[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-07 Thread Ann
Follow-up Comment #2, bug #14081 (project freeciv): Yes, I was just looking at the game and noticed that sanitation wasn't learned. I could have sworn I built it earlier in this game but unfortunately I don't have any earlier saves to check against. So, unless there is another observation, I

[Freeciv-Dev] [bug #14087] Wish: be able to set engineers to irrigate more than 1 square of farmland

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14087 Summary: Wish: be able to set engineers to irrigate more than 1 square of farmland Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 08:38 Category: None

[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14089 Summary: wish: be able to automate worker tasks Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 08:44 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-08 Thread Ann
Follow-up Comment #3, bug #14081 (project freeciv): Please mark this Closed. ___ Reply to this item at: http://gna.org/bugs/?14081 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14088] Wish: allow units to follow (and unfollow) other units

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14088 Summary: Wish: allow units to follow (and unfollow) other units Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 08:40 Category: None Severity: 1 -

[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14090 Summary: patch: add female rulers to Martians Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 09:07 Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-08-08 Thread Ann
Follow-up Comment #1, bug #14084 (project freeciv): Also, it is probably best if autoexplore avoided armistice territory as well, so that you don't inadvertently lose units. ___ Reply to this item at: http://gna.org/bugs/?14084

[Freeciv-Dev] [bug #14091] wish: choose next selected unit logically

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14091 Summary: wish: choose next selected unit logically Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 09:15 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14092 Summary: wish: combative units select path to avoid peaceful/armistice territory Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 09:26 Category: None

[Freeciv-Dev] [patch #1219] Replace 'sire' with ruler's actual title

2009-08-08 Thread Ann
URL: http://gna.org/patch/?1219 Summary: Replace 'sire' with ruler's actual title Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 14:12 Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-08 Thread Ann
Additional Item Attachment, patch #1220 (project freeciv): File name: amazonian.patchSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-08 Thread Ann
URL: http://gna.org/patch/?1220 Summary: New fictional nation: amazonian Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 14:40 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-08-08 Thread Ann
URL: http://gna.org/bugs/?14097 Summary: wish: cities reclaim resources when enemy units are gone Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 21:24 Category: None Severity: 1

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-09 Thread Ann
URL: http://gna.org/patch/?1238 Summary: Add nation: Toulousain Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:21 Category: rulesets Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1239] Add fictional nation: vampire

2009-08-09 Thread Ann
URL: http://gna.org/patch/?1239 Summary: Add fictional nation: vampire Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:34 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-08-09 Thread Ann
URL: http://gna.org/bugs/?14099 Summary: wish: save global worklists Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 15:43 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory

2009-08-09 Thread Ann
Follow-up Comment #1, bug #14092 (project freeciv): This is related to bug #13928, although that only looks at ships and not land/air units afaik. ___ Reply to this item at: http://gna.org/bugs/?14092

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-08-09 Thread Ann
URL: http://gna.org/bugs/?14100 Summary: freeciv window automatically resizes after starting game, won't manually resize after Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/09/2009 at 16:07 Category: None

[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-08-10 Thread Ann
Follow-up Comment #2, bug #14099 (project freeciv): I have 'save options on exit' enabled but it has never saved the options (when quitting normally). So is that a bug? I just tried manually saving the options, and that did seem to work.

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-10 Thread Ann
URL: http://gna.org/patch/?1240 Summary: Fictional nation: Oz Project: Freeciv Submitted by: kudra Submitted on: Monday 08/10/2009 at 12:07 Category: rulesets Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1241] AI should not complain about its own treaty

2009-08-11 Thread Ann
URL: http://gna.org/patch/?1241 Summary: AI should not complain about its own treaty Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/11/2009 at 21:48 Category: ai Priority: 3 - Low

[Freeciv-Dev] [patch #1242] Eritrean nation

2009-08-11 Thread Ann
URL: http://gna.org/patch/?1242 Summary: Eritrean nation Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/11/2009 at 23:00 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-12 Thread Ann
Additional Item Attachment, patch #1220 (project freeciv): File name: amazon.diffSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-12 Thread Ann
Additional Item Attachment, patch #1240 (project freeciv): File name: ozite.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians

2009-08-12 Thread Ann
Additional Item Attachment, bug #14090 (project freeciv): File name: martian.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14090 ___ Message sent via/by

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-12 Thread Ann
Additional Item Attachment, patch #1240 (project freeciv): File name: ozite.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-12 Thread Ann
Additional Item Attachment, patch #1220 (project freeciv): File name: amazon.diffSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent

[Freeciv-Dev] [patch #1242] Eritrean nation

2009-08-12 Thread Ann
Additional Item Attachment, patch #1242 (project freeciv): File name: eritrean.diff Size:15 KB ___ Reply to this item at: http://gna.org/patch/?1242 ___ Message sent

[Freeciv-Dev] [patch #1243] Rif Republic

2009-08-12 Thread Ann
URL: http://gna.org/patch/?1243 Summary: Rif Republic Project: Freeciv Submitted by: kudra Submitted on: Wednesday 08/12/2009 at 11:30 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1243] Rif Republic

2009-08-12 Thread Ann
Additional Item Attachment, patch #1243 (project freeciv): File name: riffian.diff Size:7 KB ___ Reply to this item at: http://gna.org/patch/?1243 ___ Message sent

[Freeciv-Dev] [patch #1244] Morocco

2009-08-12 Thread Ann
URL: http://gna.org/patch/?1244 Summary: Morocco Project: Freeciv Submitted by: kudra Submitted on: Wednesday 08/12/2009 at 15:14 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory

2009-08-12 Thread Ann
Follow-up Comment #2, bug #14092 (project freeciv): The patch for bug #13928 also fixes this issue. ___ Reply to this item at: http://gna.org/bugs/?14092 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-08-12 Thread Ann
Follow-up Comment #2, bug #14084 (project freeciv): The patch for bug #13928 also fixes this issue (at least insofar as peaceful territory is concerned; not tested with armistice). ___ Reply to this item at: http://gna.org/bugs/?14084

[Freeciv-Dev] [bug #14115] Double free in pages.c leads to crash with 'save as'

2009-08-12 Thread Ann
URL: http://gna.org/bugs/?14115 Summary: Double free in pages.c leads to crash with 'save as' Project: Freeciv Submitted by: kudra Submitted on: Wednesday 08/12/2009 at 17:16 Category: client-gtk-2.0

[Freeciv-Dev] [bug #14088] Wish: allow units to follow (and unfollow) other units

2009-08-12 Thread Ann
Follow-up Comment #1, bug #14088 (project freeciv): Related to bug #13946. ___ Reply to this item at: http://gna.org/bugs/?14088 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-12 Thread Ann
Follow-up Comment #1, bug #13946 (project freeciv): I prefer the solution similar to the first one proposed. If any unit could be assigned to follow any other unit it is capable of following (land units follow land units, sea units follow sea units, etc), this would have a broader application

[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-08-12 Thread Ann
Follow-up Comment #3, bug #14099 (project freeciv): I've checked the trunk version and it does seem to save options on exit (last release does not). So this bug can be closed. However, I am reporting the following message as it requests: 1: In file /home/ann/.civclientrc, there is no entry

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-12 Thread Ann
Follow-up Comment #3, bug #13946 (project freeciv): Nathan: I think it would be acceptable for B to follow A and for C to follow B, and so on, so long as A didn't follow Z (the end of the following chain). I would think that would just be a matter of having a check to see if it is possible to

[Freeciv-Dev] [bug #14118] wish: AI treaties with allies proposed last

2009-08-13 Thread Ann
URL: http://gna.org/bugs/?14118 Summary: wish: AI treaties with allies proposed last Project: Freeciv Submitted by: kudra Submitted on: Thursday 08/13/2009 at 11:28 Category: ai Severity: 1 - Wish

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #5, bug #13946 (project freeciv): I think that the idea of make a group, go at the speed of the slowest and assign a leader to follow are roughly analogous in terms of what they would deliver to gameplay, I just prefer the second because it is more versatile. I wouldn't mind

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #7, bug #13946 (project freeciv): Great that we agree...now it just needs to get coded and accepted ;) Alas this is quite a bit beyond my current understanding of the code base. ___ Reply to this item at:

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-14 Thread Ann
Follow-up Comment #1, bug #14122 (project freeciv): Is it possible to attach a trace of this issue? See the instructions for it here: http://freeciv.wikia.com/wiki/Bug_Reporting I saw this bug frequently when conquering cities in the version prior to 2.1.9, but can't reproduce it in 2.1.9.

