[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-11 Thread Micke
URL: http://gna.org/bugs/?18328 Summary: Ruleset server settings are case-sensitive Project: Freeciv Submitted by: someswede Submitted on: Mon Jul 11 16:46:39 2011 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-11 Thread Micke
Follow-up Comment #1, bug #18328 (project freeciv): something, DISABLED, FALSE does not work either, instead one has to use something, 0, FALSE even if the server command is /set something disabled I'm not sure if this should be considered a bug or just an annoying inconsistency.

[Freeciv-Dev] [bug #18331] Available themes are not listed alphabetically

2011-07-11 Thread Micke
URL: http://gna.org/bugs/?18331 Summary: Available themes are not listed alphabetically Project: Freeciv Submitted by: someswede Submitted on: Mon Jul 11 18:11:57 2011 Category: client-gtk-2.0 Severity: 2

[Freeciv-Dev] [bug #18333] assertion 'ai-phase_initilized' failed

2011-07-11 Thread Micke
URL: http://gna.org/bugs/?18333 Summary: assertion 'ai-phase_initilized' failed Project: Freeciv Submitted by: someswede Submitted on: Mon Jul 11 21:09:29 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18333] assertion 'ai-phase_initialized' failed

2011-07-12 Thread Micke
Follow-up Comment #2, bug #18333 (project freeciv): I get this assertion failure within two turns upon every load (4 so far) of the attached savefile. (file #13534) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18340] Score Calculation

2011-07-13 Thread Micke
Follow-up Comment #1, bug #18340 (project freeciv): The literacy rate in the demographics report is not literacy; it is the average research efficiency for one's cities, which depends on the output_bonus and output_bonus_2 effects, regardless of source. I don't think one should get score for

[Freeciv-Dev] [bug #18232] Cheating AI level should not overide max tax rates by default

2011-07-13 Thread Micke
Follow-up Comment #2, bug #18232 (project freeciv): While you're at it, care to make it support different output_types? ___ Reply to this item at: http://gna.org/bugs/?18232 ___ Message

[Freeciv-Dev] [bug #18420] The Wiki entry for SVN does not mention 2.3

2011-07-26 Thread Micke
URL: http://gna.org/bugs/?18420 Summary: The Wiki entry for SVN does not mention 2.3 Project: Freeciv Submitted by: someswede Submitted on: Tue Jul 26 11:48:37 2011 Category: freeciv.org Severity: 3 -

[Freeciv-Dev] [bug #18404] Option to continue playing after game end

2011-07-27 Thread Micke
Follow-up Comment #1, bug #18404 (project freeciv): At least in 2.3/2.4, to continue playing after a spaceship arrives, type set endspaceship disabled in the console or uncheck it in the scientific tab of the game settings. You can set the game to last for 32767 turns at most by issuing set

[Freeciv-Dev] [bug #18363] Themes make freeciv interface unusable

2011-07-27 Thread Micke
Follow-up Comment #3, bug #18363 (project freeciv): I'm curious, is that the theme you use for Gnome, for Freeciv or both? What client (my guess would be gtk2)? I seem to recall the gtk2 client for 2.2 having an option to explicitly use Gnome's system settings, are you using it? In the 2.4

[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-07-27 Thread Micke
URL: http://gna.org/patch/?2840 Summary: Autosettler tweak for 2.4 r 20006 Project: Freeciv Submitted by: someswede Submitted on: Wed Jul 27 15:42:15 2011 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2841] Autosettler tweak for 2.3.0-RC1

2011-07-27 Thread Micke
URL: http://gna.org/patch/?2841 Summary: Autosettler tweak for 2.3.0-RC1 Project: Freeciv Submitted by: someswede Submitted on: Wed Jul 27 15:55:16 2011 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0

2011-07-28 Thread Micke
URL: http://gna.org/bugs/?18432 Summary: The server crashes without an error message if anyone has a unit with move_rate = 0 Project: Freeciv Submitted by: someswede Submitted on: Thu Jul 28 20:42:09 2011 Category: None

[Freeciv-Dev] [patch #2844] Two boolean player_is_at_war functions for 2.4 r 20006.

