[Freeciv-Dev] Freeciv web client

2007-04-05 Thread Andreas Røsdal
Hello! I'm wondering if it would be possible to create a client for Freeciv which can be viewed in a web browser? Something like an Ajax-based Javascript client for Freeciv? I've been experimenting with the javascript canvas [1] API which is available in Mozilla and Safari. I think it should

Re: [Freeciv-Dev] Future of this mailing list

2007-08-26 Thread Andreas Røsdal
On Sat, 25 Aug 2007, Vasco Alexandre da Silva Costa wrote: Hello, As you are probably aware, I (vasc) am no longer actively coding for this project. I used to be active in the past, before I, and the other maintainers, felt we had better avenues to pursue and went elsewhere. But we still

[Freeciv-Dev] Freeciv web client

2007-08-26 Thread Andreas Røsdal
Hello, I sent a proposal about a web client for Freeciv some time ago. Now I've implemented a prototype / proof of concept. It uses a webservice which allows a browser to communicate with a civclient process on the server. The mapview is renederes using the canvas element which is drawn upon

Re: [Freeciv-Dev] Freeciv web client

2007-08-27 Thread Andreas Røsdal
On Mon, 27 Aug 2007, Per I. Mathisen wrote: On Sun, 26 Aug 2007, Andreas Røsdal wrote: I sent a proposal about a web client for Freeciv some time ago. Now I've implemented a prototype / proof of concept. It uses a webservice which allows a browser to communicate with a civclient process

Re: [Freeciv-Dev] Freeciv web client

2007-09-11 Thread Andreas Røsdal
I think that I should write some documentation about how to setup and run the web client, because currently that takes a lot of effort. Each web-browser session gets its own civclient process. The civclient process is launched from the Java application server (Resin), and at the moment the

Re: [Freeciv-Dev] Freeciv web client

2007-09-15 Thread Andreas Røsdal
On Sat, 15 Sep 2007, Daniel Markstedt wrote: On 9/11/07, Andreas Røsdal [EMAIL PROTECTED] wrote: I think that I should write some documentation about how to setup and run the web client, because currently that takes a lot of effort. Each web-browser session gets its own civclient process

Re: [Freeciv-Dev] Freeciv web client

2007-09-16 Thread Andreas Røsdal
On Sun, 16 Sep 2007, Daniel Markstedt wrote: On 9/11/07, Andreas Røsdal [EMAIL PROTECTED] wrote: I suggest you apply for membership of the project at gna.org so you can add and maintain the branch yourself! (If everyone agrees, naturally.) Great, I have committed the client to a new branch

Re: [Freeciv-Dev] Freeciv webclient

2007-09-24 Thread Andreas Røsdal
On Mon, 24 Sep 2007, Erik Johansson wrote: Hi again I think I installed the pro version of resin and that's why it didn't work.. ;-) But it still doesn't work, I've attached a log and here is what I do: 1. I start resin 2. goto http://localhost:8080/ 2.1 get a 404 3. goto

[Freeciv-Dev] pubserver/publite

2008-05-24 Thread Andreas Røsdal
Hi! I'm wondering if the current Freeciv servers on the metaservers are running pubserver, publite or some other custom software. First, I looked at the current pubserver software, but it's not updated and doesn't work. Then I looked for publite, but I can't find it anywhere. Where can I find

[Freeciv-Dev] Problem compiling Freeciv SVN trunk

2008-06-23 Thread Andreas Røsdal
Hello! I'm getting a compilation error when compiling Freeciv from SVN trunk. I think this has been introduced into SVN in the last few days. gcc -DHAVE_CONFIG_H -I. -I../.. -I../../utility -I../../common -I../../server -I../../dependencies/lua-5.1/src -I../../dependencies/toluaxx/include

