[Freeciv-Dev] (PR#32290) freeciv 2.1.0

2007-01-03 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=32290 Hi, i just started the beta2 for the first time, and i m quite hapy that the AI manages to build wonders. Here the bug: Local options can't be changed because its window is always oversize and can't be closed without discarding

[Freeciv-Dev] (PR#32290) freeciv 2.1.0

2007-01-08 Thread [EMAIL PROTECTED]
? As a workaround, hit Alt-O or Enter when finished changing your settings. --Daniel On 1/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=32290 Hi, i just started the beta2 for the first time, and i m quite hapy that the AI

[Freeciv-Dev] (PR#33914) Bug Report

2007-01-17 Thread [EMAIL PROTECTED]
are out of order.) [Error message continues and instruct the user to send a bug report to [EMAIL PROTECTED], but that's all I wrote down.] Severity --- Very Low Hope this helps! ___ Michael B. Johnson ___ Freeciv-dev

Re: [Freeciv-Dev] (PR#33445) win32 client build broken (patch attached)

2007-01-18 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33445 I will test the win32 client build this weekend. JKL On 1/18/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=33445 On 1/19/07, Marko Lindqvist [EMAIL PROTECTED] wrote: I'll send

[Freeciv-Dev] (PR#35075) a few more bugs...

2007-02-02 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35075 Hi! Here a few more bugs: - an AI-controlled player requests me to declare war upon a player which is already dead - the game mostly crashes when I want to check something in the civilopedia (especially technologies, e.g. mysticism

[Freeciv-Dev] (PR#36973) Bug in Freeciv 2.1 Beta 3

2007-02-26 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36973 Hi there, I found a bug in the civserver which occured already in 2.1 Beta 2. If I setup a server (tried on some differen systems) and some people from the network connect with the civclient everything works, but the server regularry

Re: [Freeciv-Dev] (PR#36973) Bug in Freeciv 2.1 Beta 3

2007-02-27 Thread [EMAIL PROTECTED]
/Display.html?id=36973 On 2/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=36973 Hi there, I found a bug in the civserver which occured already in 2.1 Beta 2. If I setup a server (tried on some differen systems) and some people

Re: [Freeciv-Dev] (PR#36973) Bug in Freeciv 2.1 Beta 3

2007-03-03 Thread [EMAIL PROTECTED]
On Mon, 2007-02-26 at 04:48 -0800, Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=36973 On 2/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=36973 Hi there, I found a bug

[Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-14 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 Hi, I found a bug in the 2.1.0-beta3: spies are always executed when trying to establish an embassy, even if they haven't been in any contact with the enemy. I quickly checked the source code, and it would seem to me that the problem

[Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-03-21 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558 If the player list is full (all player and pirate slots full) the client may crash during automove phase. This is caused by the server reporting phase 32 (which is invalid). client/text.c:581 then calls astr_add_line(str,

Re: [Freeciv-Dev] (PR#39330) Re: (PR#39335) Re: Fix for PR#39330

2007-04-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 Jason Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 Well, the patch can be easily be modified to send 'TILE_UNKNOWN' instead, for the case when the tile is seen by a city, but unknown. A *seen* tile is

Re: [Freeciv-Dev] (PR#39328) Reproducible Crash When Changing Tech Goal (2.1.0-b4 and SVN Head)

2007-04-17 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39328 Hi again, Jason Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39328 The current code is clearly wrong. The va_arg may be implemented as a pointer rather than an inline array and so passing it multiple times to

Re: [Freeciv-Dev] (PR#39330) Crash When Sharing Vision By Treaty (SVN Head)

2007-04-18 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39330 Jason Short wrote: For the immediate bug, the problem is that a player tile is being marked as known (in map_set_known most likely) but the terrain for that tile is not being set (remaining NULL). Offhand I cannot see how this can

Re: [Freeciv-Dev] (PR#39328) Reproducible Crash When Changing Tech Goal (2.1.0-b4 and SVN Head)

2007-04-18 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39328 Jason Dorje Short wrote: So I'm applying the patch as-is. You apparently applied the original patch and not the modified one that I later submitted. The modified one had an additional fix for an identical problem in another place

[Freeciv-Dev] (PR#39532) New Flag - OnePerCity

2007-08-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39532 Hi I propose a new unitflag - OnePerCity This flag is like Unique but allows one of these units per city. This would aid rndCiv and other modpacks, as a flag halfway to Unique. It allows fairly powerful units to be defined, but the

[Freeciv-Dev] (PR#39530) Wonders don't allow units

2007-08-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 Hi With rndCiv i use Wonders to define special races, ie if you build The Elves wonder you can build Elvish units. I found that this didn't work, so i made building The Elves allowed you to build Elveshome in your cities which allowed

[Freeciv-Dev] (PR#39531) Partisan should be just another flag

2007-08-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39531 Hi The Partisan flag has two special requirements... 1) one unit must have it 2) only one unit can have it This makes things a wee bit complicated for rndCiv. My request is that the Partisan flag becomes just a flag for

[Freeciv-Dev] (PR#39542) Cities Build too Many Expensive Buildings

2007-08-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39542 Hi Ive noticed that later on in a game, the AI's start to build Airports, lots of Airports, and other expensive buildings - especially in rndCiv where there can be so many more expensive buildings available. This is ok, until the

[Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2007-08-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 Hi rndCiv uses Small Wonders, for things like Colleges of Magic that can produce Magicians etc. Often these units are Unique. What ive found is that the AI will build a Small Wonder, build the specialty unit, and then other cities in

[Freeciv-Dev] (PR#39582) Forward of moderated message

2007-08-18 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 -- Forwarded message -- From: Mail Delivery System [EMAIL PROTECTED] Date: Aug 18, 2007 5:06 PM Subject: Mail delivery failed: returning message to sender To: [EMAIL PROTECTED] This message was created automatically

Re: [Freeciv-Dev] (PR#39530) Wonders don't allow units

2007-08-23 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 With rndCiv i use Wonders to define special races, ie if you build The Elves wonder you can build Elvish units. I found that this didn't work, so

Re: [Freeciv-Dev] (PR#39530) Wonders don't allow units

2007-08-23 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 Marko Lindqvist wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39530 On 23/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: With rndCiv i use Wonders to define special races, ie if you build

[Freeciv-Dev] (PR#39677) freeciv crashes while updating unit

2007-09-06 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl I got the following error when trying to upgrade a unit: civclient 2: Using Video Output: x11 2: 480, 27, 0 2: area.h = 410 2: 768, 27, 0 2: area.h = 614 2: 768, 27, 0

[Freeciv-Dev] (PR#39754) RE: LAST 4 BUG REPORTS - MY SETUP IS...

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39754 REGARDING THE FOUR BUG REPORTS - MY SETUP IS WIN XP SP2 LATEST PATCHES, AMD DUALCORE, FIREFOX 2007, FREECIV 210BETA6. I WOULD ALSO SEND YOU SERVER OPTIONS I SET, BUT GAME DOES NOT SAVE THESE OPTIONS!!! SO HERE ARE SOME FROM MEMORY:

[Freeciv-Dev] (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39752 I STILL I CANNOT GET THE GAME TO RUN IN ISO-HEX (MAP TOPOLOGY INDEX 15) PLEASE FIX FEATURE TO WORK. CANNOT LOGIN TO BUG TRACKER SO HERE YOU GO! THANK FOR FUN LOOKING GAME! ___ Freeciv-dev

Re: [Freeciv-Dev] (PR#39751) BUG REPORT - CAN'T SEE TOP MENU BAR IN WINXP...

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39751 REGARDING THIS BUG REPORT - MY SETUP IS WIN XP SP2 LATEST PATCHES, AMD DUALCORE, FIREFOX 2007, FREECIV 210BETA6. --- [EMAIL PROTECTED] wrote: From: The default queue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: (PR#39751

[Freeciv-Dev] (PR#39753) BUG REPOET - GAME DOESN'T SAVE SERVER OPTIONS...

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39753 I STILL CANNOT GET THE GAME TO SAVE SERVER OPTIONS, EVERY NEW GAME I START HAS ONLY THE DEFAULT OPTIONS AND IT IS EXPECTED THAT THE OPTIONS I SET STAY PERSISTENT FROM GAME TO GAME. PLEASE FIX!! BUG TRACKER IS NOT ALLOWING GUEST

Re: [Freeciv-Dev] (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...

2007-10-05 Thread [EMAIL PROTECTED]
has come this far it should get some attention to this important detail. IMHO. Thanks for a great looking game! Please add this BUG REPORT to all the other people who find the workarounds are in the FAQs. --- [EMAIL PROTECTED] wrote: From: The default queue [EMAIL PROTECTED] To: [EMAIL

Re: [Freeciv-Dev] (PR#39754) BUG REPORT - WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS...

2007-10-05 Thread [EMAIL PROTECTED]
CHANGE THESE HIDDEN SERVER OPTIONS IN SINGLE PLAYER GAMES?? --- [EMAIL PROTECTED] wrote: From: The default queue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: (PR#39754) AutoReply: RE: LAST 4 BUG REPORTS - MY SETUP IS... Date: Fri, 5 Oct 2007 02:15:13 -0700 Greetings, This message has been

Re: [Freeciv-Dev] (PR#39750) AutoReply: CAN'T LOGIN TO BUGTRACKER TO MAKE BUG REPORTS!!

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39750 USING FIREFOX 2007 +ABP +NOSCRIPT --- [EMAIL PROTECTED] wrote: From: The default queue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: (PR#39750) AutoReply: CAN'T LOGIN TO BUGTRACKER TO MAKE BUG REPORTS!! Date: Fri, 5 Oct 2007 01:26

[Freeciv-Dev] (PR#39750) CAN'T LOGIN TO BUGTRACKER TO MAKE BUG REPORTS!!

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39750 Not logged in. Error Your username or password is incorrect Login RT 3.0.6 Username: Guest Password: viceerf Guest access with user guest and password as seen on the left. If you plan to use the web interface, please

Re: [Freeciv-Dev] (PR#39753) BUG REPORT - GAME DOESN'T SAVE SERVER OPTIONS...

2007-10-05 Thread [EMAIL PROTECTED]
CHANGE THESE HIDDEN SERVER OPTIONS IN SINGLE PLAYER GAMES?? --- [EMAIL PROTECTED] wrote: From: The default queue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: (PR#39753) AutoReply: BUG REPOET - GAME DOESN'T SAVE SERVER OPTIONS... Date: Fri, 5 Oct 2007 01:44:16 -0700 Greetings

[Freeciv-Dev] (PR#39751) BUG REPORT - CAN'T SEE TOP MENU BAR IN WINXP...

2007-10-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39751 STILL CANNOT SEE TOP MENU BAR IN WINXP WHEN WE HAVE OUR TASKBAR AT TOP OF DESKTOP, FREECIV DOES NOT ALLOW THIS TO WORK, FREECIV ONLY ALLOWS TASKBAR TO BE AT BOTTOM OF DESKTOP, PLEASE FIX THIS UNREASONABLE GUI ANOMALY ASAP!!! CAN'T

Re: [Freeciv-Dev] (PR#39752) BUG REPORT - CAN'T RUN GAME AS ISO-HEX...

2007-10-06 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39752 Hey Mark! =) Since i cannot seem to Guest login to the FreeCiv Bug tracker... I'll just thank you this way! THANK YOU!! =) oh, sorry 4 CAPS... =) --- [EMAIL PROTECTED] wrote: From: Daniel Markstedt [EMAIL PROTECTED] To: [EMAIL

Re: [Freeciv-Dev] (PR#39754) WHY HAS FREECIV DECIDED TO HIDE SERVER OPTIONS

2007-10-06 Thread [EMAIL PROTECTED]
was me... i dunno, is that a feature? IS there a way to be the nation i was besides REMEMBERING that info for each saved game somehow...? TIA!! --- [EMAIL PROTECTED] wrote: From: Daniel Markstedt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: (PR#39754) WHY HAS FREECIV DECIDED TO HIDE

Re: [Freeciv-Dev] (PR#39677) freeciv crashes while updating unit

2007-10-19 Thread [EMAIL PROTECTED]
:26]: [EMAIL PROTECTED] - Do 06. Sep 2007, 21:08:48]: I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl I got the following error when trying to upgrade a unit: civclient 2: Using Video Output: x11 2: 480, 27, 0 2: area.h = 410 2: 768, 27, 0 2

Re: [Freeciv-Dev] (PR#39677) freeciv crashes while updating unit

2007-10-19 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 I just tried it... It worked well. Thanks for fixing it. On Fri, 2007-10-19 at 13:05 -0700, Christian Prochaska wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39677 [EMAIL PROTECTED] - Fr 19. Okt 2007, 19:59:56

[Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in FC210

2007-10-29 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39812 Hi! Just downloaded installed FreeCiv 210 (not Beta) on WinXP SP2 etc. I cannot seem to rename the Global Worklist in the GTK2 Client GUI, now i have multiple lists named new. used to be able to do this in FC210b6.

Re: [Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-10-30 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 On Mon, 2007-10-22 at 04:47 -0700, Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 It works here, if using the numerical keyboard. This is probably a documentation issue. It should be clear in the

Re: [Freeciv-Dev] (PR#39729) City Governor is disabled for all cities after I (re)load saved game

2007-10-30 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39729 Původní zpráva Od: Daniel Markstedt [EMAIL PROTECTED] Předmět: (PR#39729) City Governor is disabled for all cities after I (re)load saved game Datum: 28.10.2007 11:08:25

[Freeciv-Dev] (PR#39816) Design Request: That the GTK2 Client GUI have a Trade Sheet... F4?

2007-10-30 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39816 I would like to see a Trade overview sheet(could we use F4?) in the Client GUI so i may enjoy the aspects of trading far more, currently i have to view the City overview sheet to see if a trade route even exists!! And that gives no

Re: [Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in FC210

2007-10-31 Thread [EMAIL PROTECTED]
or debug/server command window?? The 210 build is REALLY REALLY Great! Thanks so much! =) --- [EMAIL PROTECTED] wrote: From: Daniel Markstedt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [Freeciv-Dev] (PR#39812) Bug: Cannot Rename Global worklists in FC210 Date: Wed, 31 Oct 2007 05:17

[Freeciv-Dev] (PR#39822) Feature Request - Adding Global Lists while in the City Sheet(F1)...

2007-10-31 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39822 It would be a real time saver to have the ability to Add Global Work lists in the Cities Sheet(F1) - IMHO. Currently, we must go to each city and add global lists - unless i'm wrong about this(?).

Re: [Freeciv-Dev] (PR#21637) 2.1.0b2 Numeric and cursor keys don't work

2007-11-01 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21637 On Wed, 2007-10-31 at 04:44 -0800, Daniel Markstedt wrote: I thought all recent laptop keyboards have a 'soft' numerical keyboard: 789, uio, jkl, that you can access with the fn (or similarly named) key? Anyway, keyboard commands

Re: [Freeciv-Dev] (PR#39825) Freeciv 2.1.0 SDL client bug

2007-11-02 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39825 Erik Johansson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39825 On Nov 2, 2007 12:02 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39825 game crashes when

Re: [Freeciv-Dev] (PR#16811) Re: (PR#39854) Change bug tracking system

2007-11-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Sun, 2007-11-11 at 01:43 -0800, Erik Johansson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Nov 11, 2007 8:30 AM, Tautvydas Andrikys [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket

Re: [Freeciv-Dev] (PR#19366) Window handling error?

2007-11-22 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=19366 URL: http://bugs.freeciv.org/Ticket/Display.html?id=19366 Sorry for not replying to this before the 2.1.0 release. I couldn't log in to RT at all when I read your email, and couldn't remember what the problem report was. Did you

[Freeciv-Dev] (PR#39884) Typo succesfully in English airlift message

2007-11-22 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39884 Trivial, but it's been bugging me for years: when a unit is airlifted, Freeciv says Engineers transported succesfully. Successfully is spelled thus (two 's's). This is in the 2.1.0 release (and every version since I can remember). Gtk2

Re: [Freeciv-Dev] (PR#39885) Picks same nation twice from civil war list from same host nation

2007-11-23 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39885 On 11/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I managed to take the Poles' capital and provoke civil war twice in succession in a single game. Both times, Freeciv decided to name the seceding faction as the Silesians

Re: [Freeciv-Dev] (PR#39883) Gtk2 client tends to flake out after a while

2007-11-25 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39883 Jason Short: [Jacob Nevins:] There is a fair amount of error reportage on the client's stderr. This seems to be disappointingly normal for this Linux system -- there are some errors that show up for every X program -- but perhaps

Re: [Freeciv-Dev] (PR#39914) Freeciv Crash

2007-11-26 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39914 hi, using fedora core 8. installed from rpm package. freeciv version 2.1 thanks Kunal On Mon, 2007-11-26 at 10:41 -0800, Jason Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39914 [guest - Mon Nov 26 16:13:28

Re: [Freeciv-Dev] (PR#39914) Fedora server problem

2007-12-03 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39914 i agree. that might be the case ( although you know better me being a newbie). as is the case, this has now stopped. this is what i did. removed the freeciv package from the system and reinstalled the package (had earlier upgraded it)

Re: [Freeciv-Dev] (PR#21270) 2.1b2 civclient WinXP city display should show size, not just population

2007-12-03 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21270 (I'm actually using the Gtk2 client, so technically my comment is out of place, but I don't see a reason to fork the discussion.) s1kevin writes: Rather than showing users just the population, please show us both the city size and

Re: [Freeciv-Dev] (PR#30483) 2.1.0b2/Windows Mouse goto with Air units causes client crash

2007-12-04 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30483 Jason Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=30483 Is this still a problem? Or have these goto bugs been fixed? -jason It appears that this is still an issue, though I have yet to be able to test it

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-04 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 Daniel, If Bugzilla is indeed as easy to maintain as you say, I could volunteer to take responsibility for it. The question of hosting remains. AFAIK, four alternatives have been proposed over the years: freeciv.org

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-04 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 Daniel Markstedt wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 sourceforge.net: The question was if bugzilla could run on SF.net webspace? Would be nice. As has already been mentioned - SF has

Re: [Freeciv-Dev] (PR#39954) Savegames are corrupted Bug...

2007-12-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39954 Update: Savegames are becomming corrupted if i leave and go back to an earlier save game and then go forward, it is like it is combining the two past and present savegames into one?? For example: If i go a few years, autosave...,

[Freeciv-Dev] (PR#39955) Bug: Can't see FreeCiv's default Theme scroll bar tabs!

2007-12-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39955 Hi Great Gods of FreeCiv Team, I would humble like to request a change to the FreeCiv default Theme so i may for ever more see, and therefor use, FreeCiv's default Theme scroll bar tabs! Since they're almost everywhere it is

Re: [Freeciv-Dev] (PR#39961) Open trading tabs from previous turns have wrong data during current trading...

2007-12-10 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 WinXp sp2 + FC 211GTK2 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39965) Uncompressed Compressed savegames use differing whitespace

2007-12-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39965 I noticed that savegames using no compression (level 0) and savegames using compression (at least the default level 6) use completely different line end whitespace, and so the the two files yield more differences than content. I

Re: [Freeciv-Dev] (PR#39961) Open diplomacy tabs from previous turns have wrong data during current turns

2007-12-13 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39961 Sorry to hear that, i kinda liked having them around to remind me during all the micro-managing of world domination, if they just disapear every turn i'd forget what the AI was planning to do to me... That's why i kinda wanted a

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-04 Thread [EMAIL PROTECTED]
) designation as well. On Jan 4, 2008 11:29 AM, Joan Creus [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 This transaction appears to have no content The catalan ruleset has a few typos in city names. In the attached patch, I have fixed them, added a few

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-05 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 5, 2008 4:38 PM, Joan Creus [EMAIL PROTECTED] wrote: You call that being negative? No way! On the contrary, it's great to get good feedback, particularly from the original author of the ruleset. Actually, I wasn't the original

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 5, 2008 10:21 PM, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 While we're on the topic, I'd like to discuss this: http://forum.freeciv.org/viewtopic.php?t=4216

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread [EMAIL PROTECTED]
are compatible, and -if it were for me-, I'd implement both. On Jan 6, 2008 11:22 AM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 Our replies crossed paths. [EMAIL PROTECTED] wrote: The current catalan.ruleset does NOT represent

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 11:53 AM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 [EMAIL PROTECTED] wrote: Yeah, but the city list in the ruleset DOES contain cities that have

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-06 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 12:47 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 William Allen Simpson wrote: Which ones? Do they speak Catalan? How did they end up speaking

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 1:17 PM, Joan Creus [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 We basically agree. I think the key here is the definition of medieval and catalan. As I understand, medieval

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 2:27 PM, Joan Creus [EMAIL PROTECTED] wrote: [...] Right, let's forget about present-day politics or the whole thing will get really complicated. History is what it is. Let's leave it like that. If everybody agrees

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 1:44 PM, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 [EMAIL PROTECTED] wrote: I understand. But... if we were to keep catalan.ruleset as medieval

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 6, 2008 8:04 PM, Joan Creus [EMAIL PROTECTED] wrote: [...] I have also noticed that one of the cities in the catalan list is not really Catalan. Tolosa (Toulouse, in its French name) was Occitan. Occitans and Catalans were

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-09 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 8, 2008 7:42 AM, Daniel Markstedt [EMAIL PROTECTED] wrote: Very enlightening discussion. Thanks everyone. I propose keeping the Catalan nation in its current Països Catalans form while removing it from the 'medieval' group

[Freeciv-Dev] (PR#40009) FreeCiv-2.1.2 crash/bug

2008-01-11 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40009 Hello: I've experienced this crash more than once now: it was early in the game, I gave my explorers the Auto-Explore order, set tech research/goal and city production, and didn't have much of anything to do for several turns except

[Freeciv-Dev] (PR#40016) FreeCiv 2.1.2 crash - message pane

2008-01-14 Thread [EMAIL PROTECTED]
: Assertion `message_index = 0 message_index messages_total' failed. Aborted [...] FreeCiv 2.1.2 (GTK client) compiled from source code without errors or warnings of any kind and running on Fedora 7 Linux. Thanx and Regards, VJSchiavoni [EMAIL PROTECTED] -- I may detest what you say, but I

[Freeciv-Dev] (PR#40017) bug

2008-01-14 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40017 Hello I use freeciv-2.1.2-sdl client on windows XP SP2 Fall of program happend after: 1. start civserver 2. set aifill 30 3. start civclient 4. join game 5. start game 6. crash with this code in civclient.RPT --- Error occured on Monday,

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-14 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan 14, 2008 9:33 PM, Joan Creus [EMAIL PROTECTED] wrote: So, last patch (for now) for catalan.ruleset in 2.1. Basically, it's the same as the current ruleset, with no translatable strings changed, and: [...] It's almost perfect

[Freeciv-Dev] (PR#40019) Feature Request: adjustable road movement multiplier

2008-01-15 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40019 Hello: REF: http://forum.freeciv.org/viewtopic.php?t=4113. Please consider making the road movement multiplier to be a ruleset-adjustable value, rather than hardcoded. This multiplier should probably affect river movement as well. I

Re: [Freeciv-Dev] (PR#40001) Update to catalan.ruleset for 2.1

2008-01-15 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 Perfect. :-) On Jan 14, 2008 10:46 PM, Joan Creus [EMAIL PROTECTED] wrote: You're right. There you go. Joan 2008/1/15, [EMAIL PROTECTED] [EMAIL PROTECTED] : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001 On Jan

[Freeciv-Dev] (PR#40022) Diplomacy with dead AIs?

2008-01-15 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40022 Hello: I was just informed that my cease-fire with the Phoenicians had expired, and that I was now at war with them - not a problem, they've been dead since the turn after I met them. Could you please look into this, and perhaps

[Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-16 Thread [EMAIL PROTECTED]
into the game yet still have a realistic timeline. FreeCiv-2.1.2 compiled from source code without errors or warnings of any kind and running on Fedora 7 Linux. Thanx and Regards, Vince Schiavoni [EMAIL PROTECTED] -- I may detest what you say, but I will defend to the death your right to say it. EB

[Freeciv-Dev] (PR#40024) Re: freeciv losing server

2008-01-16 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40024 [EMAIL PROTECTED] freeciv-2.1.2]$ ./civ 2: No real audio plugin present. 2: Proceeding with sound support disabled 2: For sound support, install SDL_mixer 2: http://www.libsdl.org/projects/SDL_mixer/index.html 2: lost connection

Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-17 Thread [EMAIL PROTECTED]
-see at those tickets or do a search before submitting? Thanx and Regards, VJSchiavoni [EMAIL PROTECTED] FreeCiv-2.1.2 compiled from source code without warnings or errors of any kind and running on Fedora 7 Linux. William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id

Re: [Freeciv-Dev] (PR#28092) server found_new_tech = notify_team crash

2008-01-19 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28092 -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I haven't noticed this bug lately, so I think it's fixed. Thanks for your work on Freeciv! Tristan Hoffmann William Allen Simpson wrote: | URL:

[Freeciv-Dev] (PR#40050) RE: FreeCic-2.1.3 client crash

2008-01-26 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40050 Hello: Just upgraded to FreeCiv-2.1.3 and civclient crashes with following message to stdout: [...] [EMAIL PROTECTED] ~]$ civclient -d 3 --tiles default [...] 3: The tileset doesn't specify prefered themes or none of prefered themes

[Freeciv-Dev] (PR#40171) bug in gtk client - select CMA none

2008-03-28 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171 in freeciv version 2.1.3, gtk-2.0 client, in city report screen: when I do Select - Cityzen Governor - none and there is at least one city with CMA active, then the client crashes on a failed assertion: civclient: cma_fec.c:178:

[Freeciv-Dev] (PR#40171) similar bug with Select - CMA - Custom

2008-03-29 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171 I explored the code more and it paid off. Similar bug exists when doing Select - CMA - Custom, and there is at least one city under custom CMA. The solution is to also test idx != CMA_CUSTOM, so that we don't call

Re: [Freeciv-Dev] Fwd: (PR#39821) Global Lists Bug... Can't Add to top of list?

2008-04-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39821 Hi! Don't worry, thanks for the patch(es)! =) --- [EMAIL PROTECTED] wrote: From: Ulrik Sverdrup [EMAIL PROTECTED] To: [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: Fwd: [Freeciv-Dev] (PR#39821) Global Lists Bug... Can't Add to top

[Freeciv-Dev] (PR#40207) Should cities with Supermarket automatically get farmland benefit?

2008-04-20 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207 Should the tile on which a city with a Supermarket sits automatically get the benefit of farmland, similar to auto-irrigation? Currently (2.1.3), I'm sure it doesn't -- I have to irrigate a city tile twice in order to see an increase in

Re: [Freeciv-Dev] (PR#40207) [PATCH] Should cities with Supermarket automatically get farmland benefit?

2008-04-26 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207 Since at least one other person seems to think it's a real bug, I've investigated further. Looking further down the function, it becomes obvious why the temporary setting of S_FARMLAND isn't having any effect while S_IRRIGATION is: the

Re: [Freeciv-Dev] (PR#40207) [PATCH] Should cities with Supermarket automatically get farmland benefit?

2008-05-03 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207 Here's a new patch which is functionally equivalent to my previous one but includes Madeline's suggestion: - rename tile to dummy_tile throughout and also includes the more controversial changes mentioned previously, such that I'm not

Re: [Freeciv-Dev] (PR#39982) Wonder Report does not mark obsolete Wonders

2008-06-22 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39982 I'd quite like to get this patch committed on S2_1 for the next 2.1.x release. It fixes a fairly obvious bug, and I've been running with it since 2.1.3 and haven't spotted any problems. ___

[Freeciv-Dev] (PR#40342)

2008-06-29 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40342 Hello: Updated branch S2_2 to SVN 14910 today, and despite many different configurations, it now fails to compile, always exiting at the same place with same message: [...] make[4]: Leaving directory

Re: [Freeciv-Dev] (PR#40342)

2008-06-30 Thread [EMAIL PROTECTED]
: The default queue [EMAIL PROTECTED] Date: 2008/06/29 Sun AM 07:17:07 EDT To: [EMAIL PROTECTED] Subject: (PR#40342) AutoReply: Greetings, This message has been automatically generated in response to the creation of a trouble ticket regarding: , a summary of which appears below

[Freeciv-Dev] (PR#40412) Bug report

2008-07-28 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40412 Hi, every time I load saved game all AI players stops building all wonders if any are in progress. It happens every time and is easy to reproduce. Tried it with 2.1.4 and 2.1.5 versions which I downloaded from official site (GTK +

[Freeciv-Dev] (PR#40436) Cities not refreshed when crossing Empire_Size_Step

2008-08-13 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40436 If, during a turn, conquering or founding a city causes the empire to grow and every city to get an extra unhappy citizen due to Empire_Size_Step, it appears that the client's cities are not refreshed immediately; the unhappiness shows

[Freeciv-Dev] (PR#40510) Bug: ZOC for RIP players

2008-09-30 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40510 Hi, I'm playing Freeciv 2.1.3, and I've noticed that territory that belonged to a player who's now RIP still belongs to that player. I had to 'cancel treaty' to move bombers over that territory. Also, my cities cannot use such land for

Re: [Freeciv-Dev] (PR#39369) typing mistake in file data/stdsounds.soundspec

2008-10-17 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39369 The same issue still applies to S2_1 and S2_2 -- any chance of porting the typo fix? With 2.1.6, gives the following message (search fodder): 1: Cannot find audio file stdounds/MgBar1.ogg