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #9, bug #13946 (project freeciv): Would it? I imagine a flag 'is_leader' would be as simple as searching up the follower chain until reaching the end, but I'm sure you know the code better than I do. A question about 'easier': Would it be easier in terms of gameplay to

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-16 Thread Ann
Follow-up Comment #2, patch #1220 (project freeciv): Oops, I sent you a message before I saw your comment here. Feel free to answer that message in a ticket if the answer would be of use to others as well. Can you tell me what's wrong with the wiki article, or if there's another place which

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-16 Thread Ann
Follow-up Comment #2, patch #1240 (project freeciv): I'll merge them and attach a new patch. I do think the proper name is Ozite though, not Ozian (at least according to Wikipedia; I just read through the first two books and didn't see it mentioned there).

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-16 Thread Ann
Follow-up Comment #3, patch #1240 (project freeciv): Here's a merged ruleset. I didn't want to make a patch as I figured you might like to decide which flag to use. (file #6455) ___ Additional Item Attachment: File name: ozite.ruleset

[Freeciv-Dev] [bug #14136] Outdated wiki pages on making contributions

2009-08-16 Thread Ann
URL: http://gna.org/bugs/?14136 Summary: Outdated wiki pages on making contributions Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:12 Category: freeciv.org Severity: 3 -

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-16 Thread Ann
Follow-up Comment #4, patch #1220 (project freeciv): This discussion (on the correctness of the wiki) has now moved to bug #14136. ___ Reply to this item at: http://gna.org/patch/?1220 ___

[Freeciv-Dev] [patch #1245] Chananea (fictional nation)

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1245 Summary: Chananea (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:59 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1247] Dryad (fictional nation)

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1247 Summary: Dryad (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 15:39 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1246] Andorran and Occitan nations

2009-08-16 Thread Ann
Follow-up Comment #1, patch #1246 (project freeciv): It might be possible to merge the Occitan with the Toulousain (patch #1238) as they cover the same area, use the same flag, and are both Medieval. ___ Reply to this item at:

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-16 Thread Ann
Follow-up Comment #1, patch #1238 (project freeciv): Should perhaps be merged with patch #1246 (Occitan, not Andorran). ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message

[Freeciv-Dev] [patch #1248] Grenada

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1248 Summary: Grenada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 17:24 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1249] Emirate of Granada

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1249 Summary: Emirate of Granada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 20:20 Category: rulesets Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1250] Republic of Malta

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1250 Summary: Republic of Malta Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 21:33 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-17 Thread Ann
Follow-up Comment #3, patch #1238 (project freeciv): Hi Joan, I'm also neither Occitan nor an expert in Occitan history. My main source of information was looking at maps in one of my books (on the history of the Cathars). The maps were in French, hence the French names for locations. I

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-18 Thread Ann
Follow-up Comment #5, patch #1238 (project freeciv): Joan - I'll add Elinor and Felipa to your ruleset. Daniel - Please close this ticket; it is merging with patch #1246. ___ Reply to this item at: http://gna.org/patch/?1238

[Freeciv-Dev] [patch #1246] Andorran and Occitan nations

2009-08-18 Thread Ann
Follow-up Comment #2, patch #1246 (project freeciv): Joan, Can you please check this modified ruleset? Content changes: - Added Alienòr d'Aquitània and Felipa Maude to leaders - Catharism got a capital c Other things which will show in the diff but don't affect content: - line breaks before