[Freeciv-Dev] Freeciv web client demo

2008-06-25 Thread Andreas Røsdal
Hello! Here is a new demo of the Freeciv web client: http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp The game is almost playable, with authentication support and a custom pubserver. You can use the normal keyboard shortcuts from the GTK+ version. Only the left mouse button is

Re: [Freeciv-Dev] Freeciv web client demo

2008-06-25 Thread Andreas Røsdal
On Wed, 25 Jun 2008, Jason Dorje Short wrote: Andreas Røsdal wrote: Hello! Here is a new demo of the Freeciv web client: http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp The game is almost playable, with authentication support and a custom pubserver. You can use the normal

Re: [Freeciv-Dev] Freeciv web client demo

2008-06-26 Thread Andreas Røsdal
On Thu, 26 Jun 2008, Jason Dorje Short wrote: Andreas Røsdal wrote: On Wed, 25 Jun 2008, Jason Dorje Short wrote: Andreas Røsdal wrote: Hello! Here is a new demo of the Freeciv web client: http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp The game is almost playable

Re: [Freeciv-Dev] Freeciv web client demo

2008-06-27 Thread Andreas Røsdal
On Thu, 26 Jun 2008, Daniel Markstedt wrote: On Thu, 26 Jun 2008 17:20:59 +0900, Andreas Røsdal [EMAIL PROTECTED] wrote: Andreas Røsdal wrote: Hello! Here is a new demo of the Freeciv web client: http://freeciv-web.game-host.org:8080/freeciv-web/login.jsp What's needed is a server-side

[Freeciv-Dev] Freeciv Web Client

2008-09-11 Thread Andreas Røsdal
Hello everyone! Take a look at the latest Freeciv Web Client: http://freeciv-forever.com/ The game is now almost to playable in Firefox, but a lot of development still remains. Give it a try, let me know what you think, and report any bugs you find! - Andreas

Re: [Freeciv-Dev] freeciv-web

2008-10-26 Thread Andreas Røsdal
Hi Jason, great to see you taking interest in this. On Fri, 24 Oct 2008, Jason Dorje Short wrote: Okay, I admit at the start that I've missed a lot of discussion on this, so I may be quite ignorant about what's going on. The freeciv-web interface seems conceptually sound, and at least

Re: [Freeciv-Dev] freeciv-web

2008-10-27 Thread Andreas Røsdal
On Mon, 27 Oct 2008, Jason Dorje Short wrote: Can you elaborate more on the freeciv-web application? What's the difference between that and gui-web? -jason There is one civclient process for each player, while there only one Freeciv-web webapp instance at one webserver. So each end-user

Re: [Freeciv-Dev] Freeciv Web Client

2009-06-15 Thread Andreas Røsdal
Hello Richard, On Mon, 15 Jun 2009, Richard Lynch wrote: Are you actively maintaining the Freeciv Web Client? Or is anybody?... No, I'm not maintaining the existing web client. I would still like to see a web client made, but this is a difficult thing to do. I've been trying to make it go,

Re: [Freeciv-Dev] Freeciv-Forever license

2009-07-22 Thread Andreas Røsdal
On Tue, 21 Jul 2009, Tommi Bj?rkbacka wrote: Hello I'm going to implement another Freeciv web client. It seems that Freeciv-Forever contains some code that I could use almost directly but there is problem.. I can't find license for Freeciv-Forever. The question: Can I use your

[Freeciv-Dev] A new Freeciv Web client update

2009-10-23 Thread Andreas Røsdal
Hello everyone! I have now posted an update on the Freeciv Web client here: http://code.google.com/p/freeciv-forever/ There you'll find the source code of a new version of the Freeciv web client in SVN. It is a rewrite of the previous version, this time with some new ideas, such as using JSON to

Re: [Freeciv-Dev] A new Freeciv Web client update

2009-10-25 Thread Andreas Røsdal
. :) Do you by any chance have a live server somewhere? Daniel On Sat, Oct 24, 2009 at 2:13 AM, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hello everyone! I have now posted an update on the Freeciv Web client here: http://code.google.com/p/freeciv-forever/ There you'll find the source code

[Freeciv-Dev] Server-side goto

2009-11-30 Thread Andreas Røsdal
Hi, What would the easiest way to implement server-side goto be? I don't want to implement client-side goto for my web client, so therefore it would be very useful for the client to request that the server moves a unit to a specified tile. -- Andreas R. http://code.google.com/p/freeciv-forever/

Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Andreas Røsdal
On Sat, 2 Jan 2010, Pepeto wrote: As you all know, Freeciv has currently a very few man-power (and this for many years already). There are plenty of clients, but only 2 or 3 seems to be really maintained. It needs lot of effort to modify those old clients for bug fixing and development. I

Re: [Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-01-11 Thread Andreas Røsdal
On Mon, 11 Jan 2010, Matthias Pfafferodt wrote: Follow-up Comment #5, patch #1391 (project freeciv): The attached patch shows the current state of this patch. It does: Attached is an example animated gif image (on a full terrain map cities, units and borders are show for one player

[Freeciv-Dev] Freeciv and Civilization: copyrights, trademarks and patents

2010-02-21 Thread Andreas Røsdal
Hello! I think that the Freeciv project should do a full review of copyrights, trademarks and patents that it might infringe from the various Civilization versions released by Firaxis/Microprose. I don't think that the project violates any of there rights, but it would be better to review these

Re: [Freeciv-Dev] freeciv.net merge: metaserver

2011-06-10 Thread Andreas Røsdal
On Fri, 10 Jun 2011, Marko Lindqvist wrote: On 9 June 2011 18:31, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Thu, 9 Jun 2011, Marko Lindqvist wrote: settings.php has just defaults that are used if user provided configuration file local.php does not provide particular value. I didn't

[Freeciv-Dev] 3d WebGL mapview renderer

2011-07-08 Thread Andreas Røsdal
Hi all, I think it would be great to create a 3d mapview using WebGL for Freeciv, and have asked the Three.js developers for help here: https://github.com/mrdoob/three.js/issues/321 However, I also found this link on the Freeciv wiki, which states that it will be really difficult:

Re: [Freeciv-Dev] My personal freeciv 2.4 and 2.5 Roadmap

2011-07-28 Thread Andreas Røsdal
On Thu, 28 Jul 2011, Marko Lindqvist wrote: On 27 July 2011 19:17, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Wed, 27 Jul 2011, Marko Lindqvist wrote: freeciv.net I'll be more active in freeciv and freeciv.net merge during 2.5 development Great, Marko. Let me know

Re: [Freeciv-Dev] Donate to FreeCiv

2011-11-25 Thread Andreas Røsdal
down earlier this year by its founder Andreas Røsdal (cc'ed). Andreas, do you think it's a good idea to re-assign this Flattr account to the Freeciv project? Regards, Daniel On Wed, Nov 16, 2011 at 2:54 AM, Peter Ross peter.r...@flattr.com wrote: Hi there, My name is Peter Ross and I am writing

Re: [Freeciv-Dev] freeciv-web bug reports

2012-08-30 Thread Andreas Røsdal
On Thu, 30 Aug 2012, Marko Lindqvist wrote: As I've got freeciv-web codebase almost up to date with freeciv server, time to begin handling things in a more controlled manner. This is absolutely great news. I have been following your progress on github, and I know that this was a big job. What

[Freeciv-Dev] Freeciv-web online at play.freeciv.org

2013-05-02 Thread Andreas Røsdal
Hi all, The Freeciv-web client can now be played online here: http://play.freeciv.org/ It would be very useful if the freeciv players could give it a good testing, and report any bugs that you might find. It would also be great with some links from freeciv.org to play.freeciv.org, so that

[Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal
Hi all Freeciv developers! It has now been about a week since Freeciv-web became playable on http://play.freeciv.org/ so I thought that I should post an update. 13,688 people visited play.freeciv.org accoding to Google Analytics. Worldwide productivity has plummeted, accoding to pcgamer.com:

Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal
On Mon, 13 May 2013, Per Inge Mathisen wrote: Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited? It's limited by both CPU and RAM at the moment. Memory usage 78% and system load (uptime) between 2 and 4. This is running 200

Re: [Freeciv-Dev] Issues while building Freeciv-Web.

2013-05-20 Thread Andreas Røsdal
On Mon, 20 May 2013, Chaitanya Sharma wrote: Hi, I've been trying to build / setup a local development environment for freeciv, but am running into a lot of issues during the process. I'm following the README,  and while running sync for freeciv image extract, this is the below error I get.

Re: [Freeciv-Dev] Issues while building Freeciv-Web.

2013-05-20 Thread Andreas Røsdal
, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Mon, 20 May 2013, Chaitanya Sharma wrote: Hi, I've been trying to build / setup a local development environment for freeciv, but am running into a lot of issues during the process

Re: [Freeciv-Dev] Reports of play.freeciv.org not working in Chrome, etc

2013-05-20 Thread Andreas Røsdal
On Mon, 20 May 2013, Jacob Nevins wrote: Not sure if anyone who knows about freeciv-web is watching the forum... http://forum.freeciv.org/f/viewtopic.php?f=8t=59 has some reports of it not working in - Chrome - Chrome and Safari on iPhone 5 - QtWebKit 4.8.1 (Rekonq). All Webkit browsers seem to

[Freeciv-Dev] Freeciv-web, what now? ideas and suggestions!

2013-06-16 Thread Andreas Røsdal
Hi all Freeciv developers, As you all probably know by now, Freeciv is playable online in the browser here: http://play.freeciv.org/ Now I would like to get some ideas and suggestions about what do focus on improving next. So it would be great if the Freeciv developers to test it out, and

[Freeciv-Dev] Gaming ladder for Freeciv

2013-08-03 Thread Andreas Røsdal
Hi! I've been thinking about adapting the Wesnoth gaming ladder for Freeciv-web, http://play.freeciv.org - to get ranked multiplayer games and player statistics and tournaments. The Wesnoth Gaming ladder can be found here: http://wesnoth.gamingladder.info/ It is a PHP web application, so it

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Andreas Røsdal
Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Feel free to ask about anything you need to get started with freeciv-web development. Also, please submit improvements as pull requests to the Freeciv-web github page: https://github.com/freeciv/freeciv-web/ Good luck!

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Chaitanya Sharma wrote: Thank you for the response, I've been keen about the freeciv-web project and was hoping to get started on it.But this mailing list seems to be slow moving, not a lot of traction here. I've noticed a bunch of tasks defined on the TODO file; 

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Marko Lindqvist wrote: On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Yes, as freeciv-web is now part of freeciv project organization (move we never officially announced

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Andreas Røsdal
Hi! I think it's great that you want to update Freeciv-web to the latest Freeciv development code, so feel free to work on that on the freeciv github repo. Once you have completed the update of Freeciv-web I can begin again improving Freeciv-Web. I will follow your progress with great interest!

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Andreas Røsdal
Feb 2014, Andreas Røsdal wrote: Hi! I think it's great that you want to update Freeciv-web to the latest Freeciv development code, so feel free to work on that on the freeciv github repo. Once you have completed the update of Freeciv-web I can begin again improving Freeciv-Web. I will follow your

[Freeciv-Dev] Run Freeciv-web using Vagrant on VirtualBox

2014-02-17 Thread Andreas Røsdal
Hello! I've now added support for running Freeciv-web as a virtual server using Vagrant to run it on VirtualBox, to make it easy to setup a development environment for Freeciv-web. Simply follow these steps to run a Freeciv-web server: 1. Install VirtualBox: https://www.virtualbox.org/ 2.

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Andreas Røsdal
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, when do we make freeciv-web development subject to code inspections freeciv policy requires? I don't mind that. Fix to bug #21660 is now the first patch that I've submitted to freeciv-dev for inspection, instead

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Andreas Røsdal
to perform. I have not yet migrated all the users, branches and tags, but I just wanted to test out github for Freeciv to see what people thought about it first. Regards, Andreas On Sat, 22 Feb 2014, Marko Lindqvist wrote: On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote

[Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
Hi! Freeciv-Web is now build on Travis CI upon every commit to git. I hope that Travis CI will make it easy to detect bugs early, and make it easier to keep Freeciv and Freeciv-web in sync. https://travis-ci.org/freeciv/freeciv-web Travis CI could be something to consider for Freeciv as well,

Re: [Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
On Fri, 7 Mar 2014, Marko Lindqvist wrote: I'm trying to add patch BoolCanAttack patch from bug #21767 to freeciv-web, but any attempt to run it causes this in the server side: 1: ERROR: Unable to parse packet:

Re: [Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
On Fri, 7 Mar 2014, Marko Lindqvist wrote: On 7 March 2014 22:06, Marko Lindqvist cazf...@gmail.com wrote: I'm trying to add patch BoolCanAttack patch from bug #21767 to freeciv-web, but any attempt to run it causes this in the server side: 1: ERROR: Unable to parse packet:

[Freeciv-Dev] Freeciv-web released to production

2014-03-09 Thread Andreas Røsdal
Hi all! I have released the current master branch in git to production, please give it a try here: http://play.freeciv.org/ I would be very interested in feedback about things to improve for the next release which effect the user experience, testing on mobile and tablet devices, and reports

Re: [Freeciv-Dev] Need Help Running Free CIV

2014-04-02 Thread Andreas Røsdal
On Tue, 1 Apr 2014, Azaz Khan wrote: Hi! i have followed the steps on Git and successfully ngnix server.. now please tell me how to run freeciv on it.. Hi Azaz Khan, Did you follow the instructions for Running Freeciv-web with Vagrant on VirtualBox found here?

Re: [Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Andreas Røsdal
On Wed, 9 Apr 2014, Marko Lindqvist wrote: Follow-up Comment #1, bug #21901 (project freeciv): #1 0x080521a6 in player_nation_defaults (pplayer=pplayer@entry=0x9d22428, pnation=pnation@entry=0x0, set_name=set_name@entry=true) at srv_main.c:2056 pleader = optimized out nation = NULL... #2

[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Andreas Røsdal
Hi again all Freeciv developers! I would be very interested in some new ideas, suggestions and feedback about the current state of Freeciv-web. So if you could give the game a try on http://play.freeciv.org/ and report your impressions, that would be great, so that I know what to focus on

Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-27 Thread Andreas Røsdal
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the only way to play Freeciv on a Chromebook, since it's only web-based, so I really want to improve Freeciv-web so that it works better on a Chromebook. The challenge is that the Chromebooks usually have slow CPUs and no

Re: [Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Røsdal
On Mon, 16 Jun 2014, Marko Lindqvist wrote: Follow-up Comment #25, bug #22180 (project freeciv): There's a reason minimally tested development versions are usually not used in production... True. However, the server isn't segfaulting any more, and a workaround was created within a few hours.

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #3, bug #22359 (project freeciv): Here's how to reproduce this infinite loop: - Start a new game on Freeciv-web with the 'techlevel 100' setting. - End the first turn. - The server will then freeze, using 100% CPU. I think that the Freeciv server is running the loop in

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #4, bug #22359 (project freeciv): I also get the same server problem in the Freeciv GTK2 client running the Freeciv C server from current trunk. ___ Reply to this item at: http://gna.org/bugs/?22359

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #6, bug #22359 (project freeciv): Thanks a lot. I can confirm that the patch solves the infinite loop problem. ___ Reply to this item at: http://gna.org/bugs/?22359 ___

[Freeciv-Dev] [bug #22402] Unable to build some wonders, eg. Great Wall

2014-07-28 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22402 Summary: Unable to build some wonders, eg. Great Wall Project: Freeciv Submitted by: andreasr Submitted on: Mon 28 Jul 2014 06:07:18 PM UTC Category: general Severity: 4 -

[Freeciv-Dev] [bug #22402] Unable to build some wonders, eg. Great Wall

2014-07-29 Thread Andreas Røsdal
Follow-up Comment #4, bug #22402 (project freeciv): Nice work, Marko. The patch solved the problem and has been applied to http://play.freeciv.org/ now. ___ Reply to this item at: http://gna.org/bugs/?22402

[Freeciv-Dev] [bug #22450] Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps)

2014-08-07 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22450 Summary: Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps) Project: Freeciv Submitted by: andreasr Submitted on: Thu 07 Aug 2014 06:04:47 PM UTC Category:

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-09 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22455 Summary: Loading from savegame gives current research target immediately Project: Freeciv Submitted by: andreasr Submitted on: Sat 09 Aug 2014 08:47:41 PM UTC Category: general

[Freeciv-Dev] [bug #22450] Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps)

2014-08-10 Thread Andreas Røsdal
Update of bug #22450 (project freeciv): Status:None = Fixed Assigned to:None = andreasr Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-10 Thread Andreas Røsdal
Follow-up Comment #1, bug #22455 (project freeciv): It seems that the number of bulbs required for the current research target is set to 0 when loading a savegame, therefore giving the tech immediately when loading. ___ Reply to this item

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-10 Thread Andreas Røsdal
Follow-up Comment #2, bug #22455 (project freeciv): Attaching a patch which solves the problem by initializing researching_cost when loading a savegame. (file #21686) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22496 Summary: Segmentation fault in do_paradrop in trunk Project: Freeciv Submitted by: andreasr Submitted on: Mon 18 Aug 2014 08:24:23 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #22496 (project freeciv): Yes, this looks like a duplicate. ___ Reply to this item at: http://gna.org/bugs/?22496 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status: Ready For Test = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status: Duplicate = None Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
Update of bug #22496 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22479 ___ Message sent

Re: [Freeciv-Dev] 2.6 Status

2014-08-20 Thread Andreas Røsdal
2014-08-20 14:28 GMT+02:00 Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net: Simplify writing a Freeciv client (Freeciv web, client side AI, etc) that isn't written in C What I have done until now (mostly network protocol simplifications) is small, independent stuff that don't need

[Freeciv-Dev] [patch #5130] DIO_PUT() and DIO_GET() macros

2014-08-27 Thread Andreas Røsdal
Follow-up Comment #1, patch #5130 (project freeciv): Nice work! I support your recent work on Freeciv-web. Feel free to continue improving Freeciv and Freeciv-web in this way as much as you want. ___ Reply to this item at:

[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-08-31 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22555 Summary: Segmentation fault in dai_data_phase_begin Project: Freeciv Submitted by: andreasr Submitted on: Sun 31 Aug 2014 08:16:51 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #22556] Barbarians too strong for AI players

2014-08-31 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22556 Summary: Barbarians too strong for AI players Project: Freeciv Submitted by: andreasr Submitted on: Sun 31 Aug 2014 08:25:08 PM UTC Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-09-04 Thread Andreas Røsdal
Follow-up Comment #3, bug #22555 (project freeciv): Interesting. Do you have more information about this bug? ___ Reply to this item at: http://gna.org/bugs/?22555 ___ Message sent via/by

[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Andreas Røsdal
Follow-up Comment #1, patch #5199 (project freeciv): I think flags in the metaserver would be nice. I think I disabled it in Freeciv-web because of a bug where some flag files could not be found, but that might be fixed now. ___ Reply to

