[Freeciv-Dev] (PR#37321) Veteran status

2007-03-03 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321 [chrisk - Fri Mar 02 11:06:11 2007]: Alexander Sayenko wrote on Mar 01, 22:03 (-0800): There is a bug report based on several discussions in the Freeciv forum. The main inconsistency is that: * while upgrading a unit, the

[Freeciv-Dev] (PR#37321) Veteran status

2007-03-03 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321 [EMAIL PROTECTED] - Sat Mar 03 11:16:57 2007]: I agree with Christian. If status is dropped it will be always better to disband unit and build a new one in a city with barracks. Thanks, Daniil. If you have an elite catapult it

[Freeciv-Dev] (PR#37321) Veteran status

2007-03-04 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321 [EMAIL PROTECTED] - Sat Mar 03 22:22:13 2007]: well i see that some of you say that the status should be dropped at one stage, but i will disagree here. assume you have a elite carvel crew, you assign them to a new galeon. they

[Freeciv-Dev] (PR#37321) Veteran status

2007-03-05 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321 [guest - Sun Mar 04 19:29:33 2007]: [EMAIL PROTECTED] - Sat Mar 03 22:22:13 2007]: well i see that some of you say that the status should be dropped at one stage, but i will disagree here. assume you have a elite carvel

[Freeciv-Dev] (PR#10844) Related problems

2007-04-13 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10844 [chrisk - Tue Nov 02 15:38:25 2004]: On Tue, Nov 02, 2004 at 07:19:47AM -0800, Christian Knoke wrote: In fullscreen mode, when i have the chat window box detached, and go back to windowed mode, the window is badly oversized.

[Freeciv-Dev] (PR#39331) 8 bugs (borders, trade menu, rivers, Sun Tzu, cease fire, attacking city, go to, city growth), plus AI suggestions

2007-04-20 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39331 Are you dure you are playing on hard? I can never get the AI to exchange tech, even if I offer all my techs in exchange. The bug for me is that you can't get any reason for why the computer isn't accetping your deal. Yes, the

[Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-24 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 [per - Sat Apr 21 13:05:50 2007]: Please post each bug in a separate ticket. It is difficult to handle multi-bug reports. Will do. Why are you playing the beta version? Actually, these bugs are from 2.1.0.beta3. Sorry, my bad.

[Freeciv-Dev] (PR#39331) 8 bugs (borders, trade menu, rivers, Sun Tzu, cease fire, attacking city, go to, city growth), plus AI suggestions

2007-04-24 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39331 These bugs are actually for 2.1.0-beta3, not 2.0.9-beta3. Sorry about any confusion. In response to whoever made the comment about desalination plants: I like the idea of more techs, more buildings, etc., especially in the modern era

[Freeciv-Dev] (PR#39358) vote in pregame

2007-04-25 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358 [EMAIL PROTECTED] - Wed Apr 25 07:18:33 2007]: When there is a vote while the pregame, and a player leaves or is lost, the players are renumbered. But votes are based on player_no, so the vote are messed up. For exemple: * A

[Freeciv-Dev] (PR#39358) vote in pregame

2007-04-25 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358 I wanted to clarify this cause I think I can fix it just need some more information. You are referring to a pregame vote only correct? If this is occuring during the game itself I will need some more information as the server

[Freeciv-Dev] (PR#39126) Nuke bug

2007-05-08 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39126 Apply the patch in reverse mode (i did a mistake with source and destination with diff): patch -Rp1 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#23744) bug in control.c (nuke)

2007-05-21 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23744 Bug fixed, see http://rt.freeciv.org/Ticket/Display.html?id=39126 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39129) 'Unassigned' bug

2007-06-10 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39129 There is an other problem... When the pregame, when you cut someone, the player is removed, so the players are renumbered. Then, the pplayer pointer point to the next player. :/ I propose to set back: pplayer = ptarget-player; and

