[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread akfaew
Follow-up Comment #10, bug #18170 (project freeciv): On a sparc64: 2: AI*5 has been added as Easy level AI-controlled player. 9743a66f914cc249efca164485a19c5c 2278ce9519b2223ecb2e2a2237e6d006 2: Now accepting new client connections. The bool swap part is awfully ugly.

[Freeciv-Dev] [bug #18468] 2.3.0 does not compile on OpenBSD 4.9

2011-08-08 Thread akfaew
URL: http://gna.org/bugs/?18468 Summary: 2.3.0 does not compile on OpenBSD 4.9 Project: Freeciv Submitted by: akfaew Submitted on: Mon Aug 8 15:31:41 2011 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #18468] 2.3.0 does not compile on OpenBSD 4.9

2011-08-08 Thread akfaew
Follow-up Comment #1, bug #18468 (project freeciv): Another error, this one I don't know how to fix. Might be related to the fact I run on sparc64: cc1: warnings being treated as errors ldebug.c: In function 'luaG_errormsg': ldebug.c:620: warning: cast increases required alignment of target

[Freeciv-Dev] [patch #1975] Home caught units

2010-09-19 Thread akfaew
Follow-up Comment #2, patch #1975 (project freeciv): Modified according to comment (file #10389) ___ Additional Item Attachment: File name: homecaughtunits.diff Size:3 KB

[Freeciv-Dev] [bug #16738] City map view

2010-09-21 Thread akfaew
URL: http://gna.org/bugs/?16738 Summary: City map view Project: Freeciv Submitted by: akfaew Submitted on: Tuesday 09/21/2010 at 10:13 Category: client-gtk-2.0 Severity: 2 - Minor Priority

[Freeciv-Dev] [bug #16739] More info about the number of cities

2010-09-21 Thread akfaew
URL: http://gna.org/bugs/?16739 Summary: More info about the number of cities Project: Freeciv Submitted by: akfaew Submitted on: Tuesday 09/21/2010 at 10:18 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Additional Item Attachment, patch #1967 (project freeciv): File name: first_timeout.diff Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1967 ___ Message sent

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Follow-up Comment #2, patch #1967 (project freeciv): i've modified it as suggested ___ Reply to this item at: http://gna.org/patch/?1967 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1965] Verbose levelup

2010-10-09 Thread akfaew
Follow-up Comment #2, patch #1965 (project freeciv): removed GET_UNIT_VETERAN_NAME() since it's not used anywhere else. (file #10685) ___ Additional Item Attachment: File name: verbose_levelup.diff Size:0 KB

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Follow-up Comment #4, patch #1967 (project freeciv): I was too quick to post the second patch. The default first_timeout is wrong. What if there is no timeout, but first_timeout is set? I think it should be ignored in this case. What if there is no first_timeout but timeout is set? I think the

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread akfaew
Follow-up Comment #6, patch #1967 (project freeciv): Applied more of pepetos suggestions (file #10698) ___ Additional Item Attachment: File name: first_timeout.diff Size:2 KB

[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2010-12-21 Thread akfaew
URL: http://gna.org/patch/?2262 Summary: Increase GAME_MAX_CITYMINDIST Project: Freeciv Submitted by: akfaew Submitted on: Tue 21 Dec 2010 08:09:43 PM GMT Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2010-12-21 Thread akfaew
URL: http://gna.org/bugs/?17372 Summary: assertion failed with scenario maps in trunk Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 06:41:36 AM GMT Category: None Severity: 4

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-21 Thread akfaew
URL: http://gna.org/bugs/?17373 Summary: Assertion failed during single player game in trunk Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 07:32:21 AM GMT Category: None Severity: 3

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread akfaew
Follow-up Comment #2, bug #17373 (project freeciv): Latest version, from 30 minutes before my first post. I was doing nothing, just started the game. Got lots of these errors actually. This is just a warning, not a fault, no dump. I guess i can give you shell access on this computer. It's a

[Freeciv-Dev] [bug #17376] Assertion failed in normal single player game

2010-12-22 Thread akfaew
URL: http://gna.org/bugs/?17376 Summary: Assertion failed in normal single player game Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 02:26:10 PM GMT Category: None Severity: 3

[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2010-12-22 Thread akfaew
URL: http://gna.org/bugs/?17377 Summary: Big city radius, citizens disappear Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 02:29:45 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17378] Citizens can work even if tile ocuppied by hostile explorer

2010-12-22 Thread akfaew
URL: http://gna.org/bugs/?17378 Summary: Citizens can work even if tile ocuppied by hostile explorer Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:23:14 PM GMT Category: None

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread akfaew
URL: http://gna.org/bugs/?17379 Summary: City icon not refreshed after it is lost Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:23:40 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17380] Pathfinder bug when using enemy infrastructure is disabled

2010-12-22 Thread akfaew
URL: http://gna.org/bugs/?17380 Summary: Pathfinder bug when using enemy infrastructure is disabled Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:38:58 PM GMT Category: None

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread akfaew
Follow-up Comment #4, bug #17373 (project freeciv): Only english ___ Reply to this item at: http://gna.org/bugs/?17373 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread akfaew
Follow-up Comment #3, bug #17379 (project freeciv): After loading a savegame everything is back to normal. Before i closed the client, and i explored land worked by the city, i could see the amount of production from the tiles, as if it were my own city. Not sure if it was my old production, or

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-23 Thread akfaew
Follow-up Comment #5, bug #17379 (project freeciv): No, it was not ok in the following turns. It was ok only after the client restarted. ___ Reply to this item at: http://gna.org/bugs/?17379

[Freeciv-Dev] [bug #17386] Certain settings not saved when creating new game

2010-12-23 Thread akfaew
URL: http://gna.org/bugs/?17386 Summary: Certain settings not saved when creating new game Project: Freeciv Submitted by: akfaew Submitted on: Thu 23 Dec 2010 10:13:09 AM GMT Category: None Severity: 3

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-23 Thread akfaew
Follow-up Comment #6, bug #17379 (project freeciv): I can look at this city as if it was still mine, but progress on buildings is not made. (file #11660) ___ Additional Item Attachment: File name: 2010-12-23-123358_1024x768_scrot.png

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-23 Thread akfaew
Follow-up Comment #7, bug #17379 (project freeciv): It is displayed in the cities tab, and i can get to it by clicking next in the city dialogue. This time i lost the city to a revolt by an enemy diplomat. ___ Reply to this item at:

[Freeciv-Dev] [bug #17391] maxplayers error when loading a savegame

2010-12-24 Thread akfaew
URL: http://gna.org/bugs/?17391 Summary: maxplayers error when loading a savegame Project: Freeciv Submitted by: akfaew Submitted on: Fri 24 Dec 2010 01:57:51 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc

2010-12-24 Thread akfaew
URL: http://gna.org/bugs/?17392 Summary: City size x, citizen count y for abc Project: Freeciv Submitted by: akfaew Submitted on: Fri 24 Dec 2010 02:04:41 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc

2010-12-24 Thread akfaew
Follow-up Comment #1, bug #17392 (project freeciv): Forgot to add, the cities belong to the cheating AI, not a human. ___ Reply to this item at: http://gna.org/bugs/?17392 ___ Message sent

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
URL: http://gna.org/bugs/?17415 Summary: assertion failed in auto_arrange_workers Project: Freeciv Submitted by: akfaew Submitted on: Thu 30 Dec 2010 01:18:57 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #2, bug #17415 (project freeciv): Try with this data/default/game.ruleset (file #11681) ___ Additional Item Attachment: File name: game.ruleset Size:6 KB

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #3, bug #17415 (project freeciv): Also i run with: FREECIV_PATH set to ~/freeciv/data/ Version is trunk. ___ Reply to this item at: http://gna.org/bugs/?17415 ___ Message

[Freeciv-Dev] [bug #17391] maxplayers error when loading a savegame

2010-12-30 Thread akfaew
Follow-up Comment #2, bug #17391 (project freeciv): My vote is for #2. When I play with AI, I only care about how many of them there are initially - to set the enemy vs me proportions. I don't care how many different enemies there are, just how big a force the enemy has. #1 could be chosen only

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #7, bug #17415 (project freeciv): Perhaps if you play a couple more turns you will see bug #17392 as well. ___ Reply to this item at: http://gna.org/bugs/?17415 ___

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #8, bug #17415 (project freeciv): Tested, no more error. ___ Reply to this item at: http://gna.org/bugs/?17415 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17423] Server option - reveal map

2011-01-04 Thread akfaew
URL: http://gna.org/bugs/?17423 Summary: Server option - reveal map Project: Freeciv Submitted by: akfaew Submitted on: Tue 04 Jan 2011 06:45:29 PM GMT Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-14 Thread akfaew
URL: http://gna.org/bugs/?17489 Summary: Display the bribe/revolt cost of own units/cities. Project: Freeciv Submitted by: akfaew Submitted on: Fri 14 Jan 2011 05:31:46 PM GMT Category: client Severity: 1

[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-15 Thread akfaew
URL: http://gna.org/patch/?2354 Summary: Print pretty team names Project: Freeciv Submitted by: akfaew Submitted on: Sat 15 Jan 2011 04:56:38 PM GMT Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-15 Thread akfaew
Follow-up Comment #2, patch #2354 (project freeciv): I attached a patch. Also see https://gna.org/patch/?1972 . Basically, if a team does not have an explicit name, print team 1 instead of team Team 1. ___ Reply to this item at:

Re: [Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-17 Thread akfaew
On Mon, Jan 17, 2011 at 09:46:12PM +0100, Matthias Pfafferodt wrote: Follow-up Comment #2, bug #17489 (project freeciv): updated patch: * add one extra line for the bribe cost Why not add this to client/text.c:popup_info_text()? -- Michal akfaew Mazurek http://akfaew.jasminek.net

[Freeciv-Dev] [bug #17649] Change behaviour of unavailable options' key shortcuts in the context menu

2011-02-04 Thread akfaew
URL: http://gna.org/bugs/?17649 Summary: Change behaviour of unavailable options' key shortcuts in the context menu Project: Freeciv Submitted by: akfaew Submitted on: Fri 04 Feb 2011 08:07:32 PM GMT Category: client

[Freeciv-Dev] [bug #17782] Cannot build trunk on OpenBSD 4.8/sparc64

2011-02-22 Thread akfaew
URL: http://gna.org/bugs/?17782 Summary: Cannot build trunk on OpenBSD 4.8/sparc64 Project: Freeciv Submitted by: akfaew Submitted on: Tue 22 Feb 2011 04:26:35 PM GMT Category: None Severity: 4

[Freeciv-Dev] [bug #17794] autogen failed on FreeBSD

2011-02-25 Thread akfaew
URL: http://gna.org/bugs/?17794 Summary: autogen failed on FreeBSD Project: Freeciv Submitted by: akfaew Submitted on: Fri 25 Feb 2011 11:12:51 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17795] autogen --prefix=xxx fails on FreeBSD

2011-02-25 Thread akfaew
URL: http://gna.org/bugs/?17795 Summary: autogen --prefix=xxx fails on FreeBSD Project: Freeciv Submitted by: akfaew Submitted on: Fri 25 Feb 2011 11:31:20 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17795] autogen --prefix=xxx fails on FreeBSD

2011-02-25 Thread akfaew
Follow-up Comment #1, bug #17795 (project freeciv): The following command worked: ./autogen.sh --disable-nls --with-client=gtk2 --prefix=/home/dude/bin --with-libiconv-prefix=/usr/local ___ Reply to this item at:

[Freeciv-Dev] [bug #17796] Libtool.m4 contents not added to aclocal.m4?

