Re: [Freeciv-Dev] (PR#40036) AutoReply: Bug in latest release

2008-01-24 Thread Martin Rubinstein
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 Further information - if the flag in further options which permits the server to process moves from multiple players simul;taneously is turned off, it appearsto fix this problem. The server can be multiple turns behind in saving

Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves

2008-01-29 Thread Martin Rubinstein
Microsoft Visual C++ express free C++ compiler. Date: Wed, 23 Jan 2008 04:01:23 -0800 Subject: Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036 Martin Rubinstein wrote

Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves

2008-01-29 Thread Martin Rubinstein
was fixed, although I cannot find the PR# or the commit common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE Martin Rubinstein wrote: # a) How do I set autosave to each turn. (It is hidden in the easy distribution) It's documented several ways, have you tried the extensive Help

Re: [Freeciv-Dev] (PR#40036) 2.1.2 savegame data loss on rapid saves

2008-01-31 Thread Martin Rubinstein
. That supposedly was fixed, although I cannot find the PR# or the commit common/game.h:297: #define GAME_DEFAULT_AUTO_AI_TOGGLE FALSE Martin Rubinstein wrote: # a) How do I set autosave to each turn. (It is hidden in the easy distribution) It's documented several ways, have you tried the extensive