[Freeciv-Dev] [bug #23614] Segfault on savegame loading refreshing city before tradepartner loaded

2015-10-23 Thread wotan
Follow-up Comment #9, bug #23614 (project freeciv): This patch fixes load games for me thanks file #25406: LoadNotOverlyRefreshing.patch added by cazfi (4kB - text/plain-diff) ___ Reply to this item at:

[Freeciv-Dev] [bug #23958] 1: in city_owner() [city.c::1062]: assertion '((void *)0) != pcity' failed.

2015-10-23 Thread wotan
Follow-up Comment #2, bug #23958 (project freeciv): https://gna.org/bugs/?23614#comment9 fixed by first patch ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21730] minimap size

2015-10-27 Thread wotan
Follow-up Comment #1, bug #21730 (project freeciv): I agree when you compile freeciv, you can set the mapsize manually, would be nice if this was a client setting gtk2 client ./client/options.h : 469 #define GUI_GTK_OVERVIEW_MIN_XSIZE 200 #define GUI_GTK_OVERVIEW_MIN_YSIZE 200

[Freeciv-Dev] [bug #21730] minimap size

2015-10-27 Thread wotan
Follow-up Comment #3, bug #21730 (project freeciv): oh yes gtk3 used to have a bug where the minimap window wouldn't resize the content. scrollbars are horrible and the gtk2 client is still the best client out there, you can rearrange the windows just as you like and its stable and fast, gtk3 is

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-15 Thread wotan
Follow-up Comment #8, bug #24070 (project freeciv): It works again after a new checkout. fixed ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-15 Thread wotan
Additional Item Attachment, bug #24070 (project freeciv): File name: freeciv-T0456-Y02031-auto.sav.xz Size:62 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-14 Thread wotan
Follow-up Comment #5, bug #24070 (project freeciv): trunk yes, with supplied savegame ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-13 Thread wotan
Follow-up Comment #2, bug #24070 (project freeciv): in set_unit_activity_targeted() [unit.c::1234]: assertion 'activity_requires_target(new_activity) || new_target == ((void *)0)' failed. Please report this message at http://gna.org/projects/freeciv/ Unit doing illegal activity in savegame! is

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-13 Thread wotan
URL: <http://gna.org/bugs/?24070> Summary: terrain alteration and pillaging broken using all default settings Project: Freeciv Submitted by: wotan Submitted on: Fri 13 Nov 2015 12:56:08 PM UTC Category: client-g

[Freeciv-Dev] [bug #24070] terrain alteration and pillaging broken using all default settings

2015-11-13 Thread wotan
Follow-up Comment #1, bug #24070 (project freeciv): desert doesn't allow farmland either (svn head, default ruleset gtk2 client) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24540] dio_put_uint16_raw() [dataio.c::292]

2016-03-25 Thread wotan
URL: <http://gna.org/bugs/?24540> Summary: dio_put_uint16_raw() [dataio.c::292] Project: Freeciv Submitted by: wotan Submitted on: Fri 25 Mar 2016 09:09:01 AM UTC Category: client-gtk-2.0 Sever

[Freeciv-Dev] [bug #24992] Trying to put 387147 into 16 bits

2016-08-17 Thread wotan
URL: <http://gna.org/bugs/?24992> Summary: Trying to put 387147 into 16 bits Project: Freeciv Submitted by: wotan Submitted on: Wed 17 Aug 2016 02:27:41 PM UTC Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #24993] sound broken in svn

2016-08-17 Thread wotan
URL: <http://gna.org/bugs/?24993> Summary: sound broken in svn Project: Freeciv Submitted by: wotan Submitted on: Wed 17 Aug 2016 02:28:45 PM UTC Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #25257] Gtk 3 client's map doesn't take up the full window

2016-11-11 Thread wotan
Follow-up Comment #4, bug #25257 (project freeciv): I experience this issue also ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-11 Thread wotan
URL: <http://gna.org/bugs/?25284> Summary: gtk3 can't pillage ruins Project: Freeciv Submitted by: wotan Submitted on: Fri 11 Nov 2016 06:19:09 PM UTC Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-11 Thread wotan
Follow-up Comment #1, bug #25284 (project freeciv): same for 3.22 build ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25257] Gtk 3 client's map doesn't take up the full window

2016-11-11 Thread wotan
Follow-up Comment #5, bug #25257 (project freeciv): It happens when parts of the windowmanager window (title bar etc) is outside of the screen (desktop area) ___ Reply to this item at:

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-23 Thread wotan
Follow-up Comment #8, bug #25284 (project freeciv): this bug is not fixed, engineers still can't perform the engineer task of pillaging ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-23 Thread wotan
Follow-up Comment #3, bug #25336 (project freeciv): If the helicopter or cavalry destroys the last remaining unit itself, it will then move into the city and conquer it succesfully (in default ruleset civ2civ3 you move into the space of the destroyed unit after winning battle). The problem only

