[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22424 Summary: Allow mines in water in supplied tilesets on stable branches Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 10:20:42 BST Category: art Severity: 1

[Freeciv-Dev] [patch #5010] [metaticket] Trouble with team_pooled_research=FALSE

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/patch/?5010 Summary: [metaticket] Trouble with team_pooled_research=FALSE Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 12:53:35 BST Category: None Priority: 5 -

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread Jacob Nevins
Update of patch #5011 (project freeciv): Depends on: = patch #5010 ___ Reply to this item at: http://gna.org/patch/?5011 ___ Message sent

[Freeciv-Dev] [task #7668] Tracking release 2.5.0

2014-08-02 Thread Jacob Nevins
Update of task #7668 (project freeciv): Depends on: = patch #5010 ___ Reply to this item at: http://gna.org/task/?7668 ___ Message sent

[Freeciv-Dev] [bug #20723] Enabling multiple luasql backends broken on S2_5 trunk

2014-08-02 Thread Jacob Nevins
Follow-up Comment #7, bug #20723 (project freeciv): I don't currently have good setup to test this, so I'd be grateful if someone else could do some testing on this. I confirm that a server binary built with this patch works against both MySQL and SQLite backends. Thanks!

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-02 Thread Jacob Nevins
Follow-up Comment #5, bug #22417 (project freeciv): On trunk, mines can be built in Deep Ocean. Should Transports be allowed to do this? Yes. Those mines are supposed to be offshore platforms, and I think it is ok that transports can build them. Hm, perhaps we should also prohibit

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran system for Engineers?

2014-08-02 Thread David Fernandez
Follow-up Comment #1, patch #5007 (project freeciv): I'm not good choosing names, but I like the idea to give them custom names. Also, the bonus seems very generous; elite Engineers work 4x as fast as Workers, and an Engineer has a 50% chance of being elite after 127 turns of activity. Is this

[Freeciv-Dev] [bug #20109] Compilation fails with stdinhand on OSX (‘rl_completion_suppress_append’ undeclared)

2014-08-02 Thread Jacob Nevins
Follow-up Comment #10, bug #20109 (project freeciv): I wonder if bug #19859 is related. Given the conclusion that it's a link-time issue, I suspect not. ___ Reply to this item at: http://gna.org/bugs/?20109

[Freeciv-Dev] [bug #22421] civ2civ3 maglev: does not use hidden_by

2014-08-02 Thread David Fernandez
Follow-up Comment #1, bug #22421 (project freeciv): This was a bug indeed. I'll test your patch. ___ Reply to this item at: http://gna.org/bugs/?22421 ___ Mensaje enviado vía/por Gna!

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #1, patch #5011 (project freeciv): I like the idea to lock it. Maybe with a sort comment in the same line of game.ruleset, so possible modders know why is locked. ___ Reply to this item at: http://gna.org/patch/?5011

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-08-02 Thread David Fernandez
Follow-up Comment #3, bug #22395 (project freeciv): I personally find lack of tired_attack bad for game balance - what's the point of fast units when any unit can attack with full power even after moving next to the city same turn (without giving opportunity to counter-attack) I agree about the

[Freeciv-Dev] [bug #22425] Don't drop veteran levels when upgrading/transforming NoVeteran units

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22425 Summary: Don't drop veteran levels when upgrading/transforming NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 15:18:44 BST Category: None

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-08-02 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open Depends on: = bugs #22425

[Freeciv-Dev] [bug #22340] Barbarians get palace

2014-08-02 Thread Jacob Nevins
Update of bug #22340 (project freeciv): Severity: 3 - Normal = 4 - Important Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #3: cazfi didn't say so

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-08-02 Thread Jacob Nevins
Follow-up Comment #9, patch #4931 (project freeciv): Can you summarise the changes players might see as a result of this patch (if any), for release notes? Does it fix any cases where planes could run out of fuel, or anything like that?

[Freeciv-Dev] [bug #22421] civ2civ3 maglev: does not use hidden_by

2014-08-02 Thread David Fernandez
Follow-up Comment #2, bug #22421 (project freeciv): Tested with trunk rev25768, amplio2, and gtk2 client. Maglev gfx looks right to me. One question about amplio. I still like the colors and icons of this old tileset more than the new amplio2, and I see it is still hosted here. Are there plans

[Freeciv-Dev] [patch #5010] [metaticket] Trouble with team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #2, patch #5010 (project freeciv): Has anyone tried autogames involving teams with pooled research disabled? I suspect that one reason it's buggy is that it's a non-default configuration. I played a couple of games with v2.5, civ2civ3 rules, all AIs in same team, and pooled

[Freeciv-Dev] [bug #22417] civ2civ3 Transport can build mines in coastal cities, etc

2014-08-02 Thread Emmet Hikory
Follow-up Comment #7, bug #22417 (project freeciv): On trunk, one can prevent Transports cleaning Pollution in cities by adjusting rmreqs{} for the extra. I don't know of a way to do the equivalent for 2.5. For preventing Transports from doing stuff, adding `UnitClass, Sea, Local, FALSE`

