Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-09-02 Thread David Lowe
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 On Sep 1, 2009, at 16:11 , François Marlier wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I put the new package at http://aegipan.free.fr/freeciv/repository/ Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg looks like

Re: [Freeciv-Dev] Towards 2.2

2009-09-19 Thread David Lowe
On Sep 18, 2009, at 14:40 , Marko Lindqvist wrote: Border system uses real distance, not the number of moves unit needs to travel between tiles nor manhattan distance. After a period of lurking, at last i am moved to speak out. I believe the border should be pushed out more

[Freeciv-Dev] Another Problem with Mac Build

2009-12-05 Thread David Lowe
On Nov 28, 2009, at 1:24 AM, Daniel Markstedt wrote: Could you please download it from http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg and try again? System: Stock MacIntel, OSX 10.5.8 I just installed from the above referenced disk image, started a

Re: [Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-13 Thread David Lowe
On Jan 12, 2010, at 22:30 , pepeto wrote: * Do you think it's normal or realistic to divide the trade route value by 2 if the owner is not the same? And the trade would increase if you lose a city... Or maybe should it be based on the initial owner? * Do you think it's normal or

Re: [Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.

2010-02-04 Thread David Lowe
On 3 Feb, 2010, at 11:33 PM, pepeto wrote: The game manual is not correct, Cruise Missiles are not able to attack Bomber, and this is really realistic. Cruise Missiles are for floor targets, there are not able to hurt targets on the airs. So the presence of an aircraft prevents the

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread David Lowe
On 13 Feb, 2010, at 9:22 AM, pepeto wrote: Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but not on ocean). Oh?

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread David Lowe
Follow-up Comment #7, patch #1476 (project freeciv): I just noticed the open source program fontconfig uses macros such as FC_... It probably won't lead to any confusion since theirs is upper case and ours is lower, but it's good to be aware of it.

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread David Lowe
Follow-up Comment #8, bug #15450 (project freeciv): As stated before we could remove the year and only use the turn number. This is a monotonic increasing number. But this way we would lose an easy way to search for the year to start again ... True, but the filename is inconveniently long.

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-03-01 Thread David Lowe
Follow-up Comment #2, bug #15510 (project freeciv): Another related issue is that I think progress towards an improvement is somehow accounted to individual engineers; if I have one working on a transformation, and later put another one on the same activity/tile, after that, if I want to take

[Freeciv-Dev] [bug #15548] nation split off by civil war should get a palace

2010-03-06 Thread David Lowe
Follow-up Comment #1, bug #15548 (project freeciv): Interesting, i hadn't realized a palace was optional. What are the effects of not having a palace - i assume at least that corruption would go through the roof? ___ Reply to this item

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-03-09 Thread David Lowe
Follow-up Comment #15, bug #15450 (project freeciv): 'Y-year' if year 0 and 'Yyear' if year = 0 This one gets my vote. ___ Reply to this item at: http://gna.org/bugs/?15450 ___ Message

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-01 Thread David Lowe
Follow-up Comment #5, bug #16079 (project freeciv): There are still references to civserver etc around. Plenty in doc/README for instance (probably the whole of doc/ needs reviewing). I will do that. ___ Reply to this item at:

[Freeciv-Dev] [bug #18163] Cancelling city name request makes it impossible to do build city command anymore

2011-06-01 Thread David Lowe
Follow-up Comment #9, bug #18163 (project freeciv): As to Ubuntu, all currently supported [desktop] versions have gtk+ = 2.20. ___ Reply to this item at: http://gna.org/bugs/?18163 ___

[Freeciv-Dev] [bug #18177] Diplomacy menu hard to find

2011-06-01 Thread David Lowe
URL: http://gna.org/bugs/?18177 Summary: Diplomacy menu hard to find Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 02 Jun 2011 12:47:10 AM GMT Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-06-06 Thread David Lowe
Follow-up Comment #9, bug #18005 (project freeciv): Looking back, i *think* this always manifested after conquering several cities. Thus, it seems logical that it is tied in with setting up a civil war nation. ___ Reply to this item at:

