sdl Severity: 3 - Normal

[Freeciv-Dev] [bug #22171] NoVeteran flag: can never be veteran, or can't gain it through combat?

2014-06-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?22171 Summary: NoVeteran flag: can never be veteran, or can't gain it through combat? Project: Freeciv Submitted by: jtn Submitted on: Tue 10 Jun 2014 10:17:14 BST Category: None

[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports?

2014-06-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?22172 Summary: Unit from savegame can have higher veteran level than ruleset supports? Project: Freeciv Submitted by: jtn Submitted on: Tue 10 Jun 2014 10:19:14 BST Category: None

[Freeciv-Dev] [bug #22164] Set Nuclear unit as NoVeteran in standard rulesets

2014-06-10 Thread Jacob Nevins
Follow-up Comment #3, bug #22164 (project freeciv): In light of bug #22171, the correct fix may be to add Nuclear to the nreqs for Airport Veteran_Build effect. ___ Reply to this item at: http://gna.org/bugs/?22164

[Freeciv-Dev] [bug #22138] Server wants us to remove unit id 109, but we don't know about this unit!

2014-06-10 Thread pepeto
Follow-up Comment #2, bug #22138 (project freeciv): I think this is caused by a hack in wipe_unit(), commented by Jason for PR#14649 (r11263): /* FIXME: this sends the remove packet to all players, even those who * can't see the unit. This potentially allows some limited cheating.

[Freeciv-Dev] [patch #4786] Canvas color override

2014-06-10 Thread Marko Lindqvist
Update of patch #4786 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22174] civ1 ruleset ptrans != NULL assert fail

2014-06-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22174 Summary: civ1 ruleset ptrans != NULL assert fail Project: Freeciv Submitted by: cazfi Submitted on: Wed 11 Jun 2014 02:14:24 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22166] Language stats.sh gives wrong results if there's no messages of some category

2014-06-10 Thread Marko Lindqvist
Update of bug #22166 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22175] experimental ruleset 1-turns_left == 2-turns_left assert failure

2014-06-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22175 Summary: experimental ruleset 1-turns_left == 2-turns_left assert failure Project: Freeciv Submitted by: cazfi Submitted on: Wed 11 Jun 2014 02:27:36 AM EEST Category: None

[Freeciv-Dev] [patch #4785] Fix easy alignment warnings from clang from sdl-clients

2014-06-10 Thread Marko Lindqvist
Update of patch #4785 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22171] NoVeteran flag: can never be veteran, or can't gain it through combat?

2014-06-10 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Assigned to:None = jtn ___ Follow-up Comment #1: These are the places where I've found the code to be inconsistent with the 'combat'

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-10 Thread Jacob Nevins
Follow-up Comment #1, bug #22167 (project freeciv): We could use the Natural flag to distinguish river from roads, and mix it in with the terrains, as on S2_4? ___ Reply to this item at: http://gna.org/bugs/?22167