2011-02-27 Thread akfaew
Follow-up Comment #1, bug #17796 (project freeciv): For some reason I cannot find the original post, so I'll just post here. Right after a svn co: ... U freeciv Checked out revision 19424. [11:13:ttypd][akfaew@spock:~/longturn:34]$ cd freeciv

[Freeciv-Dev] [bug #17811] autogen warnings on Ubuntu

2011-02-27 Thread akfaew
URL: http://gna.org/bugs/?17811 Summary: autogen warnings on Ubuntu Project: Freeciv Submitted by: akfaew Submitted on: Sun 27 Feb 2011 01:40:23 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17823] ppm images

2011-03-01 Thread akfaew
URL: http://gna.org/bugs/?17823 Summary: ppm images Project: Freeciv Submitted by: akfaew Submitted on: Wed 02 Mar 2011 04:05:01 AM GMT Category: None Severity: 1 - Wish Priority: 5

[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2011-03-12 Thread akfaew
URL: http://gna.org/bugs/?17883 Summary: make/gmake - non linux systems Project: Freeciv Submitted by: akfaew Submitted on: Sat 12 Mar 2011 08:48:19 AM GMT Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17909] autogen warnings on FreeBSD

2011-03-16 Thread akfaew
URL: http://gna.org/bugs/?17909 Summary: autogen warnings on FreeBSD Project: Freeciv Submitted by: akfaew Submitted on: Wed 16 Mar 2011 07:36:35 PM GMT Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #18079] set timeout advances turn

2011-04-27 Thread akfaew
URL: http://gna.org/bugs/?18079 Summary: set timeout advances turn Project: Freeciv Submitted by: akfaew Submitted on: Wed 27 Apr 2011 07:21:20 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18081] warning: null format string

2011-04-28 Thread akfaew
URL: http://gna.org/bugs/?18081 Summary: warning: null format string Project: Freeciv Submitted by: akfaew Submitted on: Thu 28 Apr 2011 08:43:15 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18082] Odd auth code

2011-04-28 Thread akfaew
URL: http://gna.org/bugs/?18082 Summary: Odd auth code Project: Freeciv Submitted by: akfaew Submitted on: Thu 28 Apr 2011 01:24:16 PM GMT Category: None Severity: 2 - Minor Priority: 5

[Freeciv-Dev] [bug #18086] comparison is always false due to limited range of data type

2011-04-30 Thread akfaew
URL: http://gna.org/bugs/?18086 Summary: comparison is always false due to limited range of data type Project: Freeciv Submitted by: akfaew Submitted on: Sat 30 Apr 2011 08:30:27 AM GMT Category: None

[Freeciv-Dev] [bug #18081] warning: null format string

2011-04-30 Thread akfaew
Follow-up Comment #2, bug #18081 (project freeciv): How many such calls? Hundereds. Maybe the __printf__ assertion can be moved to a lower level and the fc_assert defines should include a test: fmt == NULL ? : fmt or something instead.

[Freeciv-Dev] [bug #18086] comparison is always false due to limited range of data type

2011-04-30 Thread akfaew
Follow-up Comment #2, bug #18086 (project freeciv): Standard compile with --disable-nls. I don't use debug since warnings are treated as errors and I get hundereds of warnings from those NULLS in printfs. [12:11:pts/10][dude@hopek:~:74] gcc --version gcc (GCC) 4.2.1 20070719 [FreeBSD]

[Freeciv-Dev] [bug #18081] warning: null format string

2011-04-30 Thread akfaew
Follow-up Comment #3, bug #18081 (project freeciv): This is just terrible, if I change NULL to I get: warning: zero-length printf format string I propose, in fc_assert_fail and similar change if (NULL != message) { into if (NOMSG != message) { where NOMSG is some define, like (void*)0x1.

