Dear Dev(s), Thank you so much for Freeciv! While I miss seeing the Colossus's feet when I build it, it is a small concession to make for the REAL AI, beautiful graphics, and faster gameplay. This was the quickest and most fun game of Civ I have had in a long time. It is amazing! Two things came up while I was playing (civ1 ruleset): 1) Catapult/Cannon and city walls - The help file says that only artillery ignores city walls. Thus, I had a set of Veteran cannons that were getting destroyed on about a 50/50 basis by fortified, veteran militia behind city walls. As I recall in the real Civ1, catapults were a good weapon even against walled cities. As it is, a fortified phalanx can hold a walled city by itself pretty much up until the advent of artillery and aircraft. Is this the proper impementation of city walls in a 1 hitpoint ruleset? 2) I had trouble with "occupied" squares around cities. If an enemy unit was on one of my production squares, obviously I couldn't produce. However, after the unit left, the production square remained red. I had to occupy it with one of my own units to "reclaim" the square, and even then if I left it before assigning production to it, it would turn red again. The problem was worse if an enemy city was built inside the production region. After destroying the offending city, I had permanently lost access to that production square. Is this right? -Danny.
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