[Freeciv-Dev] [patch #5012] Wrap long option values in /show output

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/patch/?5012 Summary: Wrap long option values in /show output Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 18:47:44 BST Category: None Priority: 3 - Low

[Freeciv-Dev] [bug #22427] Attribute server settings output to correct command

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22427 Summary: Attribute server settings output to correct command Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 18:49:24 BST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #22428] Show translated ruleset description on server console

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22428 Summary: Show translated ruleset description on server console Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 18:50:33 BST Category: None Severity: 2 -

[Freeciv-Dev] [bug #22430] Quote key shortcut to focus chatline isn't documented

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22430 Summary: Quote key shortcut to focus chatline isn't documented Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 19:20:33 BST Category: docs Severity: 3 -

[Freeciv-Dev] [patch #5011] civ2civ3: default to team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #2, patch #5011 (project freeciv): Patch to disable team_pooled_research by default for trunk. Option locked (and commented) for v2.5. I also simplified the description of the ruleset because I think it is no longer accurate. Removed this part: Adapted for single player, with

[Freeciv-Dev] [bug #22431] Assertion failure on quit after opening client Lua console

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?22431 Summary: Assertion failure on quit after opening client Lua console Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 21:51:15 BST Category: client-gtk-2.0

[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread David Fernandez
Follow-up Comment #1, bug #22424 (project freeciv): If you could do that, I could backport the civ2civ3 feature to mine oceans from trunk to v2.5. Right now I'm testing a patch for bug #22417 where I also changed from buoys to mines the requirement to get the shield bonus from offshore plataform

[Freeciv-Dev] [bug #22412] Player style not set for animal nation

2014-08-02 Thread Marko Lindqvist
Update of bug #22412 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22404] tech_upkeep uninitialized in player_tech_upkeep()

2014-08-02 Thread Marko Lindqvist
Update of bug #22404 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread Jacob Nevins
Update of bug #22424 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #22429] Quote key should focus chatline in pregame

2014-08-02 Thread Jacob Nevins
Update of bug #22429 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22425] Don't drop veteran levels when upgrading/transforming NoVeteran units

2014-08-02 Thread Jacob Nevins
Update of bug #22425 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-08-02 Thread Jacob Nevins
Update of bug #22375 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22375 ___ Message sent

[Freeciv-Dev] [bug #22149] Set Enemy_Citizens_Unhappy_Pct in classic ruleset?

2014-08-02 Thread Jacob Nevins
Update of bug #22149 (project freeciv): Status: Need Info = Wont Fix Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22040] AI creates too many triremes

2014-08-02 Thread Jacob Nevins
Follow-up Comment #7, bug #22040 (project freeciv): This has a release target of 2.4.3, which approaches. Does someone have an idea to fix this? ___ Reply to this item at: http://gna.org/bugs/?22040

[Freeciv-Dev] [bug #21942] Crash when opening city window with gtk3

2014-08-02 Thread Jacob Nevins
Update of bug #21942 (project freeciv): Release: = trunk r25130 ___ Reply to this item at: http://gna.org/bugs/?21942 ___ Message sent

[Freeciv-Dev] [patch #5004] Infracache to calculate value for only those extras that can be built

2014-08-02 Thread Marko Lindqvist
Update of patch #5004 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5003] Requirers dialog

2014-08-02 Thread Marko Lindqvist
Update of patch #5003 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22432] Failed to create Map

2014-08-02 Thread anonymous
URL: http://gna.org/bugs/?22432 Summary: Failed to create Map Project: Freeciv Submitted by: None Submitted on: Sat 02 Aug 2014 10:45:23 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22425] Don't drop veteran levels when upgrading/transforming NoVeteran units

2014-08-02 Thread Jacob Nevins
Update of bug #22425 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-transform.patch Size:1 KB

[Freeciv-Dev] [bug #22340] Barbarians get palace

2014-08-02 Thread Jacob Nevins
Update of bug #22340 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Operating System:None = Any

[Freeciv-Dev] [bug #22340] Barbarians get palace

2014-08-02 Thread Jacob Nevins
Follow-up Comment #4, bug #22340 (project freeciv): Also added a sanity check to S2_5/trunk that barbarian nations don't have init_buildings, since they can never benefit from them with this rule. ___ Reply to this item at:

[Freeciv-Dev] [bug #22431] Assertion failure on quit after opening client Lua console

2014-08-02 Thread Jacob Nevins
Update of bug #22431 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-gtk-luaconsole-quit.patch Size:3 KB

[Freeciv-Dev] [patch #5012] Wrap long option values in /show output

2014-08-02 Thread Jacob Nevins
Update of patch #5012 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-prettify-long-option-values.patch Size:2 KB

[Freeciv-Dev] [bug #22427] Attribute server settings output to correct command

2014-08-02 Thread Jacob Nevins
Update of bug #22427 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-show-settings-attribution.patch Size:9 KB File name:

