<URL: http://bugs.freeciv.org/Ticket/Display.html?id=36225 >
This patch removes the unused trireme-loss tech flags. I will commit immediately. -jason
Index: data/civ2/techs.ruleset =================================================================== --- data/civ2/techs.ruleset (revision 12648) +++ data/civ2/techs.ruleset (working copy) @@ -493,7 +493,7 @@ name = _("Navigation") req1 = "Seafaring" req2 = "Astronomy" -flags = "Reduce_Trireme_Loss2" +flags = "" graphic = "a.navigation" graphic_alt = "-" @@ -624,7 +624,7 @@ name = _("Seafaring") req1 = "Pottery" req2 = "Map Making" -flags = "Reduce_Trireme_Loss1" +flags = "" graphic = "a.seafaring" graphic_alt = "-" Index: data/default/techs.ruleset =================================================================== --- data/default/techs.ruleset (revision 12648) +++ data/default/techs.ruleset (working copy) @@ -498,7 +498,7 @@ name = _("Navigation") req1 = "Seafaring" req2 = "Astronomy" -flags = "Reduce_Trireme_Loss2" +flags = "" graphic = "a.navigation" graphic_alt = "-" @@ -629,7 +629,7 @@ name = _("Seafaring") req1 = "Pottery" req2 = "Map Making" -flags = "Reduce_Trireme_Loss1" +flags = "" graphic = "a.seafaring" graphic_alt = "-" Index: common/tech.c =================================================================== --- common/tech.c (revision 12648) +++ common/tech.c (working copy) @@ -42,7 +42,7 @@ static const char *flag_names[] = { "Bonus_Tech", "Bridge", "Railroad", "Fortress", "Population_Pollution_Inc", - "Airbase", "Farmland", "Reduce_Trireme_Loss1", "Reduce_Trireme_Loss2", + "Airbase", "Farmland", "Build_Airborne" }; /* Note that these strings must correspond with the enums in tech_flag_id, Index: common/tech.h =================================================================== --- common/tech.h (revision 12648) +++ common/tech.h (working copy) @@ -59,8 +59,6 @@ TF_POPULATION_POLLUTION_INC, /* Increase the pollution factor created by popultaion by one */ TF_AIRBASE, /* "Airbase" unit types can build Airbases */ TF_FARMLAND, /* "Settler" unit types can build farmland */ - TF_REDUCE_TRIREME_LOSS1, /* Reduces chance of Trireme being lost at sea */ - TF_REDUCE_TRIREME_LOSS2, /* Reduces chance of Trireme being lost at sea */ TF_BUILD_AIRBORNE, /* Player can build air units */ TF_LAST }; Index: client/helpdata.c =================================================================== --- client/helpdata.c (revision 12648) +++ client/helpdata.c (working copy) @@ -1008,21 +1008,9 @@ _("* May become veteran through training or combat.\n")); } if (unit_type_flag(utype, F_TRIREME)) { - Tech_type_id tech1 = find_tech_by_flag(0, TF_REDUCE_TRIREME_LOSS1); - Tech_type_id tech2 = find_tech_by_flag(0, TF_REDUCE_TRIREME_LOSS2); sprintf(buf + strlen(buf), _("* Must end turn in a city or next to land," " or has a 50%% risk of being lost at sea.\n")); - if (tech1 != A_LAST) { - sprintf(buf + strlen(buf), - _("* The discovery of %s reduces the risk to 25%%.\n"), - get_tech_name(game.player_ptr, tech1)); - } - if (tech2 != A_LAST) { - sprintf(buf + strlen(buf), - _("* %s reduces the risk to 12%%.\n"), - get_tech_name(game.player_ptr, tech2)); - } } if (utype->fuel > 0) { char allowed_units[10][64]; @@ -1135,12 +1123,6 @@ "an immediate advance.\n"), get_tech_name(game.player_ptr, i)); } - if (tech_flag(i, TF_REDUCE_TRIREME_LOSS1)) - sprintf(buf + strlen(buf), _("* Reduces the chance of losing boats " - "on the high seas to 25%%.\n")); - if (tech_flag(i, TF_REDUCE_TRIREME_LOSS2)) - sprintf(buf + strlen(buf), _("* Reduces the chance of losing boats " - "on the high seas to 12%%.\n")); if (tech_flag(i, TF_POPULATION_POLLUTION_INC)) sprintf(buf + strlen(buf), _("* Increases the pollution generated by " "the population.\n"));
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