[Freeciv-Dev] [patch #1341] Replace Improvement replaced_by with a requirements vector

2014-06-30 Thread Emmet Hikory
Update of patch #1341 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-06-30 Thread Marko Lindqvist
Follow-up Comment #3, bug #22245 (project freeciv): Theory confirmed. ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent via/by Gna! http://gna.org/

Re: [Freeciv-Dev] 2.5 release notes (first draft)

2014-06-30 Thread Jacob Nevins
Marko Lindqvist writes: Disasters are mentioned only as ruleset modding feature, disasters enabled for supplied rulesets are not. Especially civ1 compatible (though the disaster occurrence mechanism is not completely civ1 compatible) disasters should be there. Disasters are mentioned in the

[Freeciv-Dev] [patch #4826] player_invention_XXX() = research_invention_XXX()

2014-06-30 Thread pepeto
Update of patch #4826 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4789] allow_holes settings for tech loss

2014-06-30 Thread Jacob Nevins
Follow-up Comment #1, patch #4789 (project freeciv): Rebase after patch #4826. (file #21213) ___ Additional Item Attachment: File name: trunk-tech-loss-holes-bis.patch Size:15 KB

[Freeciv-Dev] [patch #4833] Make comment about AI love level names TRANS: -one

2014-06-30 Thread Jacob Nevins
Follow-up Comment #2, patch #4833 (project freeciv): This TRANS comment is too far from its Q_() to make it into freeciv.pot, unfortunately. (It needs to be on the immediately preceding line.) ___ Reply to this item at:

[Freeciv-Dev] [patch #4734] Support versioning of custom rulesets

2014-06-30 Thread Jacob Nevins
Follow-up Comment #5, patch #4734 (project freeciv): The comment There's no separate versioning ... needs the usual backtick dodge: data/civ1/game.ruleset:20: warning: unterminated character constant data/civ2/game.ruleset:20: warning: unterminated character constant

[Freeciv-Dev] [patch #3419] Nationality of citizens visible to all players?

2014-06-30 Thread Emmet Hikory
Follow-up Comment #1, patch #3419 (project freeciv): To confirm, by make this information public, you mean have it depend on known+seen (or known alone without fog of war), in the same manner as the size of foreign cities? ___ Reply to

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2014-06-30 Thread Emmet Hikory
Follow-up Comment #3, patch #3481 (project freeciv): Is there anyone active currently who remains opposed to this? There aren't that many strings to translate to en_US, so it seems relatively simple to do. ___ Reply to this item at:

[Freeciv-Dev] [patch #4043] Spawning server with incompatible tileset

2014-06-30 Thread Emmet Hikory
Follow-up Comment #1, patch #4043 (project freeciv): Perhaps tilesets should have some compatibility string, and rulesets have an indicator of which tileset they prefer. In the event of an incompatible tileset (checked by compat string, rather than expensive confirmation that all sprite tags can

[Freeciv-Dev] [patch #4532] CityTile requirement type Worked

2014-06-30 Thread Emmet Hikory
Follow-up Comment #1, patch #4532 (project freeciv): What sort of thing would this be intended to enable? As mentioned in patch #4216, much of autosettler code would break if tile improvement benefits gained a restriction that tile was currently worked. If considering improvement reqs (e.g.,

[Freeciv-Dev] [patch #4857] Move tech_want data to default AI

2014-06-30 Thread Marko Lindqvist
Follow-up Comment #5, patch #4857 (project freeciv): - Updated against svn (file #21214) ___ Additional Item Attachment: File name: AiTechWant-3.patch.bz2 Size:7 KB ___

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22252 Summary: Giving techonologies in editor does not work Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 11:00:50 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22253] Redundant buildings not buildable

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22253 Summary: Redundant buildings not buildable Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 11:10:14 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22253] Redundant buildings not buildable

2014-06-30 Thread Marko Lindqvist
Follow-up Comment #1, bug #22253 (project freeciv): Sorry, the city was lacking Factory that's requirement for Power Plant. Though now that I added that, it doesn't appear as redundant. ___ Reply to this item at:

[Freeciv-Dev] [bug #22253] Redundant buildings not buildable

2014-06-30 Thread Marko Lindqvist
Update of bug #22253 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4879] Mark redundant buildings in sdl-client

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4879 Summary: Mark redundant buildings in sdl-client Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 11:35:44 PM EEST Category: client-sdl Priority: 5 - Normal

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-06-30 Thread Emmet Hikory
Update of bug #22079 (project freeciv): Status:None = Works For Me Assigned to:None = persia Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4850] Updated bootstrap files from gettext-0.19.1

2014-06-30 Thread Marko Lindqvist
Update of patch #4850 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Marko Lindqvist
Update of bug #22204 (project freeciv): Status: In Progress = Ready For Test Assigned to:sveinung = cazfi ___ Follow-up Comment #4: Stealing and adding

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Emmet Hikory
Follow-up Comment #5, bug #22204 (project freeciv): HostCpuOs.patch works for me in an environment without multiarch Qt5, so no regression here. I notice this listed only for 2.5/2.6: would the same fix not also benefit 2.4? ___ Reply to

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test = In Progress Assigned to: cazfi = sveinung ___ Follow-up Comment #6: New version. Will

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Seems like we had a collision. _We already use AC_CANONICAL_HOST to determine host system (not

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, bug #22204 (project freeciv): Cover all possibilities in merged patch. (file #21222) ___ Additional Item Attachment: File name: 0001-Also-search-multiarch-folders-when-looking-for-Qt-5-.patch Size:3 KB

[Freeciv-Dev] [patch #4880] Update dependencies/m4

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4880 Summary: Update dependencies/m4 Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Jul 2014 02:16:41 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Emmet Hikory
Follow-up Comment #9, bug #22204 (project freeciv): Indeed, my information was out of date: thank you for the updated reference. I can confirm that the patch in file #21222 also builds in my environment, so also no regressions (for either S2_5 or trunk). I remain curious about 2.4: as of

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-06-30 Thread Jacob Nevins
Follow-up Comment #1, bug #22252 (project freeciv): even tech count remains red indicating that changes are still not in the server. I found that the server was nonetheless updated. ...but sometimes not every tech I requested was applied, maybe, I think?

[Freeciv-Dev] [patch #4881] FC_LIBCHARSET

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4881 Summary: FC_LIBCHARSET Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Jul 2014 02:40:26 AM EEST Category: bootstrap Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-06-30 Thread Jacob Nevins
Follow-up Comment #4, patch #3405 (project freeciv): Patch #4521 will take away some text describing roads. It should probably come back under this ticket. ___ Reply to this item at: http://gna.org/patch/?3405

[Freeciv-Dev] [patch #4882] check_macros.sh to check .cpp files

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4882 Summary: check_macros.sh to check .cpp files Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Jul 2014 02:55:04 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4883] players_iterate() optimize

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4883 Summary: players_iterate() optimize Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Jul 2014 03:36:15 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4884] Loading of simple xml-file

2014-06-30 Thread Marko Lindqvist
URL: http://gna.org/patch/?4884 Summary: Loading of simple xml-file Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Jul 2014 04:53:39 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22252] Giving techonologies in editor does not work

2014-06-30 Thread Emmet Hikory
Follow-up Comment #2, bug #22252 (project freeciv): On r25335, I can add some advances, and not others. Sometimes when adding an advance, the interface stays red (and shows it not to have been done), but closing the client and reopening it, or connecting as a global observer in another client,

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #10, bug #22204 (project freeciv): Thanks for testing and for confirming that I didn't misunderstood the reference. If requested I could do a version for 2.4 too. _Minor nit: the comments have multiarch_tuble rather than multiarch_tuple._ Fixed. (file #21228)

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-06-30 Thread Emmet Hikory
URL: http://gna.org/patch/?4885 Summary: Revised logic for AI improvement consideration and improvement redundancy Project: Freeciv Submitted by: persia Submitted on: Tue 01 Jul 2014 01:42:37 PM JST Category: general