[Freeciv-Dev] [bug #22428] Show translated ruleset description on server console

2014-08-02 Thread Jacob Nevins
Update of bug #22428 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-server-ruleset-desc.patch Size:0 KB

[Freeciv-Dev] [bug #22430] Quote key shortcut to focus chatline isn't documented

2014-08-02 Thread Jacob Nevins
Update of bug #22430 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-help-chatline-focus.patch Size:0 KB

[Freeciv-Dev] [bug #22429] Quote key should focus chatline in pregame

2014-08-02 Thread Jacob Nevins
Update of bug #22429 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-pregame-chatline-focus.patch Size:8 KB File name:

[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread Jacob Nevins
Update of bug #22424 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: If you could do that, I could backport the civ2civ3 feature to mine oceans from trunk to

[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread Jacob Nevins
Follow-up Comment #3, bug #22424 (project freeciv): (The existing oil derricks in tilesets other than Amplio2/Cimpletoon look quite poor on an ocean background. To be honest they don't look great on Tundra either.) ___ Reply to this item

[Freeciv-Dev] [patch #5003] Requirers dialog

2014-08-02 Thread Jacob Nevins
Follow-up Comment #3, patch #5003 (project freeciv): Isn't requirers_dlg.{cpp,h} missing from this commit? ___ Reply to this item at: http://gna.org/patch/?5003 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #5013] Maglev graphics for all supplied tilesets

2014-08-02 Thread Jacob Nevins
URL: http://gna.org/patch/?5013 Summary: Maglev graphics for all supplied tilesets Project: Freeciv Submitted by: jtn Submitted on: Sun 03 Aug 2014 00:35:37 BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #22421] civ2civ3 maglev: does not use hidden_by

2014-08-02 Thread Jacob Nevins
Follow-up Comment #3, bug #22421 (project freeciv): Are there plans to include those new features like maglev [in Amplio]? Else, I think I'll try to update it by myself, and I'll open a new patch if I like the result. No firm plans, but we ought to. I've raised patch #5013. Please do feel

[Freeciv-Dev] [patch #4420] [Metaticket] Art required for 2.5

2014-08-02 Thread Jacob Nevins
Update of patch #4420 (project freeciv): Depends on: = patch #5013 ___ Reply to this item at: http://gna.org/patch/?4420 ___ Message sent

[Freeciv-Dev] [patch #4420] [Metaticket] Art required for 2.5

2014-08-02 Thread Jacob Nevins
Update of patch #4420 (project freeciv): Priority: 3 - Low = 5 - Normal ___ Reply to this item at: http://gna.org/patch/?4420 ___ Message sent

[Freeciv-Dev] [patch #5013] Maglev graphics for all supplied tilesets

2014-08-02 Thread Jacob Nevins
Update of patch #5013 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/patch/?5013 ___ Message sent

[Freeciv-Dev] [bug #22424] Allow mines in water in supplied tilesets on stable branches

2014-08-02 Thread David Fernandez
Follow-up Comment #4, bug #22424 (project freeciv): That seems like a bit of a big change to make after beta1 Right, right, I forgot compatibility. Maybe it could go in the 2.5 version of the civ2civ3 dev modpack Yep, I plan to make a modpack version with the changes that can not go into s2_5.

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran system for Engineers?

2014-08-02 Thread Jacob Nevins
Follow-up Comment #2, patch #5007 (project freeciv): I'm not good choosing names, but I like the idea to give them custom names. I'm struggling a bit. Some ideas include casual labourer, foreman, chartered engineer and the like. But the scale is a bit wrong (these are really corps of engineers

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran system for Engineers?

2014-08-02 Thread Jacob Nevins
Follow-up Comment #3, patch #5007 (project freeciv): (file #15820 is the spreadsheet I use for playing with raise chances) ___ Reply to this item at: http://gna.org/patch/?5007 ___ Message

[Freeciv-Dev] [bug #22419] Airbase flag not documented as enabling Buoys

2014-08-02 Thread Jacob Nevins
Follow-up Comment #2, bug #22419 (project freeciv): just warning that such application would likely be short-lived Noted. I plan to apply it anyway; if nothing else it makes the code history easier to follow. ___ Reply to this item at:

[Freeciv-Dev] [patch #5006] Suppress Can build mines on tiles etc in help based on Mining_Possible, etc

2014-08-02 Thread Jacob Nevins
Follow-up Comment #3, patch #5006 (project freeciv): I've no immediate plans to work on this; feel free to take it. I'd really rather do this without introducing nreqs anywhere When I say nreqs I'm being lazy; really I mean present=FALSE requirements for trunk.

[Freeciv-Dev] [bug #22158] tech_upkeep_style 'Cities' vs team_pooled_research

2014-08-02 Thread Jacob Nevins
Update of bug #22158 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed Planned Release: = 2.6.0

[Freeciv-Dev] Fullmoon build results

2014-08-02 Thread fullmoon
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other