<URL: http://bugs.freeciv.org/Ticket/Display.html?id=33767 >
By 'Base' I mean buildings outside cities: fortresses and airbases in current codebase. Some of their properties should come from ruleset instead of being hardcoded. Originally reason I started thinking this was that name 'Airbase' is not sufficient in some rulesets I have - at least name of the base should be ruleset defined. One solution would be to have ruleset defined names for all the specials (fortress, airbase, irrigation, farmland, mine, road, railroad) and leave it at that. However, I'd like to make bases a special case with more fine grained control in ruleset. I think bases special case to that extend, that I'm even ready to leave ruleset defined names for other specials out for now. In first (and possibly only) phase I'm happy with current maximum of two different bases in the ruleset. Basicly ruleset would define just name, tech requirement and set of flags for each. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev