URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853
On Sep 1, 2009, at 16:11 , François Marlier wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853
I put the new package at http://aegipan.free.fr/freeciv/repository/
Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg
looks like
On Sep 18, 2009, at 14:40 , Marko Lindqvist wrote:
Border system uses real distance, not the number of moves unit needs
to travel between tiles nor manhattan distance.
After a period of lurking, at last i am moved to speak out. I
believe the border should be pushed out more
On Nov 28, 2009, at 1:24 AM, Daniel Markstedt wrote:
Could you please download it from
http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg
and try again?
System: Stock MacIntel, OSX 10.5.8
I just installed from the above referenced disk image, started a
On Jan 12, 2010, at 22:30 , pepeto wrote:
* Do you think it's normal or realistic to divide the trade route
value by 2
if the owner is not the same? And the trade would increase if you
lose a
city... Or maybe should it be based on the initial owner?
* Do you think it's normal or
On 3 Feb, 2010, at 11:33 PM, pepeto wrote:
The game manual is not correct, Cruise Missiles are not able to attack
Bomber, and this is really realistic. Cruise Missiles are for floor targets,
there are not able to hurt targets on the airs.
So the presence of an aircraft prevents the
On 13 Feb, 2010, at 9:22 AM, pepeto wrote:
Then it should be considered 2 different terrain cases: the terrain where we
cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city
could hold on ice, but not on ocean).
Oh?
Follow-up Comment #7, patch #1476 (project freeciv):
I just noticed the open source program fontconfig uses macros such as
FC_... It probably won't lead to any confusion since theirs is upper case
and ours is lower, but it's good to be aware of it.
Follow-up Comment #8, bug #15450 (project freeciv):
As stated before we could remove the year and only use the turn number. This
is a monotonic increasing number. But this way we would lose an easy way to
search for the year to start again ...
True, but the filename is inconveniently long.
Follow-up Comment #2, bug #15510 (project freeciv):
Another related issue is that I think progress towards an improvement is
somehow accounted to individual engineers; if I have one working on a
transformation, and later put another one on the same activity/tile, after
that, if I want to take
Follow-up Comment #1, bug #15548 (project freeciv):
Interesting, i hadn't realized a palace was optional. What are the effects
of not having a palace - i assume at least that corruption would go through
the roof?
___
Reply to this item
Follow-up Comment #15, bug #15450 (project freeciv):
'Y-year' if year 0 and 'Yyear' if year = 0
This one gets my vote.
___
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http://gna.org/bugs/?15450
___
Message
Follow-up Comment #5, bug #16079 (project freeciv):
There are still references to civserver etc around. Plenty in doc/README
for
instance (probably the whole of doc/ needs reviewing).
I will do that.
___
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Follow-up Comment #9, bug #18163 (project freeciv):
As to Ubuntu, all currently supported [desktop] versions have gtk+ = 2.20.
___
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http://gna.org/bugs/?18163
___
URL:
http://gna.org/bugs/?18177
Summary: Diplomacy menu hard to find
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thu 02 Jun 2011 12:47:10 AM GMT
Category: client-gtk-2.0
Severity: 1 - Wish
Follow-up Comment #9, bug #18005 (project freeciv):
Looking back, i *think* this always manifested after conquering several
cities. Thus, it seems logical that it is tied in with setting up a civil war
nation.
___
Reply to this item at:
URL:
http://gna.org/patch/?2695
Summary: Update filename references in README.sound
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 03:55:46 AM GMT
Category: docs
Priority: 5 -
URL:
http://gna.org/patch/?2696
Summary: Update filename references in README.cma
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:01:17 AM GMT
Category: docs
Priority: 5 -
URL:
http://gna.org/patch/?2697
Summary: Update filename references in README.graphics
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:03:30 AM GMT
Category: None
Priority: 5 -
URL:
http://gna.org/patch/?2698
Summary: Update filename references in README
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 07 Jun 2011 04:28:09 AM GMT
Category: docs
Priority: 5 - Normal
Follow-up Comment #6, bug #16079 (project freeciv):
patch #2695 for README.sound
patch #2696 for README.cma
patch #2697 for README.graphics
patch #2698 for README
I didn't see any other glaring problems in /doc, other than
1) README.delta could use a good introduction [what is it for, and who
On 7 Jun, 2011, at 9:32 AM, Marko Lindqvist wrote:
Qt-client development
Again, someone should take active role in Qt-client development if we
want to see it forward. It was my original intend when I started that
client that development should be later given to someone else, but as
plan B
Follow-up Comment #1, bug #18195 (project freeciv):
Argument 3 is meant to be the connection ID, and apparently it's not
optional. I will try to work out what to do...
