<URL: http://bugs.freeciv.org/Ticket/Display.html?id=30525 >
On 12/20/06, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 > > > > [dmarks - Mi 20. Dez 2006, 01:18:32]: > > > > On 12/20/06, Christian Prochaska <[EMAIL PROTECTED]> > > wrote: > > > > > > So it seems there is a problem with antialiased zooming. Does the > > > attached patch make the other missing images visible? > > > > > > > It does, yes. Am I missing some component in my SDL installation? > > No, the zoom code is part of the SDL client and as it seems Rafal put a > lot of effort into optimizing it for speed, but apparently at the cost > of portability. I'll try to add the hopefully more portable zoom > function from SDL_gfx as an alternative for platforms where the > optimized version doesn't work. > That brings me to another issue: The SDL client shouldn't scale flags up like it does in the player dialog. Why don't we render a larger set, or even use the SVGs directly? --Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev