URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036
Further information - if the flag in further options which permits the server
to process moves from multiple players simul;taneously is turned off, it
appearsto fix this problem. The server can be multiple turns behind in saving
Microsoft Visual C++ express free C++ compiler. Date: Wed,
23 Jan 2008 04:01:23 -0800 Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2
savegame data loss on rapid saves From: [EMAIL PROTECTED] To: [EMAIL
PROTECTED] URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036
Martin Rubinstein wrote
was fixed, although I cannot find the PR# or the commit
common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE Martin
Rubinstein wrote: # a) How do I set autosave to each turn. (It is hidden in
the easy distribution) It's documented several ways, have you tried the
extensive Help
. That
supposedly was fixed, although I cannot find the PR# or the commit
common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE Martin
Rubinstein wrote: # a) How do I set autosave to each turn. (It is hidden in
the easy distribution) It's documented several ways, have you tried the
extensive