[Freeciv-Dev] 2.3.0 released, time to start a 2.3 longturn game

2011-08-08 Thread Michal Mazurek
. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #2661] IRC server for Freeciv (ingame chat transport)

2011-08-08 Thread Michal Mazurek
Follow-up Comment #1, patch #2661 (project freeciv): Can I assume this is a bad idea and won't be accepted into Freeciv? Please give me some answer. I am willing to maintain the code. ___ Reply to this item at:

[Freeciv-Dev] [bug #18468] 2.3.0 does not compile on OpenBSD 4.9

2011-08-09 Thread Michal Mazurek
Follow-up Comment #2, bug #18468 (project freeciv): I compiled without debug. Freeciv crashes. I should have tested it while it was in RC! note: I get Lan bind failed for any port. System OpenBSD 4.9 on sparc64. [11:22:ttypd][longturn@spock:~/src/freeciv-2.3.0:36]$ ./ser -p This is the

Re: [Freeciv-Dev] [bug #18468] 2.3.0 does not compile on OpenBSD 4.9

2011-08-09 Thread Michal Mazurek
On Tue, Aug 09, 2011 at 02:02:30PM +0300, Marko Lindqvist wrote: On 9 August 2011 12:28, Michal Mazurek no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #2, bug #18468 (project freeciv): I compiled without debug. Freeciv crashes. I should have tested it while it was in RC

Re: [Freeciv-Dev] [bug #18468] Missing sys/socket.h and netinet/in.h includes from dataio.c

2011-08-10 Thread Michal Mazurek
to be done. Ok, sorry about that. It appears I've marked the severity incorrectly. If the server not compiling does not have severity Important, what does? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-08-11 Thread Michal Mazurek
Follow-up Comment #2, bug #18481 (project freeciv): It does not make the warning go away. The attached diff does, however I have no idea what consequences it might have. I don't use LUA, I can't really test it. You split this bug report in two, however the following is relevant to both of them:

[Freeciv-Dev] [bug #18501] S2.3 does not compile on OpenBSD 5.0

2011-08-14 Thread Michal Mazurek
URL: http://gna.org/bugs/?18501 Summary: S2.3 does not compile on OpenBSD 5.0 Project: Freeciv Submitted by: akfaew Submitted on: Sun Aug 14 09:03:17 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-08-14 Thread Michal Mazurek
Follow-up Comment #4, bug #18481 (project freeciv): [12:12:ttypl][longturn@spock:~:4]$ cat a.c #include stdio.h int main() { printf(%d %dn, sizeof(int), sizeof(size_t)); return 0; } [12:12:ttypl][longturn@spock:~:5]$ gcc a.c -o a ./a 4 8 Here we go, I believe this is the

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-08-14 Thread Michal Mazurek
Follow-up Comment #5, bug #18481 (project freeciv): I'm sorry, I posted to the wrong thread and didn't notice Markos answer in bug #18482. ___ Reply to this item at: http://gna.org/bugs/?18481

[Freeciv-Dev] [bug #18482] Bus error on secfile_lookup_int_vec()

2011-08-14 Thread Michal Mazurek
Follow-up Comment #3, bug #18482 (project freeciv): The server starts fine now. Thanks Marko, and sorry for the confusion. ___ Reply to this item at: http://gna.org/bugs/?18482 ___ Message

[Freeciv-Dev] [bug #18511] Possible bug when no announcements

2011-08-15 Thread Michal Mazurek
URL: http://gna.org/bugs/?18511 Summary: Possible bug when no announcements Project: Freeciv Submitted by: akfaew Submitted on: Mon Aug 15 17:13:13 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] remove/create a player

2011-08-18 Thread Michal Mazurek
is that the api changed since 2.2. Thank you Marko for pointing it out! -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #2935] UNIX domain socket for freeciv.

2011-08-19 Thread Michal Mazurek
URL: http://gna.org/patch/?2935 Summary: UNIX domain socket for freeciv. Project: Freeciv Submitted by: akfaew Submitted on: Fri Aug 19 07:25:30 2011 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #18532] Cannot gracefuly /end a game on a big map

2011-08-21 Thread Michal Mazurek
URL: http://gna.org/bugs/?18532 Summary: Cannot gracefuly /end a game on a big map Project: Freeciv Submitted by: akfaew Submitted on: Sun Aug 21 08:40:12 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18533] Floating point exception, big map

2011-08-21 Thread Michal Mazurek
URL: http://gna.org/bugs/?18533 Summary: Floating point exception, big map Project: Freeciv Submitted by: akfaew Submitted on: Sun Aug 21 09:09:18 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-22 Thread Michal Mazurek
URL: http://gna.org/bugs/?18546 Summary: segfault when loading an incomplete map Project: Freeciv Submitted by: akfaew Submitted on: Mon Aug 22 15:22:16 2011 Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] remove/create a player

2011-08-22 Thread Michal Mazurek
after usage :) The outdated comment i posted in my original message added to my fear of doing it wrong. The lua shipped with freeciv has problems with sparc64, therefore i prefer to write in C. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev

[Freeciv-Dev] Disabling global observers

2011-08-23 Thread Michal Mazurek
I'd like to disable global observers, and disable viewing the map after a player dies. Are there some options for this? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-24 Thread Michal Mazurek
URL: http://gna.org/patch/?2943 Summary: Shave 8/24 bytes of struct tile Project: Freeciv Submitted by: akfaew Submitted on: Wed Aug 24 15:46:31 2011 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)

2011-08-31 Thread Michal Mazurek
URL: http://gna.org/bugs/?18592 Summary: 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server) Project: Freeciv Submitted by: akfaew Submitted on: Wed Aug 31 07:57:29 2011 Category: None

Re: [Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-09-01 Thread Michal Mazurek
it, or provide info on how many bulbs/turn needed for researching the tech in Y - 1 turns? I find myself quite often calculating this manually. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18605] Team science

2011-09-05 Thread Michal Mazurek
URL: http://gna.org/bugs/?18605 Summary: Team science Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 5 10:12:20 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal

[Freeciv-Dev] [bug #18633] set timeout - seconds are slightly shorter than in real life

2011-09-10 Thread Michal Mazurek
URL: http://gna.org/bugs/?18633 Summary: set timeout - seconds are slightly shorter than in real life Project: Freeciv Submitted by: akfaew Submitted on: Sat Sep 10 19:25:34 2011 Category: None Severity:

[Freeciv-Dev] T0 timeout

2011-09-10 Thread Michal Mazurek
I remember writing a diff and sending it to gna, to allow setting the T0 timeout to a different value. Was it ever commited? I cant seem to find it. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo

Re: [Freeciv-Dev] T0 timeout

2011-09-10 Thread Michal Mazurek
On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: On 10 September 2011 22:29, Michal Mazurek akf...@jasminek.net wrote: I remember writing a diff and sending it to gna, to allow setting the T0 timeout to a different value. Was it ever commited? I cant seem to find

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Michal Mazurek
URL: http://gna.org/patch/?2956 Summary: tech leak diff Project: Freeciv Submitted by: akfaew Submitted on: Sun Sep 11 08:32:21 2011 Category: None Priority: 5 - Normal Status: None

Re: [Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-11 Thread Michal Mazurek
takes 114MB of memory. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] Longturn branch

2011-09-11 Thread Michal Mazurek
manually. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18641] remove a player

2011-09-11 Thread Michal Mazurek
URL: http://gna.org/bugs/?18641 Summary: remove a player Project: Freeciv Submitted by: akfaew Submitted on: Sun Sep 11 09:49:14 2011 Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #18633] set timeout - seconds are slightly shorter than in real life

2011-09-11 Thread Michal Mazurek
Follow-up Comment #1, bug #18633 (project freeciv): I also can't seem to set a timeout greater than 60 hours (or rather 59:30 something, because the seconds are shorter). A timeout of 3*23 hours for T0 is desired for longturn (69 hours)

[Freeciv-Dev] game save

2011-09-11 Thread Michal Mazurek
compile with profiling. However I'll try to profile the code on i386. I write this mail because perhaps somebody has some insight into this matter. If so please reply. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Michal Mazurek
Follow-up Comment #2, patch #2956 (project freeciv): With the diff the tech leak is calculated based on alive players, not total players. ___ Reply to this item at: http://gna.org/patch/?2956

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Michal Mazurek
Follow-up Comment #5, patch #2956 (project freeciv): Of course, i attached a faulty diff. Now i attach a correct one (forgot to change players_iterate_end to players_iterate_alive_end) (file #14070) ___ Additional Item Attachment: File

