<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34436 >

This patch removes a number of disabled techs in civ1 and default (all
civ2-only techs). I see no reason to keep them around cluttering the
ruleset.

My guess is that this is an artifact from the time when techs were
hard-coded.

 ~Daniel

Attachment: tech_ruleset_cleanup.diff
Description: Binary data

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