[Freeciv-Dev] (PR#39389) BUG: technology/advance name translation

2007-06-14 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 I don't think you understood very well what is LOG_NORMAL. All the freelog() messages are displayed ONLY in the console if the current log level = to the first argument. LOG_NORMAL messages are not displayed in the chat window. Some

[Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-17 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39459 I have the exact same problem, running Arch also. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39459) Segfault when founding a city

2007-07-18 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39459 [EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39459 Some debugging says that the faulty place is client/gui-gtk-2.0/wldlg.c function cell_render_func line 1008 (this might

[Freeciv-Dev] (PR#39469) Desktop Focus with multiple Desktops

2007-07-26 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39469 Indeed, with Wesnoth it´s the same. So you can take back the bug report. I'll try to get some support in the Dexpot-Board. Thank you for the help! Greetz Scheich Xodox ___ Freeciv-dev

[Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-02 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 [wsimpson - Tue Jul 31 06:51:16 2007]: Michael Fay wrote: I am unable to get any tileset to work with the current svn version (13132). All the included tilesets are working here With Amplio Including Amplio, at

[Freeciv-Dev] (PR#39477) svn version 13132 breaks tilesets?

2007-08-04 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477 [wsimpson - Fri Aug 03 18:19:29 2007]: Guest wrote: [wsimpson - Tue Jul 31 06:51:16 2007]: Are you sure you installed correctly? I believe so, unless using svn update has become the incorrect way. ... []$ civclient -t

[Freeciv-Dev] (PR#20395) two bugs in 2.1.0 Beta2

2007-08-14 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 2. When using default rules, fighters can't engage other units except when immediately adjacent to a city. Aparently both fighters and bombers are completely useless. They might be able to defend, but they

[Freeciv-Dev] (PR#39464) metaserver's server list

2007-08-22 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39464 Can be solve easy! $row[host] and $row[port] variables are destroy by players list query to database. Resquest sentences are build in same time in the pacth. You can also, use differents variable names than $row for players/variables

[Freeciv-Dev] (PR#38241) 2.1.0-beta2 and beta3: assertion failed in civclient.exe (packhand.c)

2007-10-23 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38241 [guest - Tue Oct 23 11:24:11 2007]: [dmarks - Mon Oct 22 12:30:12 2007]: This crash is no longer reproducible in 2.1.0-rc1. ~Daniel I think this is the same error, but I'm not sure if it's the same bug. (me is n00b

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-10 Thread guest
is in either saving or loading the game. I also cannot log in to RT with guest/viceerf, so I hope someone will give me a RT login when they fix the website problems. Aloha, RK. freeciv-2.1.99-patch-issue-40758.patch Description: Binary data ___ Freeciv

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 Indeed, loading a civ1/2 game with the default ruleset is kind of weird. Perhaps a dictionary (in terrain.ruleset) could look like this: [resourceids_dictionary] game_version = 2.2 gold = $ iron = / game

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 Indeed, loading a civ1/2 game with the default ruleset is kind of weird. Perhaps a dictionary (in terrain.ruleset) could look like this: [resourceids_dictionary] game_version = 2.2 gold = $ iron = / game

[Freeciv-Dev] (PR#40760) [patch] extended_gold_upkeep_style

2009-04-11 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40760 [matthias.pfaffer...@mapfa.de - Sa 11. Apr 2009, 23:45:40]: extend the gold upkeep system: 0 - old system 1 - cities pay for buildings; the nation pays for units 2 - the nation pays for buildings and units depends on ticket

[Freeciv-Dev] (PR#40759) [patch] calc_city_units_upkeep

2009-04-12 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759 - Perhaps the values of the unit upkeep field should be sent in unit info packets so that they do not have to be recomputed at the client side. I will look into this. Should this be something like in the attached file

[Freeciv-Dev] (PR#6394) Wish List: interface for viewing technologies

2009-04-13 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=6394 This has been fixed in more recent versions. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-13 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 I've created and tested a rollback patch, which removes all update22* references/code and revert back resource identifiers to the 2.1.x default. Should you need the dictionary approach, I could come up with a patch for that too. -