Re: [Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-09-11 Thread Michal Mazurek
consume memory, right? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek: Would it be possible to create a Longturn branch in the Freeciv repository? Maintaining my diffs would be a lot easier if I could commit them somewhere

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/bugs/?18652 Summary: Playing a scenario game - faulty save file Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 17:22:28 2011 Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
remove the c code. Or if you could just write a hello world and tell me how to run it. LUA has some pieces of code that can cause Bus error on sparc64. LTex 2.3 has started, I invite you to join! -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev

[Freeciv-Dev] Show city radius

2011-09-12 Thread Michal Mazurek
I remember a feature, pressing 't' over a settler would draw a city radius in a random colour on the map. Has this feature been deleted? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #2958] Show hp in mouse over dialog over unit inside a city

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/patch/?2958 Summary: Show hp in mouse over dialog over unit inside a city Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 18:26:18 2011 Category: None Priority: 5 -

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-09-12 Thread Michal Mazurek
URL: http://gna.org/bugs/?18653 Summary: Upper case first letter of player name Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 12 18:51:35 2011 Category: None Severity: 2 - Minor

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Michal Mazurek
code? (see https://gna.org/bugs/index.php?18481) Could you just send me some lua script that i can use, and tell me how to run it? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18658] mbooks little wonders are treated as buildings

2011-09-13 Thread Michal Mazurek
URL: http://gna.org/bugs/?18658 Summary: mbooks little wonders are treated as buildings Project: Freeciv Submitted by: akfaew Submitted on: Tue Sep 13 13:53:31 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-16 Thread Michal Mazurek
URL: http://gna.org/bugs/?18664 Summary: unitwaittime - client needs an indicator Project: Freeciv Submitted by: akfaew Submitted on: Fri Sep 16 14:21:07 2011 Category: client Severity: 1 - Wish

[Freeciv-Dev] /take command

2011-09-16 Thread Michal Mazurek
Help! The /take command allows anybody to play as anybody else! WTF! Can I disable it without restarting/recompiling the server? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] /take command

2011-09-16 Thread Michal Mazurek
On Fri, Sep 16, 2011 at 08:20:04PM +0200, Michal Mazurek wrote: Help! The /take command allows anybody to play as anybody else! WTF! Can I disable it without restarting/recompiling the server? I set allowtake to . This gave me quite the scare for a moment. I suggest adding some more info

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-09-17 Thread Michal Mazurek
Follow-up Comment #2, bug #18653 (project freeciv): 2: Lost connection: dude from xxx (client disconnected) (player Dude). ___ Reply to this item at: http://gna.org/bugs/?18653 ___ Message

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Michal Mazurek
Follow-up Comment #2, bug #18664 (project freeciv): Longturn uses a value of 10 hours. ___ Reply to this item at: http://gna.org/bugs/?18664 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Michal Mazurek
URL: http://gna.org/bugs/?18689 Summary: timestamps in game chat in 2.3 are broken Project: Freeciv Submitted by: akfaew Submitted on: Sun Sep 18 16:36:39 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Michal Mazurek
Follow-up Comment #2, bug #18689 (project freeciv): I am really sorry, it's my bad. The client has some configuration option apparently, to show a server timestamp next to the client one: [21:56:46] (T51 - 12:36:01) (server prompt): 'save lastsave.sav.gz' I didn't set it in S2.3, thus my

Re: [Freeciv-Dev] T0 timeout

2011-09-18 Thread Michal Mazurek
On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: Michal Mazurek writes: On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: On 10 September 2011 22:29, Michal Mazurek akf...@jasminek.net wrote

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Michal Mazurek
Follow-up Comment #4, bug #18689 (project freeciv): I have found no need for knowing the date, only the turn and hour, for checking if my opponent logged in yet. Can a timestamp be added to the servers stdout log? (vdo_log()) ___ Reply

Re: [Freeciv-Dev] T0 timeout

2011-09-20 Thread Michal Mazurek
On Mon, Sep 19, 2011 at 11:30:46PM +0100, Jacob Nevins wrote: Michal Mazurek writes: On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: I think this can be achieved in unmodified 2.3.x

[Freeciv-Dev] config vs ruleset

2011-09-21 Thread Michal Mazurek
dispersion an 'option' and city radius a 'rule'? PS. unit gold upkeep is not yet implemented, right? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18707] Turns idle