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-27 Thread wotan
Follow-up Comment #4, bug #25336 (project freeciv): Marines, Tanks and Howitzers can't invade empty enemy cities either. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-22 Thread wotan
URL: <http://gna.org/bugs/?25336> Summary: often can't conquer empty cities Project: Freeciv Submitted by: wotan Submitted on: Wed 23 Nov 2016 12:06:24 AM UTC Category: client-gtk-3.22 Sever

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-22 Thread wotan
Follow-up Comment #1, bug #25336 (project freeciv): last lines of chatlog (not sure if related) Please report this message at http://gna.org/projects/freeciv/ in expl_act_not_enabl() [unithand.c::826]: assertion 'action_id_get_target_kind(action_id) != ATK_COUNT' failed. Please report this

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-12 Thread wotan
Follow-up Comment #1, bug #25289 (project freeciv): "_Keep Moving" ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-12 Thread wotan
URL: <http://gna.org/bugs/?25289> Summary: trade route dialog has underscore Project: Freeciv Submitted by: wotan Submitted on: Sat 12 Nov 2016 10:41:58 PM UTC Category: client-gtk-3.22 Sever

[Freeciv-Dev] [bug #24993] sound broken in svn

2016-11-11 Thread wotan
Follow-up Comment #2, bug #24993 (project freeciv): after playing a while I get the explosion sound at every turn (without an associated event) and client gtk-3.0 gtk-3.22 svn Last Changed Rev: 34487 and this error in the chatlog; Saved settings to file /home/user/.freeciv/freeciv-client-rc-3.0

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-19 Thread wotan
Follow-up Comment #3, bug #25289 (project freeciv): patch fixes it here ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25257] Gtk 3 client's map doesn't take up the full window

2016-11-21 Thread wotan
Follow-up Comment #7, bug #25257 (project freeciv): patch works here too ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25257] Gtk 3 client's map doesn't take up the full window

2016-11-21 Thread wotan
Follow-up Comment #8, bug #25257 (project freeciv): Correction; patch doesnt work at all ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #25257] Gtk 3 client's map doesn't take up the full window

2016-11-21 Thread wotan
Follow-up Comment #9, bug #25257 (project freeciv): the window content will now no longer come down in size after having fullscreened ___ Reply to this item at:

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-15 Thread wotan
Follow-up Comment #3, bug #25284 (project freeciv): patch doesn't work for me, does it work on savegames from before the patch? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-15 Thread wotan
Follow-up Comment #4, bug #25284 (project freeciv): Ok now it does work for a Marines unit, but not for Engineer unit, where I expected it. ___ Reply to this item at:

[Freeciv-Dev] [bug #22836] minimap will not resize on gtk3 client

2016-11-19 Thread wotan
Follow-up Comment #6, bug #22836 (project freeciv): The gray window background area resizes, the content (the map information itself) doesn't. ___ Reply to this item at:

[Freeciv-Dev] [bug #25316] Renaming cities case bug

2016-11-19 Thread wotan
URL: <http://gna.org/bugs/?25316> Summary: Renaming cities case bug Project: Freeciv Submitted by: wotan Submitted on: Sat 19 Nov 2016 04:03:48 PM UTC Category: None Severity: 3 -

[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-19 Thread wotan
Follow-up Comment #7, bug #25284 (project freeciv): note: Engineers still can not do pillage work (clean up ruins, roads etc) civ2civ3 ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread wotan
Follow-up Comment #5, bug #25336 (project freeciv): svn r34689 Phalanx can not conquer empty enemy cities please fix this critical bug. Entire peoples lives are on the line. Developers might be convicted for genocide at the ICC or die in custody if this bug is not fixed.

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #12, bug #25336 (project freeciv): try invading empty Maputo with the units surrounding it, it doesn't work here. r34746 trunk gtk 3.22 (default) (file #29604) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #14, bug #25336 (project freeciv): no my marines can not enter the town,neither with arrow key or goto mouse ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #15, bug #25336 (project freeciv): no my marines can not enter the town,neither with arrow key or goto mouse ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #16, bug #25336 (project freeciv): argh found it; the only way it works is using Unit -> "goto and.." -> conquer city not with regular goto, or regular arrow move, since when is this? ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread wotan
Follow-up Comment #18, bug #25336 (project freeciv): I get no popup with a normal goto, maybe its hidden below the window? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #10, bug #25336 (project freeciv): sveinung : also when the city has 0 enemy units at the start of your turn? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-12 Thread wotan
Follow-up Comment #1, bug #25564 (project freeciv): in dio_put_uint16_raw() [dataio_raw.c::288]: assertion '!((int) (__extension__ ({ unsigned short int __v, __x = (unsigned short int) (x); if (__builtin_constant_p (__x)) __v = ((unsigned short int) __x) >> 8) & 0xff) | (((__x) & 0xff) <<

[Freeciv-Dev] [bug #25589] "you see foreign island!"

2017-03-13 Thread wotan
URL: <http://gna.org/bugs/?25589> Summary: "you see foreign island!" Project: Freeciv Submitted by: wotan Submitted on: Mon 13 Mar 2017 06:38:58 PM UTC Category: client-gtk-3.22 Sev

[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-13 Thread wotan
Follow-up Comment #2, bug #25564 (project freeciv): .freeciv/dev/freesounds.soundspec ... ; options = "+soundspec" options = "+Freeciv-2.6-soundset" ... changing the soundspec as above seems to fix sound ___ Reply to this item at:

[Freeciv-Dev] [bug #25563] crash when clicking unit that already spent its actions/movement

2017-03-06 Thread wotan
URL: <http://gna.org/bugs/?25563> Summary: crash when clicking unit that already spent its actions/movement Project: Freeciv Submitted by: wotan Submitted on: Mon 06 Mar 2017 09:24:11 PM UTC Category: client-gt

[Freeciv-Dev] [bug #25529] gtk-3.22 client crashes when clicking on single active unit [with potential fix]

2017-03-06 Thread wotan
Follow-up Comment #3, bug #25529 (project freeciv): possible duplicate https://gna.org/bugs/index.php?25563 ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #25563] crash when clicking unit that already spent its actions/movement

2017-03-06 Thread wotan
Follow-up Comment #1, bug #25563 (project freeciv): r34770 doesnt have the bug r35072 does ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #25563] crash when clicking unit that already spent its actions/movement

2017-03-06 Thread wotan
Follow-up Comment #2, bug #25563 (project freeciv): freeciv > svn-bisect bad This is the end of the road! The change occurred in r34997. ___ Reply to this item at:

[Freeciv-Dev] [bug #25563] crash when clicking unit that already spent its actions/movement

2017-03-07 Thread wotan
Follow-up Comment #3, bug #25563 (project freeciv): Patch https://gna.org/bugs/download.php?file_id=29867 fixes it for me too ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25529] gtk-3.22 client crashes when clicking on single active unit [with potential fix]

2017-03-07 Thread wotan
Follow-up Comment #4, bug #25529 (project freeciv): Patch https://gna.org/bugs/download.php?file_id=29867 fixes it for me too ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25564] sound scripting breaks after a few tens of turns

2017-03-07 Thread wotan
URL: <http://gna.org/bugs/?25564> Summary: sound scripting breaks after a few tens of turns Project: Freeciv Submitted by: wotan Submitted on: Tue 07 Mar 2017 11:24:37 AM UTC Category: client-gt

[Freeciv-Dev] [bug #25566] minimap Y size too small with wrap north south (square)

2017-03-07 Thread wotan
URL: <http://gna.org/bugs/?25566> Summary: minimap Y size too small with wrap north south (square) Project: Freeciv Submitted by: wotan Submitted on: Tue 07 Mar 2017 06:08:31 PM UTC Category: client-gt

[Freeciv-Dev] [bug #25567] forcing gtk3 theme broken

2017-03-07 Thread wotan
URL: <http://gna.org/bugs/?25567> Summary: forcing gtk3 theme broken Project: Freeciv Submitted by: wotan Submitted on: Tue 07 Mar 2017 06:15:52 PM UTC Category: client-gtk-3.22 Severity: 3 -

[Freeciv-Dev] [bug #25567] forcing gtk3 theme broken

2017-03-07 Thread wotan
Follow-up Comment #2, bug #25567 (project freeciv): workaround mv /usr/local/share/freeciv/themes/gui-gtk-3.22/Freeciv /usr/local/share/freeciv/themes/gui-gtk-3.22/Freeciv_ ___ Reply to this item at:

[Freeciv-Dev] [bug #25567] forcing gtk3 theme broken

2017-03-07 Thread wotan
Follow-up Comment #3, bug #25567 (project freeciv): this can also be used to fix the dark theme bugs, it makes freeciv fall back to gtk3 default ___ Reply to this item at:

[Freeciv-Dev] [bug #25567] forcing gtk3 theme broken

2017-03-07 Thread wotan
Follow-up Comment #1, bug #25567 (project freeciv): freeciv-client-rc-3.1 is the cfg file name in use by gtk 3.22 ___ Reply to this item at: ___ Message sent