[Freeciv-Dev] (PR#40767) Revert resource identifiers and remove update22* fields

2009-04-13 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40767 Also the terrain.ruleset files in the civ1 and civ2 ruleset directories need to be updated. I'll test it with recent and older savegames once these changes are made. Probably savegames already made in 2.1.99 will become incompatible,

[Freeciv-Dev] (PR#40759) [patch] calc_city_units_upkeep

2009-04-14 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759 The upkeep information is now send to the client and the values are updated each turn and if * a unit is disbanded * a unit is bribed by a spy * a unit is disbanded and * a unit is updated if the creation of a unit is added the

[Freeciv-Dev] (PR#40607) City Health patch

2009-05-09 Thread guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40607 [cazf...@gmail.com - Mo 04. Mai. 2009, 09:53:10]: 2009/1/7 Marko Lindqvist cazf...@gmail.com: 2008/12/21 Yoav Luft: Hi, I think it's pretty much finished, at least the basic functionality. The attached .diff file adds the

[Freeciv-Dev] (PR#40171) bug in gtk client - select CMA none

2008-04-03 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171 i noticed that PR#40097 is very similar to this report. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40171) bug in gtk client - select CMA none

2008-04-03 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171 i noticed that PR#40097 is very similar to this report. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#34276) clients default to the wrong port

2008-04-11 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276 [EMAIL PROTECTED] - Mar. Sep. 04 12:00:48 2007]: On 04/09/07, Jordi Negrevernis i Font wrote: Marko Lindqvist wrote: What Freeciv version and which client are you using? Freeciv 2.1.0 Beta6 compiled from source

[Freeciv-Dev] (PR#40334) save/load game to/from web

2008-06-28 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40334 I don't know how this is best implemented... maybe by a single dedicated server (like del.icio.us http://del.icio.us ... obviously your games would be associated with your login), or maybe by letting individual players configure

[Freeciv-Dev] (PR#40337) Failing to load interstellar modpack maps

2008-06-28 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40337 Should this savegame work? In reality, it doesn't if a client is started using my own 'starplio' tileset, but does if a client is started using amplio and then changed to starplio once the game has started. interstellar80x40.sav

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-07-20 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213 [EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03] Since there hasn't been done anything here for a month I assumed that this would be an ideal training ground for newbies. ;) I tried to supply an option for the view menu in the same manner

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-22 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED]: Hi, Attached patch will let the cities be visible in the fog after you viewed them with a unit or something else. Note that if you test it on a savegame affected by the current bug you will have to give the client

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-07-22 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213 [book - So 20. Jul 2008, 22:29:40]: [EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03] Since there hasn't been done anything here for a month I assumed that this would be an ideal training ground for newbies. ;) It was very

[Freeciv-Dev] (PR#39864) helicopter goto overly cautious

2008-07-23 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864 [book - Sat Jul 19 04:02:14 2008]: My opinion is that the current behaviour is excessively nannying and adds needless complications. The goto code should just make the unit go where you tell it to go, taking a safe route if one

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-23 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] Well I probably have the time for working on this but my experience doesn't quite match yours with neither the C programming language nor the freeciv source code, so I'm not all that confident that it would be just a

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-23 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 pcity-tile and ptile-city are both set to the correct values. In general ptile-city-tile == ptile and pcity-tile-city == pcity all the time (that would be a useful assertion to add somewhere - in fact client-side sanity checks might

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] - Do 24. Jul 2008, 00:49:34]: The problem must be that when the tile is fogged (in the tile packet), the ptile-worked flag is cleared. Looking for -worked = NULL in the code should find the offending code - it

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-25 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]: It seems to me that problem has to be in server side sending such information in the first place. Something wrong with send_tile_info()? Thanks for the hint. The same I did on the

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-25 Thread Freeciv guest user
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]: It seems to me that problem has to be in server side sending such information in the first place. Something wrong with send_tile_info()? Thanks for the hint. The same I did on the