[Freeciv-Dev] [patch #2695] Update filename references in README.sound

2011-06-06 Thread David Lowe
URL: http://gna.org/patch/?2695 Summary: Update filename references in README.sound Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 07 Jun 2011 03:55:46 AM GMT Category: docs Priority: 5 -

[Freeciv-Dev] [patch #2696] Update filename references in README.cma

2011-06-06 Thread David Lowe
URL: http://gna.org/patch/?2696 Summary: Update filename references in README.cma Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 07 Jun 2011 04:01:17 AM GMT Category: docs Priority: 5 -

[Freeciv-Dev] [patch #2697] Update filename references in README.graphics

2011-06-06 Thread David Lowe
URL: http://gna.org/patch/?2697 Summary: Update filename references in README.graphics Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 07 Jun 2011 04:03:30 AM GMT Category: None Priority: 5 -

[Freeciv-Dev] [patch #2698] Update filename references in README

2011-06-06 Thread David Lowe
URL: http://gna.org/patch/?2698 Summary: Update filename references in README Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 07 Jun 2011 04:28:09 AM GMT Category: docs Priority: 5 - Normal

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-06 Thread David Lowe
Follow-up Comment #6, bug #16079 (project freeciv): patch #2695 for README.sound patch #2696 for README.cma patch #2697 for README.graphics patch #2698 for README I didn't see any other glaring problems in /doc, other than 1) README.delta could use a good introduction [what is it for, and who

Re: [Freeciv-Dev] Development tasks

2011-06-07 Thread David Lowe
On 7 Jun, 2011, at 9:32 AM, Marko Lindqvist wrote: Qt-client development Again, someone should take active role in Qt-client development if we want to see it forward. It was my original intend when I started that client that development should be later given to someone else, but as plan B

[Freeciv-Dev] [bug #18195] Qt-client compile warning about NULL 3:rd argument to real_output_window_append()

2011-06-08 Thread David Lowe
Follow-up Comment #1, bug #18195 (project freeciv): Argument 3 is meant to be the connection ID, and apparently it's not optional. I will try to work out what to do... ___ Reply to this item at: http://gna.org/bugs/?18195

[Freeciv-Dev] [patch #2697] Update filename references in README.graphics

2011-06-09 Thread David Lowe
Follow-up Comment #2, patch #2697 (project freeciv): According to the Beacon Handbook, she is correct. Apparently my English is not as good as i thought. ___ Reply to this item at: http://gna.org/patch/?2697

[Freeciv-Dev] [patch #2698] Update filename references in README

2011-06-09 Thread David Lowe
Follow-up Comment #3, patch #2698 (project freeciv): My previous patch was solely word substitutions in the old document. This replacement patch adds a new section [Freeciv is modular] with a brief introduction to the various clients. I deliberately left out mention of deprecated clients, but

Re: [Freeciv-Dev] [bug #18195] Qt-client compile warning about NULL 3:rd argument to real_output_window_append()

2011-06-10 Thread David Lowe
On 10 Jun, 2011, at 7:56 AM, Marko Lindqvist wrote: You've appended to reversed patch () when you have meant to completely replace it ()? A light comes on. Ah, i think i see it now. I accidentally swapped the order of the arguments to diff the first time i ran it. I then ran it

[Freeciv-Dev] [bug #18200] Configure is unable to detect frameworks

2011-06-11 Thread David Lowe
URL: http://gna.org/bugs/?18200 Summary: Configure is unable to detect frameworks Project: Freeciv Submitted by: doctorjlowe Submitted on: Sat 11 Jun 2011 03:00:44 PM GMT Category: None Severity: 3 -

[Freeciv-Dev] [bug #18200] Configure is unable to detect frameworks

2011-06-11 Thread David Lowe
Follow-up Comment #2, bug #18200 (project freeciv): I still get 'not found'. Am i right that from CFLAGS= to =qt is one line? Manually inspecting a framework reveals there is no Libraries subdirectory. For each of the header files, there is a similar named file right next to it. For example,

[Freeciv-Dev] [bug #18200] Configure is unable to detect frameworks

2011-06-12 Thread David Lowe
Follow-up Comment #4, bug #18200 (project freeciv): I'll attach the log. I suspect conftest.cpp should also try to #include QApplication/qapplication.h . (file #13173) ___ Additional Item Attachment: File name: config.log

[Freeciv-Dev] [bug #18200] Configure is unable to detect frameworks

2011-06-12 Thread David Lowe
Follow-up Comment #6, bug #18200 (project freeciv): CXXFLAGS gives me the same result. FWIW i've started a thread at the QtDevNet forum asking for info or an example. http://developer.qt.nokia.com/forums/viewthread/6743 (file #13175)

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread David Lowe
Follow-up Comment #9, bug #18200 (project freeciv): Neither locate command gets a result. Strangely enough when i manually inspect QtGui.framework, it has no libQtGui or anything remotely like that. Other than the headers and XML file, i only see this: ls -R

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread David Lowe
Follow-up Comment #1, bug #18227 (project freeciv): The latest log is attached. Summary: instead of no matching function, we now get 'QApplication' was not declared in this scope. (file #13208) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-15 Thread David Lowe
Follow-up Comment #2, bug #18228 (project freeciv): I've attached the log, and [for completeness] the result of ls -R framework-listing.txt /Library/Frameworks/SDL.framework. FWIW, the wiki at libsdl.org has this to say: When installed as a Framework, all SDL files (the library and the header

[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2011-06-15 Thread David Lowe
Follow-up Comment #17, patch #1936 (project freeciv): I'm not aware of anything that would prevent (file #11224) from being cleanly applied, though it's possible i've missed something. If it doesn't apply, then we'd need that feedback to make corrections. These patches do *not* change the

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-15 Thread David Lowe
Follow-up Comment #4, bug #18228 (project freeciv): The OSX binary image of SDL doesn't even have an install script. It is simply the framework for dragging and dropping, along with some explanatory text. I see that it contains SDL_config headers [amongst the rest], and more of those

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-15 Thread David Lowe
Follow-up Comment #3, bug #18227 (project freeciv): Here we go again: David-Lowes-MacBook-Pro:~ (467) $ cd ~/freeciv/build David-Lowes-MacBook-Pro:build (468) $ CXXFLAGS=-I/Library/Frameworks/QtGUI.framework/Versions/4/Headers -I/Library/Frameworks/QtCore.framework/Versions/4/Headers

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-15 Thread David Lowe
Follow-up Comment #11, bug #18200 (project freeciv): Looking at the makefile, it seems i was partially mistaken: there *is* some Qt stuff in /usr/include. QtUiTools/quiloader.h QtUiTools/QUiLoader QtUiTools/QtUiTools I don't see a corresponding directory for SDL, though. (file #13213)

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-16 Thread David Lowe
Follow-up Comment #6, bug #18227 (project freeciv): I can't find a version string, but i got the package just last month. I think therefore that it must 4.7.3 . The SDK is labelled as 1.1.1 . ___ Reply to this item at:

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-16 Thread David Lowe
Follow-up Comment #7, bug #18227 (project freeciv): Did i do this right? David-Lowes-MacBook-Pro:freeciv (488) $ patch -p1 /Users/doctorjlowe/Downloads/QApplicationConfConstructor_18227.diff patching file m4/qt-client.m4 Hunk #1 FAILED at 89. Hunk #2 FAILED at 109. 2 out of 2 hunks FAILED --

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-16 Thread David Lowe
Additional Item Attachment, bug #18200 (project freeciv): File name: config-QtFrameworkDetect_18200-2.log Size:102 KB ___ Reply to this item at: http://gna.org/bugs/?18200 ___ Message

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-06-16 Thread David Lowe
Follow-up Comment #8, bug #16079 (project freeciv): I'll take a whack at it. Is there a way i can see a 'flat file' list of pages? Or otherwise make sure i visit each page once and only once?? ___ Reply to this item at:

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2011-06-16 Thread David Lowe
Follow-up Comment #6, bug #18228 (project freeciv): Could you report this to automake, David? Will do. What are the keywords i should use [you can put some words in my mouth for this one]? Does your SDL framework include it, or is it something you have to install separately, and how?