[Freeciv-Dev] [bug #18081] warning: null format string

2011-04-30 Thread akfaew
Follow-up Comment #4, bug #18081 (project freeciv): Check out attached patch (file #12929) ___ Additional Item Attachment: File name: noprintfassertfail.diffSize:1 KB ___

[Freeciv-Dev] [bug #18086] comparison is always false due to limited range of data type

2011-04-30 Thread akfaew
Follow-up Comment #5, bug #18086 (project freeciv): Also here: vision_site_size_set found in ./common/vision.c: 134: void vision_site_size_set(struct vision_site *psite, citizens size) 135: { 136: fc_assert_ret(psite != NULL); 137: fc_assert_ret(size = MAX_CITY_SIZE); 138:

[Freeciv-Dev] [bug #18081] warning: null format string

2011-04-30 Thread akfaew
Follow-up Comment #5, bug #18081 (project freeciv): Missed one call (file #12930) ___ Additional Item Attachment: File name: sanitycheck.c Size:0 KB ___ Reply to

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-04-30 Thread akfaew
URL: http://gna.org/bugs/?18087 Summary: server segfault on a map with 1.3M tiles Project: Freeciv Submitted by: akfaew Submitted on: Sat 30 Apr 2011 01:29:31 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-04-30 Thread akfaew
Follow-up Comment #1, bug #18087 (project freeciv): Oh there is so much stack abuse in freeciv. Is it OK if I post patch to each file as a separate diff and message? (file #12933) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-04-30 Thread akfaew
Follow-up Comment #2, bug #18087 (project freeciv): The problem with my previous patch is that it will take up that space forever, which is also wrong. I think this needs to be done with malloc and free. I won't continue with this today and will wait for some feedback. Disregard startpos.c.diff

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-04-30 Thread akfaew
Follow-up Comment #3, bug #18087 (project freeciv): The attached patch manages to get me thru the segfaults. (It's a cat of small diffs, gna only allows max 4 uploads) Now there are problems with assertions: 1: in dbv_init() [bitvector.c::57]: assertion 'bits 0 bits 512 * 1024' failed. 1:

[Freeciv-Dev] [bug #18092] Fix some defines

2011-04-30 Thread akfaew
URL: http://gna.org/bugs/?18092 Summary: Fix some defines Project: Freeciv Submitted by: akfaew Submitted on: Sat 30 Apr 2011 03:43:37 PM GMT Category: None Severity: 3 - Normal Priority

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-05-02 Thread akfaew
Follow-up Comment #6, bug #18087 (project freeciv): +#define MAP_MAX_SIZE 4048 Why such a strange number? Shouldn't this be 4096? +#define MAX_DBV_LENGTH (4 * 1024 * 1024) Perhaps 4096 * 1000? ___ Reply to this item at:

[Freeciv-Dev] [bug #18111] Replace some unsafe strcpy/strcat with fc_strlcpy/fc_strlcat

2011-05-08 Thread akfaew
URL: http://gna.org/bugs/?18111 Summary: Replace some unsafe strcpy/strcat with fc_strlcpy/fc_strlcat Project: Freeciv Submitted by: akfaew Submitted on: Sun 08 May 2011 11:07:29 AM GMT Category: None

[Freeciv-Dev] [patch #2660] Add gamename setting

2011-05-10 Thread akfaew
URL: http://gna.org/patch/?2660 Summary: Add gamename setting Project: Freeciv Submitted by: akfaew Submitted on: Tue 10 May 2011 08:59:08 PM GMT Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #2661] IRC server for Freeciv (ingame chat transport)

2011-05-10 Thread akfaew
URL: http://gna.org/patch/?2661 Summary: IRC server for Freeciv (ingame chat transport) Project: Freeciv Submitted by: akfaew Submitted on: Tue 10 May 2011 09:13:15 PM GMT Category: None Priority: 5

[Freeciv-Dev] [bug #18121] Sort include blocks

2011-05-10 Thread akfaew
URL: http://gna.org/bugs/?18121 Summary: Sort include blocks Project: Freeciv Submitted by: akfaew Submitted on: Tue 10 May 2011 09:36:44 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18170] md5 sum broken in trunk on sparc64

2011-05-29 Thread akfaew
URL: http://gna.org/bugs/?18170 Summary: md5 sum broken in trunk on sparc64 Project: Freeciv Submitted by: akfaew Submitted on: Sun 29 May 2011 11:31:09 AM GMT Category: None Severity: 4 - Important