___
Reply to this item at:
http://gna.org/bugs/?18195
Follow-up Comment #2, patch #2697 (project freeciv):
According to the Beacon Handbook, she is correct. Apparently my English is
not as good as i thought.
___
Reply to this item at:
http://gna.org/patch/?2697
Follow-up Comment #3, patch #2698 (project freeciv):
My previous patch was solely word substitutions in the old document. This
replacement patch adds a new section [Freeciv is modular] with a brief
introduction to the various clients. I deliberately left out mention of
deprecated clients, but
On 10 Jun, 2011, at 7:56 AM, Marko Lindqvist wrote:
You've appended to reversed patch () when you have meant to completely
replace it ()?
A light comes on. Ah, i think i see it now. I accidentally swapped
the order of the arguments to diff the first time i ran it. I then ran it
URL:
http://gna.org/bugs/?18200
Summary: Configure is unable to detect frameworks
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Sat 11 Jun 2011 03:00:44 PM GMT
Category: None
Severity: 3 -
Follow-up Comment #2, bug #18200 (project freeciv):
I still get 'not found'. Am i right that from CFLAGS= to =qt is one line?
Manually inspecting a framework reveals there is no Libraries subdirectory.
For each of the header files, there is a similar named file right next to it.
For example,
Follow-up Comment #4, bug #18200 (project freeciv):
I'll attach the log. I suspect conftest.cpp should also try to #include
QApplication/qapplication.h .
(file #13173)
___
Additional Item Attachment:
File name: config.log
Follow-up Comment #6, bug #18200 (project freeciv):
CXXFLAGS gives me the same result. FWIW i've started a thread at the
QtDevNet forum asking for info or an example.
http://developer.qt.nokia.com/forums/viewthread/6743
(file #13175)
Follow-up Comment #9, bug #18200 (project freeciv):
Neither locate command gets a result. Strangely enough when i manually
inspect QtGui.framework, it has no libQtGui or anything remotely like that.
Other than the headers and XML file, i only see this:
ls -R
Follow-up Comment #1, bug #18227 (project freeciv):
The latest log is attached. Summary: instead of no matching function, we
now get 'QApplication' was not declared in this scope.
(file #13208)
___
Additional Item Attachment:
File name:
Follow-up Comment #2, bug #18228 (project freeciv):
I've attached the log, and [for completeness] the result of ls -R
framework-listing.txt /Library/Frameworks/SDL.framework. FWIW, the wiki at
libsdl.org has this to say:
When installed as a Framework, all SDL files (the library and the header
Follow-up Comment #17, patch #1936 (project freeciv):
I'm not aware of anything that would prevent (file #11224) from being cleanly
applied, though it's possible i've missed something. If it doesn't apply,
then we'd need that feedback to make corrections.
These patches do *not* change the
Follow-up Comment #4, bug #18228 (project freeciv):
The OSX binary image of SDL doesn't even have an install script. It is
simply the framework for dragging and dropping, along with some explanatory
text. I see that it contains SDL_config headers [amongst the rest], and more
of those
Follow-up Comment #3, bug #18227 (project freeciv):
Here we go again:
David-Lowes-MacBook-Pro:~ (467) $ cd ~/freeciv/build
David-Lowes-MacBook-Pro:build (468) $
CXXFLAGS=-I/Library/Frameworks/QtGUI.framework/Versions/4/Headers
-I/Library/Frameworks/QtCore.framework/Versions/4/Headers
Follow-up Comment #11, bug #18200 (project freeciv):
Looking at the makefile, it seems i was partially mistaken: there *is* some
Qt stuff in /usr/include.