[Freeciv-Dev] [bug #22605] Infinite loop in fair_do_geometry

2014-09-10 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22605 Summary: Infinite loop in fair_do_geometry Project: Freeciv Submitted by: andreasr Submitted on: Wed 10 Sep 2014 10:49:32 AM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #5228] Default and max map size for freeciv-web

2014-09-13 Thread Andreas Røsdal
Follow-up Comment #1, patch #5228 (project freeciv): Could you please make the maximum size 18, so that the Europe scenario can be loaded correctly? The size limitation is there mainly to limit resource usage on a public server. ___

Re: [Freeciv-Dev] Amplio 2

2010-04-06 Thread Andreas Røsdal
Hello Hogne, This new version of the Amplio tileset looks very nice. I'm looking forward to seeing the final version! Here's a suggestion for a more compact theme-format, which can be useful when transferring the tileset over network connections.

[Freeciv-Dev] Longturn Freeciv

2010-06-29 Thread Andreas Røsdal
Hello everyone, First, I'd like to say that you've done a nice job on the latest release of Freeciv. I also see that some nice progress on longturn Freeciv has been done. Longturn is something that I think has a lot of potential, and is something that I think could be improved a lot. In

Re: [Freeciv-Dev] Fwd: Longturn Freeciv

2010-06-30 Thread Andreas Røsdal
On Wed, 30 Jun 2010, Matthias Pfafferodt wrote: Am Wednesday 30 June 2010 19:34:48 schrieb John Wilson: * Very large maps: For Longturn games, I think it should be possible to have much larger maps. This would allow many more players to play simulaneously. There seems to be a limit of 256x256

Re: [Freeciv-Dev] Fwd: Longturn Freeciv

2010-06-30 Thread Andreas Røsdal
On Wed, 30 Jun 2010, Matthias Pfafferodt wrote: Am Wednesday 30 June 2010 20:16:07 schrieb Andreas Røsdal: I'm very positive to increasing the maximum map size, and also maximum number of players. Would anyone be interested in creating a patch to increase the maximum map size and player limit

Re: [Freeciv-Dev] Fwd: Longturn Freeciv

2010-07-02 Thread Andreas Røsdal
On Thu, 1 Jul 2010, Matthias Pfafferodt wrote: Do not expect the patches to apply cleanly or even to work. They are based on the svn from 2010-04-21 patch 'Add utilities to make safe operations on UTF-8 strings.'. I do not have the svn ID as I import the svn into a git repo. Some additional

[Freeciv-Dev] Freeciv-proxy ideas and feedback wanted

2010-07-04 Thread Andreas Røsdal
Hello, I have created a proxy for Freeciv which converts regular Freeciv network packets to and from JSON. The source code can be found here: http://github.com/freecivnet/freeciv-web/tree/master/freeciv-proxy/ What I'm wondering is if any of you have got any ideas about how to simplify this

Re: [Freeciv-Dev] Please test trunk!

2010-07-10 Thread Andreas Røsdal
Good work, Matthias. I like these improvements very much, and can give trunk a test. Andreas Hello all developers of freeciv, today I submitted some big changes to trunk: * increase map size to 128.000 (max linear size 512) * increase max number of players to 28 * new savegame format

[Freeciv-Dev] Questions about path-finding

2010-09-21 Thread Andreas Røsdal
Hello! I have created a patch to make the client tell the server to move a unit to tile (x,y), based on the existing path-finding code in Freeciv. This is for usage in the Freeciv web client, where the client will tell the server to move a specified unit to a particular tile (x, y). The current

Re: [Freeciv-Dev] Questions about path-finding

2010-09-22 Thread Andreas Røsdal
On Wed, 22 Sep 2010, Pepeto wrote: I think that what happen is that the settlers are AI-controlled by the server. You need to free the ai data of the unit before calling free_unit_orders(). There are some examples, notably in Thanks a lot, I think this might solve my problems. There are no

