Re: [Freeciv-Dev] (PR#33626) City always sees submarines

2007-01-17 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=33626 

On 1/15/07, Marko Lindqvist [EMAIL PROTECTED] wrote:

  City sees submarine even when it's one square away. Battleship sees
 it only when in adjacent square.

 Is this intentional? Anyway, attached patch changes that so that city
sees submarines only if it's adjacent to city center. This gives a bit
more strategic value for submarines.
 If nobody objects, I will commit to both trunk and S2_1.


 - ML

diff -Nurd -X.diff_ignore freeciv/server/citytools.c freeciv/server/citytools.c
--- freeciv/server/citytools.c	2006-08-18 10:51:27.0 +0300
+++ freeciv/server/citytools.c	2007-01-17 23:03:54.0 +0200
@@ -2142,7 +2142,6 @@
 {
   int radius_sq = get_city_bonus(pcity, EFT_CITY_VISION_RADIUS_SQ);
 
-  vision_layer_iterate(v) {
-vision_change_sight(pcity-server.vision, v, radius_sq);
-  } vision_layer_iterate_end;
+  vision_change_sight(pcity-server.vision, V_MAIN, radius_sq);
+  vision_change_sight(pcity-server.vision, V_INVIS, 2);
 }
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[Freeciv-Dev] (PR#33626) City always sees submarines

2007-01-14 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=33626 

 City sees submarine even when it's one square away. Battleship sees
it only when in adjacent square.


 - ML



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