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-17 Thread David Lowe
Follow-up Comment #9, bug #18227 (project freeciv): Are you sure you had no other patches already applied that may conflict with this one? Actually, even though I'm developing patches for bug #18200 and this at the same time, I have not checked if these patches can be applied simultaneously...

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2011-06-17 Thread David Lowe
Additional Item Attachment, bug #18227 (project freeciv): File name: config-ConfConstructor_18227.log Size:102 KB ___ Reply to this item at: http://gna.org/bugs/?18227 ___ Message sent

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-18 Thread David Lowe
Follow-up Comment #3, patch #2719 (project freeciv): Please reread the second sentence of jtn's post. His initial suggestion seems to be to provide different sprites for different activities [i.e., Fortify vs. Sentry], and then he optimistically expands from that to more complicated options.

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2011-06-19 Thread David Lowe
Follow-up Comment #13, bug #18200 (project freeciv): I finally got a useful reply back from the Qt forum. 'libQtGui' exists in the framework as '/Library/Frameworks/QtGui.framework/Versions/4/QtGui'. Interestingly, when i do a locate for that, i get a hundred hits, including every header file

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2011-07-05 Thread David Lowe
Follow-up Comment #10, bug #16079 (project freeciv): That's even better than scrolling through a data dump... It took some experimentation to discover that the 'starting at' and 'ending at' refer to text in the title and not entry dates. Anyway, good find!

[Freeciv-Dev] [bug #18198] gtk clients do not show their client_string anywhere.

2011-07-05 Thread David Lowe
Follow-up Comment #3, bug #18198 (project freeciv): I've long thought it funny that there isn't a way to view this information once a game has started. The client displays the version at the main menu, but i never had a problem until i was past that... ;^)

Re: [Freeciv-Dev] distcheck fails (Mac)

2011-07-05 Thread David Lowe
On 3 Jul, 2011, at 6:11 PM, Daniel Markstedt wrote: configure: error: Iconv is missing. You can get libiconv from http://gnu.org/, or try using --with-libiconv-prefix. make: *** [distcheck] Error 1 (full log attached) There is a known issue with libiconv on Snow Leopard: *) SL

Re: [Freeciv-Dev] Freeciv 2.2.6 released

2011-07-05 Thread David Lowe
On 4 Jul, 2011, at 8:37 AM, Daniel Markstedt wrote: Bugfix release Freeciv 2.2.6 is now available for download. It includes fixes for several bugs in the previous release as well as updated translations. Read the full changelog at http://www.freeciv.org/wiki/NEWS-2.2.6

[Freeciv-Dev] [bug #17747] Reassigned to another tracker [was: Your gna installation leaks private emails.]

2011-07-07 Thread David Lowe
Follow-up Comment #7, bug #17747 (project freeciv): 1) The system really does send an email to the given address, and furthermore anyone who adds a comment will get an email that has a CC: of everyone who contributed to the discussion. So yeah, you now have my email address. Perhaps we can

Re: [Freeciv-Dev] Sound Isn't Working On The Mac

2011-07-08 Thread David Lowe
. All packages except SDL_mixer-1.2.9 (which was built through its own make script) installed through macports. Not sure how to help you debug this, though. Daniel On Fri, Mar 26, 2010 at 9:55 AM, David Lowe doctorjl...@verizon.net wrote: Greetings! I have assumed package

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread David Lowe
Follow-up Comment #2, bug #18323 (project freeciv): Wow, what a coincidence! I just experienced this myself. In addition to the fact that all the government types but Despotism being ghosted out, there is something distinctly wrong in that the list of government types is duplicated apparently

[Freeciv-Dev] [bug #18084] Winning, Losing, and Points

2011-07-12 Thread David Lowe
Follow-up Comment #1, bug #18084 (project freeciv): The help needs to be changed anyway, as the year +2000 is no longer a relevant date. This is now a variable that is set in the server, defaulting to ending on *turn* 5000. ___ Reply to

[Freeciv-Dev] [bug #18340] Score Calculation

2011-07-12 Thread David Lowe
URL: http://gna.org/bugs/?18340 Summary: Score Calculation Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 13 Jul 2011 05:51:35 AM GMT Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #18396] Translations for help and options not displayed

2011-07-23 Thread David Lowe
Follow-up Comment #6, bug #18396 (project freeciv): (I haven't even thought about whether there's a problem with Mac-style line endings. Are they still even relevant, or did they die with the classic Mac OS?) Yes, the Carriage Return went out with classic. OSX is built on a BSD kernel, and

[Freeciv-Dev] [bug #18396] Translations for help and options not displayed

2011-07-24 Thread David Lowe
Follow-up Comment #9, bug #18396 (project freeciv): Long term goal of always using Windows line endings on Windows would mean that build process from tarball would need to convert text files. - Surely this can be automated with unix2dos or similar? Or should we provide .tar with unix line

[Freeciv-Dev] [bug #18420] The Wiki entry for SVN does not mention 2.3

2011-07-26 Thread David Lowe
Follow-up Comment #1, bug #18420 (project freeciv): Umm, not really sure what you mean by 2.4, since any changes that go into trunk would currently affect 2.3.1 or even 2.3.0-RC2? In any case, i will edit that page to give more information about trunk and update the tags section. I don't see

[Freeciv-Dev] [bug #18042] GTK window is slightly larger than the screen size

2011-07-30 Thread David Lowe
Follow-up Comment #2, bug #18042 (project freeciv): Nope, you're not alone. I've experienced something like this in the past [circa 2.2.1] on OSX, but not all setups. Anyway, newer defaults have eliminated the problem for me. You might try selecting Options - Local Client - Interface -

[Freeciv-Dev] [bug #18044] An AI ally loads its units on players boats

2011-07-30 Thread David Lowe
Follow-up Comment #6, bug #18044 (project freeciv): Again, the root cause seems to be that the AI loses track of these units. Perhaps the unit has a mission to go to a certain destination and naively assumes that you will carry it in the right direction. If you deposit it on a continent other

[Freeciv-Dev] [patch #2903] [Metaticket] xml-files instead of self-made section-file format

2011-08-14 Thread David Lowe
Follow-up Comment #3, patch #2903 (project freeciv): Let me start out by saying that i think this is a good idea, but the implementation will determine whether users have a good experience or not. - Dedicated xml-editors are easier for modpack authors to use than editing our section file format

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread David Lowe
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote: The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described). Thus, the description, or game mechanics need

Re: [Freeciv-Dev] Development tasks

2011-08-15 Thread David Lowe
On 15 Aug, 2011, at 2:21 AM, patrick kelle wrote: has there been done any more work on the qt client? I might help David a bit if help is needed. I regret to say i haven't made any progress on it. Right now my trusty/rusty PowerBook won't even boot into Debian, so i won't be able to

Re: [Freeciv-Dev] Development tasks

2011-08-15 Thread David Lowe
On 15 Aug, 2011, at 2:21 AM, patrick kelle wrote: I might help David a bit if help is needed. I almost forgot this: On 8 June 2011 10:48, Marko Lindqvist cazf...@gmail.com wrote: Easier, maybe even boring, task could be checking that all functions belonging to client common - gui

[Freeciv-Dev] [patch #2831] Alternative to gui-qt function pointer layer

2011-08-18 Thread David Lowe
Follow-up Comment #4, patch #2831 (project freeciv): Assuming that there are no problems realizing it, the modular approach sounds more elegant. ___ Reply to this item at: http://gna.org/patch/?2831

Re: [Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-08-19 Thread David Lowe
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote: Hi. I don't have a Snow Leopard system that would allow me to test whether the binaries I produced on Lion will run on the older OS or not, so I am choosing to err on the safer side of not. If someone were able to test it out, that'd be

Re: [Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-08-19 Thread David Lowe
On 17 Aug, 2011, at 11:47 PM, Nathan Brazil wrote: However, I have no reason to believe that Freeciv won't run on Snow Leopard or Leopard via MacPorts. The provided binary does not run on SL; i didn't bother checking Leopard. Do we have a policy on which versions of OSX we

Re: [Freeciv-Dev] [task #7426] Mac packages for 2.2.7

2011-08-20 Thread David Lowe
On 19 Aug, 2011, at 11:15 PM, Marko Lindqvist wrote: Do we have people able to do those builds? If not, stating (binary) support in some official policy will not make it to happen. Having it never-actually-executed part of our policy would only make one to doubt reliability of our official

[Freeciv-Dev] [bug #18641] remove a player

2011-09-11 Thread David Lowe
Follow-up Comment #1, bug #18641 (project freeciv): Can a player have cities and units before the game starts? They can if they are defined in a scenario. However, the limitations on the command are such that it seems pretty useless. IMHO it should either be liberated from the restriction or

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-23 Thread David Lowe
Follow-up Comment #6, patch #2542 (project freeciv): For what it's worth, I would prefer everything (ruleset + options) to be in one big file in an option = value format. I fully concur with that, but we shouldn't require that people hack a file 'manually'. There should still be some sort

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-27 Thread David Lowe
Follow-up Comment #2, patch #2958 (project freeciv): My two cents is that while a player should not know the exact number of hit points for enemy units, we should have a vague idea if a unit is fresh or wounded. Perhaps a marker in green/yellow/red? We *do* need to know about the status of

[Freeciv-Dev] [bug #18747] Better options for Auto Settlers

2011-09-27 Thread David Lowe
URL: http://gna.org/bugs/?18747 Summary: Better options for Auto Settlers Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 27 Sep 2011 03:21:06 PM GMT Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-10-01 Thread David Lowe
Follow-up Comment #1, bug #18763 (project freeciv): I agree. Anytime an attempt is made to 'B', there should be some sort of error message if the attempt fails. ___ Reply to this item at: http://gna.org/bugs/?18763

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread David Lowe
Follow-up Comment #2, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. That sounds good to me.

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread David Lowe
Follow-up Comment #4, bug #14264 (project freeciv): I'm sorry, but i tend to agree with akfaew. * A wall that is not defended by a military unit will pierced immediately by any attacker since at least the 1400s. Before then the art of siegecraft had not been learned. This is the only reason

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread David Lowe
Follow-up Comment #6, bug #14264 (project freeciv): DynV, you're making my case. Once you rely upon a fixed installation, you need to either staff the installation or have some improbably ornate method of notification. The Czech hedgehog and Dragon's teeth exist to slow down [not stop]

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-18 Thread David Lowe
Follow-up Comment #2, bug #18822 (project freeciv): I agree the scrolling minimap is useless currently. In my mind, the best fix would be to somehow fix scaling such that the entire world is always visible in the space reserved for the minimap. Failing that, the scrollbars should accurately

[Freeciv-Dev] [bug #18822] please change handling of minimap

2011-10-19 Thread David Lowe
Follow-up Comment #4, bug #18822 (project freeciv): I also think the point of minimap should be to show where in the world the current map view is located and provide faster way to change the location somewhere else. I agree 100%. It could automatically zoom the minimap as the player

[Freeciv-Dev] AI_NUMERICSERV doesn't exist on OSX 10.5

2011-10-20 Thread David Lowe
So i finally got around to testing my 2.3.0 package on Leopard and i run into this problem: Making all in ftwl make[4]: Nothing to be done for `all'. CC astring.lo /bin/sh ../libtool --preserve-dup-deps --silent --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I..

