Follow-up Comment #3, bug #18041 (project freeciv):
Yes, bug #18588 seems to show the same behaviour, so I think it's the same
problem
___
Reply to this item at:
http://gna.org/bugs/?18041
URL:
http://gna.org/bugs/?16417
Summary: Graphical glitches when FOW (graphically) turned
off
Project: Freeciv
Submitted by: alocritani
Submitted on: Friday 08/13/10 at 09:12
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?16454
Summary: suggestion about citymindist - only consider same
team in calculation
Project: Freeciv
Submitted by: alocritani
Submitted on: Monday 08/16/10 at 18:34
Category: general
URL:
http://gna.org/bugs/?16455
Summary: Formatting of changed parameters
Project: Freeciv
Submitted by: alocritani
Submitted on: Monday 08/16/10 at 18:57
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #2, bug #16454 (project freeciv):
regarding point 1. maybe the citymindist can apply only for same team or
player (so avoiding alliances), but in that case point 2 applies between
every nation.
regarding FOW sometimes disabling it can not be enough: think about a city
beyond a
URL:
http://gna.org/bugs/?16471
Summary: Info displayed on Happiness tab
Project: Freeciv
Submitted by: alocritani
Submitted on: Tuesday 08/17/10 at 12:08
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?16480
Summary: Help button on research window
Project: Freeciv
Submitted by: alocritani
Submitted on: Wednesday 08/18/10 at 18:54
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?16481
Summary: Display research speed on main window
Project: Freeciv
Submitted by: alocritani
Submitted on: Wednesday 08/18/10 at 19:01
Category: client-gtk-2.0
Severity: 1 -
Follow-up Comment #2, bug #16480 (project freeciv):
You're right, sorry...
but maybe a tooltip can be added to explain this function...
___
Reply to this item at:
http://gna.org/bugs/?16480
Follow-up Comment #3, bug #16499 (project freeciv):
sorry, how are you been able to put messages tab BELOW chat tab?
with 2.2.2 I'm only able to put them NEXT each other, also with option
Arrange widgets for small displays enabled
___
URL:
http://gna.org/bugs/?16515
Summary: Overview options
Project: Freeciv
Submitted by: alocritani
Submitted on: Sunday 08/22/10 at 15:10
Category: client-gtk-2.0
Severity: 1 - Wish
URL:
http://gna.org/bugs/?16557
Summary: Treaty level
Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 08:57
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?16558
Summary: Display ZOCs
Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 09:00
Category: None
Severity: 1 - Wish
Priority: 5 -
URL:
http://gna.org/bugs/?16559
Summary: Display no-citybuilding area
Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 09:03
Category: client-gtk-2.0
Severity: 1 - Wish
URL:
http://gna.org/bugs/?16560
Summary: Unable to compile trunk r17876
Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 10:15
Category: client-gtk-2.0
Severity: 4 -
URL:
http://gna.org/bugs/?16566
Summary: Combat menu for workers
Project: Freeciv
Submitted by: alocritani
Submitted on: Saturday 08/28/2010 at 16:47
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?17436
Summary: .freeciv directory not read
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 08 gen 2011 09:09:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #2, bug #17436 (project freeciv):
tried but not working: still not present in ruleset list
___
Reply to this item at:
http://gna.org/bugs/?17436
___
Messaggio inviato
Follow-up Comment #3, bug #17442 (project freeciv):
Same behaviour for me.
setting 0 (zero) to mapseed or gameseed doesn't seem to save 0 (zero) into
config file.
Changed in config file manually and it started working
___
Reply to this
URL:
http://gna.org/bugs/?17454
Summary: Hidden map
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 10 gen 2011 12:29:37 GMT
Category: None
Severity: 1 - Wish
Priority: 5 -
URL:
http://gna.org/bugs/?17653
Summary: 2.3.0 beta 2 - make failed
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 05 feb 2011 09:53:32 GMT
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17665
Summary: Missing README.ruleset_* in 2.3.0 beta3
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 feb 2011 12:01:08 GMT
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?17684
Summary: Loading a savegame with rule locked displays an
error
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 feb 2011 08:36:15 GMT
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?17685
Summary: bulbs per turn not always displayed on map view
tooltip
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 feb 2011 08:39:23 GMT
Category: client-gtk-2.0
Follow-up Comment #1, bug #17685 (project freeciv):
trying to make the link to the previous request...
related to tracker #16481
___
Reply to this item at:
http://gna.org/bugs/?17685
___
URL:
http://gna.org/bugs/?17722
Summary: techlevel 100 -- more messages than needed at game
start
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:35:37 GMT
Category: general
URL:
http://gna.org/bugs/?17723
Summary: no civ after make install
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:40:25 GMT
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?17724
Summary: assertion `n_cols 0 n_cols = 65535' failed
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 13:44:07 GMT
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?17725
Summary: Is everything in Controls section of help still
valid?
