Re: [Freeciv-Dev] (PR#39558) BUG: science tree not displaying

2007-08-13 Thread Michael Kaufman
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558 On Mon, Aug 13, 2007 at 03:10:57PM -0700, William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558 The problem was in some assumptions of the patch. Believing my own lying eyes, the code seemed to

Re: [Freeciv-Dev] (PR#39558) BUG: science tree not displaying

2007-08-16 Thread Michael Kaufman
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558 Michael Kaufman wrote: sorry, yes inventions are technically trinary, but for purposes of passing to the client, they're binary, since update_research() is called upon receiving a player_info packet. Wow, is that wrong! I'll

Re: [Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-28 Thread Michael Kaufman
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 On Tue, Aug 28, 2007 at 02:34:02PM -0700, Marko Lindqvist wrote: Patch attached. I'm not aware of any problems caused by not sending ruleset data when /take command is issued, but it doesn't mean there is none... (Remember that in

Re: [Freeciv-Dev] saveturns on public games

2008-06-23 Thread Michael Kaufman
I'm fairly sure pubserver set the saveturns value to 1. It might have been changeable with ctrl access at that time however. saveturns was set to 1. I seriously doubt that ctrl access could have changed that value since we needed all games for replays etc. M

Re: [Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2008-06-23 Thread Michael Kaufman
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38354 On Mon, Jun 23, 2008 at 03:26:49PM -0700, Jason Short wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=38354 Any idea if this is present on 2.1/2.2/trunk? How do I set up a server with authentication anyway?

Re: [Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-17 Thread Michael Kaufman
Just to throw in a couple cents here... I don't fundamentally disagree with what Per is saying here, but I don't think that it's all gloom and doom. Take AI government choice for example. To make the 'correct' choice of a government, a server-side AI can actually change the government, recompute

Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread Michael Kaufman
interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit management) and store that time. Use number of cities