QtUiTools/quiloader.h
QtUiTools/QUiLoader
QtUiTools/QtUiTools
I don't see a corresponding directory for SDL, though.
(file #13213)
Follow-up Comment #6, bug #18227 (project freeciv):
I can't find a version string, but i got the package just last month. I
think therefore that it must 4.7.3 . The SDK is labelled as 1.1.1 .
___
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Follow-up Comment #7, bug #18227 (project freeciv):
Did i do this right?
David-Lowes-MacBook-Pro:freeciv (488) $ patch -p1
/Users/doctorjlowe/Downloads/QApplicationConfConstructor_18227.diff
patching file m4/qt-client.m4
Hunk #1 FAILED at 89.
Hunk #2 FAILED at 109.
2 out of 2 hunks FAILED --
Additional Item Attachment, bug #18200 (project freeciv):
File name: config-QtFrameworkDetect_18200-2.log Size:102 KB
___
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http://gna.org/bugs/?18200
___
Message
Follow-up Comment #8, bug #16079 (project freeciv):
I'll take a whack at it. Is there a way i can see a 'flat file' list of
pages? Or otherwise make sure i visit each page once and only once??
___
Reply to this item at:
Follow-up Comment #6, bug #18228 (project freeciv):
Could you report this to automake, David? Will do. What are the keywords
i should use [you can put some words in my mouth for this one]?
Does your SDL framework include it, or is it something you have to install
separately, and how?
Follow-up Comment #9, bug #18227 (project freeciv):
Are you sure you had no other patches already applied that may conflict with
this one? Actually, even though I'm developing patches for bug #18200 and this
at the same time, I have not checked if these patches can be applied
simultaneously...
Additional Item Attachment, bug #18227 (project freeciv):
File name: config-ConfConstructor_18227.log Size:102 KB
___
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http://gna.org/bugs/?18227
___
Message sent
Follow-up Comment #3, patch #2719 (project freeciv):
Please reread the second sentence of jtn's post. His initial suggestion
seems to be to provide different sprites for different activities [i.e.,
Fortify vs. Sentry], and then he optimistically expands from that to more
complicated options.
Follow-up Comment #13, bug #18200 (project freeciv):
I finally got a useful reply back from the Qt forum. 'libQtGui' exists in
the framework as '/Library/Frameworks/QtGui.framework/Versions/4/QtGui'.
Interestingly, when i do a locate for that, i get a hundred hits, including
every header file
Follow-up Comment #10, bug #16079 (project freeciv):
That's even better than scrolling through a data dump... It took some
experimentation to discover that the 'starting at' and 'ending at' refer to
text in the title and not entry dates. Anyway, good find!
Follow-up Comment #3, bug #18198 (project freeciv):
I've long thought it funny that there isn't a way to view this information
once a game has started. The client displays the version at the main menu,
but i never had a problem until i was past that... ;^)
On 3 Jul, 2011, at 6:11 PM, Daniel Markstedt wrote:
configure: error: Iconv is missing. You can get libiconv from
http://gnu.org/, or try using --with-libiconv-prefix.
make: *** [distcheck] Error 1
(full log attached)
There is a known issue with libiconv on Snow Leopard:
*) SL
On 4 Jul, 2011, at 8:37 AM, Daniel Markstedt wrote:
Bugfix release Freeciv 2.2.6 is now available for download.
It includes fixes for several bugs in the previous release as well as
updated translations.
Read the full changelog at http://www.freeciv.org/wiki/NEWS-2.2.6
Follow-up Comment #7, bug #17747 (project freeciv):
1) The system really does send an email to the given address, and furthermore
anyone who adds a comment will get an email that has a CC: of everyone who
contributed to the discussion. So yeah, you now have my email address.
Perhaps we can
. All packages except
SDL_mixer-1.2.9 (which was built through its own make script)
installed through macports.
Not sure how to help you debug this, though.
