[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-21 Thread Emmet Hikory
Update of patch #4966 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2014-07-21 Thread pepeto
Update of bug #18191 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-21 Thread pepeto
Update of patch #4931 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-21 Thread pepeto
Follow-up Comment #2, patch #4912 (project freeciv): Patches updated against current trunk. (file #21494, file #21495) ___ Additional Item Attachment: File name: trunk_send_unit_info_to_onlookers2.patch Size:14 KB File name:

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Category:rulesets = general ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent

[Freeciv-Dev] [bug #22371] Amplio2/Cimpletoon Maglev sprites don't work

2014-07-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?22371 Summary: Amplio2/Cimpletoon Maglev sprites don't work Project: Freeciv Submitted by: jtn Submitted on: Mon 21 Jul 2014 10:45:47 BST Category: art Severity: 3 - Normal

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2014-07-21 Thread Jacob Nevins
Follow-up Comment #5, patch #4966 (project freeciv): I suggest to delay this patch until some tileset includes the related gfx. Amplio2/Cimpletoon are supposed to include Maglev already -- bug #20031. However, it turns out to be broken -- bug #22371. Easily fixed. (The add-on Amplio2hexbig

[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-07-21 Thread anonymous
URL: http://gna.org/bugs/?22372 Summary: gcc2 build fails on Haiku Project: Freeciv Submitted by: None Submitted on: Mon Jul 21 11:15:48 2014 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of patch #4959 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-21 Thread pepeto
Update of bug #22359 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Assigned to:None = pepeto

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread pepeto
URL: http://gna.org/patch/?4970 Summary: Better path-finding reverse maps Project: Freeciv Submitted by: pepeto Submitted on: lun. 21 juil. 2014 16:38:14 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4424] Per-road restrictinfra

2014-07-21 Thread anonymous
Follow-up Comment #5, patch #4424 (project freeciv): I have downloaded the beta 1 version of freeciv2.5 The civ2civ3 ruleset included with that distribution claims to be Civ2Civ3 Ruleset for Freeciv v2.5 (Updated 27-Jun-2014) And yet this patch dated Jan 2014 has not been applied In terrain

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers

2014-07-21 Thread anonymous
URL: http://gna.org/bugs/?22374 Summary: Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers Project: Freeciv Submitted by: None Submitted on: Mon 21 Jul 2014 14:49:19 UTC Category: rulesets

[Freeciv-Dev] [patch #4424] Per-road restrictinfra

2014-07-21 Thread anonymous
Follow-up Comment #6, patch #4424 (project freeciv): See bug http://gna.org/bugs/index.php?22374 for my report of this issue, and http://gna.org/patch/?4460 which wrongly (I assume) reverts this patch. ___ Reply to this item at:

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-07-21 Thread Marko Lindqvist
Follow-up Comment #25, patch #4830 (project freeciv): I already assigned the patch to myself, and will get to it as soon as I can. ___ Reply to this item at: http://gna.org/patch/?4830 ___

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
URL: http://gna.org/bugs/?22375 Summary: Unable to load test saved state Project: Freeciv Submitted by: timehorse Submitted on: Mon 21 Jul 2014 05:54:04 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces restricted infrastructure setting on rivers

2014-07-21 Thread Jacob Nevins
Update of bug #22374 (project freeciv): Release:2.5beta1 = 2.5.0-beta1 Planned Release: = 2.5.0, 2.6.0 Summary: Civ2Civ3 ruleset enforces resticted infrastructure setting on rivers =

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
Follow-up Comment #2, bug #22375 (project freeciv): I believe somehow the game when saved neglected to set the got_first_city= with no value under the [player0] group. I set this and the server can now load the file fine. But all the data for the original layout was lost. See new attachment.

[Freeciv-Dev] [patch #4963] Fix clang for loop has empty body warning

2014-07-21 Thread Marko Lindqvist
Update of patch #4963 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4960] Alien ruleset unit to transport Earthly units over Radiating terrains

2014-07-21 Thread Marko Lindqvist
Update of patch #4960 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22323] C11 Static Assert cannot be used in C++ code

2014-07-21 Thread Marko Lindqvist
Update of bug #22323 (project freeciv): Status:None = Ready For Test Summary: Trunk build failure in Qt client = C11 Static Assert cannot be used in C++ code ___ Follow-up

[Freeciv-Dev] [bug #22350] City size and number of citizens does not match when loading 2.4 savegame into trunk/S2_5

2014-07-21 Thread Marko Lindqvist
Update of bug #22350 (project freeciv): Category:None = general Status:None = Duplicate Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [bug #22303] svnrev/gitrev version number word modified not translatable

2014-07-21 Thread Marko Lindqvist
Update of bug #22303 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22377 Summary: Alien ruleset: Savegames with cities are broken Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Jul 2014 01:51:01 AM UTC Category: rulesets Severity: 3

[Freeciv-Dev] [bug #22374] Civ2Civ3 ruleset enforces restricted infrastructure setting on rivers

2014-07-21 Thread David Fernandez
Follow-up Comment #2, bug #22374 (project freeciv): This change was intentional because I do not like to see units, specially tanks or artillery, advancing faster in enemy territory when moving along rivers than by land. The idea is that the bonus to movement by river require a system of boats

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Priority: 5 - Normal = 9 - Immediate ___ Follow-up Comment #1: This fixes data corruption. It is therefore a critical patch. I will therefore commit it now.

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4970] Better path-finding reverse maps

2014-07-21 Thread Emmet Hikory
Follow-up Comment #1, patch #4970 (project freeciv): There are a couple surviving uses of -1 as a magic number in pf_reverse_map_get_costs(): could these use PF_IMPOSSIBLE_MC? Attacks are also still charged at SINGLE_MOVE: should this be increased for UCF_MISSILE and UTYF_ONEATTACK, or don't we