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 feb 2011 14:01:41 GMT
Category: docs
URL:
http://gna.org/bugs/?17733
Summary: ToAlliesOnly toggle button's appearance
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 feb 2011 07:38:01 GMT
Category: client-gtk-2.0
Severity: 3 -
URL:
http://gna.org/bugs/?17734
Summary: small window when typing in nation window
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 feb 2011 07:38:37 GMT
Category: client-gtk-2.0
Severity:
URL:
http://gna.org/bugs/?17749
Summary: ai skill level not respected
Project: Freeciv
Submitted by: alocritani
Submitted on: gio 17 feb 2011 11:27:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17755
Summary: Appearance of Message This deal is not very good
... etc
Project: Freeciv
Submitted by: alocritani
Submitted on: ven 18 feb 2011 07:52:42 GMT
Category: None
Follow-up Comment #5, bug #17732 (project freeciv):
Found in code that when starting server the proper topology is enforced.
But this does not happen every time you join a local (already started)
server: in that case topology is not enforced.
Follow-up Comment #1, bug #17734 (project freeciv):
Found that this has been solved by patch #2459.
the only problem is that when picking nation, the ancient tab is selected
by default.
I think that the all tab should be selected, so you can type-search any
nation
URL:
http://gna.org/bugs/?17858
Summary: debug diplomacy help
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 mar 2011 12:13:50 GMT
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17859
Summary: typo in settings' window
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 07 mar 2011 12:14:42 GMT
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?17864
Summary: map created with rivers (and huts) over ocean
Project: Freeciv
Submitted by: alocritani
Submitted on: mar 08 mar 2011 12:03:36 GMT
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?17872
Summary: graphical glitches on start game page
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 mar 2011 10:33:37 GMT
Category: client-gtk-2.0
Severity: 3 -
URL:
http://gna.org/bugs/?17873
Summary: cannot assign hotkey for goto command
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 09 mar 2011 10:34:07 GMT
Category: client-gtk-2.0
Severity: 3 -
URL:
http://gna.org/bugs/?17885
Summary: grayed view option not grayed in local option
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:14:38 GMT
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?17886
Summary: Workers in experimental ruleset
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:15:08 GMT
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17887
Summary: total cost of tech if root_req set
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:17:39 GMT
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17888
Summary: Help text suggestions
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 13 mar 2011 13:18:42 GMT
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17892
Summary: Continue patrolling
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 14 mar 2011 12:47:21 GMT
Category: client-gtk-2.0
Severity: 1 - Wish
Follow-up Comment #5, bug #17685 (project freeciv):
Maybe in the message (I don't remember the exact words...) tech 14 - 0 per
turn can be remove the - 0 part if no tech has upkeep cost
___
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URL:
http://gna.org/bugs/?17900
Summary: Cavalry without Horse flag
Project: Freeciv
Submitted by: alocritani
Submitted on: mar 15 mar 2011 10:42:58 GMT
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #2, bug #17892 (project freeciv):
I agree with you.
Instead of automatize the continue patrolling option, a simple new command
like 'continue patrolling' can be issued to the unit.
This command simply restore both end points of the patrolling for the unit
URL:
http://gna.org/bugs/?17905
Summary: Free happyness upkeep under republic
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 16 mar 2011 12:33:44 GMT
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17906
Summary: Gold upkeep icon covers unhappiness upkeep icon
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 16 mar 2011 12:35:06 GMT
Category: None
Severity: 2 -
URL:
http://gna.org/bugs/?17911
Summary: HP_Regen effect for all bases
Project: Freeciv
Submitted by: alocritani
Submitted on: ven 18 mar 2011 11:55:13 GMT
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17918
Summary: Bombarder flag not respected in some cases
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:14 GMT
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?17919
Summary: Help text for migration in Government help
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:51 GMT
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #17918 (project freeciv):
also, units with Bombarder flag damage all unit in the stack.
Is it intended?