Daniel
On Fri, Mar 26, 2010 at 9:55 AM, David Lowe doctorjl...@verizon.net wrote:
Greetings! I have assumed package
Follow-up Comment #2, bug #18323 (project freeciv):
Wow, what a coincidence! I just experienced this myself. In addition to the
fact that all the government types but Despotism being ghosted out, there is
something distinctly wrong in that the list of government types is duplicated
apparently
Follow-up Comment #1, bug #18084 (project freeciv):
The help needs to be changed anyway, as the year +2000 is no longer a
relevant date. This is now a variable that is set in the server, defaulting
to ending on *turn* 5000.
___
Reply to
URL:
http://gna.org/bugs/?18340
Summary: Score Calculation
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 13 Jul 2011 05:51:35 AM GMT
Category: None
Severity: 1 - Wish
Follow-up Comment #6, bug #18396 (project freeciv):
(I haven't even thought about whether there's a problem with Mac-style line
endings. Are they still even relevant, or did they die with the classic Mac
OS?)
Yes, the Carriage Return went out with classic. OSX is built on a BSD
kernel, and
Follow-up Comment #9, bug #18396 (project freeciv):
Long term goal of always using Windows line endings on Windows would mean
that build process from tarball would need to convert text files. - Surely
this can be automated with unix2dos or similar?
Or should we provide .tar with unix line
Follow-up Comment #1, bug #18420 (project freeciv):
Umm, not really sure what you mean by 2.4, since any changes that go into
trunk would currently affect 2.3.1 or even 2.3.0-RC2? In any case, i will
edit that page to give more information about trunk and update the tags
section. I don't see
Follow-up Comment #2, bug #18042 (project freeciv):
Nope, you're not alone. I've experienced something like this in the past
[circa 2.2.1] on OSX, but not all setups. Anyway, newer defaults have
eliminated the problem for me. You might try selecting Options - Local
Client - Interface -
Follow-up Comment #6, bug #18044 (project freeciv):
Again, the root cause seems to be that the AI loses track of these units.
Perhaps the unit has a mission to go to a certain destination and naively
assumes that you will carry it in the right direction. If you deposit it on a
continent other
Follow-up Comment #3, patch #2903 (project freeciv):
Let me start out by saying that i think this is a good idea, but the
implementation will determine whether users have a good experience or not.
- Dedicated xml-editors are easier for modpack authors to use than editing
our section file format
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote:
The 'Port Facility' building does not 'repair' damaged sea units in one turn
(after no movement etc.), as described.
(Constructed sea units *are* given veteran status, as described). Thus, the
description, or game mechanics
need
On 15 Aug, 2011, at 2:21 AM, patrick kelle wrote:
has there been done any more work on the qt client?
I might help David a bit if help is needed.
I regret to say i haven't made any progress on it. Right now my
trusty/rusty PowerBook won't even boot into Debian, so i won't be able to
On 15 Aug, 2011, at 2:21 AM, patrick kelle wrote:
I might help David a bit if help is needed.
I almost forgot this:
On 8 June 2011 10:48, Marko Lindqvist cazf...@gmail.com wrote:
Easier, maybe even boring, task could be checking that all functions
belonging to client common - gui
Follow-up Comment #4, patch #2831 (project freeciv):
Assuming that there are no problems realizing it, the modular approach sounds
more elegant.
___
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http://gna.org/patch/?2831
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote:
Hi. I don't have a Snow Leopard system that would allow me to test whether
the binaries I produced on Lion will run on the older OS or not, so I am
choosing to err on the safer side of not. If someone were able to test it
out, that'd be
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote:
However, I have no reason to believe that Freeciv won't run on Snow Leopard
or Leopard via MacPorts.
The provided binary does not run on SL; i didn't bother checking
Leopard.