2011-07-28 Thread Micke
URL: http://gna.org/patch/?2844 Summary: Two boolean player_is_at_war functions for 2.4 r 20006. Project: Freeciv Submitted by: someswede Submitted on: Fri Jul 29 00:37:14 2011 Category: None Priority: 5

[Freeciv-Dev] [patch #2844] Two boolean player_is_at_war functions for 2.4 r 20006.

2011-07-29 Thread Micke
Follow-up Comment #2, patch #2844 (project freeciv): I use them in a few places in my modified AI. ___ Reply to this item at: http://gna.org/patch/?2844 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18439] Server freeze after 28 s of in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep 0' failed.

2011-08-01 Thread Micke
URL: http://gna.org/bugs/?18439 Summary: Server freeze after 28 s of in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep 0' failed. Project: Freeciv Submitted by: someswede Submitted on: Mon Aug 1 19:45:57 2011

[Freeciv-Dev] [bug #18439] Server freeze after 28 s of in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep 0' failed.

2011-08-01 Thread Micke
Follow-up Comment #1, bug #18439 (project freeciv): The attached file might have prevented a repeat - then again, I had not seen anything like that before either, despite the AI refusing to raise taxes even when it has to sell units every turn. (file #13723)

[Freeciv-Dev] [bug #18439] Server freeze after 28 s of in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep 0' failed.

2011-08-01 Thread Micke
Follow-up Comment #2, bug #18439 (project freeciv): And the very next turn I got this: [22:41:47] in player_balance_treasury_units_and_buildings() [cityturn.c::1879]: assertion 'FALSE' failed. [22:41:47] Player Katuri (nb 6) cannot have negative gold! [22:41:47] Please report this message at

[Freeciv-Dev] [patch #2840] Autosettler tweak for 2.4 r 20006

2011-08-03 Thread Micke
Follow-up Comment #1, patch #2840 (project freeciv): The attached diff does _not_ depend on the previously attached one and is good up to at least r 20064. In addition to the road- and farmland tweaks it takes care of https://gna.org/bugs/?17767 (in fact, it should make tiles with resources

[Freeciv-Dev] [patch #2841] Autosettler tweak for 2.3.0-RC1

2011-08-03 Thread Micke
Follow-up Comment #1, patch #2841 (project freeciv): The attached diff does _not_ depend on the previously attached one. In addition to the road- and farmland tweaks it takes care of https://gna.org/bugs/?17767 (in fact, it should make tiles with resources prioritised), makes autosettlers less

[Freeciv-Dev] [bug #17767] Advisor code don't handle special resouces

2011-08-03 Thread Micke
Follow-up Comment #1, bug #17767 (project freeciv): My latest attachments to https://gna.org/patch/?2840 (2.4) and https://gna.org/patch/?2841 (2.3) should take care of this bug. ___ Reply to this item at: http://gna.org/bugs/?17767

[Freeciv-Dev] [patch #2863] Default AI gold upkeep style calculations for 2.4

2011-08-04 Thread Micke
URL: http://gna.org/patch/?2863 Summary: Default AI gold upkeep style calculations for 2.4 Project: Freeciv Submitted by: someswede Submitted on: Thu Aug 4 19:45:41 2011 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2837] tweak behaviour of mouse buttons in research dialog

2011-08-05 Thread Micke
Follow-up Comment #1, patch #2837 (project freeciv): It appears the two attached diffs are identical and add an error. Since I agree with the intent of the original poster, I'm attaching one that will actually compile. (file #13751) ___

[Freeciv-Dev] [patch #3906] Road movement cost granularity.

2013-05-13 Thread Micke
URL: http://gna.org/patch/?3906 Summary: Road movement cost granularity. Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 13 12:56:03 2013 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3906] Road movement cost granularity.

2013-05-13 Thread Micke
Follow-up Comment #2, patch #3906 (project freeciv): I agree completely, but fear I lack the skill to implement this properly. Perhaps the movement cost for roads could be changed to a percentile as well, instead of a fixed number of movement points. Maybe even a flag for roads to toggle

[Freeciv-Dev] [patch #3907] Minor fallback check cleanup for map generator 3

2013-05-13 Thread Micke
URL: http://gna.org/patch/?3907 Summary: Minor fallback check cleanup for map generator 3 Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 13 18:22:25 2013 Category: rulesets Priority: 5 -

[Freeciv-Dev] [patch #3908] Map size rounding for tilesperplayer map size selection.

2013-05-13 Thread Micke
URL: http://gna.org/patch/?3908 Summary: Map size rounding for tilesperplayer map size selection. Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 13 20:36:33 2013 Category: general Priority:

[Freeciv-Dev] [bug #20824] Problems in server/generator/mapgen.c: part 1, balance in make_island() and create_island().

2013-05-17 Thread Micke
URL: http://gna.org/bugs/?20824 Summary: Problems in server/generator/mapgen.c: part 1, balance in make_island() and create_island(). Project: Freeciv Submitted by: mss_8734 Submitted on: Fri May 17 16:31:18 2013

[Freeciv-Dev] [bug #20824] Problems in server/generator/mapgen.c: part 1, balance in make_island() and create_island().

2013-05-17 Thread Micke
Follow-up Comment #1, bug #20824 (project freeciv): Erm, did trying to use verbatim tags as recommended by https://gna.org/cookbook/?func=detailitemitem_id=236 truncate my submission or is it just my browser? ___ Reply to this item at:

[Freeciv-Dev] [bug #20824] Problems in server/generator/mapgen.c: part 1, balance in make_island() and create_island().

2013-05-17 Thread Micke
Follow-up Comment #2, bug #20824 (project freeciv): Short summary, just in case: 1. Initialising ‘balance‘ to 0 in make_island means the first call will consistently result in an island 1 tile larger than any following calls requesting the same size, because balance will be set to 1 (I have so

[Freeciv-Dev] [bug #20805] Bless resource probability hack?

2013-05-17 Thread Micke
Follow-up Comment #2, bug #20805 (project freeciv): The most versatile would probably be having three different weights: one for general frequency of a specific resource, one for a general resource frequency in a specific terrain and one for the frequency of a specific resource in a specific

[Freeciv-Dev] [bug #20825] Problems in Problems in server/generator/mapgen.c: part 2, size limits in make_island().

2013-05-17 Thread Micke
URL: http://gna.org/bugs/?20825 Summary: Problems in Problems in server/generator/mapgen.c: part 2, size limits in make_island(). Project: Freeciv Submitted by: mss_8734 Submitted on: Fri May 17 17:59:26 2013 Category:

[Freeciv-Dev] [bug #20824] Problems in server/generator/mapgen.c: part 1, balance in make_island() and create_island().

2013-05-17 Thread Micke
Follow-up Comment #3, bug #20824 (project freeciv): After some further tests I have determined that create_island() does create an island of the requested size, so the problem must be in make_island(). Three log entries from a function bypassing make_island(): : ADAPTISLAND: (2or3) required 1

[Freeciv-Dev] [bug #20847] server/generator/mapgen.c:is_tiny_island()

2013-05-26 Thread Micke
URL: http://gna.org/bugs/?20847 Summary: server/generator/mapgen.c:is_tiny_island() Project: Freeciv Submitted by: mss_8734 Submitted on: Sun May 26 18:42:23 2013 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #3922] The Adaptisland generator

2013-05-27 Thread Micke
URL: http://gna.org/patch/?3922 Summary: The Adaptisland generator Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 27 17:41:59 2013 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-05-27 Thread Micke
URL: http://gna.org/patch/?3923 Summary: Allow multiple partisan unit types. Project: Freeciv Submitted by: mss_8734 Submitted on: Mon May 27 21:31:03 2013 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #20854] A very odd bug with single_move