2011-09-21 Thread Michal Mazurek
URL: http://gna.org/bugs/?18707 Summary: Turns idle Project: Freeciv Submitted by: akfaew Submitted on: Wed Sep 21 13:16:24 2011 Category: None Severity: 1 - Wish Priority: 5 - Normal

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-21 Thread Michal Mazurek
URL: http://gna.org/bugs/?18717 Summary: Big city radius, fog of war Project: Freeciv Submitted by: akfaew Submitted on: Thu Sep 22 05:33:02 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-22 Thread Michal Mazurek
Follow-up Comment #2, bug #18717 (project freeciv): I actually like the fact that the vision radius is less than the city radius. ___ Reply to this item at: http://gna.org/bugs/?18717 ___

[Freeciv-Dev] [bug #18653] Upper case first letter of player name

2011-09-22 Thread Michal Mazurek
Follow-up Comment #4, bug #18653 (project freeciv): So, can this be reverted? I consider this a bug. There is no player named 'Dude'. Jacob, your nick would be displayed as 'Jtn', also incorrect, I presume. ___ Reply to this item at:

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Michal Mazurek
Follow-up Comment #4, patch #2542 (project freeciv): I am against the tree view. OpenTTD uses it, and I get lost every time and end up browsing thru every option anyway. For what it's worth, I would prefer everything (ruleset + options) to be in one big file in an option = value format.

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-24 Thread Michal Mazurek
Follow-up Comment #4, bug #18717 (project freeciv): This is a good question. I would expect it to autoarrange workers, like clicking on the city icon in the city dialogue would. This might not be what others expect (set worker to specialist?) I didn't check, I wonder what happens at turn change

[Freeciv-Dev] [bug #18742] TC resets backlog?

2011-09-26 Thread Michal Mazurek
URL: http://gna.org/bugs/?18742 Summary: TC resets backlog? Project: Freeciv Submitted by: akfaew Submitted on: Mon Sep 26 20:06:17 2011 Category: None Severity: 3 - Normal Priority: 5 -

Re: [Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-09-27 Thread Michal Mazurek
to 9 and max_size to 1000. Thank you. Maybe bump ec_turns from 1 to something bigger by default? 1000 lines of backlog take not much memory. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #2980] Spoils of war

2011-10-01 Thread Michal Mazurek
URL: http://gna.org/patch/?2980 Summary: Spoils of war Project: Freeciv Submitted by: akfaew Submitted on: Sat Oct 1 11:16:34 2011 Category: None Priority: 5 - Normal Status: None

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-10-01 Thread Michal Mazurek
URL: http://gna.org/bugs/?18768 Summary: Some tiles mysteriously revealed Project: Freeciv Submitted by: akfaew Submitted on: Sat Oct 1 18:42:05 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-02 Thread Michal Mazurek
URL: http://gna.org/bugs/?18773 Summary: statue of liberty hack Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 2 07:10:18 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
URL: http://gna.org/bugs/?18776 Summary: /remove perhaps faulty Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 2 13:07:04 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
Follow-up Comment #1, bug #18776 (project freeciv): I managed to recreate the crash. Again I removed the players. ... remove 15 players ... /remove alex pancho 2: Removing player Alex Pancho. Removed player Alex Pancho from the game. /save test Game saved as

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-02 Thread Michal Mazurek
Follow-up Comment #2, bug #18776 (project freeciv): After loading test.sav.gz: 1: Player shuffle 22 used two times 1: Failure loading savegame! The savegame cannot be loaded. Complete log: [15:17:ttyp9][longturn@spock:~/server/ltex2.3:11]$ sh ltex2.3.sh test.sav.gz

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek
Follow-up Comment #3, bug #18773 (project freeciv): An alternative possibility: the Statue of Liberty could do away with Anarchy, but revolution could be prevented for the length of time that they would have been in Anarchy. I don't really understand.