Do we have a policy on which versions of OSX we
On 19 Aug, 2011, at 11:15 PM, Marko Lindqvist wrote:
Do we have people able to do those builds? If not, stating (binary)
support in some official policy will not make it to happen. Having it
never-actually-executed part of our policy would only make one to
doubt reliability of our official
Follow-up Comment #1, bug #18641 (project freeciv):
Can a player have cities and units before the game starts? They can if
they are defined in a scenario. However, the limitations on the command are
such that it seems pretty useless. IMHO it should either be liberated from
the restriction or
Follow-up Comment #6, patch #2542 (project freeciv):
For what it's worth, I would prefer everything (ruleset +
options) to be in one big file in an option = value format.
I fully concur with that, but we shouldn't require that people hack a file
'manually'. There should still be some sort
Follow-up Comment #2, patch #2958 (project freeciv):
My two cents is that while a player should not know the exact number of hit
points for enemy units, we should have a vague idea if a unit is fresh or
wounded. Perhaps a marker in green/yellow/red?
We *do* need to know about the status of
URL:
http://gna.org/bugs/?18747
Summary: Better options for Auto Settlers
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tue 27 Sep 2011 03:21:06 PM GMT
Category: None
Severity: 1 - Wish
Follow-up Comment #1, bug #18763 (project freeciv):
I agree. Anytime an attempt is made to 'B', there should be some sort of
error message if the attempt fails.
___
Reply to this item at:
http://gna.org/bugs/?18763
Follow-up Comment #2, bug #18773 (project freeciv):
An alternative possibility: the Statue of Liberty could do away with
Anarchy, but revolution could be prevented for the length of time that they
would have been in Anarchy.
That sounds good to me.
Follow-up Comment #4, bug #14264 (project freeciv):
I'm sorry, but i tend to agree with akfaew.
* A wall that is not defended by a military unit will pierced immediately by
any attacker since at least the 1400s. Before then the art of siegecraft had
not been learned. This is the only reason
Follow-up Comment #6, bug #14264 (project freeciv):
DynV, you're making my case. Once you rely upon a fixed installation, you
need to either staff the installation or have some improbably ornate method of
notification.
The Czech hedgehog and Dragon's teeth exist to slow down [not stop]
Follow-up Comment #2, bug #18822 (project freeciv):
I agree the scrolling minimap is useless currently. In my mind, the best fix
would be to somehow fix scaling such that the entire world is always visible
in the space reserved for the minimap. Failing that, the scrollbars should
accurately
So i finally got around to testing my 2.3.0 package on Leopard and i
run into this problem:
Making all in ftwl
make[4]: Nothing to be done for `all'.
CC astring.lo
/bin/sh ../libtool --preserve-dup-deps --silent --tag=CC --mode=compile gcc
-DHAVE_CONFIG_H -I. -I..
On 24 Oct, 2011, at 1:33 PM, Marko Lindqvist wrote:
On 24 October 2011 22:20, Jason Dorje Short jdo...@gmail.com wrote:
For the first time in some time, I have time for freeciv work. But on
compiling, --enable-debug=checks (--enable-debug=yes in older
branches) doesn't compile in trunk or in
URL:
http://gna.org/bugs/?18871
Summary: Compile fails when AI_NUMERICSERV is not defined
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thu 27 Oct 2011 08:59:53 AM PDT
Category: None
Severity:
URL:
http://gna.org/bugs/?18872
Summary: Freeciv does not compile with clang
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thu 27 Oct 2011 09:25:41 AM PDT
Category: None
Severity: 3 - Normal
I've long been annoyed that users of my Freeciv package have clients
which default to a sound plugin of 'none' even though i have set SDL-mixer as a
dependency. For the 2.2.x series i used to force the issue with this line:
perl -pi -e 's|COC_SOUND, GUI_LAST, NULL|COC_SOUND, GUI_LAST,
Follow-up Comment #2, bug #18872 (project freeciv):
My package does set --enable-debug, but i thought the user in question had
deleted that line. I don't currently have access to 10.7, so i'm awaiting his
response.
___
Reply to this item
On 27 Oct, 2011, at 11:07 AM, Marko Lindqvist wrote:
I don't think configure affects what is clinet options file default.
I suppose not, but in other software if you find something that allows
an optional feature you would usually turn on said feature in the end program...