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
URL: http://gna.org/patch/?1255 Summary: Kingdom of Prester John (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 11:41 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
Follow-up Comment #2, patch #1255 (project freeciv): The nation comes from medieval legend. It appears for example in John Mandeville (14th century), Otto of Freising (12th century) and the Letter of Prester John (12th century). From roughly the 12th until the 17th century people believed that

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-08-18 Thread Ann
URL: http://gna.org/bugs/?14151 Summary: AI objects to you being allied with enemy when you are not Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 22:00 Category: ai Severity: 2

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread Ann
Follow-up Comment #2, bug #14122 (project freeciv): I also just had this same crash with 2.1.9: civclient: city.c:553: city_owner: Assertion `((void *)0) != pcity ((void *)0) != pcity-owner' failed. It happened after I had conquered a city and was trying to set the production list. The first

[Freeciv-Dev] [patch #1257] Uganda

2009-08-23 Thread Ann
URL: http://gna.org/patch/?1257 Summary: Uganda Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/23/2009 at 19:26 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1241] AI should not complain about its own treaty

2009-09-04 Thread Ann
Follow-up Comment #3, patch #1241 (project freeciv): You can use my name if you like (Ann Barcomb) or continue to use 'Ann (kudra)'. ___ Reply to this item at: http://gna.org/patch/?1241

[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection

2009-09-09 Thread Ann
URL: http://gna.org/bugs/?14277 Summary: Wish: after end of game, allow inspection Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:39 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14278] wish: allied victory option

2009-09-09 Thread Ann
URL: http://gna.org/bugs/?14278 Summary: wish: allied victory option Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:42 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories

2009-09-10 Thread Ann
Follow-up Comment #2, bug #14276 (project freeciv): Thanks, anonymous. It is good that these categories exist. However, I have three further suggestions/wishes. 1. Spell out the names of the categories. Some are spelled out completely (such as 'Currently Building') so why can't '-T' be

[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory

2009-09-13 Thread Ann
URL: http://gna.org/bugs/?14313 Summary: Wish: continued exploration over known territory Project: Freeciv Submitted by: kudra Submitted on: Monday 09/14/2009 at 00:13 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14350 Summary: Wish: multiple-point path Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 17:11 Category: None Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #14352] wish: information about allies losing/gaining cities

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14352 Summary: wish: information about allies losing/gaining cities Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:01 Category: None Severity: 1 -

[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14353 Summary: wish: be able to specify non-direct terrain change Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:10 Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #1314] Nation: Botswana

2009-09-21 Thread Ann
URL: http://gna.org/patch/?1314 Summary: Nation: Botswana Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 23:03 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1314] Nation: Botswana

2009-09-21 Thread Ann
Follow-up Comment #1, patch #1314 (project freeciv): Forgot to mention: the flag is public domain, retrieved from Wikipedia and created by user SKopp. ___ Reply to this item at: http://gna.org/patch/?1314

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-04 Thread Ann
Follow-up Comment #3, bug #14350 (project freeciv): The feature does not exist quite as requested. Yes, you can use shift-I to be able to make a path of irrigation, but it's not possible to pick any waypoints. For instance, assume that you have four squares next to each other so that they form

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14100 (project freeciv): Unfortunately I'm on the move and thus my server (where I run freeciv) is packed up for a few months. This prevents me from testing or making patches at the moment, but I hope to look into this when I get the machine back. Thank you for

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14151 (project freeciv): In the subsequent turn, B no longer complains of you being allied and is willing to make an alliance. If the behavior I described is what is desired, I would suggest changing the message as the current one doesn't make sense. Something more

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-05 Thread Ann
URL: http://gna.org/bugs/?14448 Summary: Cannot accept treaty which ally approves of Project: Freeciv Submitted by: kudra Submitted on: Monday 10/05/2009 at 22:13 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-05 Thread Ann
Follow-up Comment #4, bug #14151 (project freeciv): I will try to generate an example of this but of course it's not always possible to get the AI players to ally the way you'd like so it may be a while. ___ Reply to this item at:

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-05 Thread Ann
Follow-up Comment #5, bug #14151 (project freeciv): I wrote too soon--I checked on this computer and there was a saved game with the appropriate situation. To observe the issue, follow these steps: 1. Cancel treaty with Swiss (status becomes armistice) 2. Propose an alliance with the Bengali

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread Ann
Follow-up Comment #4, bug #14448 (project freeciv): Is there some reason for not allowing an embassy even if they already have one through some other means? It's always puzzled me that some wonders are 'blocking' while others are not. For instance, you can't build cathedrals if you have

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread Ann
Follow-up Comment #6, bug #14275 (project freeciv): I did not disable fog of war in my game; both times that I witnessed it I was using default settings. One thing that I had in common in both my instances was that I was allied with an AI player.