___
Reply to this item at:
http://gna.org/bugs/?17918
___
URL:
http://gna.org/bugs/?17924
Summary: Load/Unload facilities
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 21 mar 2011 12:13:46 GMT
Category: general
Severity: 1 - Wish
URL:
http://gna.org/bugs/?17925
Summary: paradrop only from cities with airport
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 21 mar 2011 12:29:00 GMT
Category: general
Severity: 1 - Wish
URL:
http://gna.org/bugs/?17931
Summary: Air units auto healted in case of auto return to
base
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:18 GMT
Category: general
URL:
http://gna.org/bugs/?17932
Summary: Editor: wrong values for movement point for units
with fuel
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:55 GMT
Category: editor
Follow-up Comment #2, bug #17911 (project freeciv):
sorry for not being clear...
suggesting to add the hp_regen also for airbases in default or experimental
ruleset
___
Reply to this item at:
http://gna.org/bugs/?17911
Follow-up Comment #2, bug #17873 (project freeciv):
to reproduce:
keep the mouse over a menu action (like build a city or goto) and press
the hotkey you want to assign to this action.
the new hotkey now appears next to the action.
to remove an hotkey repeat the procedure and press backspace as
Follow-up Comment #4, bug #17911 (project freeciv):
Ok, I think that an airbase has enough facility for repairing an aircraft,
but this is questionable, so it's ok...
___
Reply to this item at:
http://gna.org/bugs/?17911
Follow-up Comment #2, bug #17906 (project freeciv):
yes, I confirm that it happen with Shield2Gold effect.
I searched a bit in tileset's files and I think that it can be solved moving
some of these icons slightly to right.
___
Reply to
Follow-up Comment #4, bug #17873 (project freeciv):
I'm using ubuntu 9.04 and I too was surprised to discover this thing the
first time it happened...
___
Reply to this item at:
http://gna.org/bugs/?17873
Follow-up Comment #3, bug #17931 (project freeciv):
It seems that HanduMan is talking about bug #17925. Isn't it?
___
Reply to this item at:
http://gna.org/bugs/?17931
___
Messaggio
Follow-up Comment #5, bug #17911 (project freeciv):
. People can heal just about anywhere, while machines need to go to a repair
facility. Note that Big Land units do not enjoy hp_regen in a fortress -
they have to go to some sort of barracks to get it.
Following this logic, maybe the
Follow-up Comment #5, bug #17873 (project freeciv):
I think that assigning hotkeys in that way is a gtk feature, because it works
that way also with other gtk software
___
Reply to this item at:
http://gna.org/bugs/?17873
URL:
http://gna.org/bugs/?17954
Summary: Hotekys displayed twice
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 27 mar 2011 12:54:24 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17958
Summary: Auto-Explore command not available for Trireme
unit-class
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:50:52 GMT
Category: general
URL:
http://gna.org/bugs/?17959
Summary: wish: add req that take in consideration other
units on the same tile
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 06:56:48 GMT
Category: general
URL:
http://gna.org/bugs/?17960
Summary: wish: autoexplorers going back into a city
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 28 mar 2011 11:05:55 GMT
Category: None
Severity: 1 - Wish
URL:
http://gna.org/bugs/?17968
Summary: Vision shape inconsistency
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 30 mar 2011 11:19:09 GMT
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #2, bug #17968 (project freeciv):
If it can be useful, I understood that, in the comment posted, the value of
the squared radius is displayed.
It is calculated by simply (x^2 + y^2) where x and y are number of squares on
orthogonal directions.
Then, if for every tile this
Follow-up Comment #2, bug #17967 (project freeciv):
I think we need also to modify the effect for fortress watchtower to avoid
applying the same effect twice in case a fortress is built on a mountainous
tile.
; Vision benefit from fortress watchtowers
[effect_fortress_vision]
name=
URL:
http://gna.org/patch/?2615
Summary: Fix double hotkeys in some menu
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:30:11 GMT
Category: client-gtk-2.0
Priority: 5 - Normal
URL:
http://gna.org/patch/?2616
Summary: make vision range for units with range 1 tile a
rounded range
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:32:56 GMT
Category: None
URL:
http://gna.org/patch/?2617
Summary: increase vision range for units on mountains
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:36:56 GMT
Category: rulesets
Priority: 5 -
URL:
http://gna.org/bugs/?17984
Summary: city growth blocked without reason (and sometimes
not blocked when it should)
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 02 apr 2011 11:39:26 GMT
Category:
URL:
http://gna.org/bugs/?17996
Summary: wish: block city growth if the city cannot support
the new citizen
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 04 apr 2011 10:32:08 GMT
Category: general
Follow-up Comment #3, bug #17967 (project freeciv):
added patch #2617 that take care of it
___
Reply to this item at:
http://gna.org/bugs/?17967
___
Messaggio inviato con/da Gna!