Re: [Freeciv-Dev] Questions about path-finding

2010-09-29 Thread Andreas Røsdal
On Wed, 22 Sep 2010, Pepeto wrote: I think that what happen is that the settlers are AI-controlled by the server. You need to free the ai data of the unit before calling free_unit_orders(). There are some examples, notably in Thanks a lot, I think this might solve my problems. There are no

Re: [Freeciv-Dev] memory requirement (statistics)

2010-11-16 Thread Andreas Røsdal
On Tue, 16 Nov 2010, Matthias Pfafferodt wrote: After the increase of the number of players and the map size I did plan a check of the memory requirement of the different freeciv versions. I finished this now and the attached pdf files shows some results. The first two pages show the RAM used

[Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store

2010-12-07 Thread Andreas Røsdal
Hello Freeciv devs! I would just like to tell you that http://www.freeciv.net is now available for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD Freeciv.net is one of the first 500 web applications that the store launches with. By installing the game through the Chrome Web

Re: [Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store

2010-12-09 Thread Andreas Røsdal
, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hello Freeciv devs! I would just like to tell you that http://www.freeciv.net is now available for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD___ Freeciv-dev mailing list Freeciv-dev@gna.org https

Re: [Freeciv-Dev] Reducing size of freeciv - freeciv.net diff

2011-02-15 Thread Andreas Røsdal
On Tue, 15 Feb 2011, Marko Lindqvist wrote: I'm going through patches freeciv.net has applied on top of freeciv. https://github.com/freecivnet/freeciv-web/tree/master/freeciv/patches Goal is to make freeciv - freeciv.net diff smaller where possible. General notes: Copy of freeciv has been

Re: [Freeciv-Dev] Free-Civ online closed/secure server for schools

2014-10-24 Thread Andreas Røsdal
Hi Nick, I think it's very exciting that you want to use Freeciv-web in social studies in education, and would like to make any improvements you suggest so that it will be useful for students in school. Anyone can at the moment observe or participate in a any game, becuase I thought this was nice

[Freeciv-Dev] [patch #5398] Private games protected with password

2014-10-28 Thread Andreas Røsdal
URL: http://gna.org/patch/?5398 Summary: Private games protected with password Project: Freeciv Submitted by: andreasr Submitted on: Tue 28 Oct 2014 09:20:08 PM UTC Category: general Priority: 5 - Normal

Re: [Freeciv-Dev] Free-Civ online closed/secure server for schools

2014-11-01 Thread Andreas Røsdal
if there is anything that can be improved in Freeciv-web so that the game is more suited for schools and education. Regard, Andreas 2014-10-24 11:34 GMT+02:00 Andreas Røsdal andreas.ros...@gmail.com: Hi Nick, I think it's very exciting that you want to use Freeciv-web in social studies in education, and would

[Freeciv-Dev] [patch #5398] Private games protected with password

2014-11-01 Thread Andreas Røsdal
Update of patch #5398 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5398 ___ Message sent

[Freeciv-Dev] [bug #22927] configure failes checking for gettext with --disable-nls

2014-11-09 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22927 Summary: configure failes checking for gettext with --disable-nls Project: Freeciv Submitted by: andreasr Submitted on: Sun 09 Nov 2014 07:33:17 PM UTC Category: general

[Freeciv-Dev] [bug #22927] configure failes checking for gettext with --disable-nls

2014-11-09 Thread Andreas Røsdal
Update of bug #22927 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: Great, I'm closing

[Freeciv-Dev] [bug #22944] Profiling of current SVN trunk

2014-11-11 Thread Andreas Røsdal
Follow-up Comment #3, bug #22944 (project freeciv): The results are from a random game I tested, with map size = 15, since it seems that games with large maps use significantly more CPU. I can try to make some system to run autogames to reproduce the results over time. I remember the profiling

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