Re: [Freeciv-Dev] compile issues

2011-10-24 Thread David Lowe
On 24 Oct, 2011, at 1:33 PM, Marko Lindqvist wrote: On 24 October 2011 22:20, Jason Dorje Short jdo...@gmail.com wrote: For the first time in some time, I have time for freeciv work. But on compiling, --enable-debug=checks (--enable-debug=yes in older branches) doesn't compile in trunk or in

[Freeciv-Dev] [bug #18871] Compile fails when AI_NUMERICSERV is not defined

2011-10-27 Thread David Lowe
URL: http://gna.org/bugs/?18871 Summary: Compile fails when AI_NUMERICSERV is not defined Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 27 Oct 2011 08:59:53 AM PDT Category: None Severity:

[Freeciv-Dev] [bug #18872] Freeciv does not compile with clang

2011-10-27 Thread David Lowe
URL: http://gna.org/bugs/?18872 Summary: Freeciv does not compile with clang Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 27 Oct 2011 09:25:41 AM PDT Category: None Severity: 3 - Normal

[Freeciv-Dev] Why is Freeciv so silent?

2011-10-27 Thread David Lowe
I've long been annoyed that users of my Freeciv package have clients which default to a sound plugin of 'none' even though i have set SDL-mixer as a dependency. For the 2.2.x series i used to force the issue with this line: perl -pi -e 's|COC_SOUND, GUI_LAST, NULL|COC_SOUND, GUI_LAST,

[Freeciv-Dev] [bug #18872] Freeciv does not compile with clang

2011-10-27 Thread David Lowe
Follow-up Comment #2, bug #18872 (project freeciv): My package does set --enable-debug, but i thought the user in question had deleted that line. I don't currently have access to 10.7, so i'm awaiting his response. ___ Reply to this item

Re: [Freeciv-Dev] Why is Freeciv so silent?

2011-10-27 Thread David Lowe
On 27 Oct, 2011, at 11:07 AM, Marko Lindqvist wrote: I don't think configure affects what is clinet options file default. I suppose not, but in other software if you find something that allows an optional feature you would usually turn on said feature in the end program... We used to

[Freeciv-Dev] [bug #18872] Freeciv does not compile with clang

2011-10-28 Thread David Lowe
Follow-up Comment #4, bug #18872 (project freeciv): Neither the shared.c error or the md5.c error appear without --enable-debug, so perhaps i named this ticket incorrectly. Actually i've just collected a third warning that pops up in this environment. Should i split out the new one and the

[Freeciv-Dev] [patch #3004] increase max number of nations to 512

2011-11-01 Thread David Lowe
Follow-up Comment #4, patch #3004 (project freeciv): Given the memory consumption and and slowness issues i wonder if 254 isn't enough... ___ Reply to this item at: http://gna.org/patch/?3004

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2011-11-06 Thread David Lowe
Follow-up Comment #1, patch #3024 (project freeciv): When we start including custom rulesets, where we draw the line? Is AW even best candidate for inclusion? I definitely don't want to use my position as Freeciv maintainer to push my own creation to high profile list if more deserving ones

[Freeciv-Dev] [bug #18872] Freeciv gives warnings with clang toolchain

2011-11-06 Thread David Lowe
Follow-up Comment #8, bug #18872 (project freeciv): It's actually not my setup - it's a user of my Freeciv package in the 'fink' environment. But yeah, i'm fairly certain that he's on x86_64. I'll send him a new patch and see what happens. It won't happen right away though, as i've got some

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-11-07 Thread David Lowe
Follow-up Comment #54, patch #2715 (project freeciv): The question: how do I deselect a unit without canceling its orders ? If i remember correctly, you should be able to hit the space bar. This will go on to the next unit but not cancel what it is doing.