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-03 Thread Michal Mazurek
Follow-up Comment #3, bug #18776 (project freeciv): Version is S2.3 #0 0x001ab454 in calc_civ_score (pplayer=0x20d084000) at score.c:199 199 pcmap-player[player_index(owner)].landarea++; (gdb) bt full #0 0x001ab454 in calc_civ_score (pplayer=0x20d084000) at

[Freeciv-Dev] [bug #18781] /save - strips everything from dot to eol

2011-10-03 Thread Michal Mazurek
URL: http://gna.org/bugs/?18781 Summary: /save - strips everything from dot to eol Project: Freeciv Submitted by: akfaew Submitted on: Mon Oct 3 09:40:21 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #2980] Spoils of war

2011-10-03 Thread Michal Mazurek
Follow-up Comment #1, patch #2980 (project freeciv): I wrote the gold spoils of war, but i honestly have no idea where to add the function calls. Here is what i got so far. (file #14196) ___ Additional Item Attachment: File name: sp.gold

[Freeciv-Dev] [bug #18773] statue of liberty hack

2011-10-03 Thread Michal Mazurek
Follow-up Comment #5, bug #18773 (project freeciv): Great, this sounds good to me as well. ___ Reply to this item at: http://gna.org/bugs/?18773 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-05 Thread Michal Mazurek
Follow-up Comment #2, bug #14264 (project freeciv): This is dumb. We already have fortress + ZOC. ___ Reply to this item at: http://gna.org/bugs/?14264 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18843] The setting 'trading_city' can't be modified after the game has started.

2011-10-24 Thread Michal Mazurek
URL: http://gna.org/bugs/?18843 Summary: The setting 'trading_city' can't be modified after the game has started. Project: Freeciv Submitted by: akfaew Submitted on: Mon Oct 24 12:21:08 2011 Category: None

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-24 Thread Michal Mazurek
Follow-up Comment #5, bug #18776 (project freeciv): Did anyone have a chance to look at this bug? ___ Reply to this item at: http://gna.org/bugs/?18776 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18855] gtk client, cities window, units supported

2011-10-26 Thread Michal Mazurek
URL: http://gna.org/bugs/?18855 Summary: gtk client, cities window, units supported Project: Freeciv Submitted by: akfaew Submitted on: Wed Oct 26 17:38:49 2011 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-27 Thread Michal Mazurek
Follow-up Comment #8, bug #18776 (project freeciv): It still crashes, though there were no assertion failures this time. The crash is at TC, apparently during the /save phase. #0 0x001991bc in sg_save_map_known (saving=0x20c060c00) at savegame2.c:2782 2782known[l *

[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-30 Thread Michal Mazurek
URL: http://gna.org/bugs/?18885 Summary: goto changes cursor in other menus Project: Freeciv Submitted by: akfaew Submitted on: Sun Oct 30 08:10:08 2011 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-31 Thread Michal Mazurek
Follow-up Comment #2, bug #18885 (project freeciv): I use S2_3, which i update from time to time. Sorry, I'll post revisions also. This bug is for r20284. ___ Reply to this item at: http://gna.org/bugs/?18885

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-01 Thread Michal Mazurek
Follow-up Comment #2, bug #18768 (project freeciv): I am sorry about this, but it now occurs to me this might have been the effect of trading sea maps :) ___ Reply to this item at: http://gna.org/bugs/?18768

Re: [Freeciv-Dev] S2_4 branching

2011-11-01 Thread Michal Mazurek
players (by the freeciv.fi people). Any chance to bump this limit some more? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-05 Thread Michal Mazurek
Follow-up Comment #14, bug #18776 (project freeciv): I applied file #14319 and file #14320. ... /removed 15 players ... /save removed Segmentation fault (core dumped) #0 0x0019925c in sg_save_map_known (saving=0x208c3b000) at savegame2.c:2787 2787known[l *

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-06 Thread Michal Mazurek
Follow-up Comment #16, bug #18776 (project freeciv): 2785 p = player_index(pplayer); 2786 l = p / 32; 2787 known[l * MAP_INDEX_SIZE + tile_index(ptile)] 2788 |= (1u (p - l * 8)); Are player indexes updated for existing players,

[Freeciv-Dev] [bug #18957] /wall not persistent

2011-11-09 Thread Michal Mazurek
URL: http://gna.org/bugs/?18957 Summary: /wall not persistent Project: Freeciv Submitted by: akfaew Submitted on: Wed Nov 9 17:41:32 2011 Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #18979] Fix some clang analyze errors

2011-11-11 Thread Michal Mazurek
URL: http://gna.org/bugs/?18979 Summary: Fix some clang analyze errors Project: Freeciv Submitted by: akfaew Submitted on: Fri Nov 11 18:06:13 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18979] Fix some clang analyze errors