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-16 Thread Ann
Follow-up Comment #9, bug #14275 (project freeciv): In my game when I returned to the game saved immediately before the crash, the black square was no longer black. But if you've found some way to reproduce it that's good, as I was unable to get it to happen except by chance.

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Ann
Follow-up Comment #2, bug #14452 (project freeciv): I would suggest a modification of 2, namely that the player can always choose to build the building, but that it will never be automatically chosen for building if the city worklist runs out. I've always found it quite annoying when a city

[Freeciv-Dev] [bug #14534] Turn starts with visual focus not matching selection

2009-10-16 Thread Ann
URL: http://gna.org/bugs/?14534 Summary: Turn starts with visual focus not matching selection Project: Freeciv Submitted by: kudra Submitted on: Friday 10/16/2009 at 11:24 Category: None Severity: 2 -

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-17 Thread Ann
Follow-up Comment #2, bug #14533 (project freeciv): This is in the most recent release, not trunk. Unfortunately I don't have a test game to compare it in trunk although I can try later to make one (play at easy, make peace but no alliances with AIs, don't explore their land until after you

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-17 Thread Ann
URL: http://gna.org/bugs/?14549 Summary: Crash - unknown cause Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/17/2009 at 17:03 Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-18 Thread Ann
Follow-up Comment #4, bug #14533 (project freeciv): In this saved game, there is a Spanish explorer in the territory of Denmark. To replicate the problem, command the explorer to 'x'. In 2.1.9, the explorer will move a few paces, then focus will move to the transport. After you do something

[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-20 Thread Ann
Follow-up Comment #8, bug #14452 (project freeciv): If it is possible to build a Cathedral, why is it shown crossed out in the list of build options (in the current release; I don't know trunk status)? Or is that an effect of JS Bach? (I usually build both so I don't differentiate effects).

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-20 Thread Ann
Follow-up Comment #6, bug #14549 (project freeciv): Today I had it again. This time I had selected a group of cities and instructed them to build mass transit first. This is completely different from what happened last time it crashed, which suggests, as the report indicates, that it is

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Additional Item Attachment, bug #14275 (project freeciv): File name: small_black_square.png Size:168 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Follow-up Comment #14, bug #14275 (project freeciv): I know there's been a fix for this bug already but I thought I'd add a few details just in case this isn't the same as the other bug. I've attached a screenshot of the black square from a different game. In that game I am allied with the

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Follow-up Comment #15, bug #14275 (project freeciv): Also, here is a saved game one turn before vision was shared. (file #7060) ___ Additional Item Attachment: File name: civgame+0400.sav.gzSize:54 KB

[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes

2009-10-23 Thread Ann
URL: http://gna.org/bugs/?14589 Summary: extra (blank) report appears sometimes Project: Freeciv Submitted by: kudra Submitted on: Friday 10/23/2009 at 15:26 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
URL: http://gna.org/bugs/?14650 Summary: blank rectangle on screen Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/31/2009 at 13:40 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
Additional Item Attachment, bug #14650 (project freeciv): File name: reduced_unwritten_bar.png Size:523 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
Additional Item Attachment, bug #14650 (project freeciv): File name: spy_box.pngSize:984 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent

[Freeciv-Dev] [patch #1350] Some nations

2009-10-31 Thread Ann
Follow-up Comment #1, patch #1350 (project freeciv): Modifications made to the legends in the rulesets by a native (American) English speaker. However, I seem to recall that several nations in this region had already been added to trunk, so I'm not sure if these are unique entries. (file

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