2013-05-28 Thread Micke
URL: http://gna.org/bugs/?20854 Summary: A very odd bug with single_move Project: Freeciv Submitted by: mss_8734 Submitted on: Tue May 28 22:11:47 2013 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20854] A very odd bug with single_move

2013-05-29 Thread Micke
Follow-up Comment #1, bug #20854 (project freeciv): In addition to units being immobile with the classic ruleset, having other values than 3/1 in the other ones crashes the game. I'm still working with trunk revision 22904, but now with patch #3900. I applied attachment 1 on top of that one and

[Freeciv-Dev] [patch #3929] Updated documentation of civil_war_chance

2013-05-30 Thread Micke
URL: http://gna.org/patch/?3929 Summary: Updated documentation of civil_war_chance Project: Freeciv Submitted by: mss_8734 Submitted on: Thu May 30 13:05:44 2013 Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #3926] Make it easier for users to locally add a custom nation to the default set

2013-05-30 Thread Micke
Follow-up Comment #1, patch #3926 (project freeciv): Would it be a great deal of work to add something overriding existing definitions? Something like ‘*override_with my_local_nation.ruleset’ which one can add after including the default nation list.

[Freeciv-Dev] [bug #20855] ai/default/aiunit.c:look_for_charge()

2013-05-30 Thread Micke
URL: http://gna.org/bugs/?20855 Summary: ai/default/aiunit.c:look_for_charge() Project: Freeciv Submitted by: mss_8734 Submitted on: Thu May 30 14:14:25 2013 Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-30 Thread Micke
URL: http://gna.org/bugs/?20856 Summary: aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen. Project: Freeciv Submitted by: mss_8734 Submitted on: Thu May 30 14:29:47 2013 Category: ai

[Freeciv-Dev] [patch #3923] Allow multiple partisan unit types.

2013-05-31 Thread Micke
Follow-up Comment #2, patch #3923 (project freeciv): The updated version handles 2, 1 or 0 units without any problems except a lua script error in the lattermost case. (file #18037) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-31 Thread Micke
Follow-up Comment #2, bug #20856 (project freeciv): This basic one ought to work on all versions. I don't think it's worth the trouble of doing more unless one can make the AI send workers out ahead to work on land for future use in a reasonable manner. (file #18038)

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-06-01 Thread Micke
Follow-up Comment #4, bug #20856 (project freeciv): Quite so. I forgot to change to =... (file #18041) ___ Additional Item Attachment: File name: aisettler_food_starvation.diff Size:0 KB

[Freeciv-Dev] [bug #20848] Allow the user to have CMA to have no minimum surplus for a category.

2013-06-01 Thread Micke
Follow-up Comment #1, bug #20848 (project freeciv): These bounds appear to be determined client-side, in the code for creating the sliders in client/gui-gtk-[23].0/cma_fe.c; in the gtk-2 version on lines 327 - 328: pdialog-minimal_surplus[i] = GTK_ADJUSTMENT(gtk_adjustment_new(-20,

[Freeciv-Dev] [bug #20859] Messages Window empty on loading savegame

2013-06-01 Thread Micke
Follow-up Comment #1, bug #20859 (project freeciv): There ought to be two values for the event cache, one for number of turns and one for maximum size, available in the server internal options (Game → Options → Remote Server → Internal if you want to adjust them for a running game). Are these

[Freeciv-Dev] [bug #20863] The AI goes crazy over upkeep-free/nohome workers

2013-06-03 Thread Micke
URL: http://gna.org/bugs/?20863 Summary: The AI goes crazy over upkeep-free/nohome workers Project: Freeciv Submitted by: mss_8734 Submitted on: Mon Jun 3 16:16:01 2013 Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #3933] Method of transferring unit upkeep from cities lost to conquering enemies

2013-06-03 Thread Micke
URL: http://gna.org/patch/?3933 Summary: Method of transferring unit upkeep from cities lost to conquering enemies Project: Freeciv Submitted by: mss_8734 Submitted on: Mon Jun 3 22:24:19 2013 Category: rulesets

[Freeciv-Dev] [patch #3933] Method of transferring unit upkeep from cities lost to conquering enemies