2011-11-11 Thread Michal Mazurek
Additional Item Attachment, bug #18979 (project freeciv): File name: 0006-fix-possible-dereference-of-a-null-pointer-in-common.patch Size:0 KB File name: 0007-fix-Value-stored-to-type-during-its-initialization-i.patch Size:0 KB File name: 0008-fix-previous-in-common-dataio.c.patch Size:1 KB File

[Freeciv-Dev] [bug #18979] Fix some clang analyze errors

2011-11-11 Thread Michal Mazurek
Additional Item Attachment, bug #18979 (project freeciv): File name: 0010-add-some-assertions-in-server-unittools.c.patch Size:2 KB File name: 0011-fix-Function-call-argument-is-an-uninitialized-value.patch Size:0 KB File name: 0012-fix-Function-call-argument-is-an-uninitialized-value.patch

[Freeciv-Dev] [bug #18979] Fix some clang analyze errors

2011-11-11 Thread Michal Mazurek
Additional Item Attachment, bug #18979 (project freeciv): File name: 0015-fix-Function-call-argument-is-an-uninitialized-value.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?18979

[Freeciv-Dev] [bug #18993] Bug in swiss.ruleset?

2011-11-12 Thread Michal Mazurek
URL: http://gna.org/bugs/?18993 Summary: Bug in swiss.ruleset? Project: Freeciv Submitted by: akfaew Submitted on: Sat Nov 12 13:58:34 2011 Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] Moving Longturn patches to Lua

2011-11-14 Thread Michal Mazurek
. Freeciv already generates gifs of the map across time, plots would be a nice addition. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Michal Mazurek
On Mon, Nov 14, 2011 at 10:09:56AM +0100, Michal Mazurek wrote: Can i have other files than the default.lua and script.lua? I want each functionality (auth, newcomers) to be in a separate file. I added dofile(longturn.lua) to script.lua. This is what i got: 1: lua error: data/longturn

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Michal Mazurek
[11:25:ttyp6][dude@hopek:~/src/freeciv:77]$ git svn log -p -r 20272 r20271 fixes some bug in the client so it is not relevant. -- Michal Mazurek ___ Freeciv-dev mailing

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-15 Thread Michal Mazurek
Follow-up Comment #19, bug #18776 (project freeciv): The allocated table is not always of constant size: +verbose+ int lines = player_count()/32 + 1; --- ./player.c:640: int player_count(void) ./player.c:641: { ./player.c:642: return player_slots.used_slots; ./player.c:643: } +verbose+ Should

[Freeciv-Dev] [bug #18781] /save - strips everything from dot to eol

2011-11-15 Thread Michal Mazurek
Follow-up Comment #2, bug #18781 (project freeciv): I don't understand how this helps with security. Is it supposed to prevent escaping from a save directory? ___ Reply to this item at: http://gna.org/bugs/?18781

[Freeciv-Dev] [bug #18843] The setting 'trading_city' can't be modified after the game has started.

2011-11-15 Thread Michal Mazurek
Follow-up Comment #2, bug #18843 (project freeciv): I think the admin with access to the console should be able to change everything that is possible to be changed. I mean Freeciv is open source, a cheating admin can always change one flag and be able to change trading_city.

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Michal Mazurek
On Tue, Nov 15, 2011 at 06:27:31PM +0100, Matthias Pfafferodt wrote: Am Dienstag, 15. November 2011, 10:59:47 schrieb Michal Mazurek: On Mon, Nov 14, 2011 at 10:09:56AM +0100, Michal Mazurek wrote: Can i have other files than the default.lua and script.lua? I want each functionality (auth

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Michal Mazurek
in lua is just like #include in c. I really see no harm in allowing it. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-15 Thread Michal Mazurek
On Tue, Nov 15, 2011 at 10:11:58PM +0200, Marko Lindqvist wrote: On 15 November 2011 21:52, Michal Mazurek akf...@jasminek.net wrote: a ruleset I download from dubious sources does not, from it's script.lua, run a file i already have on my filesystem, that's nasty. Even though it could

[Freeciv-Dev] Optimizing /save (I failed)

2011-11-15 Thread Michal Mazurek
functions like: int player_slot_count(void) { return (MAX_NUM_PLAYER_SLOTS); } would actually not only be faster, but also take less space. -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18993] Bug in swiss.ruleset?

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #18993 (project freeciv): Huh, I didn't know that. Anyway, I created a list of nations: http://longturn.org/nations/ and it seems every nation except the Swiss have the same name in the ruleset as is the filename of the flag.

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