URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558
On Mon, Aug 13, 2007 at 03:10:57PM -0700, William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558
The problem was in some assumptions of the patch. Believing my own lying
eyes, the code seemed to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39558
Michael Kaufman wrote:
sorry, yes inventions are technically trinary, but for purposes of passing
to the client, they're binary, since update_research() is called upon
receiving a player_info packet.
Wow, is that wrong! I'll
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
On Tue, Aug 28, 2007 at 02:34:02PM -0700, Marko Lindqvist wrote:
Patch attached. I'm not aware of any problems caused by not sending
ruleset data when /take command is issued, but it doesn't mean there
is none... (Remember that in
I'm fairly sure pubserver set the saveturns value to 1. It might have
been changeable with ctrl access at that time however.
saveturns was set to 1. I seriously doubt that ctrl access could have
changed that value since we needed all games for replays etc.
M
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38354
On Mon, Jun 23, 2008 at 03:26:49PM -0700, Jason Short wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38354
Any idea if this is present on 2.1/2.2/trunk? How do I set up a server
with authentication anyway?
Just to throw in a couple cents here... I don't fundamentally disagree with
what Per is saying here, but I don't think that it's all gloom and doom.
Take AI government choice for example. To make the 'correct' choice of a
government, a server-side AI can actually change the government, recompute
interesting idea, and easily doable. In fact a nice little project for
someone wanting to get their feet wet.
Add a timing struct for each AI. Each turn for each AI, calculate the time
it takes for various major actions (city management, unit management) and
store that time. Use number of cities