[Freeciv-Dev] [bug #18006] handle_city() CMA: Larvotto has changed multiple times.

2011-11-10 Thread David Lowe
Follow-up Comment #5, bug #18006 (project freeciv): I've not seen this again. Do we assume that something that came in after beta 4 repaired the damage? [I do corroborate vazoun51's issue with the governor and taxmen, but that could go with bug #17542]

[Freeciv-Dev] [bug #18007] 1: in city_owner() [city.c::1045]: assertion 'NULL != pcity-owner' failed.

2011-11-10 Thread David Lowe
Follow-up Comment #8, bug #18007 (project freeciv): Like bug #18006, i've not seen this one since. It doesn't prove anything, but it does imply that they are related - possibly both effects of a single cause? Maybe they were both indirectly fixed by the patch for bug # 18005??

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2011-11-19 Thread David Lowe
Follow-up Comment #4, bug #18767 (project freeciv): If i may be permitted to speculate, i'd say that the CMA seems to divert as many workers to tax collectors as it can and still feed the city. Thus, more irrigation and more specials that provide bonus food lead to more taxmen.

[Freeciv-Dev] [bug #19300] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2012-01-18 Thread David Lowe
URL: http://gna.org/bugs/?19300 Summary: in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed. Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 18 Jan 2012 05:12:26 AM PST Category:

[Freeciv-Dev] [bug #19307] Some More Warnings from Clang

2012-01-19 Thread David Lowe
URL: http://gna.org/bugs/?19307 Summary: Some More Warnings from Clang Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 19 Jan 2012 08:00:47 AM PST Category: bootstrap Severity: 2 - Minor

[Freeciv-Dev] [patch #3069] African-American nation

2012-02-06 Thread David Lowe
Follow-up Comment #5, patch #3069 (project freeciv): In a sense, Liberia *is* the African-American nation. Some slaves that left the Americas settled there, along with slaves that were found in ships during the interim. I find it interesting that these former slaves quickly monopolized the

[Freeciv-Dev] [patch #3130] Random disasters module

2012-02-15 Thread David Lowe
Follow-up Comment #1, patch #3130 (project freeciv): Can the kinds of disasters be turned off separately? For those of us that are using the experimental ruleset it seems overkill to check each city against plague twice... ___ Reply to

[Freeciv-Dev] [patch #3132] Default ruleset description to make clear that it's mainly meant for single player

2012-02-15 Thread David Lowe
Follow-up Comment #1, patch #3132 (project freeciv): We could call it 'freeciv.ruleset', but that might still be open to confusion. How about 'regular' or better yet 'original'. ___ Reply to this item at: http://gna.org/patch/?3132

[Freeciv-Dev] What's Up With Bombardment?

2012-02-29 Thread David Lowe
I've long desired to have bombs and artillery shells use indirect fire [bombardment] as a supplement to direct fire [assault]. Then i found that the source code contains many references to bombarding. So what is the status of this? Are the rules complete and all that is needed is the

[Freeciv-Dev] [bug #19524] Improved controls

2012-03-07 Thread David Lowe
Follow-up Comment #1, bug #19524 (project freeciv): I'm still using the GTK2 client rather than GTK3, but i wonder that the controls are that different? For me, right click (RMB) has always changed the viewpoint [either Mini Map or Main Map] and left click (LMB) has always been used for

[Freeciv-Dev] [bug #17702] Caravan Window Pops Up Too Soon

2012-03-07 Thread David Lowe
Follow-up Comment #1, bug #17702 (project freeciv): Never mind! I just now noticed the Pop up caravan actions toggle that does exactly what i want. Shouldn't this be off by default, or do other people actually like to have their view blocked by the pop up?

  1   2   3   4   >