2013-06-07 Thread Micke
Follow-up Comment #2, patch #3933 (project freeciv): Attachment 1 affects the following files: common/fc_types.h common/game.h common/packets.def server/citytools.c:unit_enter_city() server/ruleset.c I.e. the same ones as the original submission plus fc_types.h - I hope that was the correct place

[Freeciv-Dev] [bug #20877] fcgui cannot handle --LoadAI

2013-06-08 Thread Micke
URL: http://gna.org/bugs/?20877 Summary: fcgui cannot handle --LoadAI Project: Freeciv Submitted by: mss_8734 Submitted on: Sun Jun 9 04:36:02 2013 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20877] fcgui cannot handle --LoadAI

2013-06-09 Thread Micke
Follow-up Comment #2, bug #20877 (project freeciv): The result is that playing a local single-player game with AI modules is needlessly cumbersome, but I made the comment about being able to play too soon anyway; the server crashes whenever I try to start a game. At first it crashed after

[Freeciv-Dev] [patch #2431] Update and typo fix for doc/README.effects

2011-01-28 Thread Micke
URL: http://gna.org/patch/?2431 Summary: Update and typo fix for doc/README.effects Project: Freeciv Submitted by: someswede Submitted on: Fri Jan 28 14:47:10 2011 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #17594] Wish: Fewer Pop-ups per Incompatible Ruleset Datafile

2011-01-28 Thread Micke
URL: http://gna.org/bugs/?17594 Summary: Wish: Fewer Pop-ups per Incompatible Ruleset Datafile Project: Freeciv Submitted by: someswede Submitted on: Fri Jan 28 15:41:48 2011 Category: client-gtk-2.0

[Freeciv-Dev] [patch #2432] Swedish Leader Update

2011-01-28 Thread Micke
URL: http://gna.org/patch/?2432 Summary: Swedish Leader Update Project: Freeciv Submitted by: someswede Submitted on: Fri Jan 28 16:59:35 2011 Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #17603] Seg fault when loading savefiles past turn 1

2011-01-29 Thread Micke
URL: http://gna.org/bugs/?17603 Summary: Seg fault when loading savefiles past turn 1 Project: Freeciv Submitted by: someswede Submitted on: Sat Jan 29 22:26:06 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17607] Units with settlers flag cannot fortify

2011-01-29 Thread Micke
URL: http://gna.org/bugs/?17607 Summary: Units with settlers flag cannot fortify Project: Freeciv Submitted by: someswede Submitted on: Sun Jan 30 01:25:18 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke
URL: http://gna.org/bugs/?17614 Summary: Tiles within city radius sometimes change workable status when some city changes size Project: Freeciv Submitted by: someswede Submitted on: Sun Jan 30 17:59:36 2011 Category:

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke
Follow-up Comment #1, bug #17614 (project freeciv): Actually, this seems to be caused by the value for init_vis_radius_sq defined in game.ruleset being ignored (fog of war is not drawn in the supplied screenshots)... ; Square of initially visible radius (true distance). init_vis_radius_sq =

[Freeciv-Dev] [patch #2432] Swedish Leader Update

2011-01-30 Thread Micke
Follow-up Comment #2, patch #2432 (project freeciv): I have never heard of him being referenced to (as a ruler) as anything but Birger Jarl, probably because he was never crowned King himself, have you? ___ Reply to this item at:

[Freeciv-Dev] [bug #17607] Units with settlers flag cannot fortify

2011-02-02 Thread Micke
Follow-up Comment #2, bug #17607 (project freeciv): Is there any rational reason for this and would anything break if one changed it? I can't see any reason why it would upset autosettlers, atleast. Not being able to fortify on ocean tiles makes sense as long as the fortify defence bonus is

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-02 Thread Micke
Follow-up Comment #3, bug #17614 (project freeciv): Syntron, I was tired and made mistakes with fog of war and thinking init_vis_radius_sq in game.ruleset would affect city vision (it is defined right after city radius, after all). Flag as not a bug and close, please.