Follow-up Comment #3, bug #17968 (project freeciv):
added patch #2616
___
Reply to this item at:
http://gna.org/bugs/?17968
___
Messaggio inviato con/da Gna!
http://gna.org/
Follow-up Comment #1, bug #17954 (project freeciv):
added patch #2615
___
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http://gna.org/bugs/?17954
___
Messaggio inviato con/da Gna!
http://gna.org/
URL:
http://gna.org/bugs/?17998
Summary: dirty pixels in amplio2 tileset
Project: Freeciv
Submitted by: alocritani
Submitted on: mar 05 apr 2011 11:15:15 GMT
Category: None
Severity: 3 - Normal
Follow-up Comment #3, bug #17998 (project freeciv):
Hi,
tested and it works.
I start editing the tiles.png files and I found the reason of bug #17906.
I'll post a solution there.
___
Reply to this item at:
http://gna.org/bugs/?17998
Follow-up Comment #3, bug #17906 (project freeciv):
starting from changes made in bug #17998, I've modified the tiles.png so the
icons will not cover each other.
This is a incomplete solution, at the moment, because gold upkeep icon still
cover gold upkeep icons.
I'll provide a final version
Follow-up Comment #4, bug #17906 (project freeciv):
New version attached: as you can see in screenshot all icons can now be
displayed without any overlap.
Any combination of upkeep (food, shield, gold and happiness) can be displayed
without problems.
(file #12812, file #12813)
Follow-up Comment #1, bug #17958 (project freeciv):
Found the reason why Helicopters, Aircrafts and Triremes cannot autoexplore.
The reason is that move_type is not Sea nor Land but Both, for these
unit classes.
If you look the following code, you can see that AutoExplore is only
available for
URL:
http://gna.org/bugs/?18013
Summary: Units able to enter rivers (like Triremes) can be
attached by land units when on land
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:12:02 GMT
URL:
http://gna.org/bugs/?18014
Summary: Units with move_type = Both have Airport as
training facility
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:12:47 GMT
Category: general
URL:
http://gna.org/bugs/?18015
Summary: Missing targets field in units.ruleset comment
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 10 apr 2011 12:13:27 GMT
Category: rulesets
Severity: 2
Follow-up Comment #2, bug #18013 (project freeciv):
I don't see any reason why a Trireme should be invulnerable to land units.
One flaming arrow could finish the job, all the more so when it is in a narrow
river and can't turn to face the enemy.
ok, so maybe it can be attacked by land units
URL:
http://gna.org/bugs/?18033
Summary: On game start, select nation in the same group
Project: Freeciv
Submitted by: alocritani
Submitted on: ven 15 apr 2011 06:42:47 GMT
Category: general
Severity: 1 -
URL:
http://gna.org/bugs/?18040
Summary: strange CMA behavior
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:07:22 GMT
Category: agents
Severity: 3 - Normal
Follow-up Comment #1, bug #18040 (project freeciv):
Similar situation in Veii: even if the final result says that gold surplus is
+3, you need to put gold surplus to -4, in order to let the CMA to activate
(file #12877, file #12878)
___
URL:
http://gna.org/bugs/?18041
Summary: when fogged, border change more than it should
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:08:33 GMT
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?2643
Summary: Galleon can carry units of big land class
Project: Freeciv
Submitted by: alocritani
Submitted on: lun 18 apr 2011 11:09:08 GMT
Category: rulesets
Priority: 5 -
Follow-up Comment #2, bug #18054 (project freeciv):
Maybe adding a max number of auto savefiles to keep option would be a nice
idea, but if, as David Lowe said, is very difficult, we will keep deleting
files manually.
___
Reply to this
Follow-up Comment #1, bug #18055 (project freeciv):
According to my experience, all tilesets display the river in some way,
usually with blue winding lines over the tile.
Are you sure you haven't disabled the river display in (I think) view
menu?
If you are talking instead of the minimap (top
URL:
http://gna.org/patch/?2648
Summary: Updated controls help section based on comments
in mapctrl.c
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 24 apr 2011 09:02:05 GMT
Category: None
Follow-up Comment #1, bug #17725 (project freeciv):
Updated controls help section based on comments in mapctrl.c
see patch #2648
___
Reply to this item at:
http://gna.org/bugs/?17725
___
URL:
http://gna.org/bugs/?18064
Summary: select all button do not unselect other
previously selected unit
Project: Freeciv
Submitted by: alocritani
Submitted on: dom 24 apr 2011 09:02:55 GMT
Category: client-gtk-2.0
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