We used to
Follow-up Comment #4, bug #18872 (project freeciv):
Neither the shared.c error or the md5.c error appear without --enable-debug,
so perhaps i named this ticket incorrectly. Actually i've just collected a
third warning that pops up in this environment. Should i split out the new
one and the
Follow-up Comment #4, patch #3004 (project freeciv):
Given the memory consumption and and slowness issues i wonder if 254 isn't
enough...
___
Reply to this item at:
http://gna.org/patch/?3004
Follow-up Comment #1, patch #3024 (project freeciv):
When we start including custom rulesets, where we draw the line? Is AW even
best
candidate for inclusion? I definitely don't want to use my position as
Freeciv
maintainer to push my own creation to high profile list if more deserving
ones
Follow-up Comment #8, bug #18872 (project freeciv):
It's actually not my setup - it's a user of my Freeciv package in the 'fink'
environment. But yeah, i'm fairly certain that he's on x86_64. I'll send him
a new patch and see what happens. It won't happen right away though, as i've
got some
Follow-up Comment #54, patch #2715 (project freeciv):
The question: how do I deselect a unit without canceling its orders ?
If i remember correctly, you should be able to hit the space bar. This will
go on to the next unit but not cancel what it is doing.
Follow-up Comment #5, bug #18006 (project freeciv):
I've not seen this again. Do we assume that something that came in after
beta 4 repaired the damage? [I do corroborate vazoun51's issue with the
governor and taxmen, but that could go with bug #17542]
Follow-up Comment #8, bug #18007 (project freeciv):
Like bug #18006, i've not seen this one since. It doesn't prove anything,
but it does imply that they are related - possibly both effects of a single
cause? Maybe they were both indirectly fixed by the patch for bug # 18005??
Follow-up Comment #4, bug #18767 (project freeciv):
If i may be permitted to speculate, i'd say that the CMA seems to divert as
many workers to tax collectors as it can and still feed the city. Thus, more
irrigation and more specials that provide bonus food lead to more taxmen.
URL:
http://gna.org/bugs/?19300
Summary: in dbv_isset() [bitvector.c::120]: assertion
'pdbv-vec != ((void *)0)' failed.
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 18 Jan 2012 05:12:26 AM PST
Category:
URL:
http://gna.org/bugs/?19307
Summary: Some More Warnings from Clang
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thu 19 Jan 2012 08:00:47 AM PST
Category: bootstrap
Severity: 2 - Minor
Follow-up Comment #5, patch #3069 (project freeciv):
In a sense, Liberia *is* the African-American nation. Some slaves that left
the Americas settled there, along with slaves that were found in ships during
the interim. I find it interesting that these former slaves quickly
monopolized the
Follow-up Comment #1, patch #3130 (project freeciv):
Can the kinds of disasters be turned off separately? For those of us that are
using the experimental ruleset it seems overkill to check each city against
plague twice...
___
Reply to
Follow-up Comment #1, patch #3132 (project freeciv):
We could call it 'freeciv.ruleset', but that might still be open to confusion.
How about 'regular' or better yet 'original'.
___
Reply to this item at:
http://gna.org/patch/?3132
I've long desired to have bombs and artillery shells use indirect fire
[bombardment] as a supplement to direct fire [assault]. Then i found that the
source code contains many references to bombarding. So what is the status of
this? Are the rules complete and all that is needed is the
Follow-up Comment #1, bug #19524 (project freeciv):
I'm still using the GTK2 client rather than GTK3, but i wonder that the
controls are that different? For me, right click (RMB) has always changed the
viewpoint [either Mini Map or Main Map] and left click (LMB) has always been
used for
Follow-up Comment #1, bug #17702 (project freeciv):
Never mind! I just now noticed the Pop up caravan actions toggle that does
exactly what i want. Shouldn't this be off by default, or do other people
actually like to have their view blocked by the pop up?
Follow-up Comment #3, bug #19524 (project freeciv):
Your comment has caused me more confusion than clearing things out. First of
all I must add that this is the gtk2-client.
And now i'm even more confused. You say we're using the same client, but the
clicks are reversed on yours compared to
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