[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-21 Thread Emmet Hikory
Update of patch #4966 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-21 Thread pepeto
Update of bug #18191 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-21 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-21 Thread pepeto
Follow-up Comment #2, patch #4912 (project freeciv): Patches updated against current trunk. (file #21494, file #21495) ___ Additional Item Attachment: File name: trunk_send_unit_info_to_onlookers2.patch Size:14 KB File name:

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Category:rulesets = general ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent

[Freeciv-Dev] [bug #22371] Amplio2/Cimpletoon Maglev sprites don't work

2014-07-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?22371 Summary: Amplio2/Cimpletoon Maglev sprites don't work Project: Freeciv Submitted by: jtn Submitted on: Mon 21 Jul 2014 10:45:47 BST Category: art Severity: 3 - Normal

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-21 Thread Jacob Nevins
Follow-up Comment #5, patch #4966 (project freeciv): I suggest to delay this patch until some tileset includes the related gfx. Amplio2/Cimpletoon are supposed to include Maglev already -- bug #20031. However, it turns out to be broken -- bug #22371. Easily fixed. (The add-on Amplio2hexbig

[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-07-21 Thread anonymous
URL: http://gna.org/bugs/?22372 Summary: gcc2 build fails on Haiku Project: Freeciv Submitted by: None Submitted on: Mon Jul 21 11:15:48 2014 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of patch #4959 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-21 Thread pepeto
Update of bug #22359 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Assigned to:None = pepeto

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread pepeto
URL: http://gna.org/patch/?4970 Summary: Better path-finding reverse maps Project: Freeciv Submitted by: pepeto Submitted on: lun. 21 juil. 2014 16:38:14 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4424] Per-road restrictinfra

2014-07-21 Thread anonymous
Follow-up Comment #5, patch #4424 (project freeciv): I have downloaded the beta 1 version of freeciv2.5 The civ2civ3 ruleset included with that distribution claims to be Civ2Civ3 Ruleset for Freeciv v2.5 (Updated 27-Jun-2014) And yet this patch dated Jan 2014 has not been applied In terrain

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers

2014-07-21 Thread anonymous
URL: http://gna.org/bugs/?22374 Summary: Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers Project: Freeciv Submitted by: None Submitted on: Mon 21 Jul 2014 14:49:19 UTC Category: rulesets

[Freeciv-Dev] [patch #4424] Per-road restrictinfra

2014-07-21 Thread anonymous
Follow-up Comment #6, patch #4424 (project freeciv): See bug http://gna.org/bugs/index.php?22374 for my report of this issue, and http://gna.org/patch/?4460 which wrongly (I assume) reverts this patch. ___ Reply to this item at:

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Follow-up Comment #25, patch #4830 (project freeciv): I already assigned the patch to myself, and will get to it as soon as I can. ___ Reply to this item at: http://gna.org/patch/?4830 ___

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
URL: http://gna.org/bugs/?22375 Summary: Unable to load test saved state Project: Freeciv Submitted by: timehorse Submitted on: Mon 21 Jul 2014 05:54:04 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces restricted infrastructure setting on rivers

2014-07-21 Thread Jacob Nevins
Update of bug #22374 (project freeciv): Release:2.5beta1 = 2.5.0-beta1 Planned Release: = 2.5.0, 2.6.0 Summary: Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers =

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
Follow-up Comment #2, bug #22375 (project freeciv): I believe somehow the game when saved neglected to set the got_first_city= with no value under the [player0] group. I set this and the server can now load the file fine. But all the data for the original layout was lost. See new attachment.

[Freeciv-Dev] [patch #4963] Fix clang for loop has empty body warning

2014-07-21 Thread Marko Lindqvist
Update of patch #4963 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4960] Alien ruleset unit to transport Earthly units over Radiating terrains

2014-07-21 Thread Marko Lindqvist
Update of patch #4960 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22323] C11 Static Assert cannot be used in C++ code

2014-07-21 Thread Marko Lindqvist
Update of bug #22323 (project freeciv): Status:None = Ready For Test Summary: Trunk build failure in Qt client = C11 Static Assert cannot be used in C++ code ___ Follow-up

[Freeciv-Dev] [bug #22350] City size and number of citizens does not match when loading 2.4 savegame into trunk/S2_5

2014-07-21 Thread Marko Lindqvist
Update of bug #22350 (project freeciv): Category:None = general Status:None = Duplicate Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [bug #22303] svnrev/gitrev version number word modified not translatable

2014-07-21 Thread Marko Lindqvist
Update of bug #22303 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22377 Summary: Alien ruleset: Savegames with cities are broken Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Jul 2014 01:51:01 AM UTC Category: rulesets Severity: 3

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Priority: 5 - Normal = 9 - Immediate ___ Follow-up Comment #1: This fixes data corruption. It is therefore a critical patch. I will therefore commit it now.

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread Emmet Hikory
Follow-up Comment #1, patch #4970 (project freeciv): There are a couple surviving uses of -1 as a magic number in pf_reverse_map_get_costs(): could these use PF_IMPOSSIBLE_MC? Attacks are also still charged at SINGLE_MOVE: should this be increased for UCF_MISSILE and UTYF_ONEATTACK, or don't we